October 23, 2017, 02:22:26 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Read all about what's new on the Axis & Allies .org Website Search me
  Articles  
   Home   Help Login Register AACalc  
Loading
Pages: 1 2 »
  Print  
Author Topic: US war time economy if Japan attacks in J1 or J2  (Read 2362 times)
sunefaber
A&A.org New Conscript

Posts: 3


View Profile
« on: February 10, 2015, 01:43:28 pm »
0

My first Global game tomorrow and I'm drowning in rules Smiley

Am I reading it right that the US will get its territory IPC plus 30 IPC for being attacked unprovocked + the 20 IPC it gets for its national objectives at their turn after Japan attacks?
Logged
wittmann
Site Moderator
A&A.org Heavy Bomber
*
*
*
*
*
*
*
*******
Posts: 16047


KIA 8th August 1944


View Profile
« Reply #1 on: February 10, 2015, 02:12:01 pm »
0

Hi sunefaber. The 30 for being attacked, is only if playing Pacific (stand alone), not Global. This 30 bonus was because the developers realised that Japan could sneak on the U.S. and take SF. The only at war NOs for the U.S. in Global are the 20 for holding the relevant territories.
Enjoy your game. And watch Japan: it can become a monster!
Logged
IKE
A&A.org Artillery
**
Posts: 197



View Profile
« Reply #2 on: February 10, 2015, 05:30:29 pm »
0

The US can also collect $5 bonuses for controlling Philippines and/or 1 land unit in France. 
Logged
knp7765
A&A.org Battleship
*
******
Posts: 3050



View Profile
« Reply #3 on: February 10, 2015, 08:34:55 pm »
0

The US NOs for Global 40 go like this:
$10 for US control of Eastern US, Central US and Western US
$  5 for US control of Mexico, SE Mexico, Central America and the West Indies
$  5 for US control of Alaska, Aleutian Islands, Hawaiian Islands, Johnston Island and Line Island
$  5 for US control of the Philippines
$  5 for 1 US land unit in France

So, all added up the US could make $30 in NO money. However, if the US can collect on the last one, it's pretty much game over for the Axis in Europe. Also, if the US can collect on the Philippines for more than one or two rounds, that usually means Japan is on the way down.
Logged
sunefaber
A&A.org New Conscript

Posts: 3


View Profile
« Reply #4 on: February 10, 2015, 11:33:43 pm »
+1

I am enlightened! Thanks!

Logged
DessertFox599
A&A.org Mechanized Infantry
**
Posts: 76


Für den Vaterland!


View Profile
« Reply #5 on: February 11, 2015, 05:43:50 pm »
0

Okay you guys might think I'm crazy but I wonder how much would change if the US could get that extra IPCs from West. USA? In all of our games, the axis are gaining more income individually then the US. Maybe it would balance the game out. Thoughts?
Logged
wittmann
Site Moderator
A&A.org Heavy Bomber
*
*
*
*
*
*
*
*******
Posts: 16047


KIA 8th August 1944


View Profile
« Reply #6 on: February 12, 2015, 01:22:48 am »
0

I am not sure what you mean Dessertfox (at least which game you mean). I do believe the US should have another 5 or 10 a turn in Global and in 1942 as well.
Logged
DessertFox599
A&A.org Mechanized Infantry
**
Posts: 76


Für den Vaterland!


View Profile
« Reply #7 on: February 12, 2015, 04:27:32 am »
0

Do you know how  Western USA turns from a territory of 10 ipcs to a territory of 50 ipcs in war in Pacific? What if that happened in global as well?
Logged
wittmann
Site Moderator
A&A.org Heavy Bomber
*
*
*
*
*
*
*
*******
Posts: 16047


KIA 8th August 1944


View Profile
« Reply #8 on: February 12, 2015, 05:25:52 am »
+1

I see. Well, I think 40 extra is too much, but don't think an extra 10 to the U.S. as a whole, would be unreasonable. I just want to see a richer U.S.
Logged
theROCmonster
A&A.org Fighter
*****
Posts: 1015


View Profile
« Reply #9 on: February 13, 2015, 06:41:48 pm »
0

I see. Well, I think 40 extra is too much, but don't think an extra 10 to the U.S. as a whole, would be unreasonable. I just want to see a richer U.S.
100% agree!
Logged
Young Grasshopper
A&A.org Heavy Bomber
*
*
*
*
*
*
*
*
*
*******
Posts: 6130


