Topic: redrum's test battle thread

  • TripleA

    Using this thread to test issues with users being logged out when TripleA posts.

  • TripleA

    Test summary from TripleA, engine version: 1.8.0.5, time: 19:57:22

  • TripleA

    Test summary from TripleA, engine version: 1.8.0.5, time: 20:02:37

  • TripleA

    Test summary from TripleA, engine version: 1.8.0.5, time: 20:05:29

  • TripleA

    Test summary from TripleA, engine version: 1.8.0.5, time: 20:07:08

  • TripleA

    Test summary from TripleA, engine version: 1.8.0.5, time: 20:08:49

  • TripleA

    Test summary from TripleA, engine version: 1.8.0.5, time: 20:10:11

  • TripleA

    TripleA Move Summary for game: World War II Revised, version: 1.4.1

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour, 1 artillery, 1 fighter and 3 infantry moved from Russia to West Russia
                1 armour and 3 infantry moved from Archangel to West Russia

  • TripleA

    Test summary from TripleA, engine version: 1.8.0.5, time: 20:21:02

  • TripleA

    TripleA Move Summary for game: World War II Revised, version: 1.4.1

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour, 1 artillery, 1 fighter and 3 infantry moved from Russia to West Russia
                1 armour and 3 infantry moved from Archangel to West Russia

  • TripleA

    Test summary from TripleA, engine version: 1.8.0.5, time: 20:24:43

  • TripleA

    TripleA Move Summary for game: World War II Revised, version: 1.4.1

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour, 1 artillery, 1 fighter and 3 infantry moved from Russia to West Russia
                1 armour and 3 infantry moved from Archangel to West Russia

  • TripleA

    TripleA Turn Summary for game: World War II Revised, version: 1.4.1

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour, 1 artillery, 1 fighter and 3 infantry moved from Russia to West Russia
                1 armour and 3 infantry moved from Archangel to West Russia

    Combat - Russians
                Battle in West Russia
                    Russians attack with 3 armour, 1 artillery, 1 fighter and 6 infantry
                    Germans defend with 1 armour, 1 artillery and 3 infantry
                        Russians roll dice for 3 armour, 1 artillery, 1 fighter and 6 infantry in West Russia, round 2 :  2/11 hits
                        Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 :  1/5 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
                        Russians roll dice for 3 armour, 1 artillery, 1 fighter and 5 infantry in West Russia, round 3 :  6/10 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in West Russia, round 3 :  0/3 hits
                        1 infantry owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in West Russia
                    Russians win, taking West Russia from Germans with 3 armour, 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 armour, 1 artillery and 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Kazakh S.S.R. to Caucasus
                2 infantry moved from Novosibirsk to Russia
                1 fighter moved from Karelia S.S.R. to West Russia
                1 aaGun moved from Russia to West Russia
                2 infantry moved from Evenki National Okrug to Russia
                1 fighter moved from West Russia to Caucasus
                1 fighter moved from West Russia to Caucasus

    Place Units - Russians
                4 infantry placed in Caucasus
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.966
            Median : 5.000
            Variance : 1.821
            Standard Deviation : 1.350
            Total rolls : 29

    Germans Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 4.750
            Median : 5.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Russians Combat
                1 was rolled 5 times
                2 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 21

  • TripleA

    TripleA Move Summary for game: World War II Revised, version: 1.4.1

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 8 armour; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 3 infantry moved from Norway to Karelia S.S.R.
                1 armour, 1 fighter and 2 infantry moved from Eastern Europe to Karelia S.S.R.

  • TripleA

    TripleA Turn Summary for game: World War II Revised, version: 1.4.1

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 8 armour; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 3 infantry moved from Norway to Karelia S.S.R.
                1 armour, 1 fighter and 2 infantry moved from Eastern Europe to Karelia S.S.R.

    Combat - Germans
                Battle in Karelia S.S.R.
                    Germans attack with 1 armour, 2 fighters and 5 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 1 armour, 2 fighters and 5 infantry in Karelia S.S.R., round 2 :  2/8 hits
                        Russians roll dice for 3 infantry in Karelia S.S.R., round 2 :  0/3 hits
                        2 infantry owned by the Russians lost in Karelia S.S.R.
                        Germans roll dice for 1 armour, 2 fighters and 5 infantry in Karelia S.S.R., round 3 :  1/8 hits
                        Russians roll dice for 1 infantry in Karelia S.S.R., round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                    Germans win, taking Karelia S.S.R. from Russians with 1 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                2 armour moved from Germany to Karelia S.S.R.
                3 infantry moved from Germany to Eastern Europe
                1 armour, 1 artillery and 2 infantry moved from Southern Europe to Balkans
                2 fighters moved from Karelia S.S.R. to Eastern Europe

