@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Redrum's and P@nther's battle thread
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Setup
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Test summary from TripleA, engine version: 1.8.0.5, time: 21:11:18
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Startup file attached
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Rolling for sides
2,4,6 => redrum=Axis
1,3,5 => P@nther=AxisRolling 1d6:
(1) -
OK … I’m planning G1 now, good luck!
Maybe I will not post until tomorrow, because it’s quite late now…and the dog wants to have his late night walk ;-)
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 fighter and 7 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
1 fighter moved from Norway to 2 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 submarine moved from 7 Sea Zone to 12 Sea Zone
1 fighter moved from Northwestern Europe to 12 Sea Zone
1 fighter moved from Germany to 12 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Norway to 5 Sea Zone
1 infantry moved from Finland to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Baltic States
2 infantry moved from Poland to Baltic States
1 fighter moved from Poland to Baltic States
2 armour, 1 artillery and 2 infantry moved from Poland to East Poland
2 armour, 1 artillery and 3 infantry moved from Bulgaria Romania to UkraineCombat - Germans
Battle in Baltic States
Germans attack with 1 fighter and 4 infantry
Russians defend with 3 infantry
2 infantry retreated to Poland
Russians win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in 6 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in East Poland
Germans attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans win, taking East Poland from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 armour, 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Ukraine from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 12 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 cruiser and 1 destroyer
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 battleship and 1 transport
Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transportNon Combat Move - Germans
1 infantry moved from France to 13 Sea Zone
1 armour moved from France to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 armour and 1 infantry moved from 14 Sea Zone to Libya
1 fighter moved from 12 Sea Zone to France
1 fighter moved from 12 Sea Zone to Morocco Algeria
1 armour moved from Libya to Morocco Algeria
1 bomber and 1 fighter moved from 2 Sea Zone to Norway
1 infantry moved from Northwestern Europe to France
2 infantry moved from Germany to France
2 armour moved from Czechoslovakia Hungary to France
1 artillery and 1 infantry moved from Germany to Poland
1 fighter moved from Baltic States to PolandPlace Units - Germans
1 fighter and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 34 PUs; end with 34 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3,500
Median : 3,000
Variance : 0,588
Standard Deviation : 0,767
Total rolls : 52Germans Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3,556
Median : 3,000
Variance : 0,514
Standard Deviation : 0,717
Total rolls : 36British Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3,875
Median : 3,500
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2,875
Median : 2,500
Variance : 0,571
Standard Deviation : 0,756
Total rolls : 8 -
So the party started, enjoy it :-)
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Just to remember some rule differences from revised:
- Transports have not combat value and have to be chosen last as casualties
- Submarine’s decision to submerge takes place before any dice are rolled (even before the first round of combat).
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Thanks for the tips. I believe the other big one is that enemy subs and transports don’t block naval movement like they do in revised.
Looks like you had an interesting first turn with the ground battles not going so well but the naval battles going really well. I guess that’s life with dice :)
I’ll probably play my turn in a few hours.
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Thanks for the tips. I believe the other big one is that enemy subs and transports don’t block naval movement like they do in revised.
Correct!
Looks like you had an interesting first turn with the ground battles not going so well but the naval battles going really well. I guess that’s life with dice :)
Was it me who insisted on playing full dice? :wink:
Yes indeed, it was a 95% winning chance for Germany in the Baltic States.
But the result of the first (and only) round of combat was zero hits for Germany and two hits for Russia.But you will never see me complaining about the dice!
I’ll probably play my turn in a few hours.
Take your time. It’s about bed time here. :-)
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Test summary from TripleA, engine version: 1.8.0.5, time: 19:51:43
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 artilleries, 1 bomber and 2 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Karelia S.S.R. to FinlandCombat - Russians
Battle in Finland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Finland, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Finland, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Finland, round 4 : 2/3 hits
Germans roll dice for 1 infantry in Finland, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Soviet Far East to Yakut S.S.R.
2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Evenki National Okrug to Urals
2 infantry moved from Baltic States to Karelia S.S.R.
2 infantry moved from Belorussia to Karelia S.S.R.
2 infantry moved from Archangel to Karelia S.S.R.
2 infantry moved from Kazakh S.S.R. to Caucasus
1 artillery and 3 infantry moved from Russia to Caucasus
1 infantry moved from Eastern Ukraine to Belorussia
1 infantry moved from Caucasus to Eastern Ukraine
2 infantry moved from Novosibirsk to Russia
1 armour moved from Russia to Archangel
1 submarine moved from 4 Sea Zone to 6 Sea ZonePlace Units - Russians
2 artilleries placed in Karelia S.S.R.
1 artillery and 2 infantry placed in Caucasus
1 bomber placed in Caucasus
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 armour
EDIT: Adding units owned by Russians to Caucasus: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Germans Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.111
Median : 5.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
Pretty uneventful turn as you didn’t leave Russia with many options :)
I meant to non-combat move the armour to Caucasus instead of Archangel so just edited it.