The Cliffside Bunker


View Profile
« Reply #10 on: February 13, 2015, 06:55:32 pm »
0

We experimented with a house rule that gave the US the War Bonds breakthrough for free once they entered the war, it was no big deal to give that to them, and it was fun to see how each roll for more money turned out for the American player.
Logged
theROCmonster
A&A.org Fighter
*****
Posts: 1015


View Profile
« Reply #11 on: February 13, 2015, 10:02:00 pm »
0

We experimented with a house rule that gave the US the War Bonds breakthrough for free once they entered the war, it was no big deal to give that to them, and it was fun to see how each roll for more money turned out for the American player.
Sounds fun. I think it would be interesting to give each of the major powers a free tech at the end of turn 3. What would you choose for each power as your tech?
Logged
knp7765
A&A.org Battleship
*
******
Posts: 3050



View Profile
« Reply #12 on: February 14, 2015, 10:52:30 pm »
0

We experimented with a house rule that gave the US the War Bonds breakthrough for free once they entered the war, it was no big deal to give that to them, and it was fun to see how each roll for more money turned out for the American player.
Sounds fun. I think it would be interesting to give each of the major powers a free tech at the end of turn 3. What would you choose for each power as your tech?
Germany = Jet Fighters
USSR = Advanced Artillery
Japan = Super Subs
USA = War Bonds or Increased Factory Production
China = none
UK = Radar
Italy = Improved Shipyards
ANZAC = Long Range Aircraft
France = Heck, why not give them Heavy Bombers. They won't be able to use them anyway. <snicker, snicker>
Logged
warTorn
A&A.org Mechanized Infantry
*
*
**
Posts: 89


The Cliffside Bunker


View Profile
« Reply #13 on: February 15, 2015, 05:05:01 pm »
0

We experimented with a house rule that gave the US the War Bonds breakthrough for free once they entered the war, it was no big deal to give that to them, and it was fun to see how each roll for more money turned out for the American player.
Sounds fun. I think it would be interesting to give each of the major powers a free tech at the end of turn 3. What would you choose for each power as your tech?
Germany = Jet Fighters
USSR = Advanced Artillery
Japan = Super Subs
USA = War Bonds or Increased Factory Production
China = none
UK = Radar
Italy = Improved Shipyards
ANZAC = Long Range Aircraft
France = Heck, why not give them Heavy Bombers. They won't be able to use them anyway. <snicker, snicker>

you are forgetting that they get 12 ipcs worth of any unit(s) they want when liberated. could prove to be useful late in the war as another strategic bomber when germany's fighters are far east fighting russia and they have no fighters to intercept.
Logged
ShadowHAwk
A&A.org Battleship
******
Posts: 3097


View Profile
« Reply #14 on: February 17, 2015, 08:24:04 am »
0

We experimented with a house rule that gave the US the War Bonds breakthrough for free once they entered the war, it was no big deal to give that to them, and it was fun to see how each roll for more money turned out for the American player.
Sounds fun. I think it would be interesting to give each of the major powers a free tech at the end of turn 3. What would you choose for each power as your tech?
Germany = Jet Fighters
USSR = Advanced Artillery
Japan = Super Subs
USA = War Bonds or Increased Factory Production
China = none
UK = Radar
Italy = Improved Shipyards
ANZAC = Long Range Aircraft
France = Heck, why not give them Heavy Bombers. They won't be able to use them anyway. <snicker, snicker>

Guess japan should have long range aircraft and anzac can get super subs. Their aircraft had long range in the war while the allies where a lot better at submarine warfare.
Logged
Pages: 1 2 »
  Print  
 
Jump to:  

2017 Support Drive

Read about this support drive.
Support Level
Forum Username
Note: payee will appear as Livid Labs, LLC.
Buy Axis & Allies
  • Axis & Allies 1942 [Amazon]
  • A&A Pacific 1940 [Amazon]
  • A&A Europe 1940 [FMG]
  • [eBay]
  • [eBay]
  • A&A D-Day [Amazon]
  • A&A Battle of the Bulge [Amazon]
  • [eBay]
  • [eBay]
  • WWII Themed Combat Dice [FMG]



Axis and Allies.org Official Gold Sponsor: Historical Board Gaming

Axis & Allies.org Official Silver Sponsor: Field Marchal Games
Powered by MySQL Powered by PHP © 2015 Livid Labs, LLC. All rights reserved.
Axis & Allies is registered trademark of Wizards of the Coast, a division of Hasbro, Inc.
Note: the copyright below is for the forum software only.
Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Valid XHTML 1.0! Valid CSS!