    Place Units - Germans
                8 armour placed in Germany

    Turn Complete - Germans
                Germans collect 40 PUs; end with 40 PUs total

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 9 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 12 times
                6 was rolled 12 times
            Average roll : 3.939
            Median : 4.000
            Variance : 1.312
            Standard Deviation : 1.146
            Total rolls : 49

    Germans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 4.250
            Median : 5.000
            Variance : 1.565
            Standard Deviation : 1.251
            Total rolls : 24

    Russians Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.640
            Median : 4.000
            Variance : 0.792
            Standard Deviation : 0.890
            Total rolls : 25

  • TripleA

    TripleA Move Summary for game: World War II Revised, version: 1.4.1

    Game History

    Round: 1

    Purchase Units - British
                British buy 6 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship moved from 2 Sea Zone to 8 Sea Zone
                1 bomber and 2 fighters moved from United Kingdom to 8 Sea Zone

  • TripleA

    TripleA Turn Summary for game: World War II Revised, version: 1.4.1

    Game History

    Round: 1

    Purchase Units - British
                British buy 6 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship moved from 2 Sea Zone to 8 Sea Zone
                1 bomber and 2 fighters moved from United Kingdom to 8 Sea Zone

    Combat - British
                Battle in 8 Sea Zone
                    British attack with 1 battleship, 1 bomber and 2 fighters
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 8 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 bomber and 2 fighters in 8 Sea Zone, round 2 :  3/4 hits
                        1 submarine owned by the Germans lost in 8 Sea Zone
                    British win with 1 battleship, 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                1 transport moved from 1 Sea Zone to 8 Sea Zone
                1 transport moved from 2 Sea Zone to 8 Sea Zone
                1 battleship moved from 13 Sea Zone to 8 Sea Zone
                1 bomber and 2 fighters moved from 8 Sea Zone to United Kingdom

    Place Units - British
                6 armour placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                1 unit repaired.

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 10 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 12 times
                6 was rolled 13 times
            Average roll : 3.870
            Median : 4.000
            Variance : 1.057
            Standard Deviation : 1.028
            Total rolls : 54

    Germans Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 4.120
            Median : 5.000
            Variance : 1.292
            Standard Deviation : 1.137
            Total rolls : 25

    British Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Russians Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.640
            Median : 4.000
            Variance : 0.792
            Standard Deviation : 0.890
            Total rolls : 25

  • TripleA

    Test summary from TripleA, engine version: 1.8.0.5, time: 19:38:39

  • TripleA

    TripleA Turn Summary for game: New World Order, version: 1.8.7

    Game History

    Round: 1

    Combat Move - Germans
                6 Infantry and 4 Panzers moved from W.Czech to Krakow
                1 Artillery, 6 Infantry and 2 Panzers moved from E.Czech to Lvov
                1 Artillery, 8 Infantry and 1 Panzer moved from Wroclaw to C.Poland
                2 Artillerys, 5 Infantry and 1 Panzer moved from Gdansk to Koenigsberg
                1 Battleship, 3 Destroyers and 2 Submarines moved from sz26 to sz28

