Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Wittman <axis>vs Innohub <allies, +11="" bid,="" no="" black="" sea="" option="">42 2E</allies,></axis>
-
:mrgreen:
-
Test summary from TripleA, engine version: 1.7.0.3, time: 13:48:53
-
Should be 9 bids (1 infantry at Egypt + 1 submarine at sea zone next to India)
When black sea is closed, can we still allow sea force to build/move there?
-
yes you can build sea units, but they cannot move out of it. You can fly over it.
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Adding units owned by British to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
1 armour moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
4 infantry moved from Russia to West Russia
1 artillery moved from Russia to West Russia
3 infantry moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 armour moved from Russia to Ukraine S.S.R.
1 armour moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 2 armour, 2 artilleries and 8 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking West Russia from Germans with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 4 infantry
Battle in Ukraine S.S.R.
Russians attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
1 infantry owned by the Russians , 2 armour owned by the Russians and 1 artillery owned by the Russians retreated to Caucasus
Germans win with 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Caucasus to West Russia
1 fighter moved from Russia to Egypt
1 aaGun moved from Russia to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Yakut S.S.R.
2 infantry moved from Evenki National Okrug to Sinkiang
1 infantry moved from Novosibirsk to Sinkiang
1 fighter moved from West Russia to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
1 infantry placed in Karelia S.S.R.
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 9 Sea Zone to 11 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 infantry moved from Northwestern Europe to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 armour moved from Poland to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
1 armour moved from Baltic States to Karelia S.S.R.
1 fighter moved from Bulgaria Romania to 17 Sea Zone
1 fighter moved from Germany to 14 Sea Zone
1 fighter moved from Ukraine S.S.R. to 17 Sea Zone
1 fighter moved from Poland to 14 Sea Zone
1 cruiser moved from 5 Sea Zone to 7 Sea Zone
1 bomber moved from Germany to 14 Sea ZoneCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 4 armour and 6 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 4 armour and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 17 Sea Zone
Germans attack with 2 fighters
British defend with 1 destroyer
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in 11 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer and 2 transports
Germans win with 1 submarine remaining. Battle score for attacker is 16
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 2 transports
Battle in 7 Sea Zone
Germans attack with 1 cruiser, 2 fighters and 2 submarines
British defend with 1 battleship and 1 transport
Units damaged: 1 battleship owned by the British
Germans win with 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in 14 Sea Zone
Germans attack with 1 bomber and 2 fighters
British defend with 1 cruiser
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiserNon Combat Move - Germans
2 fighters moved from 7 Sea Zone to France
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
2 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Poland to Belorussia
1 infantry moved from Italy to 15 Sea Zone
1 artillery and 1 infantry moved from Algeria to Libya
1 infantry moved from Morocco to Algeria
1 bomber moved from 14 Sea Zone to France
1 fighter moved from 17 Sea Zone to 15 Sea Zone
1 fighter moved from 14 Sea Zone to 15 Sea Zone
1 armour moved from Bulgaria Romania to Poland
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Poland to Baltic States
1 aaGun and 2 infantry moved from Germany to Poland
1 armour moved from France to Poland
1 armour moved from Northwestern Europe to Poland
1 armour moved from Italy to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Libya
1 armour moved from France to Germany
1 aaGun moved from Italy to France
1 artillery moved from Southern Europe to Bulgaria RomaniaPlace Units - Germans
1 carrier placed in 15 Sea Zone
1 artillery and 1 infantry placed in Italy
1 destroyer placed in 5 Sea Zone
4 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Bulgaria Romania: 1 infantry
EDIT: Removing units owned by Germans from Southern Europe: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - British
British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from United Kingdom to 5 Sea Zone
2 fighters moved from United Kingdom to 7 Sea Zone
1 fighter moved from Egypt to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea ZoneCombat - British
Battle in 37 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 fighters and 2 submarines
Japanese defend with 1 battleship, 1 carrier and 2 fighters
Units damaged: 1 battleship owned by the Japanese
British win with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters
Casualties for British: 1 carrier, 1 cruiser, 1 fighter and 1 submarine
Battle in 5 Sea Zone
British attack with 1 bomber
Germans defend with 1 destroyer and 1 transport
Germans win with 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for British: 1 bomber
Battle in 7 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 cruiser and 1 submarine
British win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 cruiser and 1 submarine
Casualties for British: 1 destroyerNon Combat Move - British
1 armour moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Persia to Trans-Jordan
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Eastern Canada to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 armour moved from 7 Sea Zone to United Kingdom
1 infantry moved from Eastern Australia to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Western Australia to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 30 Sea Zone
1 infantry moved from Eastern Australia to Western Australia
1 fighter moved from 37 Sea Zone to Trans-Jordan
1 infantry moved from Burma to India
1 infantry moved from Western Canada to Eastern Canada
1 infantry moved from India to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to RhodesiaPlace Units - British
1 carrier and 1 destroyer placed in 7 Sea Zone
3 infantry placed in IndiaTurn Complete - British
British collect 31 PUs; end with 31 PUs total -
I just missed 8 times at 2 3 and 4(no 1s) and you hit 4 times out of 6 on a roll of 2 to retain Yunnan.
