Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Innohub <allies>vs Wittmann <axis>42 2E: Match 2</axis></allies>
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Continue to learn… :-D
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I have work to do for approx 90 mins, then free until 430mGMT.
Good luck. -
Sure - it is great fun playing with you :mrgreen:
I tried a new move but turn out it is a disaster (to allies :|)…Pardon me I will start again…
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I restarted (which means you won me twice already :-D) but forgot to set the PlayByForum so I attached the file here.
Sorry for the confusion.
Thanks,
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I forgot to post.; pressed End!
Was good for you actually, as I failed to retake Russian territory and lost Ft to AA.
will redo and adjust to how it was first time. I am not clever enough to post the file. -
That’s fine. I did this a few times in last match ^^ . You should have won me sooner if I was not allowed to make change.
Cheers,
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Actually I was not offered the opportunity to Post. Perhaps you set up a Local Game, not PBF.
I cannot send the file, as I am not very clever with a computer.
Do you want to use this thread and start another, but ensure is PBF?
If you did, then I am unsure why I am not offered it, unless it was in the Options!
I would like to play this game as I think you now have an advantage. -
If you finish a game without finding the post, try save that game first, then attache the game file via here (you click ‘Additional Option’ below and will see option to attach something). I am able to start from here.
Let me know how this goes.
Cheers,
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Test summary from TripleA, engine version: 1.7.0.3, time: 20:18:21
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Think this it!
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Sorry I misthought your crusier as battleship and made some wrong arrangement so I just restart the round. It’s working so far.
Now there is a question in sea zone 37(Yes I follow your suggestion! :-D - I thought the odd is against me but seems I am lucky this time…):Which unit would you like to choose to be the casualty first? Battleship vs Fighter?
Let me know and I will proceed.
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Battleship last always please. Can always do yourself in future.
I camn always change if necessary -
Sure… will continue…
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - British
British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to 5 Sea Zone
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Egypt to 37 Sea Zone
1 bomber moved from United Kingdom to ItalyCombat - British
Battle in 5 Sea Zone
British attack with 2 fighters
Germans defend with 1 cruiser and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 1 cruiser and 1 transport
Casualties for British: 1 fighter
Battle in 11 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Strategic bombing raid in Italy
Bombing raid in Italy rolls: 3 and costs: 3 production.
Bombing raid costs 3 production in Italy
Battle in 37 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 2 fighters
Units damaged: 1 battleship owned by the Japanese
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters
Casualties for British: 1 carrier, 2 cruisers, 2 fighters and 1 submarineNon Combat Move - British
1 infantry moved from Eastern Australia to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Western Australia to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 30 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from Italy to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Persia to Trans-Jordan
1 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 transport moved from 35 Sea Zone to 32 Sea Zone
1 fighter moved from 5 Sea Zone to West Russia
1 infantry moved from Western Canada to Eastern CanadaPlace Units - British
1 fighter placed in India
2 artilleries placed in India
1 fighter placed in United Kingdom
1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
4 infantry moved from Kiangsu to Anhwei
1 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Yunnan
1 artillery moved from 61 Sea Zone to Yunnan
1 infantry moved from Kwangtung to Szechwan
1 artillery moved from Kwangtung to Szechwan
1 infantry moved from French Indo-China Thailand to Yunnan
1 artillery moved from French Indo-China Thailand to Yunnan
1 fighter moved from Japan to Anhwei
1 fighter moved from Manchuria to Szechwan
1 bomber moved from Japan to Szechwan
1 fighter moved from 50 Sea Zone to Yunnan
1 fighter moved from French Indo-China Thailand to Szechwan
1 cruiser moved from 50 Sea Zone to 61 Sea Zone
1 infantry moved from Manchuria to AnhweiCombat - Japanese
Battle in Yunnan
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 1 infantry; Americans defend with 2 infantry
Japanese win, taking Yunnan from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Americans: 2 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anhwei
Japanese attack with 1 fighter and 5 infantry
Americans defend with 2 infantry
Japanese win, taking Anhwei from Americans with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 fighter and 2 infantry
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 fighter and 2 infantryNon Combat Move - Japanese
1 carrier moved from 50 Sea Zone to 61 Sea Zone
1 submarine moved from 44 Sea Zone to 47 Sea Zone
1 infantry moved from Malaya to French Indo-China Thailand
1 bomber moved from Szechwan to Kwangtung
1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 fighter moved from Szechwan to 61 Sea Zone
1 fighter moved from Szechwan to 61 Sea Zone
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from Anhwei to ManchuriaPlace Units - Japanese
1 bomber and 1 infantry placed in Japan
1 factory placed in French Indo-China Thailand
Japanese undo move 2.
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 fighter
EDIT: Removing units owned by Japanese from 61 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 factory placed in Manchuria
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 61 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from French Indo-China Thailand: 2 fighters
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
I changed some Non Coms before placing my IC.
Hope that is ok; most people here do not mind Non Com changes as long as your opponent has not moved.
I believe you will give me a better game this time. -
Ha ha I am still learning but will try my best to give you more challenge :evil:
Have a good family gathering! See you when back.
Sam
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BTW –- nice - I didn’t realize there is an edit mode. How do I do that?
Cheers,
Sam -
In the left hand corner of the game there are some drop downs.
Takes a while to get used to removing and adding units, but then it makes rectifying errors easy.
You can also see Game History and see your Purchases(sometimes I want to change after I finalise all Combat Moves).
So long as you say before rolling for combat, I think it is fine to amend. Just post in the thread, before actually rolling. No changes in purchases after dice rolls.
Non combat changes have to be said and done before the other’s go. -
Thanks for the instruction. I will try later.
My private message might have confused you so I add a screenshot here for info.
Basically I am still thinking how to move my ship but I like to ask your preference first if I decide to attack your submarine with my cruiser.
Cheers,