Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Dogoneit & S.A. This time "1941"
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Heres to starting a new one
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Test summary from TripleA, engine version: 1.7.0.3, time: 20:32:51
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Look for it on tue I’ll do it all then. I think its getting confused between my first save with just Ger and Russ and then my second one with everything done
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I just went thru and edited the 41 version and I ended up getting the same error as yesterday.
Let me ask some questions, I may have to go thru 1 & 2 and edit it at the end of two
S.A. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Germans
Germans buy nothing; Remaining resources: 30 PUs;Combat Move - Germans
Combat - Germans
Non Combat Move - Germans
Turn Complete - Germans
Germans collect 30 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Russians
Russians buy nothing; Remaining resources: 37 PUs;Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Russians collect 37 PUs; end with 74 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 26 PUs;Combat Move - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
Japanese collect 26 PUs; end with 52 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Americans
Americans buy nothing; Remaining resources: 52 PUs;Combat Move - Americans
Non Combat Move - Americans
Turn Complete - Americans
Americans collect 52 PUs; end with 104 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 12 PUs;Turn Complete - Chinese
Chinese collect 12 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - British
British buy nothing; Remaining resources: 28 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 17 PUs;Combat Move - British
Non Combat Move - British
Turn Complete - British
British collect 28 PUs; end with 56 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUsTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;Combat Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
Italians collect 10 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Combat Move - French
Turning on Edit Mode
EDIT: Changing PUs for Germans from 70 to 48
EDIT: Changing PUs for Russians from 74 to 37
EDIT: Changing PUs for Japanese from 62 to 31
EDIT: Changing PUs for Americans from 104 to 52
EDIT: Changing PUs for Chinese from 30 to 9
EDIT: Changing PUs for British from 61 to 30
EDIT: Changing PUs for UK_Pacific from 34 to 24
EDIT: Changing PUs for Italians from 20 to 14
EDIT: Changing PUs for ANZAC from 20 to 14
EDIT: Changing PUs for French from 19 to 0
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Combat Move - French
Turning on Edit Mode
EDIT: Changing PUs for Germans from 70 to 48
EDIT: Changing PUs for Russians from 74 to 37
EDIT: Changing PUs for Japanese from 62 to 31
EDIT: Changing PUs for Americans from 104 to 52
EDIT: Changing PUs for Chinese from 30 to 9
EDIT: Changing PUs for British from 61 to 30
EDIT: Changing PUs for UK_Pacific from 34 to 24
EDIT: Changing PUs for Italians from 20 to 14
EDIT: Changing PUs for ANZAC from 20 to 14
EDIT: Changing PUs for French from 19 to 0
EDIT: Turning off Edit ModeCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
5 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
3 infantry moved from Finland to Karelia
1 armour moved from Finland to Karelia
3 infantry moved from Finland to Vyborg
1 artillery moved from Finland to Vyborg
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 submarine moved from 112 Sea Zone to 123 Sea Zone
1 battleship moved from 118 Sea Zone to 117 Sea Zone
1 submarine moved from 106 Sea Zone to 117 Sea Zone
1 submarine moved from 105 Sea Zone to 117 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
2 mech_infantrys moved from Libya to Tobruk
1 armour, 1 artillery and 1 infantry moved from Libya to Tobruk
1 bomber moved from Western Germany to 92 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
1 fighter moved from Norway to Karelia
1 bomber moved from Germany to Vyborg
1 fighter moved from Germany to Baltic States
1 fighter moved from Germany to Eastern Poland
1 tactical_bomber moved from Germany to Baltic States
1 tactical_bomber moved from Germany to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Romania to Bessarabia
1 fighter moved from Southern Italy to 92 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Poland to Baltic States
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
5 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
3 infantry moved from Finland to Karelia
1 armour moved from Finland to Karelia
3 infantry moved from Finland to Vyborg
1 artillery moved from Finland to Vyborg
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 submarine moved from 112 Sea Zone to 123 Sea Zone
1 battleship moved from 118 Sea Zone to 117 Sea Zone
1 submarine moved from 106 Sea Zone to 117 Sea Zone
1 submarine moved from 105 Sea Zone to 117 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
2 mech_infantrys moved from Libya to Tobruk
1 armour, 1 artillery and 1 infantry moved from Libya to Tobruk
1 bomber moved from Western Germany to 92 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
1 fighter moved from Norway to Karelia
1 bomber moved from Germany to Vyborg
1 fighter moved from Germany to Baltic States
1 fighter moved from Germany to Eastern Poland
1 tactical_bomber moved from Germany to Baltic States
1 tactical_bomber moved from Germany to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Romania to Bessarabia
1 fighter moved from Southern Italy to 92 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Poland to Baltic States
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern PolandCombat - Germans
Russians scrambles 1 units out of Novgorod to defend against the attack in 115 Sea Zone
Battle in Eastern Poland
Germans attack with 3 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
Russians defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans win, taking Eastern Poland from Russians with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 5 infantry
Casualties for Russians: 1 armour, 1 artillery, 1 fighter and 2 infantry
Battle in Tobruk
Germans attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
British defend with 1 armour
Germans win, taking Tobruk from British with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 123 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Karelia
Germans attack with 1 armour, 1 fighter and 3 infantry
Russians defend with 2 infantry and 1 mech_infantry
1 armour owned by the Germans retreated to Finland
Russians win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 infantry
Battle in Bessarabia
Germans attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Russians defend with 3 infantry and 1 mech_infantry
Germans win, taking Bessarabia from Russians with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry and 1 mech_infantry
Battle in 117 Sea Zone
Germans attack with 1 battleship and 2 submarines
British defend with 1 cruiser and 1 destroyer
British win with no units remaining. Battle score for attacker is -12
Casualties for Germans: 1 battleship and 2 submarines
Casualties for British: 1 cruiser and 1 destroyer
Battle in 115 Sea Zone
Germans attack with 2 submarines
Russians defend with 1 cruiser, 1 fighter, 1 submarine and 1 transport
Russians win with 1 cruiser, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 1 artillery, 3 infantry and 1 mech_infantry
Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery, 3 infantry and 1 mech_infantry
Battle in 92 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 carrier and 1 tactical_bomber
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for British: 1 carrier and 1 tactical_bomber
Battle in Vyborg
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Moving scrambled unit from 115 Sea Zone back to originating territory: Novgorod
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 bomber moved from Vyborg to Germany
1 fighter moved from Karelia to Finland
2 infantry moved from Norway to Finland
1 fighter moved from Finland to Norway
1 artillery and 3 infantry moved from 113 Sea Zone to Norway
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 fighter moved from Baltic States to Poland
1 tactical_bomber moved from Baltic States to Poland
1 fighter moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Poland
4 infantry moved from Bulgaria to Romania
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Greece to Romania
1 mech_infantry moved from Greece to Romania
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
3 armour and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
3 armour and 2 mech_infantrys moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
3 infantry moved from Germany to Poland
1 artillery and 6 infantry moved from Greater Southern Germany to Slovakia Hungary
1 armour moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Poland
1 artillery moved from Western Germany to Germany
1 infantry moved from Western Germany to Denmark
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 armour moved from France to Western Germany
1 bomber moved from 92 Sea Zone to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Poland
1 infantry moved from Algeria to Morocco
1 infantry moved from Tunisia to Algeria
1 fighter moved from 92 Sea Zone to AlgeriaPlace Units - Germans
1 destroyer placed in 113 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Western Germany
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Germany
2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,3,4,3
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
When I posted the dice it said it was too many characters, so i dropped both instead of trying one then the other, I dont think this will be a problem because G1 is pretty big
I should have done 2 turns, this should be the beginning of 3 but I wanted to see if it would work. If you want me to do 2 rounds I will. I think that the U.S. will be in on Japans turn. So I dont think that will make a difference in this game but next time I’ll do the proper number of rounds. Dont forget your Russian DD in S.Z. 5
S.A. -
ok. how is this game suppose to go? if you have to do 2 rounds to start then you should do it if its the way the game goes. BUT if you get a second turn before I even go you might already have the war because it don’t look like Russia will even have a chance.
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I can re do it to round 3. Politically the game is at the start of 3, Russia is in a tough spot
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Germans to 106 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
EDIT: Changing PUs for Germans from 105 to 48
EDIT: Changing PUs for Russians from 74 to 37
EDIT: Changing PUs for Japanese from 62 to 31
EDIT: Changing PUs for Americans from 104 to 52
EDIT: Changing PUs for Chinese from 18 to 9
EDIT: Changing PUs for British from 60 to 30
EDIT: Changing PUs for UK_Pacific from 48 to 24
EDIT: Changing PUs for Italians from 27 to 14
EDIT: Turning off Edit Mode
ANZAC buy nothing; Remaining resources: 14 PUs;Combat Move - ANZAC