- Beer is right. I don’t know if he thinks he qualifies or not but he gave some good advice ;-).
I’d only like to specify a bit more for you so it’s easier for you to work with. Do not split the US income 50/50 (Pac/Eur), but roughly 20/80 or 80/20.
Allies must be patient and build up and reinforce key strongpoints so that it is beyond the Axis to take those. The key strongpoints are:
#1 Moscow (Russia must build as much land units as it can and the UK can provide some RAF if needed)
#2 Egypt/Middle east/South Afrika (try to hold Egypt but fall back towards ME/SA if you cannot. Keep your army intact!)
#3 Gibraltar/London (UK and US invasion forces are build up here, ready to strike)
#4 Sydney (ANZAC turns it into a fortress, or builds offensively in synergy with the US’ Pac spending)
#5 Hawai (what you do here depends on your Pac/Eur spending ratio. >Pac will be offensive and >Eur will be defensive).
You may notice that India is not in the list, that’s correct. Just keep it as long as possible and fall back as soon as you Judge Japan will attack it and take it next turn in an unfavourable ratio for the UK.
Don’t panic If a strongpoint falls. Usually you are in good shape to take it back soon, or the axis exausted themselves to take it, gaining a mere Pyrrhic victory. At least, that is your strategy ;-).
You need to Judge when to switch to the offensive, but the usual key is when you can take back lost ground without immediately being kicked out again.
There is a lot more but let’s leave it at this for your first game ;-)