Infrastructure vs Stalingradski 2.0


  • Rules:

    Tech;
        Each major power will gain 5% of IPCs spent as tech level.  (Fractions remain.)
        In addition they may spend up to 5% in IPCs to raise their tech level.  (The amount they can spend is rounded down to the closest whole IPC amount).
        A Major Power must be at war with at least two other Major Powers to spend additional IPCs.
        When a Major Power’s tech level reaches 10.00 they gain a researcher token at the beginiing of their next turn.  These researchers remain until a tech is attained and then all that Major Power’s researchers are removed.
        In game a Major Power will make a post to the forum after purchase announcing if they spent any and showing their new tech level.  (Cut and Paste with all tech levels for all Major Powers shown will hopefully be best.)

    New Fallen Major Power Rule:
        If the ally of a major power that has lost its capital occupies an original  territory of that fallen power and it is not already occupied by another allied power than they may dedicate a  land unit in that territory for a full turn and gain control of it.  (Effectively the same as taking control by combat.)

    New 3 Round Rule:
        Battles only last 3 rounds.  At the end of round 3 the attacker must retreat following the standard retreat rules of the game.
        EXCEPTION; The first game turn has a four round limit instead of 3.
        EXCEPTION II; Amphibious assaults in which at least 50% of participants are amphibious shall go unlimited rounds until resolution.
        In any amphibious and land combined assaults that are not 50% or over amphibious the battle goes 3 rounds only before retreat, additionally all amphibious units must be the first casualties and will be lost even if not taken as casualties when retreat happens after 3 rounds.

    Convoy Rules Changes:
        To bring the convoy raiding a little closer to our house rules we will put a limit of 3max damage per unit per round.
        In game edit before the final post will work best I think.

    New PROPOSED lowluckish 1/2 rule:
        In any combat where the number of casualties for one side or the other is 1/2 or less of what it should be A person can use a a lowluck token.  Standard rounding rules apply.
        In game the battle calculator will be the key tool in determining if lowluck tokens can be used.
        Each Player (assuming 2 player game) starts the game with 3  lowluck tokens.  Every 2 game turns will give an additional 1 lowluck token to each player.  (ie. Start of turn 3 each side adds 1, again on turn 5,7,9,…)

    New victory conditions:
          8vc europe but 12 or more gloabally or 6vc pacific but 12 or more globally.


  • Test summary from TripleA, engine version: 1.8.0.5, time: 21:43:46


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Holland Belgium to France
                2 artilleries moved from Holland Belgium to France
                3 armour moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 tactical_bomber moved from Poland to Yugoslavia
                1 bomber moved from Germany to 110 Sea Zone


  • Ger spends 30.

    Technology;
    GER: 1.50
    RUS 0
    JPN: 0
    USA: 0
    GBR: 0
    ITA: 0
    ANZ: 0


  • scramble?


  • No in 110

    Yes in 111


  • Technology Advancements

    Ger spends 30 IPCs

    GER: 1.50
    RUS 0
    JPN: 0
    USA: 0
    GBR: 0
    ITA: 0
    ANZ: 0


  • i hit scrample for 111, but somehow it didnt.  Here is your ftr roll to kill a sub or not!

    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Holland Belgium to France
                2 artilleries moved from Holland Belgium to France
                3 armour moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 tactical_bomber moved from Poland to Yugoslavia
                1 bomber moved from Germany to 110 Sea Zone

    Combat - Germans
                Battle in 111 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser and 1 destroyer
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 :  2/4 hits
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 cruiser owned by the British and 1 destroyer owned by the British lost in 111 Sea Zone
                    1 battleship owned by the Germans and 1 submarine owned by the Germans retreated to 112 Sea Zone
                    British win with 1 battleship remaining. Battle score for attacker is 20
                    Casualties for British: 1 cruiser and 1 destroyer
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
                    EDIT: Turning off Edit Mode
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Yugoslavia, round 2 :  4/15 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 :  1/5 hits
                        4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                    7 infantry owned by the Germans, 2 artilleries owned by the Germans and 3 armour owned by the Germans retreated to Romania
                    Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Neutral_Allies: 4 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                    British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 :  3/7 hits
                        British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 :  1/3 hits
                        1 battleship owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 cruiser owned by the French lost in 110 Sea Zone
                    Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 38
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 battleship and 1 cruiser
                    Casualties for French: 1 cruiser
                Battle in France
                    Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                    British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                        Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 :  8/20 hits
                        French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 :  7/11 hits
                        1 aaGun owned by the French, 7 infantry owned by the Germans, 1 artillery owned by the British and 6 infantry owned by the French lost in France
                        Germans roll dice for 6 armour, 3 artilleries and 4 mech_infantrys in France, round 3 :  4/13 hits
                        French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 :  0/4 hits
                        1 fighter owned by the French, 1 armour owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 6 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 32
                    Casualties for Germans: 7 infantry
                    Casualties for British: 1 armour and 1 artillery
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Battle in 106 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 2 submarines in 106 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the British and 1 destroyer owned by the British lost in 106 Sea Zone
                    Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
                2 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                1 infantry moved from Poland to 114 Sea Zone
                1 artillery moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 cruiser moved from 114 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
                1 bomber moved from 111 Sea Zone to Western Germany
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
                3 fighters and 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
                2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
                1 bomber moved from 110 Sea Zone to Western Germany
                2 infantry moved from Denmark to Western Germany
                2 infantry moved from Poland to Slovakia Hungary
                1 artillery moved from Germany to Western Germany
                1 aaGun moved from Western Germany to France
                1 aaGun moved from Western Germany to Germany
                1 infantry moved from Germany to Western Germany
                3 aaGuns, 1 artillery and 10 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                1 infantry moved from Norway to Finland