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 transports; Remaining resources: 0 techTokens; 3 PUs;Combat Move - Japanese
2 fighters moved from 61 Sea Zone to 35 Sea Zone
4 fighters moved from 57 Sea Zone to 53 Sea Zone
1 battleship moved from 61 Sea Zone to 50 Sea Zone
1 cruiser moved from 61 Sea Zone to 50 Sea Zone
1 destroyer moved from 51 Sea Zone to 50 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
2 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Burma
3 infantry moved from French Indo-China Thailand to Burma
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung
1 fighter moved from Formosa to Kwangtung
2 infantry moved from Manchuria to Suiyuan
3 infantry moved from Kiangsu to Fukien
1 fighter moved from Manchuria to Suiyuan
1 fighter moved from Japan to FukienCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking Kwangtung from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 4 infantry
British defend with 1 infantry
Japanese win, taking Burma from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Fukien
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Fukien from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 50 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 destroyer
Americans defend with 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 53 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 battleship
Japanese win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 battleship
Casualties for Japanese: 1 fighter
Battle in 35 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transportNon Combat Move - Japanese
1 carrier moved from 61 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to 37 Sea Zone
2 carriers moved from 57 Sea Zone to 51 Sea Zone
3 fighters moved from 53 Sea Zone to 51 Sea Zone
1 fighter moved from Suiyuan to French Indo-China Thailand
1 fighter moved from Fukien to French Indo-China Thailand
1 fighter moved from Kwangtung to French Indo-China ThailandPlace Units - Japanese
2 transports placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 31 PUs; end with 34 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
1 unit repaired.Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3,000
Median : 2,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 31British Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4,333
Median : 4,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Americans Combat
1 was rolled 2 times
Average roll : 1,000
Median : 1,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2Chinese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Japanese Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3,000
Median : 2,000
Variance : 1,739
Standard Deviation : 1,319
Total rolls : 24 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - British
British buy 1 battleship, 1 carrier and 1 transport; Remaining resources: 0 techTokens; 2 PUs;Combat Move - British
1 destroyer moved from 6 Sea Zone to 2 Sea Zone
1 destroyer moved from 9 Sea Zone to 12 Sea Zone
1 fighter moved from United Kingdom to 2 Sea Zone
1 fighter moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to 5 Sea Zone
1 fighter moved from Egypt to 12 Sea Zone
1 destroyer moved from 41 Sea Zone to 48 Sea ZoneCombat - British
Battle in 48 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 2 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 2 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 12 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 12 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 12 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 5 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 bomber and 1 fighter in 5 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 cruiser and 1 transport
Casualties for British: 1 fighterNon Combat Move - British
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour and 1 transport moved from 9 Sea Zone to 8 Sea Zone
1 armour moved from 8 Sea Zone to United Kingdom
1 fighter moved from 12 Sea Zone to 8 Sea Zone
1 fighter moved from 2 Sea Zone to 8 Sea Zone
1 bomber moved from 5 Sea Zone to United Kingdom
2 infantry moved from Union of South Africa to Rhodesia
1 aaGun, 1 artillery and 2 infantry moved from India to Persia
1 infantry moved from Trans-Jordan to Persia
1 armour and 1 artillery moved from Egypt to Trans-Jordan
1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from Western Canada to Eastern CanadaPlace Units - British
1 battleship, 1 carrier and 1 transport placed in 8 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 33 PUs total
Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.444
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Germans Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
An interesting turn. Germany was feeling a little lucky but I think the British navy should be ok. Is it pretty standard for Japan to attack New Guinea and leave the transport exposed? I believe it was to get the Japan objective but I’m just curious.
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As the purpose of our games is to give you ideas for improving the AI I’m absolultely fine on commenting on ideas and strategies while playing. But my last games of AA50 were about five years ago, so I need to see the map to be sure not to mix territories and seazones up when explaining. So I will comment on this later when I am back home. :-)
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…Is it pretty standard for Japan to attack New Guinea and leave the transport exposed? I believe it was to get the Japan objective but I’m just curious.
Actually, I don’t remember exactly what was standard years ago when AA50 was the game to play.
But as you know in AA a decision to do something quite often corresponds to the decision to leave something out.
In my Jap1, I decided to leave out the Philippines in order to take Burma and put a lot of pressure on India on Jap2.
So you are right, in order to get the NO bonus, New Guinea had to be taken. The transport is -7 and the gain is 5+1.
With the rest of -1 I paid for the 2/3 chance to eliminate the now exposed British Destroyer wihtout further loss, as the
British destroyer can not be supported by US ships.The British destroyer sometimes joins with the US navy - in that case it could have a long and painful life…
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I should add some thoughts on the Philippines.
As you see the decision to leave out the Philippines on Jap 1 is also a decision to give the US their Philippine-NO on US1.
The benefit it a lot of options for Japan; either go for India in J2, to Australia in J2, Philippines is an easy catch in J2
and of course China in J2.What will happen in J2 is of course dependend on the Allies’ reactions.
Taking the Philippines in J1 is not a 100% chance, and limits the possibilities for Japan in J2.
So that is why I did what I did. I may be wrong on details of course. Just tell me if you see aspects differently.
I’m always open to new ideas … and - even after years - still learning. :-) -
I wonder why there are ??? showing when I wrote J1 - must have been a typo…