    Purchase Units - Germans
                Germans buy 12 Panzers; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Lvov
                    Germans attack with 1 Artillery, 6 Infantry and 2 Panzers
                    Neutral defend with 1 Infantry
                        Germans roll dice for 1 Artillery, 6 Infantry and 2 Panzers in Lvov, round 2 :  2/1 hits
                        Neutral roll dice for 1 Infantry in Lvov, round 2 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Lvov
                    Germans loses 0 PUs for violating Lvovs neutrality.
                    Germans win, taking Lvov from Neutral with 1 Artillery, 6 Infantry and 2 Panzers remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry
                Battle in Krakow
                    Germans attack with 6 Infantry and 4 Panzers
                    Neutral defend with 1 Armour and 1 Infantry
                        Germans roll dice for 6 Infantry and 4 Panzers in Krakow, round 2 :  3/0 hits
                        Neutral roll dice for 1 Armour and 1 Infantry in Krakow, round 2 :  1/1 hits
                        1 Infantry owned by the Neutral, 1 Infantry owned by the Germans and 1 Armour owned by the Neutral lost in Krakow
                    Germans loses 0 PUs for violating Krakows neutrality.
                    Germans win, taking Krakow from Neutral with 5 Infantry and 4 Panzers remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 Infantry
                    Casualties for Neutral: 1 Armour and 1 Infantry
                Battle in C.Poland
                    Germans attack with 1 Artillery, 8 Infantry and 1 Panzer
                    Neutral defend with 1 Armour and 4 Infantry
                        Germans roll dice for 1 Artillery, 8 Infantry and 1 Panzer in C.Poland, round 2 :  2/1 hits
                        Neutral roll dice for 1 Armour and 4 Infantry in C.Poland, round 2 :  2/1 hits
                        2 Infantry owned by the Neutral and 2 Infantry owned by the Germans lost in C.Poland
                        Germans roll dice for 1 Artillery, 6 Infantry and 1 Panzer in C.Poland, round 3 :  2/0 hits
                        Neutral roll dice for 1 Armour and 2 Infantry in C.Poland, round 3 :  1/1 hits
                        2 Infantry owned by the Neutral and 1 Infantry owned by the Germans lost in C.Poland
                        Germans roll dice for 1 Artillery, 5 Infantry and 1 Panzer in C.Poland, round 4 :  1/1 hits
                        Neutral roll dice for 1 Armour in C.Poland, round 4 :  0/1 hits
                        1 Armour owned by the Neutral lost in C.Poland
                    Germans loses 0 PUs for violating C.Polands neutrality.
                    Germans win, taking C.Poland from Neutral with 1 Artillery, 5 Infantry and 1 Panzer remaining. Battle score for attacker is 7
                    Casualties for Germans: 3 Infantry
                    Casualties for Neutral: 1 Armour and 4 Infantry
                Battle in sz28
                    Germans attack with 1 Battleship, 3 Destroyers and 2 Submarines
                    Russians defend with 1 Destroyer, 1 Submarine and 2 Transports
                        Germans roll dice for 2 Submarines in sz28, round 2 :  1/1 hits
                        Russians roll dice for 1 Submarine in sz28, round 2 :  0/1 hits
                        Germans roll dice for 1 Battleship and 3 Destroyers in sz28, round 2 :  2/1 hits
                        Russians roll dice for 1 Destroyer and 2 Transports in sz28, round 2 :  1/1 hits
                    Units damaged: 1 Battleship owned by the Germans
                        2 Transports owned by the Russians and 1 Submarine owned by the Russians lost in sz28
                        Germans roll dice for 2 Submarines in sz28, round 3 :  1/1 hits
                        Russians roll dice for 1 Destroyer in sz28, round 3 :  1/1 hits
                        1 Destroyer owned by the Russians and 1 Submarine owned by the Germans lost in sz28
                    Germans win with 1 Battleship, 3 Destroyers and 1 Submarine remaining. Battle score for attacker is 25
                    Casualties for Germans: 1 Submarine
                    Casualties for Russians: 1 Destroyer, 1 Submarine and 2 Transports
                Battle in Koenigsberg
                    Germans attack with 2 Artillerys, 5 Infantry and 1 Panzer
                    Neutral defend with 3 Infantry
                        Germans roll dice for 2 Artillerys, 5 Infantry and 1 Panzer in Koenigsberg, round 2 :  2/1 hits
                        Neutral roll dice for 3 Infantry in Koenigsberg, round 2 :  1/0 hits
                        2 Infantry owned by the Neutral and 1 Infantry owned by the Germans lost in Koenigsberg
                        Germans roll dice for 2 Artillerys, 4 Infantry and 1 Panzer in Koenigsberg, round 3 :  2/1 hits
                        Neutral roll dice for 1 Infantry in Koenigsberg, round 3 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Koenigsberg
                    Germans loses 0 PUs for violating Koenigsbergs neutrality.
                    Germans win, taking Koenigsberg from Neutral with 2 Artillerys, 4 Infantry and 1 Panzer remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 Infantry
                    Casualties for Neutral: 3 Infantry

    Non Combat Move - Germans
                1 Infantry and 1 Panzer moved from Nuernberg to Muenchen
                3 Infantry moved from Austrie to Muenchen
                1 Infantry moved from Nuernberg to Muenchen
                6 Infantry moved from Nuernberg to Muenchen
                2 Panzers moved from Nuernberg to Muenchen
                5 Infantry and 2 Panzers moved from Austrie to Muenchen

    Place Units - Germans
                12 Panzers placed in Berlin

    Turn Complete - Germans
                Germans collect 69 PUs; end with 69 PUs total
                1 unit repaired.

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 7 times
            Average roll : 4.412
            Median : 5.000
            Variance : 1.938
            Standard Deviation : 1.392
            Total rolls : 17

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.500
            Median : 4.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Neutral Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.833
            Median : 6.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6

    Russians Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

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