• well this is only the second game I played of this.
    thank you for playing.


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Saruman
                Saruman buy 2 orcss and 1 raiders; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 orcs, 1 raiders and 2 urukhais moved from Isengard to S. Dunland
                1 orcs, 1 raiders and 2 urukhais moved from Isengard to Westfold
                2 urukhais moved from Isengard to Westfold
                1 raiders moved from Isengard to S. Dunland
                2 urukhais moved from Isengard to Westfold


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Saruman
                Saruman buy 2 orcss and 1 raiders; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 orcs, 1 raiders and 2 urukhais moved from Isengard to S. Dunland
                1 orcs, 1 raiders and 2 urukhais moved from Isengard to Westfold
                2 urukhais moved from Isengard to Westfold
                1 raiders moved from Isengard to S. Dunland
                2 urukhais moved from Isengard to Westfold

    Combat - Saruman
                Battle in Westfold
                    Saruman attack with 1 orcs, 1 raiders and 6 urukhais
                    Rohan defend with 1 spearInfantry
                        Saruman roll dice for 1 orcs, 1 raiders and 6 urukhais in Westfold, round 2 :  2/1 hits
                        Rohan roll dice for 1 spearInfantry in Westfold, round 2 :  1/1 hits
                        1 spearInfantry owned by the Rohan and 1 orcs owned by the Saruman lost in Westfold
                    Saruman win, taking Westfold from Rohan with 1 raiders and 6 urukhais remaining. Battle score for attacker is 0
                    Casualties for Rohan: 1 spearInfantry
                    Casualties for Saruman: 1 orcs
                Battle in S. Dunland
                    Saruman attack with 1 orcs, 2 raiderss and 2 urukhais
                    Neutral defend with 1 spearInfantry
                        Saruman roll dice for 1 orcs, 2 raiderss and 2 urukhais in S. Dunland, round 2 :  2/1 hits
                        Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 :  1/1 hits
                        1 spearInfantry owned by the Neutral and 1 orcs owned by the Saruman lost in S. Dunland
                    Saruman win, taking S. Dunland from Neutral with 2 raiderss and 2 urukhais remaining. Battle score for attacker is 0
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Saruman: 1 orcs

    Non Combat Move - Saruman

    Place Units - Saruman
                2 orcss and 1 raiders placed in Isengard

    Turn Complete - Saruman
                Saruman collect 15 PUs; end with 15 PUs total

    Territory Summary for Saruman :

    Westfold : 1 flag, 1 raiders and 6 urukhais
        Dol Goldur : 4 urukhais
        Isengard : 1 castle, 4 fortificationss, 2 orcss, 2 raiderss, 1 tower and 1 wizard
        S. Dunland : 1 flag, 2 raiderss and 2 urukhais

    Production/PUs Summary :

    Saruman : 15 / 15
        Freefolk : 14 / 14
        Mordor : 20 / 20
        Rohan : 14 / 18
        Goblins : 12 / 12
        Elves : 22 / 22
        Haradrim : 18 / 18
        Gondor : 33 / 33
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Rohan Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Neutral Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Saruman Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Freefolk
                Freefolk buy 2 archerss, 1 hobbits and 2 spearInfantrys; Remaining resources: 0 PUs;

    Non Combat Move - Freefolk
                2 hobbitss moved from Shire to S. Downs
                3 spearInfantrys moved from Bree to S. Downs
                2 archerss moved from Bree to S. Downs
                1 lightCavalry moved from Breelands to S. Downs
                1 archers moved from Breelands to S. Downs
                2 hobbitss moved from Hobbiton to Shire
                1 archers and 1 spearInfantry moved from S. Arthedain to Shire
                1 archers and 2 spearInfantrys moved from Fornost to Breelands

    Place Units - Freefolk
                1 archers and 2 spearInfantrys placed in Bree
                1 archers and 1 hobbits placed in Fornost

    Turn Complete - Freefolk
                Freefolk collect 14 PUs; end with 14 PUs total

    Production/PUs Summary :

    Saruman : 15 / 15
        Freefolk : 14 / 14
        Mordor : 20 / 20
        Rohan : 14 / 18
        Goblins : 12 / 12
        Elves : 22 / 22
        Haradrim : 18 / 18
        Gondor : 33 / 33
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16

  • '17

    Looks fun  :-)

    I have no idea what’s a good strategy, so it’ll be more relaxing than G40.

    Is the goal just to control all enemy capitols?


