Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
G40 - Yoshi vs. Boldfresh - game 1 of 2
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bid is inf (alex), sub (98), bomber (moscow)
Play a game, then switch sides. Yoshi’s choice of side, unless you prefer to flip for it Yosh.
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got it
What I have for tripleA is :
Engine Version: 1.7.0.3
Game: World War II Global 1940 2nd Edition
Game Version:3.7is it fine ?
Bid placed, will have a look to what to do with the germans, hopefully will play tonight (living in France, current time is 9:46pm)
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got it
What I have for tripleA is :
Engine Version: 1.7.0.3
Game: World War II Global 1940 2nd Edition
Game Version:3.7is it fine ?
Bid placed, will have a look to what to do with the germans, hopefully will play tonight (living in France, current time is 9:46pm)
those are all correct. you have my email.
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1sub, 2fgt, 2tac, 1bmb in sz109
1BB, 2fgt, 2tac, 1bmb in sz111
Scramble something ?
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scramble 4 ftrs into z109
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wow, quite the interesting dice there in 109. came out about right in the end but wooooooooww.
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One of the more aggressive G1’s i’ve faced - this is gonna be fun.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 fighter moved from Holland Belgium to 109 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 109 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
2 mech_infantrys moved from Western Germany to Southern France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
1 armour and 1 tactical_bomber moved from Poland to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to Southern France
1 armour moved from Greater Southern Germany to Southern France
2 armour moved from Greater Southern Germany to France
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to YugoslaviaCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in France
Germans attack with 5 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 2 armour remaining. Battle score for attacker is -6
Casualties for Germans: 3 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Southern France
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 9 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 2 infantry
Battle in 109 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 fighter; British defend with 1 destroyer, 3 fighters and 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for French: 1 fighter
Casualties for British: 1 destroyer, 3 fighters and 1 transport
Battle in 91 Sea Zone
Germans attack with 2 submarines
British defend with 1 cruiser
Germans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the British
Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 battleship and 2 fighters
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 bomber moved from 109 Sea Zone to Holland Belgium
1 tactical_bomber moved from 111 Sea Zone to Holland Belgium
3 aaGuns moved from Western Germany to Holland Belgium
1 bomber moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 fighter moved from Southern France to Northern Italy
2 artilleries and 10 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Denmark to Western Germany
2 infantry moved from Norway to Finland
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
2 aaGuns moved from Germany to Western Germany
1 aaGun moved from Germany to Slovakia HungaryPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Germans collect 39 PUs (3 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
Nice start ^_^
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
4 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
4 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Archangel to Belarus
3 infantry moved from Baltic States to Belarus
2 aaGuns and 6 infantry moved from Novgorod to Belarus
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Caucasus to Rostov
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 bomber moved from Russia to NovgorodPlace Units - Russians
2 artilleries and 1 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
Nice start ^_^
Worst France result I have seen so far^^
But may I ask: Did you take 72% in sz109 on purpose? And would the game be over in case your 3 remaining units would have made the miracle to beat the 4 fighters? that was the most risky sea battle I have ever seen from top players in G1.However, Germans 6 air down, France disaster and facing a +21 in Europe. This is what I call trouble for the Germans^^
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JDOW, this is Yoshi’s first ever game of G40.
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Nice start ^_^
Worst France result I have seen so far^^
But may I ask: Did you take 72% in sz109 on purpose? And would the game be over in case your 3 remaining units would have made the miracle to beat the 4 fighters? that was the most risky sea battle I have ever seen from top players in G1.However, Germans 6 air down, France disaster and facing a +21 in Europe. This is what I call trouble for the Germans^^
you must be joking JDOW, you haven’t seen france lost yet? ive done it a couple times myself!
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yoshi, feel free to ask me anything about the ruleset. also be warned, tripleA does many things wrong. gamerman has a whole spreadsheet of the mistakes it makes. i will find it for you.
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Worst France result I have seen so far^^
But may I ask: Did you take 72% in sz109 on purpose? And would the game be over in case your 3 remaining units would have made the miracle to beat the 4 fighters? that was the most risky sea battle I have ever seen from top players in G1.However, Germans 6 air down, France disaster and facing a +21 in Europe. This is what I call trouble for the Germans^^
First, that’s my first game in this setting (only played two 00B first edition games since G40 exist), so there might be a lot of weird moves :p
For the 72%… in case of scramble, Allies might loose 4 planes for London potential defense ; so I don’t see that as a bad move for the moment (but remember, first game :) )
For the 3 units vs 4 fighters remaining… I thought there were 3 at first look, and realised there were 4 after clicking ^_^ dunno what I would have done if I had seen the right number.
And yeah, loosing around 50 more ipc than average on G1 will not help Germany, but dice is part of the game :)
Just in case I’m missing something: any interest for Russia to declare war to Japan Bold ? (since you’re not moving any units to China)
Otherwise, no more move tonights, maybe tomorrow, and otherwise I dunno when (will not be close to a computer a lot of time this week end)
Yoshi
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take your time yoshi. no reason not to declare war yoshi - no real implications that i’m aware of if russia does or does not DOW japan there. you are right, only reason to do so is to attack japan or move into china, but i’m not aware of any reason not to DOW anyway.
cheers
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Thanks a lot for your reply Yoshi!
Just in case I’m missing something: any interest for Russia to declare war to Japan Bold ? (since you’re not moving any units to China)
I have to admit I am also wondering about that. I usually only declare war in case I will attack somehow or to get NOs or so.
The DOW with Russian on Japan looks like a “because I can” and “because I do not want to forget some time later” (while I am wondering if it is possible to “forget” DOW on Japan).Bold? :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Japanese
Purchase Units - Japanese
Japanese buy 2 armour and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to SiberiaCombat - Japanese
Battle in Siberia
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Siberia from Russians, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi
1 fighter moved from Korea to Jehol
1 fighter moved from Okinawa to Kwangsi
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Jehol
2 fighters and 1 tactical_bomber moved from Japan to Kwangsi
1 fighter moved from 6 Sea Zone to Kwangsi
1 tactical_bomber moved from Japan to KwangsiPlace Units - Japanese
2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 armour placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs -
Test summary from TripleA, engine version: 1.7.0.3, time: 16:26:26
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
2 infantry moved from Kweichow to Shensi
2 infantry moved from Szechwan to Shensi
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs