Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Atease vs innohub Spring 42
-
Good luck!
-
Test summary from TripleA, engine version: 1.7.0.3, time: 22:51:28
-
Test summary from TripleA, engine version: 1.7.0.3, time: 22:52:46
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 1 artillery and 3 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Russia to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 armour moved from Russia to Ukraine S.S.R.
1 armour, 1 artillery and 3 infantry moved from Russia to West Russia
1 armour and 3 infantry moved from Archangel to West Russia
2 infantry moved from Karelia S.S.R. to West Russia
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from Soviet Far East to Yakut S.S.R.
2 infantry moved from Evenki National Okrug to Russia
2 infantry moved from Kazakh S.S.R. to CaucasusCombat - Russians
Battle in West Russia
Russians attack with 2 armour, 1 artillery and 8 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 2 armour, 1 artillery and 8 infantry in West Russia, round 2 : 3/11 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 0/5 hits
3 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 armour, 1 artillery and 8 infantry in West Russia, round 3 : 5/11 hits
Germans roll dice for 1 armour and 1 artillery in West Russia, round 3 : 0/2 hits
1 armour owned by the Germans and 1 artillery owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 2 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Battle in Ukraine S.S.R.
Russians attack with 2 armour, 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
Russians roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Ukraine S.S.R., round 2 : 5/8 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 4/6 hits
3 infantry owned by the Russians , 3 infantry owned by the Germans , 1 armour owned by the Germans , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Ukraine S.S.R.
2 armour owned by the Russians retreated to Caucasus
Germans win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Russians
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Novosibirsk to Sinkiang
1 submarine moved from 4 Sea Zone to 2 Sea Zone
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Ukraine S.S.R. to RussiaPlace Units - Russians
4 infantry placed in Caucasus
1 armour, 1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalDice Statistics:
Total
1 was rolled 11 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.465
Median : 4.000
Variance : 0.976
Standard Deviation : 0.988
Total rolls : 43Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.769
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Russians Combat
1 was rolled 9 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 6 times
6 was rolled 8 times
Average roll : 3.333
Median : 3.000
Variance : 2.069
Standard Deviation : 1.438
Total rolls : 30 -
0/7 for germans on West Russia. Not a great start for the germs.
Good luck and have fun and thanks for playing this antiquated version with me!
-
You are welcome. I love both 1E and 2E. They are both fun in different ways.
And bad dice hurts :cry: Let me see what to do later…Will come to do the Germany turn shortly.
Cheers,
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Ukraine S.S.R. to Anglo Egypt
1 fighter moved from Balkans to Anglo Egypt
1 infantry moved from Western Europe to 5 Sea Zone
1 infantry moved from Western Europe to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 submarine moved from 8 Sea Zone to 2 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 fighter moved from Western Europe to 13 Sea Zone
1 fighter moved from Germany to 13 Sea Zone
1 fighter moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Southern Europe to 14 Sea Zone
1 artillery moved from Southern Europe to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 battleship moved from 14 Sea Zone to 15 Sea Zone
1 artillery moved from 15 Sea Zone to Anglo Egypt
1 infantry moved from 15 Sea Zone to Anglo Egypt
1 infantry moved from Libya to Anglo Egypt
1 armour moved from Libya to Anglo Egypt
2 infantry moved from Eastern Europe to Karelia S.S.R.Combat - Germans
Battle in 15 Sea Zone
Germans attack with 1 battleship and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 15 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Anglo Egypt
Germans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
British defend with 1 armour, 1 fighter and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Anglo Egypt, round 2 : 2/6 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Egypt, round 2 : 2/3 hits
1 infantry owned by the British , 1 armour owned by the British and 2 infantry owned by the Germans lost in Anglo Egypt
Germans roll dice for 1 armour, 1 artillery and 2 fighters in Anglo Egypt, round 3 : 4/4 hits
British roll dice for 1 fighter in Anglo Egypt, round 3 : 1/1 hits
1 fighter owned by the British and 1 artillery owned by the Germans lost in Anglo Egypt
Germans win, taking Anglo Egypt from British with 1 armour and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 armour, 1 fighter and 1 infantry
Battle in 13 Sea Zone
Germans attack with 2 fighters
British defend with 1 cruiser
Germans roll dice for 2 fighters in 13 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 cruiser in 13 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters in 13 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 cruiser in 13 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 13 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 4 infantry in Karelia S.S.R., round 2 : 1/5 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
Russians defend with 1 submarine; British defend with 1 battleship and 1 transport
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 submarine owned by the Germans lost in 2 Sea Zone
retreated to 2 Sea Zone
British win with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is -16
Casualties for Germans: 1 fighter and 1 submarineNon Combat Move - Germans
1 fighter could not land in 5 Sea Zone and was removed
1 bomber moved from 2 Sea Zone to Norway
2 armour moved from Germany to Balkans
2 armour moved from Western Europe to Balkans
1 armour moved from Southern Europe to Balkans
1 infantry moved from Belorussia to Eastern Europe
1 fighter moved from Anglo Egypt to Libya
1 fighter moved from Anglo Egypt to Libya
1 fighter moved from 13 Sea Zone to Norway
1 armour moved from Eastern Europe to Norway
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
2 submarines moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 infantry moved from Southern Europe to Balkans
1 infantry moved from Balkans to Ukraine S.S.R.