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory and 1 submarine; Remaining resources: 1 PUs;Combat Move - Japanese
1 destroyer moved from 61 Sea Zone to 37 Sea Zone
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Yunnan
1 artillery moved from 61 Sea Zone to Yunnan
1 infantry moved from Kwangtung to Szechwan
1 artillery moved from Kwangtung to Szechwan
4 infantry moved from Kiangsu to Anhwei
1 fighter moved from Manchuria to Szechwan
1 fighter moved from Japan to Anhwei
1 infantry moved from Manchuria to Anhwei
1 infantry moved from Manchuria to Anhwei
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 battleship moved from 60 Sea Zone to 61 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Yunnan
1 armour moved from 61 Sea Zone to Yunnan
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 fighter moved from French Indo-China Thailand to Szechwan
1 fighter moved from 50 Sea Zone to 37 Sea Zone
1 bomber moved from Japan to 37 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 2 infantry
Americans win with 2 infantry remaining. Battle score for attacker is -16
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 fighter and 2 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Anhwei
Japanese attack with 1 fighter and 6 infantry
Americans defend with 2 infantry
Japanese win, taking Anhwei from Americans with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
British defend with 1 cruiser and 1 submarine
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 1 destroyer
Casualties for British: 1 cruiser and 1 submarineNon Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 50 Sea Zone to 36 Sea Zone
1 bomber moved from 37 Sea Zone to French Indo-China Thailand
1 infantry moved from Malaya to French Indo-China Thailand
1 cruiser moved from 50 Sea Zone to 36 Sea Zone
1 destroyer moved from 60 Sea Zone to 36 Sea Zone
1 fighter moved from Anhwei to Kwangtung
1 fighter moved from Szechwan to Kwangtung
1 submarine moved from 44 Sea Zone to 47 Sea ZonePlace Units - Japanese
1 destroyer and 1 submarine placed in 62 Sea Zone
Japanese undo move 1.
1 destroyer placed in 62 Sea Zone
1 submarine placed in 60 Sea Zone
1 factory placed in ManchuriaTurn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs total -
Seems I have a lucky start again :-D
your opening move is still challenging for me to deal with…Let me think a bit and reply to you tomorrow (need to prepare some errands for tomorrow, also buys me some time to think ; -))
Have a good day
-
Thank you.
I have been drinking and have things to watch on TV, so works for me. Goodnight.
You will have a UK fleet this time; I cannot attack with what I have. I did expect you to fight for Egypt. Did you think one turn delay was sufficient? Do not let me rampage through Africa though, like you did.
IC in SA? -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 1 factory; Remaining resources: 5 PUs;Combat Move - Americans
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
2 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Iwo Jima
1 infantry moved from 59 Sea Zone to Iwo Jima
1 fighter moved from 53 Sea Zone to Iwo Jima
1 battleship moved from 56 Sea Zone to 59 Sea ZoneCombat - Americans
Battle in Iwo Jima
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier moved from 53 Sea Zone to 59 Sea Zone
1 fighter moved from Iwo Jima to 59 Sea Zone
1 fighter moved from Hawaiian Islands to 59 Sea Zone
1 destroyer moved from 53 Sea Zone to 59 Sea Zone
1 submarine moved from 53 Sea Zone to 59 Sea Zone
1 destroyer moved from 56 Sea Zone to 59 Sea Zone
1 fighter moved from Western United States to Alaska
1 fighter moved from Eastern United States to Alaska
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Central United States to Western United States
1 artillery moved from Eastern United States to Central United States
1 aaGun moved from Western United States to Western Canada
1 bomber moved from Eastern United States to Alaska
1 armour moved from Eastern United States to Western United StatesPlace Units - Americans
1 carrier and 1 destroyer placed in 11 Sea Zone
1 factory placed in BrazilTurn Complete - Americans
Americans collect 41 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 1 factory; Remaining resources: 5 PUs;Combat Move - Americans
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
2 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Iwo Jima
1 infantry moved from 59 Sea Zone to Iwo Jima
1 fighter moved from 53 Sea Zone to Iwo Jima
1 battleship moved from 56 Sea Zone to 59 Sea ZoneCombat - Americans
Battle in Iwo Jima
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier moved from 53 Sea Zone to 59 Sea Zone
1 fighter moved from Iwo Jima to 59 Sea Zone
1 fighter moved from Hawaiian Islands to 59 Sea Zone
1 destroyer moved from 53 Sea Zone to 59 Sea Zone
1 submarine moved from 53 Sea Zone to 59 Sea Zone
1 destroyer moved from 56 Sea Zone to 59 Sea Zone
1 fighter moved from Western United States to Alaska
1 fighter moved from Eastern United States to Alaska
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Central United States to Western United States
1 artillery moved from Eastern United States to Central United States
1 aaGun moved from Western United States to Western Canada
1 bomber moved from Eastern United States to Alaska
1 armour moved from Eastern United States to Western United StatesPlace Units - Americans
1 carrier and 1 destroyer placed in 11 Sea Zone
1 factory placed in BrazilTurn Complete - Americans
Americans collect 41 PUs; end with 46 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from Alaska: 1 fighter
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from West Russia to Belorussia
1 artillery moved from West Russia to Belorussia
2 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Belorussia
5 infantry moved from Yakut S.S.R. to Buryatia S.S.R.Combat - Russians
Battle in 5 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Buryatia S.S.R.