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Mordor
                Mordor buy 2 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Mordor
                1 orcs moved from Minas Morgul to S. Ithilien
                      Mordor take S. Ithilien from Gondor
                1 orcs moved from Minas Morgul to N. Ithilien
                      Mordor take N. Ithilien from Gondor
                1 trolls moved from Minas Morgul to Dagorlad
                      Mordor take Dagorlad from Neutral


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Mordor
                Mordor buy 2 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Mordor
                1 orcs moved from Minas Morgul to S. Ithilien
                      Mordor take S. Ithilien from Gondor
                1 orcs moved from Minas Morgul to N. Ithilien
                      Mordor take N. Ithilien from Gondor
                1 trolls moved from Minas Morgul to Dagorlad
                      Mordor take Dagorlad from Neutral

    Combat - Mordor

    Non Combat Move - Mordor
                3 nazguls moved from Barad Dur to Minas Morgul
                4 orcss moved from Gorgoroth to Minas Morgul
                2 orcss moved from Gorgoroth to Minas Morgul
                2 orcss moved from Udun to Gorgoroth

    Place Units - Mordor
                2 orcss, 2 siegeTowers and 1 trolls placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 22 PUs; end with 22 PUs total


  • @wheatbeer:

    Looks fun  :-)

    I have no idea what’s a good strategy, so it’ll be more relaxing than G40.

    Is the goal just to control all enemy capitols?
    [/quote
    i think the capitols is the goal. I only played part of a game before. seemed fun the hints headed tword the taking of capitols. I don’t no a lot about the game.
    but im ready to have fun at it :-)

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Rohan
                Rohan buy 3 heavyCavalrys and 1 spearInfantry; Remaining resources: 0 PUs;

    Combat Move - Rohan
                2 heavyCavalrys and 8 lightCavalrys moved from E. Emnet to Westfold
                1 heavyCavalry moved from Eastfold to Westfold
                1 spearInfantry moved from Helms Deep to Westfold
                4 spearInfantrys moved from Eastfold to Westfold

    Combat - Rohan
                Battle in Westfold
                    Rohan attack with 3 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys
                    Saruman defend with 1 raiders and 6 urukhais
                        Rohan roll dice for 3 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys in Westfold, round 2 :  5/0 hits
                        Saruman roll dice for 1 raiders and 6 urukhais in Westfold, round 2 :  2/1 hits
                        4 urukhais owned by the Saruman, 2 spearInfantrys owned by the Rohan and 1 raiders owned by the Saruman lost in Westfold
                    3 heavyCavalrys, 8 lightCavalrys and 3 spearInfantrys retreated to Helms Deep
                    Saruman win with 2 urukhais remaining. Battle score for attacker is 18
                    Casualties for Rohan: 2 spearInfantrys
                    Casualties for Saruman: 1 raiders and 4 urukhais

    Non Combat Move - Rohan

    Place Units - Rohan
                3 heavyCavalrys and 1 spearInfantry placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 14 PUs; end with 14 PUs total

    Production/PUs Summary :

    Saruman : 15 / 15
        Freefolk : 14 / 14
        Mordor : 22 / 22
        Rohan : 14 / 14
        Goblins : 12 / 12
        Elves : 22 / 22
        Haradrim : 18 / 18
        Gondor : 31 / 33
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Goblins
                Goblins buy 2 shooterss and 4 stabberss; Remaining resources: 0 PUs;

    Combat Move - Goblins
                1 wargs moved from Isengard to Enedwaith
                      Goblins take Enedwaith from Neutral
                1 wargs moved from Isengard to E. Emnet
                      Goblins take E. Emnet from Rohan
                1 stabbers moved from Moria to Celebran
                      Goblins take Celebran from Neutral
                1 stabbers moved from Moria to Drimrill Dale
                      Goblins take Drimrill Dale from Neutral
                1 stabbers moved from Moria to Eregion
                      Goblins take Eregion from Neutral
                1 shooters moved from S. Caves to N. Dunland
                2 stabberss moved from S. Caves to N. Dunland
                1 wargs moved from Isengard to Anorien
                      Goblins take Anorien from Gondor
                4 wargss moved from Dol Goldur to S. Mirkwood
                1 wargs moved from Isengard to Anduin East Bank
                      Goblins take Wold from Rohan
                      Goblins take Anduin East Bank from Neutral


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Goblins
                Goblins buy 2 shooterss and 4 stabberss; Remaining resources: 0 PUs;