1 infantry moved from Belorussia to Eastern Europe
2 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Eastern EuropePlace Units - Germans
1 bomber placed in Germany
1 artillery and 5 infantry placed in Germany
2 infantry placed in Southern Europe
Germans undo move 2.
Germans undo move 2.
1 artillery and 5 infantry placed in Germany
2 infantry placed in Southern Europe
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
1 unit repaired.
Turning on Edit Mode
EDIT: Adding units owned by Germans to Norway: 1 fighterTerritory Summary for Germans :
Germany : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 6 infantry
Southern Europe : 1 aaGun, 1 factory and 2 infantry
Eastern Europe : 3 infantry
Karelia S.S.R. : 1 flag, 4 infantry
Norway : 1 armour, 1 bomber, 2 fighters and 3 infantry
Western Europe : 1 aaGun and 2 infantry
Algeria : 1 artillery and 1 infantry
Balkans : 6 armour and 2 infantry
Libya : 2 fighters
Ukraine S.S.R. : 1 infantry
Belorussia : 1 infantry
Anglo Egypt : 1 flag, 1 armour
7 Sea Zone : 1 submarine
5 Sea Zone : 1 destroyer and 1 transport
6 Sea Zone : 1 submarine
15 Sea Zone : 1 battleship and 1 transport -
Please note an edit was made by relocating a fighter as I made a really silly error - I thought I bought a carrier and put a fighter at the sea after noncombat!
-
Non Combat Move - Germans
1 fighter could not land in 5 Sea Zone and was removedhaha good times. i don’t mind edits. some players are very particular about them but i get it. In a live game it wouldn’t happen.
Some more so-so dice for you in the Atlantic.
Will play when I get home tonight.
-
Thank you :-D The British BB attack seems to hurt me at the end, which also seems to answer your question - it’s not mandatory to do such attack…
-
I’d have to calculate the odds on that attack if the russian sub moves there (why wouldn’t he???) because if you do succeed in the attack it sets the UK back one entire turn (20 ipc + 7 for the transport).
4+3+2 (9 attack) 3 hits vs 1 + 4 (5 defense)(3 hits), likely the perecentage is around 75-80ish. Plus the defending sub cannot hit airplanes.
-
and now that i think of it, you failing to win it doesn’t mean its not a mandatory attack… if you win without it it will! (baring ridiculous dice)
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 1
Purchase Units - British
British buy 1 cruiser and 2 destroyers; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Western Canada to Eastern Canada
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 armour moved from 2 Sea Zone to United Kingdom
1 infantry moved from Trans-Jordan to Anglo Egypt
1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Persia to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Anglo Egypt
1 fighter moved from 34 Sea Zone to Anglo Egypt
2 fighters moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to GermanyCombat - British
Battle in 5 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 destroyer and 1 transport
Casualties for British: 1 fighter
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid costs 0 production in Germany
Battle in Anglo Egypt
British attack with 1 fighter and 2 infantry
Germans defend with 1 armour
British win, taking Anglo Egypt from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armourNon Combat Move - British
1 fighter moved from Anglo Egypt to 34 Sea Zone
1 infantry moved from Union of South Africa to Kenya
1 aaGun and 2 infantry moved from India to Persia
1 fighter moved from 5 Sea Zone to United KingdomPlace Units - British
1 cruiser and 2 destroyers placed in 2 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 32 PUs total -
Down one bomber - here’s your luck changing :wink:
-
Alright! :evil: It’s great pleasure when succeeding in shoting a bomber down… :-D
I am planning to launch a Pearl harbor attack with 1 battleship, 1 cruiser and 1 fighter. You have 1 submarine, 1 carrier and 1 fighter. Would you like to submerge your sub or fight? There is also one in sea zone 40 where I attack your submarine and transport with a submarine. Please let me know what you think.
Cheers,
-
Submerge pearl harbor, fight to death in the coral reef :evil:
-
Okie :evil:
My computer crashed before I save the middle progress of the round but I remember most of the details (you might have already seen this in Martin server dice result). I will restart the round and match all the progress result before continue.
