• Hi A&Aers

    I have been meaning to check this rule for some time and keep forgetting. Was teaching 42.2 to 3 of my 41 group last night (the visually impaired leading the visually challenged?) which brought it to the fore again ….

    When can a Power access repaired IPC capacity? I have been assuming not till the following turn (as for captured or newly built IPCs) but don’t think the position for repaired IPCs is clear in the rules?

    Thanks very much.

    PP


  • Immediately.

    @rulebook:

    Step 2. Pay for Units & Industrial Complex Repairs
    Pay IPCs to the bank equal to the total cost of the units (by having the banker
    adjust the number of IPCs in your power’s treasury).
    You can also pay to remove damage from industrial complexes that have been
    damaged. Each point of damage costs 1 IPC to remove. Repairs take effect
    immediately.


  • Thanks very much Panther. Must get new glasses!

    That does reduce the value of SBRs.

    Cheers
    PP

  • Sponsor

    @Private:

    Thanks very much Panther. Must get new glasses!

    That does reduce the value of SBRs.

    Cheers
    PP

    Try and go in with 2 bombers, if you only have 1 to SBR with, attack something else or leave it at home. Even if I pass the built in AA defence system, I find that I always roll low with just 1 bomber… and the fact that you don’t get the +2 damage bonus like G40, factors in the risk vs. reward equation.


  • Thanks YG. Good advice I am sure.

    Re the value question I must calculate the avg PC cost to the bombing power vs the avg PC cost to the IPC power when I next dig the rules out.  It seems that the only loss to the IPC power is the cost of repair.

    Cheers
    PP


  • Exactly, PP.
    I am not sure I would bomb that often in 42.

  • '21 '18 '17 '15

    I have been using sbr in triple a and it forever kills a bomber or 2 each round, not only that but the sbr tends to be mostly 2s and 3s so not worth it till you go in with 5 or more bombers


  • Thanks Guys :-)


  • In my limited experience SBR can be helpful when you have a power on the ropes and they can’t really afford to keep repairing their factory every round instead of buying infantry. But even then you have to do at least as much damage as the IC is worth to do any good. One or two points doesn’t help much.


  • @drsnidely:

    In my limited experience SBR can be helpful when you have a power on the ropes and they can’t really afford to keep repairing their factory every round instead of buying infantry. But even then you have to do at least as much damage as the IC is worth to do any good. One or two points doesn’t help much.

    Thanks. It is disappointing. A delay to the next turn in accessing repaired IPC capacity (which was my mistaken assumption) promised a new and interesting dynamic compared to my 41 experience. These responses suggest that the actual rule is rather less interesting.

    Cheers
    PP

  • '17 '16

    @Private:

    @drsnidely:

    In my limited experience SBR can be helpful when you have a power on the ropes and they can’t really afford to keep repairing their factory every round instead of buying infantry. But even then you have to do at least as much damage as the IC is worth to do any good. One or two points doesn’t help much.

    Thanks. It is disappointing. A delay to the next turn in accessing repaired IPC capacity (which was my mistaken assumption) promised a new and interesting dynamic compared to my 41 experience. These responses suggest that the actual rule is rather less interesting.

    Cheers
    PP

    You can still HouseRule it, if you wish.
    This could be a way to make more interesting SBR strategies because using StBs against IC is never an optimized move playing OOB 1942.2 SBR rules.

    That is very different on a Global game where StBs are real killers compared to Fgs and against ICs.

  • Sponsor

    How about a +2 damage bonus during SBRs for all bombers departing from a victory city, or any territory with an IC?

  • '17 '16

    @Young:

    How about a +2 damage bonus during SBRs for all bombers departing from a victory city, or any territory with an IC?

    Yep. That would be a slight variant of mine.
    Your idea increase the value of IC and VC (somekind of Air Base bonus adapted for 1942.2).
    It’s fine.

    That’s how I play my 1942.2 SBR:
    Bomber (D6+2 damage) and Fighter attack @1 First Strike and Fighter defend @2.


  • Thanks BM & YG. A house rule along such lines may well be just the ticket! The delay grabs me more than the extra damage bonus because I understand the latter to merely increase the repair cost, whereas the former has a strategic impact - for example bombing the Italy IPC as part of a Med strategy.

    A delay would not be out of context against reality either. Unless we assume that an SBR cannot fundamentally damage production. Perhaps the best variant would be immediate repair if the SBR achieves only moderate success but a delay if considerable success. Success judged by bomber hits vs bomber losses ratio, or number of surviving participating bombers, or a dice roll, or some such? Now that does sound interesting!

    I am getting ahead of myself! I should learn to play to the OOB rules first. :roll:

    Cheers
    PP


  • Nah, if you don’t like a rule, change it. That’s been my approach since I was a kid.  :-D

    I haven’t actually played it out so I’m just speculating, but I feel like having repairs not take effect until the next round could be devastating.  Seems like you’d need to use the interceptor rule or some other way of defending against SBR if you did that. Hoping for 1’s isn’t a very effective counter.


  • @drsnidely:

    Nah, if you don’t like a rule, change it. That’s been my approach since I was a kid.  :-D

    I haven’t actually played it out so I’m just speculating, but I feel like having repairs not take effect until the next round could be devastating.  Seems like you’d need to use the interceptor rule or some other way of defending against SBR if you did that. Hoping for 1’s isn’t a very effective counter.

    Quite possibly drsnidely :-) But what if a further dice roll of 1 or 2, say, was required for repairs to be delayed? Or at least 3 surviving bombers, say, meaning a sizeable bombing raid?

    If it makes fighter intercepts a meaningful option, then isn’t that all the better?

    All this is way above my rookie pay grade of course. :-(

    Soon to start a 42.2 forum conflict with wittman - currently playing a first game against the computer. wittman will show just how much above my pay grade this stuff is! :wink:


  • This has potential. I’d love to see something that makes fighter intercept/escort more viable, because in reality that’s what fighters were for. But the way the optional OOB rule works I think they’re to valuable to risk.


  • If you ever decide to try anything like this let me know what you think ….

Suggested Topics

  • 2
  • 4
  • 9
  • 18
  • 4
  • 3
  • 4
  • 5
Axis & Allies Boardgaming Custom Painted Miniatures

29

Online

17.0k

Users

39.3k

Topics

1.7m

Posts