    Combat Move - Goblins
                1 wargs moved from Isengard to Enedwaith
                      Goblins take Enedwaith from Neutral
                1 wargs moved from Isengard to E. Emnet
                      Goblins take E. Emnet from Rohan
                1 stabbers moved from Moria to Celebran
                      Goblins take Celebran from Neutral
                1 stabbers moved from Moria to Drimrill Dale
                      Goblins take Drimrill Dale from Neutral
                1 stabbers moved from Moria to Eregion
                      Goblins take Eregion from Neutral
                1 shooters moved from S. Caves to N. Dunland
                2 stabberss moved from S. Caves to N. Dunland
                1 wargs moved from Isengard to Anorien
                      Goblins take Anorien from Gondor
                4 wargss moved from Dol Goldur to S. Mirkwood
                1 wargs moved from Isengard to Anduin East Bank
                      Goblins take Wold from Rohan
                      Goblins take Anduin East Bank from Neutral

    Combat - Goblins
                Battle in N. Dunland
                    Goblins attack with 1 shooters and 2 stabberss
                    Neutral defend with 1 spearInfantry
                    Goblins win, taking N. Dunland from Neutral with 1 shooters and 1 stabbers remaining. Battle score for attacker is 1
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Goblins: 1 stabbers
                Battle in S. Mirkwood
                    Goblins attack with 4 wargss
                    Elves defend with 2 entss and 2 hunterss
                    2 wargss retreated to Dol Goldur
                    Elves win with 2 entss and 1 hunters remaining. Battle score for attacker is -6
                    Casualties for Goblins: 2 wargss
                    Casualties for Elves: 1 hunters

    Non Combat Move - Goblins
                2 shooterss, 2 stabberss and 1 wargs moved from S. Caves to Celebran
                2 shooterss moved from Moria to Eregion
                3 shooterss moved from Moria to Eregion
                5 stabberss moved from Moria to Celebran
                2 shooterss moved from N. Caves to Eregion
                1 bats, 2 trollss and 2 wargss moved from Moria to Drimrill Dale
                1 bats, 3 stabberss and 2 wargss moved from N. Caves to Drimrill Dale
                2 batss moved from Drimrill Dale to Moria

    Place Units - Goblins
                1 shooters and 1 stabbers placed in N. Caves
                1 shooters and 1 stabbers placed in S. Caves
                2 stabberss placed in Moria

    Turn Complete - Goblins
                Goblins collect 23 PUs; end with 23 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Elves
                Elves buy 3 hobbitss, 2 hunterss and 1 wizard; Remaining resources: 0 PUs;

    Combat Move - Elves
                8 entss moved from Fangorn to Celebran
                2 eagless moved from Lorien to Celebran
                6 hunterss moved from Lorien to Celebran
                1 eagles moved from W. Mirkwood to Celebran
                1 eagles moved from E. Mirkwood to Celebran
                2 wizards moved from Lorien to Celebran
                1 ents moved from High Mirkwood to Carrock
                      Elves take Carrock from Neutral
                2 entss and 1 hunters moved from S. Mirkwood to Gladden
                      Elves take Gladden from Neutral

    Combat - Elves
                Battle in Celebran
                    Elves attack with 4 eagless, 8 entss, 6 hunterss and 2 wizards
                    Goblins defend with 2 shooterss, 8 stabberss and 1 wargs
                        Elves roll dice for 4 eagless, 8 entss, 6 hunterss and 2 wizards in Celebran, round 2 :  8/1 hits
                        Goblins roll dice for 2 shooterss, 8 stabberss and 1 wargs in Celebran, round 2 :  2/1 hits
                        8 stabberss owned by the Goblins and 2 hunterss owned by the Elves lost in Celebran
                    8 entss, 4 hunterss and 2 wizards retreated to Lorien
                    Goblins win with 2 shooterss and 1 wargs remaining. Battle score for attacker is 8
                    Casualties for Goblins: 8 stabberss
                    Casualties for Elves: 2 hunterss

    Non Combat Move - Elves
                4 eagless moved from Celebran to Lorien
                1 ents moved from W. Mirkwood to Gladden
                2 hunterss moved from N. Mirkwood to Gladden
                6 hunterss moved from High Mirkwood to Gladden
                2 wizards moved from High Mirkwood to Gladden
                1 ents moved from N. Mirkwood to Carrock
                1 ents moved from E. Mirkwood to N. Mirkwood

    Place Units - Elves
                3 hobbitss and 1 wizard placed in Lorien
                2 hunterss placed in High Mirkwood

    Turn Complete - Elves
                Elves collect 24 PUs; end with 24 PUs total

    Production/PUs Summary :

    Saruman : 15 / 15
        Freefolk : 14 / 14
        Mordor : 22 / 22
        Rohan : 10 / 14
        Goblins : 23 / 23
        Elves : 24 / 24
        Haradrim : 18 / 18
        Gondor : 30 / 33
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16

