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Author Topic: Larry Harris 1914 Tournament Rules ( "potential rules" using his language)  (Read 53295 times)
Imperious Leader
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« Reply #45 on: June 09, 2013, 09:06:40 am »

House rules in House rules. Not here please.
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Flashman
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« Reply #46 on: June 09, 2013, 10:33:40 am »

It not a house rule - its a suggestion for making the Potential Tournament Rules work effectively, which the Economic Victory conditions clearly don't, since they're in effect a default Central Powers win.
It takes a long time for the Allies to occupy more CP homelands than they have lost of their own even when the Allies are doing well in a long game. The CPs have to be encouraged to keep attacking somehow.
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Imperious Leader
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« Reply #47 on: June 09, 2013, 03:24:44 pm »

All suggestions outside of these and OOB rules are house rules by definition.
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Gargantua
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« Reply #48 on: June 09, 2013, 03:43:33 pm »

It not a house rule - its a suggestion for making the Potential Tournament Rules work effectively, which the Economic Victory conditions clearly don't, since they're in effect a default Central Powers win.
It takes a long time for the Allies to occupy more CP homelands than they have lost of their own even when the Allies are doing well in a long game. The CPs have to be encouraged to keep attacking somehow.

The 'encouragement' to keep attacking is called 'working to win the game'.
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MistuhJay
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« Reply #49 on: June 09, 2013, 06:48:59 pm »

F-man's point is that these rules encourage the CPs to take X amount of Allied territories, then dig in and defend those territories until time is called. Thus, any incentive for the CPs to press on is gone, as victory is achieved through holding more of your enemy's territories than he has of yours.

It not a house rule - its a suggestion for making the Potential Tournament Rules work effectively, which the Economic Victory conditions clearly don't, since they're in effect a default Central Powers win.
It takes a long time for the Allies to occupy more CP homelands than they have lost of their own even when the Allies are doing well in a long game. The CPs have to be encouraged to keep attacking somehow.

The 'encouragement' to keep attacking is called 'working to win the game'.
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Flashman
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« Reply #50 on: June 10, 2013, 01:23:26 am »

Exactly: it reverses the optimum strategy for both sides.

After an initial land grab, the Central powers can afford to be essentially defensive, especially on the western front. The "long game" need to eventually take Paris and Rome can be forgotten.

The Allies in contrast can no longer afford to wait before driving into enemy territory; they have to grab something of the Austrian and German homelands, something which you only tend to see late on in games with no time limit.

This all makes for a very different game, which may not be a bad thing; but I believe a more balanced solution for short game victory conditions would involve specific targets for the CPs after any given round, with victory cities being the simplest measure of progress.
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Gargantua
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« Reply #51 on: June 11, 2013, 06:27:03 am »

So in other words... it kind of plays out like WWI.

How interesting...
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loki17
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« Reply #52 on: June 11, 2013, 06:00:28 pm »

Haven't been on this site in a little bit, I was checking to see if 1914 was fixed yet, clearly it is still broken, what a shame
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Suvorov
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« Reply #53 on: June 17, 2013, 06:42:17 pm »

I like the rules except for the part that takes all the units out of Africa.  Part of the fun of the game is that it`s a world war, not just a European one.  Sure, the African part tends to end quickly, but it distracts forces from other objectives and that has an effect on the game.
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Gargantua
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« Reply #54 on: June 18, 2013, 07:32:13 am »

Each side should be able to raise an infantry or two at strategic locations in Africa.
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Barindo
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« Reply #55 on: June 23, 2013, 06:18:29 am »

Question on capturing capitals:

In the OOB rules, if the capital falls, the IPCs are surrendered immediately but the remaining troops can fight on forever, hoping to their can liberate their homeland.

The tournament rules introduces economic and political collapse.  Does this supersede the taking a capital rules?

If the US takes Constantinople by sea, the loss value of homeland territory does not trigger EC or PC.  Does USA get the Ottoman's IPCs right now, or only after triggering PC?
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Krieghund
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« Reply #56 on: June 23, 2013, 08:44:26 am »

If you manage to capture a capital without triggering a collapse, the normal rules apply.
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GoSanchez6
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« Reply #57 on: July 08, 2013, 07:35:00 am »

Used these rules over the weekend I like them. The Centrals went after Russia and they had an almost impossible job of stopping them. While doing this they could easily keep the Allies at bay in the West. I belive Russia could add 3inf and maybe an artillery in Russia. Just my thoughts. Other than that these rules are superior to OOB. I am glad Larry has updated them.
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theROCmonster
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« Reply #58 on: July 14, 2013, 05:38:46 pm »

I don't see how Central powers have a chance. In the games I've played against myself, and others, the allies are slightly winning even before America gets into the war. I feel like the Ottomans got the shaft with Russia getting 3 more units that could hit them, so before they even go UK and Russia take 2 of their territories and really threaten them right away. This would be fine if Austria could handle Russia alone but it can't. Russia and Austria are very equal in terms of overall strength, but the problem is that Austria has Italy to worry about. Germany can't give too much help to Austria against Russia or else Paris won't even be really threatened and then when U.S. comes into the war they will never take it. I might be doing something totally wrong, so please help me understand how this is balanced....
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JankMacFly
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« Reply #59 on: July 20, 2013, 05:03:27 am »

the 2 movement rule is way way better than OOB. diggin it. afro
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