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 37 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs


  • Technology Advancements

    RUS spends 37 IPCs

    GER: 1.50
    RUS 1.85
    JPN: 0
    USA: 0
    GBR: 0
    ITA: 0
    ANZ: 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 infantry moved from Baltic States to Belarus
                2 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Ukraine to Western Ukraine
                1 artillery moved from Western Ukraine to Bryansk
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 armour moved from Volgograd to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                2 infantry moved from Caucasus to Kazakhstan
                1 aaGun moved from Russia to Samara
                2 aaGuns moved from Novgorod to Belarus
                1 artillery and 6 infantry moved from Novgorod to Belarus
                1 infantry moved from Karelia to Novgorod
                2 infantry moved from Vyborg to Novgorod
                1 infantry moved from Archangel to Belarus
                1 armour and 1 mech_infantry moved from Russia to Bryansk
                1 aaGun moved from Russia to Bryansk
                6 infantry moved from Amur to Buryatia
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                1 submarine moved from 127 Sea Zone to 111 Sea Zone
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Baltic States to Belarus

    Place Units - Russians
                3 infantry placed in Ukraine
                3 artilleries placed in Novgorod
                2 armour and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • Technology Advancements

    JPN spends 26 IPCs

    GER: 1.50
    RUS 1.85
    JPN: 1.30
    USA: 0
    GBR: 0
    ITA: 0
    ANZ: 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                1 fighter moved from Formosa to Hunan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Jehol to Anhwe
                      Japanese take Anhwe from Chinese
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                2 bombers moved from Japan to Yunnan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                1 fighter moved from Formosa to Hunan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Jehol to Anhwe
                      Japanese take Anhwe from Chinese
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                2 bombers moved from Japan to Yunnan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 :  3/9 hits
                        Chinese roll dice for 2 infantry in Hunan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Siberia
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  4/8 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 :  3/4 hits
                        3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Siberia from Russians, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - Japanese
                2 bombers moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                2 tactical_bombers moved from Hunan to Kwangsi
                3 fighters moved from Hunan to Kwangsi
                1 artillery and 3 infantry moved from Kiangsu to Kiangsi
                1 artillery and 3 infantry moved from Shantung to Anhwe
                1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Manchuria to Anhwe
                1 artillery moved from Jehol to Anhwe
                1 fighter moved from Korea to 36 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                4 infantry moved from Korea to Manchuria
                2 fighters and 2 tactical_bombers moved from Japan to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
                1 fighter moved from Okinawa to Kwangsi
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
                1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 carrier moved from 6 Sea Zone to 33 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                1 factory_minor placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 31 PUs; end with 31 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs


  • Technology Advancements

    USA spends 52 IPCs

    GER: 1.50
    RUS 1.85
    JPN: 1.30
    USA: 2.60
    GBR: 0
    ITA: 0
    ANZ: 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 fighter moved from Philippines to 31 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 31 Sea Zone
                1 fighter moved from 31 Sea Zone to Wake Island
                2 fighters moved from Hawaiian Islands to Wake Island
                1 fighter moved from Western United States to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Central United States to Western United States
                1 bomber moved from Central United States to Hawaiian Islands
                1 fighter moved from Eastern United States to 10 Sea Zone
                1 armour moved from Central United States to Western United States
                1 mech_infantry moved from Western United States to Eastern United States
                3 mech_infantrys moved from Central United States to Eastern United States

    Place Units - Americans
                1 carrier and 1 transport placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 tactical_bomber placed in 10 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Shensi
                1 infantry moved from Kweichow to Hopei
                2 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs


  • Technology Advancements

    GBR spends 28 + 17 = 45 IPCs

    GER: 1.50
    RUS 1.85
    JPN: 1.30
    USA: 2.60
    GBR: 2.25
    ITA: 0
    ANZ: 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Scotland to 97 Sea Zone
                1 fighter moved from United Kingdom to 97 Sea Zone
                1 mech_infantry moved from Egypt to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 fighter moved from United Kingdom to 106 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone

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