Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
Topic: redrum's test battle thread
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Using this thread to test issues with users being logged out when TripleA posts.
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Test summary from TripleA, engine version: 1.8.0.5, time: 19:57:22
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Test summary from TripleA, engine version: 1.8.0.5, time: 20:02:37
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Test summary from TripleA, engine version: 1.8.0.5, time: 20:05:29
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Test summary from TripleA, engine version: 1.8.0.5, time: 20:07:08
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Test summary from TripleA, engine version: 1.8.0.5, time: 20:08:49
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Test summary from TripleA, engine version: 1.8.0.5, time: 20:10:11
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TripleA Move Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 1 artillery, 1 fighter and 3 infantry moved from Russia to West Russia
1 armour and 3 infantry moved from Archangel to West Russia -
Test summary from TripleA, engine version: 1.8.0.5, time: 20:21:02
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TripleA Move Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 1 artillery, 1 fighter and 3 infantry moved from Russia to West Russia
1 armour and 3 infantry moved from Archangel to West Russia -
Test summary from TripleA, engine version: 1.8.0.5, time: 20:24:43
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TripleA Move Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 1 artillery, 1 fighter and 3 infantry moved from Russia to West Russia
1 armour and 3 infantry moved from Archangel to West Russia -
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 1 artillery, 1 fighter and 3 infantry moved from Russia to West Russia
1 armour and 3 infantry moved from Archangel to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 3 armour, 1 artillery, 1 fighter and 6 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 3 armour, 1 artillery, 1 fighter and 6 infantry in West Russia, round 2 : 2/11 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 1/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Russians roll dice for 3 armour, 1 artillery, 1 fighter and 5 infantry in West Russia, round 3 : 6/10 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in West Russia, round 3 : 0/3 hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 3 armour, 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Novosibirsk to Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 aaGun moved from Russia to West Russia
2 infantry moved from Evenki National Okrug to Russia
1 fighter moved from West Russia to Caucasus
1 fighter moved from West Russia to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.966
Median : 5.000
Variance : 1.821
Standard Deviation : 1.350
Total rolls : 29Germans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Russians Combat
1 was rolled 5 times
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.667
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 21 -
TripleA Move Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 1
Purchase Units - Germans
Germans buy 8 armour; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 3 infantry moved from Norway to Karelia S.S.R.
1 armour, 1 fighter and 2 infantry moved from Eastern Europe to Karelia S.S.R. -
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 1
Purchase Units - Germans
Germans buy 8 armour; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 3 infantry moved from Norway to Karelia S.S.R.
1 armour, 1 fighter and 2 infantry moved from Eastern Europe to Karelia S.S.R.Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 armour, 2 fighters and 5 infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour, 2 fighters and 5 infantry in Karelia S.S.R., round 2 : 2/8 hits
Russians roll dice for 3 infantry in Karelia S.S.R., round 2 : 0/3 hits
2 infantry owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 1 armour, 2 fighters and 5 infantry in Karelia S.S.R., round 3 : 1/8 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
2 armour moved from Germany to Karelia S.S.R.
3 infantry moved from Germany to Eastern Europe
1 armour, 1 artillery and 2 infantry moved from Southern Europe to Balkans
2 fighters moved from Karelia S.S.R. to Eastern EuropePlace Units - Germans
8 armour placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs totalDice Statistics:
Total
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.939
Median : 4.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 49Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 4.250
Median : 5.000
Variance : 1.565
Standard Deviation : 1.251
Total rolls : 24Russians Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.640
Median : 4.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 25 -
TripleA Move Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 1
Purchase Units - British
British buy 6 armour; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 2 Sea Zone to 8 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 8 Sea Zone -
TripleA Turn Summary for game: World War II Revised, version: 1.4.1
Game History
Round: 1
Purchase Units - British
British buy 6 armour; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 2 Sea Zone to 8 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 8 Sea ZoneCombat - British
Battle in 8 Sea Zone
British attack with 1 battleship, 1 bomber and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 bomber and 2 fighters in 8 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the Germans lost in 8 Sea Zone
British win with 1 battleship, 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 submarineNon Combat Move - British
1 transport moved from 1 Sea Zone to 8 Sea Zone
1 transport moved from 2 Sea Zone to 8 Sea Zone
1 battleship moved from 13 Sea Zone to 8 Sea Zone
1 bomber and 2 fighters moved from 8 Sea Zone to United KingdomPlace Units - British
6 armour placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total
1 unit repaired.Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.870
Median : 4.000
Variance : 1.057
Standard Deviation : 1.028
Total rolls : 54Germans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 4.120
Median : 5.000
Variance : 1.292
Standard Deviation : 1.137
Total rolls : 25British Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.640
Median : 4.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 25 -
Test summary from TripleA, engine version: 1.8.0.5, time: 19:38:39
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TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round: 1
Combat Move - Germans
6 Infantry and 4 Panzers moved from W.Czech to Krakow
1 Artillery, 6 Infantry and 2 Panzers moved from E.Czech to Lvov
1 Artillery, 8 Infantry and 1 Panzer moved from Wroclaw to C.Poland
2 Artillerys, 5 Infantry and 1 Panzer moved from Gdansk to Koenigsberg
1 Battleship, 3 Destroyers and 2 Submarines moved from sz26 to sz28Purchase Units - Germans
Germans buy 12 Panzers; Remaining resources: 0 PUs;Combat - Germans
Battle in Lvov
Germans attack with 1 Artillery, 6 Infantry and 2 Panzers
Neutral defend with 1 Infantry
Germans roll dice for 1 Artillery, 6 Infantry and 2 Panzers in Lvov, round 2 : 2/1 hits
Neutral roll dice for 1 Infantry in Lvov, round 2 : 0/1 hits
1 Infantry owned by the Neutral lost in Lvov
Germans loses 0 PUs for violating Lvovs neutrality.