  • '17

    Sorry I’m slow … I am still learning all the units (especially which move 1 or 2)


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Haradrim
                Haradrim buy 1 corsairs, 1 galleon and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                1 galleon moved from Harnen to Umbar Peninsula Coast
                4 galleons moved from Bay of Harad to Umbar Peninsula Coast
                3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar Peninsula
                2 spearInfantrys moved from Umbar to Umbar Peninsula
                1 oliphant moved from Umbar to Debatable Land
                      Haradrim take Debatable Land from Neutral
                1 oliphant and 2 spearInfantrys moved from N. Haradwaith to Debatable Land
                2 oliphants and 4 spearInfantrys moved from Harad Road to Debatable Land

    Combat - Haradrim

    Non Combat Move - Haradrim

    Place Units - Haradrim
                1 galleon placed in Bay of Harad
                1 corsairs and 2 spearInfantrys placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 18 PUs; end with 18 PUs total


  • @wheatbeer:

    Sorry I’m slow … I am still learning all the units (especially which move 1 or 2)

    I here ya. I think this will be a cool game when we figure all that out.

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Gondor
                Gondor buy 2 fortificationss, 2 heavyCavalrys and 5 towerGuards; Remaining resources: 0 PUs;

    Combat Move - Gondor
                3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Anorien

    Combat - Gondor
                Battle in Anorien
                    Gondor attack with 3 spearInfantrys, 4 towerGuards and 3 trebuches
                    Goblins defend with 1 wargs
                        Gondor roll dice for 3 spearInfantrys, 4 towerGuards and 3 trebuches in Anorien, round 2 :  3/1 hits
                        Goblins roll dice for 1 wargs in Anorien, round 2 :  0/1 hits
                        1 wargs owned by the Goblins lost in Anorien
                    Gondor win, taking Anorien from Goblins with 3 spearInfantrys, 4 towerGuards and 3 trebuches remaining. Battle score for attacker is 5
                    Casualties for Goblins: 1 wargs

    Non Combat Move - Gondor
                2 trebuches moved from W. Osg. to E. Osg.
                2 spearInfantrys moved from W. Osg. to E. Osg.
                3 heavyCavalrys moved from Minas Tirith to Anorien
                1 spearInfantry moved from S. Gondor to S. Gondor Coast
                1 caravel and 1 spearInfantry moved from S. Gondor Coast to Anduin Mouth
                1 spearInfantry moved from Anduin Mouth to E. Osg.
                1 spearInfantry moved from Tolfolas to S. Gondor Coast
                1 caravel and 1 spearInfantry moved from S. Gondor Coast to Anduin Mouth
                1 spearInfantry moved from Anduin Mouth to E. Osg.
                1 spearInfantry moved from Belfalas to Gilrain
                1 galleon and 1 spearInfantry moved from Gilrain to Anduin Mouth
                1 spearInfantry moved from Anduin Mouth to E. Osg.
                2 galleons moved from S. Gondor Coast to Anduin Mouth
                1 galleon moved from Gilrain to Anduin Mouth
                2 spearInfantrys moved from Anfalas to Morthond
                2 galleons and 2 spearInfantrys moved from Morthond to Anduin Mouth
                2 spearInfantrys moved from Anduin Mouth to E. Osg.
                2 heavyCavalrys moved from Anorien to W. Osg.
                1 heavyCavalry moved from Anorien to W. Osg.
                10 undeads moved from Paths of the Dead to Lamedon
                3 heavyCavalrys moved from Anfalas to Lebennin
                1 spearInfantry moved from Anfalas to Lamedon
                1 spearInfantry and 1 towerGuard moved from Andrast to Lefnui
                2 galleons, 1 spearInfantry and 1 towerGuard moved from Lefnui to Gilrain
                1 spearInfantry and 1 towerGuard moved from Gilrain to Lebennin
                2 spearInfantrys moved from Andrast to Anfalas

    Place Units - Gondor
                2 towerGuards placed in E. Osg.
                2 towerGuards placed in W. Osg.
                2 fortificationss, 2 heavyCavalrys and 1 towerGuard placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 31 PUs; end with 31 PUs total

    Production/PUs Summary :

