Basically I have two kinds of players I play A&A with. For casual player and family I can con into playing A&A with during the holidays, it’s all about simplicity. When I can get an A&A junkie like myself and one of my brothers playing, we can do complicated HRs. For that middle ground game I use a little of both. Frankly most games I get in, because I only play FTF, are Revised and Classic with 42.2 coming in distant 3rd place. Global with “Toblerone’s House Rules” is solo and experimental.
Anniversary Rules for Classic?
-
Hi all,
I’m thinking about using the Classic game as an in-roads to getting a few people I know playing Anniversary. Do you think it would be stretching it too much to utilise the main rules from Anniversary for Classic?
Mainly I’m thinking about transports having no combat value, to stop players from just building a massive transport fleet.
Has anyone tried something like this?
-
Do you mean there won’t have any Destroyer to buy, only the Classic units?
No artillery?
-
Hi all,
I’m thinking about using the Classic game as an in-roads to getting a few people I know playing Anniversary. Do you think it would be stretching it too much to utilise the main rules from Anniversary for Classic?
Mainly I’m thinking about transports having no combat value, to stop players from just building a massive transport fleet.
Has anyone tried something like this?
As long as you lower the cost of Transports, it should be fine. Kind of like the reverse of discussions here about using Classic transports in later games.
-
@Baron:
Do you mean there won’t have any Destroyer to buy, only the Classic units?
No artillery?
No, sorry, I mean use the Anniversary rule-set in the Classic game version (where appropriate). Just an idea really, and I was wondering if anyone has done something like that in order to make the transition from Classic to Anniversary easier.