Please do not post in this thread. I will copy and paste questions and answers given by Krieghund here, so it is easier to look for his responses than sifting through 50+ pages in the FAQ thread.
As promised, here is the consolidated list of errata and clarifications, in order of appearance in the Rulebook. It should cover all of your questions. Larry and I have done some talking, and you’ll find a couple of pleasant (I hope) surprises. They are highlighted in red.
Original territories are the territories a major power begins the game with. They are the territories that have only that power�s emblem on them.
If a minor power aligned to your power is mobilized by a friendly power, you take control of the territory.
If the colony of a minor power aligned to your power is moved into for the first time or captured by a friendly power, that power takes control of the territory.
If a minor power aligned to your power is captured by a friendly power, the capturing power takes control of the territory. Only originally controlled territories can be liberated.
As the United States is neutral before it’s at war, it has no friends or enemies; therefore it may not move units into territories controlled by other Allied powers. It also may not load units onto transports before it’s at war.
United States units may not be used to represent the mobilized forces of minor neutral territories before it’s at war.
The Russian Revolution has the following effects:
Russia will no longer have a turn, and will no longer be considered to be either friend or enemy to any other power.
Serbia and Romania will be treated as minor neutral powers for the remainder of the game.
All Russian units outside of original Russian territories will be immediately removed from the board, and Russia will immediately relinquish control of any non-original territories it may hold, including those of formerly aligned minor neutral powers. If units belonging to other Allied powers are in these territories, control will be established using the rules for moving all units on one side out of a contested territory (see �Land Units�, page 15), otherwise these territories will be uncontrolled until another power moves into them and will not mobilize units when entered.
Any original Russian territories that are contested at the time of the revolution will be considered to be shared for the remainder of the game. Shared territories that have no Russian units in them will each have one Russian infantry added to them to represent Russia’s interest in them.
Attacks may no longer be made by either side in original Russian territories that are either controlled by Russia or shared between Russia and the Central Powers.
The Central Powers may no longer move units into territories controlled by Russia. Central Powers forces can move into or out of territories shared between them and Russia at any time, but the Central Powers must maintain at least one infantry unit in each such territory at all times. Central Powers do not collect income from shared territories. Rules restricting land unit movement out of contested territories (see �Land Units�, page 15) will not apply to these shared territories.
Other Allied powers may no longer move units into original Russian territories that are either controlled by Russia or shared between Russia and the Central Powers. Any such units remaining in those territories at the end of their next respective turn will be removed from the board at that time.
Original Russian territories that are controlled by the Central Powers at the time of the revolution are considered to have no original controller for the remainder of the game. If such a territory is captured by an Allied power, that power takes control rather than returning it to Russia. If such a territory is left without units in it after a battle due to both sides being eliminated, it will not be controlled by any power (place any national control marker on it face down to denote this status) until a power moves units into it.
You can repair a battleship if it is in a sea zone that shares a naval base that is either controlled by you or a friendly power or is contested and was originally controlled by you or a friendly power.
Land units that begin the turn in contested territories can only be moved to territories that at the beginning of the turn were either controlled by your power or contained units belonging to your power. (They can also remain at sea if moved by transport.)
Fighters may not fly over a neutral territory unless attacking it along with land units.
If the territory that shares a naval base with a mined sea zone is contested, only ships that belong to enemies of the original controlling power have to roll for mines.
If you are offloading units from a transport in a friendly sea zone and the transport has encountered mines during its movement, the mines are rolled for before the transport offloads.
If one of your loaded transports hits a mine in a sea zone it entered before it loaded some of all of the units, those units are returned to the territory or territories from which they were loaded and may not move in the current turn. Of course, any units that were already on the transport before it entered the mined sea zone are lost.
If you are planning an amphibious assault or reinforcement, but some of your ships hit mines while attempting to deliver the units, you may call off the landing.
If you are moving units into a territory both by land and amphibiously, one infantry unit must move in by land, unless you already have one there.
When a defending multinational force gains air supremacy, all defending artillery are promoted.
If you take control of enemy capital on that enemy’s turn due to his attacking you in that territory and losing, any units he purchased are returned to his storage box, and you collect the refunded IPCs.
You have to mobilize all of the units that you purchase in the same turn.
You can’t mobilize sea units from a territory that was controlled by an enemy power at any point during your turn.
If you purchase a ship but realize during the Mobilize New Units phase that you have no eligible naval base to mobilize it with, it is returned to your storage tray, and the IPCs are refunded to you.
The British Empire cannot mobilize units in India if it is enemy-controlled.
Q.
I’m a bit confused by this excerpt:
“If you move all of your units out of a contested territory and leave only units from the other side there, the other side will immediately claim the territory (see Taking Control of a Territory, page 20). If the territory was originally controlled by a power on the other side, that power will take control (even if it has no units present).”
Do you have to leave an occupational force in captured enemy territory?
A.
No. The rule says “and leave only units from the other side there”. If the territory has been captured, there will be no units from the other side in it.
Q
I think that means if you leave a contested territory.
A.
Correct.
Q.
If they attacked you, lost all their units, the territory stays theirs until your turn.
You can’t leave, or it reverts back to their control.
A.
No. If all of the units from one side are removed from the territory for any reason, it is no longer contested and will become controlled immediately.
Q.
Another question, can Austria-Hungary or Turkey declare unrestricted submarine warfare and if so does that force a US entry as well?
A.
No.
Q.
It remains contested even if the enemy killed themselves attacking you. But only in the case where they are trying to push you out of a territory they control.
If they fail to do so, it doesn’t become yours until your turn.
A.
Wrong.
Q.
If the Ottoman Empire controls Constatinople, but has no naval units in sea zone 20, can a British battleship move freely from sea zone 19 to sea zone 20, where it rolls for mines due to the Ottoman naval base, and then continue on to sea zone 21?
A.
Yes.
Q.
The Russian Revolution optional rule is being used. Early in the game Russia had taken control of a neutral Holland upon a German attack and a few turns later was able, with British help, to drive the Germans out of Holland. Russian troops remain in Holland, which is controlled by Russia.
The next turn, the Russian Revolution occurs. Since Holland is Russian controlled, Russian troops remain in Holland, per the Russian Revolution Rules (“All Russian units outside of original Russian territories or Russian-controlled territories are immediately removed from the board, and Russia will no longer have a turn”).
Does this mean that Germany and the other Central Powers may no longer attack Holland?
A.
Yes.
Q.
May Allied powers still move freely through Holland?
A.
Yes.
Q.
Once a particular power has been nominated to control a non-aligned neutral, or an enemy aligned neutral, it remains the nominated nation in that tt for that side for the rest of the game, even if the tt is lost and subsequently recaptured by one of my allies.
A.
No. There is no concept of “nomination to control” - only to defend. Control of minor neutrals is determined purely by whose units are present when control changes sides. See “Taking Control of a Territory” on page 20.
Q.
Britain and France are defending in a contested tt. They have 1 infantry each remaining, and take one last hit. If they cannot agree as to who removes the last casualty, the attacking player decides.
A.
Yes. See page 22.
Q.
“All Russian units outside of original Russian territories or Russian-controlled territories are immediately removed from the board, and Russia will no longer have a turn”
Why is this statement so confusing (guess it needs clarification though), after the Revolution happens the intent pertains to removing all Russian units outside of orig Russian territories.
A.
What’s confusing about it? Russian units that are in original Russian territories or Russian-controlled territories remain on the board. Russian units that are in territories outside of Russia that are either contested or controlled by other Allied powers are removed.
Q.
This would include both types of territories possible where Russia might have units outside of original Russian tt.
Territories that Russia is contesting with the enemy out side of orig Russian tt.
A.
Yes, these are removed.
Q.
Territories that Russia has control of out side of original Russian territories. This would include Holland (if awarded the Russians), or any other territory that the Russians might have gained control of outside of orig Russian tt. It would also include both Serbia and Romania because they are not original Russian territories, they are minor powers aligned w/Russia.
A.
No, these stay.
Q.
The rule also goes on to say the CP is allowed to move in and out of original Russian territories that are controlled, or contested by the CP. The CP would have to leave an inf unit in a contested Russian territory though. The CP would continue to collect income from orig Russian tt they control, but I don’t think they have to leave an inf in those tt.
A.
Correct.
Q.
If Holland is attacked the Allies nominate Russia as the controlling power of Holland. It does not matter if all the Russian units in Holland are eliminated, if the Allies hold Holland it remains under Russian control, and as the rules are written it is therefore immune to CP attack after the revolution.
A.
If Holland is attacked, the Allies nominate Russia as the defending power. If the Central Powers take Holland and the Allies regain control, whichever Allied power regains control will have control of it. Original control only applies to original territories. See page 20 of the Rulebook.
However, if Russia happens to be the controlling power when the revolution occurs, Holland would indeed be off limits to the Central Powers.
Q.
I see what you’re saying, and the rules do need to be clarified here that’s for sure. There is also a one liner it the RR rules that says “effectively removing Russia from the war and the game”. Once all Russian units out side of the Motherland are removed you would have to suspect the intent was to also give up control of said territory.
A.
Nope. Russia gets to keep any territories it controls.
Q.
Can the US be chosen to represent forces in Switzerland if it is attacked on turn 1, if so is that an attack on the US and put them at war with the CP?
A.
No. The US must be at war to be selected as the defending power. This will be in the FAQ.
Q.
Also, what happens to allied units in Russia after a revolution. How do they get out?
A.
The same way as ever - they walk.
Q.
I have a question about activating/mobilizing a friendly minor power that is aligned to one of your allies.
Lets say Belgium (which is aligned w/France) hasn’t been attacked yet. I know that the French can move in to activate Belgium on Frances turn, but if France doesn’t bring them into the game, can the English move in to activate it and you place French units in Belgium?
A.
Yes. The rules say “When the capital of a minor aligned power is entered by land units of a major power, whether friendly or enemy, the minor power�s forces are represented by pieces of the major power with which it�s aligned.” It is not specified that it must be the aligned major power.