    Saruman : 15 / 15
        Freefolk : 14 / 14
        Mordor : 22 / 22
        Rohan : 10 / 14
        Goblins : 22 / 23
        Elves : 24 / 24
        Haradrim : 18 / 18
        Gondor : 31 / 31
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Rhun
                Rhun buy 4 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                1 spearInfantry moved from S. Rhun to S. E. Rhovanion
                      Rhun take S. E. Rhovanion from Neutral
                1 spearInfantry moved from S. Rhun to S. Rhovanion
                      Rhun take S. Rhovanion from Neutral
                1 spearInfantry moved from N. Rhun to S. Dale
                1 spearInfantry moved from N. Rhun to N. Dale
                1 spearInfantry moved from Rhun to E. Rhovanion
                      Rhun take E. Rhovanion from Neutral
                1 spearInfantry moved from Rhun to Celduin
                3 chariotArcherss moved from Rhun to N. Dale
                1 warWagon moved from Rhun to N. Dale
                4 chariotArcherss, 4 spearInfantrys and 2 warChariots moved from N. Rhun to N. Dale


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Rhun
                Rhun buy 4 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                1 spearInfantry moved from S. Rhun to S. E. Rhovanion
                      Rhun take S. E. Rhovanion from Neutral
                1 spearInfantry moved from S. Rhun to S. Rhovanion
                      Rhun take S. Rhovanion from Neutral
                1 spearInfantry moved from N. Rhun to S. Dale
                1 spearInfantry moved from N. Rhun to N. Dale
                1 spearInfantry moved from Rhun to E. Rhovanion
                      Rhun take E. Rhovanion from Neutral
                1 spearInfantry moved from Rhun to Celduin
                3 chariotArcherss moved from Rhun to N. Dale
                1 warWagon moved from Rhun to N. Dale
                4 chariotArcherss, 4 spearInfantrys and 2 warChariots moved from N. Rhun to N. Dale

    Combat - Rhun
                Battle in N. Dale
                    Rhun attack with 7 chariotArcherss, 5 spearInfantrys, 2 warChariots and 1 warWagon
                    Dale defend with 1 heavyCavalry and 2 spearInfantrys
                    Rhun win, taking N. Dale from Dale with 7 chariotArcherss, 4 spearInfantrys, 2 warChariots and 1 warWagon remaining. Battle score for attacker is 8
                    Casualties for Rhun: 1 spearInfantry
                    Casualties for Dale: 1 heavyCavalry and 2 spearInfantrys
                Battle in Celduin
                    Rhun attack with 1 spearInfantry
                    Neutral defend with 1 spearInfantry
                    Neutral win with 1 spearInfantry remaining. Battle score for attacker is -3
                    Casualties for Rhun: 1 spearInfantry
                Battle in S. Dale
                    Rhun attack with 1 spearInfantry
                    Dale defend with 1 archers
                    1 spearInfantry retreated to N. Rhun

    Non Combat Move - Rhun

    Place Units - Rhun
                4 spearInfantrys placed in Rhun

    Turn Complete - Rhun
                Rhun collect 17 PUs; end with 17 PUs total

  • '17

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Dale
                Dale buy 4 fortificationss and 1 spearInfantry; Remaining resources: 0 PUs;

    Combat Move - Dale
                1 archers moved from S. Dale to N. Rhun

    Combat - Dale
                Battle in N. Rhun
                    Dale attack with 1 archers
                    Rhun defend with 1 spearInfantry
                        Dale roll dice for 1 archers in N. Rhun, round 2 :  1/1 hits
                        Rhun roll dice for 1 spearInfantry in N. Rhun, round 2 :  0/1 hits
                        1 spearInfantry owned by the Rhun lost in N. Rhun
                    Dale win, taking N. Rhun from Rhun with 1 archers remaining. Battle score for attacker is 3
                    Casualties for Rhun: 1 spearInfantry

    Non Combat Move - Dale

    Place Units - Dale
                4 fortificationss and 1 spearInfantry placed in Lake Town

    Turn Complete - Dale
                Dale collect 10 PUs; end with 10 PUs total

    Production/PUs Summary :

    Saruman : 15 / 15
        Freefolk : 14 / 14
        Mordor : 22 / 22
        Rohan : 10 / 14
        Goblins : 22 / 23
        Elves : 24 / 24
        Haradrim : 18 / 18
        Gondor : 31 / 31
        Rhun : 14 / 17
        Dale : 10 / 10
        Khand : 10 / 10
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1

    Purchase Units - Khand
                Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs;

    Non Combat Move - Khand
                2 raiderCavalrys moved from Khand to Minas Morgul
                4 raiderss and 2 xbowInfantrys moved from Khand to Harad Road
                1 warWolves moved from Khand to Harad Road
                3 raiderss moved from S. Khand to Khand

    Place Units - Khand
                2 warWolvess and 1 xbowInfantry placed in Khand

    Turn Complete - Khand
                Khand collect 10 PUs; end with 10 PUs total

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