Germans win, taking Lvov from Neutral with 1 Artillery, 6 Infantry and 2 Panzers remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Krakow
Germans attack with 6 Infantry and 4 Panzers
Neutral defend with 1 Armour and 1 Infantry
Germans roll dice for 6 Infantry and 4 Panzers in Krakow, round 2 : 3/0 hits
Neutral roll dice for 1 Armour and 1 Infantry in Krakow, round 2 : 1/1 hits
1 Infantry owned by the Neutral, 1 Infantry owned by the Germans and 1 Armour owned by the Neutral lost in Krakow
Germans loses 0 PUs for violating Krakows neutrality.
Germans win, taking Krakow from Neutral with 5 Infantry and 4 Panzers remaining. Battle score for attacker is 5
Casualties for Germans: 1 Infantry
Casualties for Neutral: 1 Armour and 1 Infantry
Battle in C.Poland
Germans attack with 1 Artillery, 8 Infantry and 1 Panzer
Neutral defend with 1 Armour and 4 Infantry
Germans roll dice for 1 Artillery, 8 Infantry and 1 Panzer in C.Poland, round 2 : 2/1 hits
Neutral roll dice for 1 Armour and 4 Infantry in C.Poland, round 2 : 2/1 hits
2 Infantry owned by the Neutral and 2 Infantry owned by the Germans lost in C.Poland
Germans roll dice for 1 Artillery, 6 Infantry and 1 Panzer in C.Poland, round 3 : 2/0 hits
Neutral roll dice for 1 Armour and 2 Infantry in C.Poland, round 3 : 1/1 hits
2 Infantry owned by the Neutral and 1 Infantry owned by the Germans lost in C.Poland
Germans roll dice for 1 Artillery, 5 Infantry and 1 Panzer in C.Poland, round 4 : 1/1 hits
Neutral roll dice for 1 Armour in C.Poland, round 4 : 0/1 hits
1 Armour owned by the Neutral lost in C.Poland
Germans loses 0 PUs for violating C.Polands neutrality.
Germans win, taking C.Poland from Neutral with 1 Artillery, 5 Infantry and 1 Panzer remaining. Battle score for attacker is 7
Casualties for Germans: 3 Infantry
Casualties for Neutral: 1 Armour and 4 Infantry
Battle in sz28
Germans attack with 1 Battleship, 3 Destroyers and 2 Submarines
Russians defend with 1 Destroyer, 1 Submarine and 2 Transports
Germans roll dice for 2 Submarines in sz28, round 2 : 1/1 hits
Russians roll dice for 1 Submarine in sz28, round 2 : 0/1 hits
Germans roll dice for 1 Battleship and 3 Destroyers in sz28, round 2 : 2/1 hits
Russians roll dice for 1 Destroyer and 2 Transports in sz28, round 2 : 1/1 hits
Units damaged: 1 Battleship owned by the Germans
2 Transports owned by the Russians and 1 Submarine owned by the Russians lost in sz28
Germans roll dice for 2 Submarines in sz28, round 3 : 1/1 hits
Russians roll dice for 1 Destroyer in sz28, round 3 : 1/1 hits
1 Destroyer owned by the Russians and 1 Submarine owned by the Germans lost in sz28
Germans win with 1 Battleship, 3 Destroyers and 1 Submarine remaining. Battle score for attacker is 25
Casualties for Germans: 1 Submarine
Casualties for Russians: 1 Destroyer, 1 Submarine and 2 Transports
Battle in Koenigsberg
Germans attack with 2 Artillerys, 5 Infantry and 1 Panzer
Neutral defend with 3 Infantry
Germans roll dice for 2 Artillerys, 5 Infantry and 1 Panzer in Koenigsberg, round 2 : 2/1 hits
Neutral roll dice for 3 Infantry in Koenigsberg, round 2 : 1/0 hits
2 Infantry owned by the Neutral and 1 Infantry owned by the Germans lost in Koenigsberg
Germans roll dice for 2 Artillerys, 4 Infantry and 1 Panzer in Koenigsberg, round 3 : 2/1 hits
Neutral roll dice for 1 Infantry in Koenigsberg, round 3 : 0/1 hits
1 Infantry owned by the Neutral lost in Koenigsberg
Germans loses 0 PUs for violating Koenigsbergs neutrality.
Germans win, taking Koenigsberg from Neutral with 2 Artillerys, 4 Infantry and 1 Panzer remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for Neutral: 3 InfantryNon Combat Move - Germans
1 Infantry and 1 Panzer moved from Nuernberg to Muenchen
3 Infantry moved from Austrie to Muenchen
1 Infantry moved from Nuernberg to Muenchen
6 Infantry moved from Nuernberg to Muenchen
2 Panzers moved from Nuernberg to Muenchen
5 Infantry and 2 Panzers moved from Austrie to MuenchenPlace Units - Germans
12 Panzers placed in BerlinTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
1 unit repaired.Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 4.412
Median : 5.000
Variance : 1.938
Standard Deviation : 1.392
Total rolls : 17Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.500
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Neutral Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 4.833
Median : 6.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Russians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3