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians win, taking Buryatia S.S.R. from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belorussia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belorussia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 infantry moved from Sinkiang to Szechwan
2 armour moved from Caucasus to Szechwan
1 fighter moved from Egypt to Szechwan
1 fighter moved from Ukraine S.S.R. to Szechwan
4 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
2 infantry moved from Russia to West Russia
1 infantry moved from Russia to ArchangelPlace Units - Russians
6 infantry placed in Russia
1 armour placed in CaucasusTurn Complete - Russians
Russians collect 28 PUs; end with 30 PUs total -
This time I tried something different….not sure if that really helps (or simply destruct faster :-D) Let see…
I made an edit on putting the flight back to the aircraft as I remember the thrill of the Germany Submarine!
Have a good day.
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 armour, 1 artillery and 3 infantry moved from Libya to Egypt
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Italy to 15 Sea Zone
1 artillery and 2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
3 armour and 2 infantry moved from Poland to Belorussia
1 infantry moved from Baltic States to Belorussia
4 armour moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 armour moved from Germany to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from 15 Sea Zone to Ukraine S.S.R.
1 fighter moved from 15 Sea Zone to Ukraine S.S.R.
1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Egypt
1 infantry moved from 17 Sea Zone to EgyptCombat - Germans
Germans creates battle in territory 11 Sea Zone
Battle in Egypt
Germans attack with 2 armour, 2 artilleries and 4 infantry
British defend with 1 infantry
Germans win, taking Egypt from British with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Belorussia
Germans attack with 8 armour and 6 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Belorussia from Russians with 8 armour and 5 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in 11 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Americans win with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Ukraine S.S.R.
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Ukraine S.S.R. from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 15 Sea Zone: 1 carrier
EDIT: Removing units owned by Germans from 17 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 13 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Algeria to Libya
1 fighter moved from Ukraine S.S.R. to 15 Sea Zone
1 fighter moved from Ukraine S.S.R. to 15 Sea Zone
2 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Germany to France
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Baltic StatesPlace Units - Germans
1 artillery and 1 infantry placed in Italy
1 submarine placed in 15 Sea Zone
1 artillery, 1 bomber and 2 infantry placed in Germany
1 infantry placed in Karelia S.S.R.
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 aaGun and 1 infantry
EDIT: Adding units owned by Germans to Belorussia: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total -
I am sorry about the many Edits.
The Sub I should have moved to avoid dying unnecessarily. I often forget you must move out in the Combat Round if sharing a SZ. When we play face to face, we do not bother. AAA is less forgiving.
The Carrier was naughty of me(excuse me). I presumed the Fts could reach and they could not. The lesson to learn is always to await Non Combat if the unit is not involved in Combat.(Strictly speaking, you should anyway.)
The other Edits were because I feared losing my Capital. my offensive moves are going to be weaker, because of them.
You can see now, how a fleet can be such a threat. -
I am not happy with editing an obvious ( albeit illegal) Combat Move.
Please put my Carrier in SZ 17 with the Battleship and my two Fts in Southern Europe.
I shall live with the consequences of my foolish Carrier Combat Move.
I am not happy, because it smacks of cheating. And I do not cheat.
Thank you and sorry to mess you about. -
Hey certainly I will make the edit you mentioned later today. Easy enough.
For clarification - the airplane I moved was from non-combat move. Instead of flying to Alaska from US base I relocate back to the air carrier. Sorry for the confusion - I will try to be careful next time.
Have a good day.
-
Hey just get what you mean….actually it’s perfectly fine with me if you like to reedit the move. I like playing with you and it’s great to play and see the possibilities so feel free to make edit you think is right.
Let me know and I can edit for you too if you like.
Cheers