Cheers,
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 factory and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 fighter moved from French Indochina to 34 Sea Zone
1 battleship moved from 37 Sea Zone to 34 Sea Zone
1 carrier moved from 37 Sea Zone to 34 Sea Zone
1 bomber moved from Japan to India
2 infantry moved from French Indochina to India
3 infantry moved from Kwantung to China
1 fighter moved from Manchuria to China
1 submarine moved from 45 Sea Zone to 40 Sea Zone
1 cruiser moved from 50 Sea Zone to 52 Sea Zone
1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 battleship moved from 60 Sea Zone to 52 Sea Zone
1 fighter moved from Japan to China
1 infantry moved from Manchuria to China
1 transport moved from 59 Sea Zone to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
2 fighters moved from 37 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 fighter
Americans defend with 1 carrier, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 battleship, 1 cruiser and 1 fighter in 52 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 carrier and 1 fighter in 52 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the Americans lost in 52 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser and 1 fighter in 52 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 fighter in 52 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Americans lost in 52 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier and 1 fighter
Battle in 40 Sea Zone
Japanese attack with 1 submarine
British defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 40 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 submarine in 40 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British and 1 submarine owned by the Japanese lost in 40 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for British: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 3 fighters
British defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 34 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 34 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the British , 1 cruiser owned by the British , 1 fighter owned by the British , 1 fighter owned by the Japanese and 1 carrier owned by the British lost in 34 Sea Zone
Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 33
Casualties for Japanese: 1 fighter
Casualties for British: 1 carrier, 1 cruiser, 1 fighter and 1 transport
Battle in China
Japanese attack with 2 fighters and 4 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 2 fighters and 4 infantry in China, round 2 : 2/6 hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in China
Japanese roll dice for 2 fighters and 3 infantry in China, round 3 : 3/5 hits
Americans roll dice for 1 fighter in China, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in China
Japanese win, taking China from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in India
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in India, round 2 : 1/3 hits
British roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the British lost in India
Japanese win, taking India from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 infantry moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 armour moved from 36 Sea Zone to French Indochina
1 fighter moved from China to French Indochina
1 carrier moved from 50 Sea Zone to 60 Sea Zone
1 fighter moved from 52 Sea Zone to 60 Sea Zone
1 bomber moved from India to French Indochina
1 fighter moved from China to French IndochinaPlace Units - Japanese
1 factory placed in French Indochina
1 armour, 1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
2 units repaired.Territory Summary for Japanese :
India : 1 flag, 2 infantry
Soviet Far East : 1 flag, 2 infantry
Philipine Islands : 2 infantry
Borneo : 1 infantry
East Indies : 2 infantry
French Indochina : 1 armour, 1 bomber, 1 factory, 2 fighters and 1 infantry
Solomon Islands : 1 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
China : 1 flag, 2 infantry
Japan : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 3 infantry
Caroline Islands : 1 infantry
34 Sea Zone : 1 battleship, 1 carrier and 2 fighters
36 Sea Zone : 1 transport
52 Sea Zone : 1 battleship and 1 cruiser
60 Sea Zone : 1 carrier and 1 fighter
62 Sea Zone : 1 transportProduction/PUs Summary :
Russians : 22 / 26
Germans : 40 / 42
British : 27 / 32
Japanese : 37 / 37
Americans : 40 / 42Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 2.974
Median : 3.000
Variance : 1.459
Standard Deviation : 1.208
Total rolls : 38Japanese Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 2.962
Median : 3.000
Variance : 0.960
Standard Deviation : 0.980
Total rolls : 26British Combat
1 was rolled 3 times
3 was rolled 2 times
Average roll : 1.800
Median : 1.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Americans Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 4 times
Average roll : 3.857
Median : 5.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship moved from 55 Sea Zone to 52 Sea Zone
1 fighter moved from Western United States to 52 Sea Zone
1 fighter moved from Hawaiian Islands to 52 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 fighter moved from Eastern United States to United Kingdom
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
1 bomber moved from Eastern United States to 52 Sea Zone
1 submarine moved from 52 Sea Zone to 62 Sea ZoneCombat - Americans
Battle in 52 Sea Zone
Americans attack with 1 battleship, 1 bomber and 2 fighters
Japanese defend with 1 battleship and 1 cruiser
Americans roll dice for 1 battleship, 1 bomber and 2 fighters in 52 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 battleship and 1 cruiser in 52 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 52 Sea Zone
Americans win with 1 battleship, 1 bomber and 2 fighters remaining. Battle score for attacker is 32
Casualties for Japanese: 1 battleship and 1 cruiser
Battle in 62 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 62 Sea Zone
Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 18 Sea Zone: 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports
EDIT: Turning off Edit Mode
1 bomber moved from 52 Sea Zone to Hawaiian Islands
2 fighters moved from 52 Sea Zone to 55 Sea Zone
2 infantry moved from Central United States to Western United States
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.Place Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 41 PUs total
1 unit repaired. -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 2 Sea Zone to 6 Sea Zone
1 fighter moved from Russia to Soviet Far East
3 infantry moved from Yakut S.S.R. to Soviet Far East
1 infantry moved from Yakut S.S.R. to Soviet Far East
1 armour moved from Russia to Yakut S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
2 infantry moved from Sinkiang to Kazakh S.S.R.Combat - Russians
Battle in Soviet Far East
Russians attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 fighter and 4 infantry in Soviet Far East, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Soviet Far East, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 3 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to Caucasus
2 armour moved from West Russia to Russia
2 armour moved from Caucasus to Russia
1 artillery moved from Russia to West Russia
1 infantry moved from Russia to Archangel
2 infantry moved from Russia to West Russia
1 fighter moved from Soviet Far East to Yakut S.S.R.Place Units - Russians
4 infantry placed in Caucasus
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total