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Author Topic: Larry Harris 1914 Tournament Rules ( "potential rules" using his language)  (Read 52800 times)
wittmann
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« Reply #135 on: October 07, 2014, 08:44:34 am »

Just time saving Chacamool.
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wittmann
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« Reply #136 on: July 12, 2015, 09:19:56 am »

Can units move two to Attack, if the first territory is friendly?
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Krieghund
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« Reply #137 on: July 12, 2015, 01:22:34 pm »

Land units can move two spaces and attack only if the attacked territory was already contested at the beginning of the turn.  If the territory was hostile or neutral at the beginning of the turn, they may only move one space to enter it and attack.
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wittmann
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« Reply #138 on: July 12, 2015, 02:04:55 pm »

Thank you Krieg. Seemed too much of an advantage.
Played these TR for the first time (and messed up). Was fun anyway.
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Cow
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« Reply #139 on: August 19, 2015, 06:02:26 am »

So the CP won every tournament right? Anyone do the France first all in? Instead of easy mode Italy first or the usual Russia first snooze fest?

What is the bid like for the allies?
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calvinhobbesliker
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« Reply #140 on: August 19, 2015, 06:08:45 am »

Oh, so it that OOB is Allies favored and PTR is Central favored?
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Cow
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« Reply #141 on: August 19, 2015, 06:12:21 am »

It has always been a CP favored game.
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Cow
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« Reply #142 on: August 19, 2015, 06:24:09 am »

Just wondering if any experienced CP players showed off and went France first in a live tournament. I am actually really upset at axis and allies lately, since Anniversary the axis have been stacked hard and it is has been too easy to crush opponents out of box. I am racially German and Japanese... it is no fun having it so easy, does not matter if it is global, 1942 2nd edition, 1914 or what... the allies suck.

I miss when the allies were fun to play and you could sit down and have no idea who is going to win this thing.  In global people used to tell me the allies win blah blah blah, then I put out my playbook and the allies now get 21-30 bids on a regular.  1942 2nd edition is just a joke, no excuse for that print. 1914 is more like global, new comers sit down and the CPs get rolled... then someone figures out how to crush each capital with proper movements and buys... and the game becomes a matter of which guy sitting at the table do you want to make sad.
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calvinhobbesliker
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« Reply #143 on: August 19, 2015, 06:53:56 am »

It has always been a CP favored game.

Really? Other people in this thread have said that Allies are favored...
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Cow
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« Reply #144 on: August 19, 2015, 07:26:58 am »

They new. CP generally speaking take out one capital early on within the first 5 rounds. It usually goes Russia first. Seen Italy first then Russia.  If you play revolution rules the Italy first thing is preferred among more conservative players. The g5 France is the hyper aggressive play, if you are crazy enough you can take Italy with it... you put Germany or AH at risk to Russia, but you usually come out on top because Russia is kind of far away.
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calvinhobbesliker
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« Reply #145 on: August 19, 2015, 09:04:18 am »

Is there a thread about the French first attack? I remember seeing it, but can't find it now...
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ColonelCarter
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« Reply #146 on: August 19, 2015, 10:09:56 am »

Is there a thread about the French first attack? I remember seeing it, but can't find it now...

http://www.axisandallies.org/forums/index.php?topic=33279.0

I think that's the thread you're thinking of. Funnily enough, Cow was with the "France first is impossible" camp in it.
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Cow
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« Reply #147 on: August 19, 2015, 04:19:34 pm »

I had to nut up and just do it.
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Koningstiger
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« Reply #148 on: September 19, 2016, 02:27:02 am »

Land units can move two spaces and attack only if the attacked territory was already contested at the beginning of the turn.  If the territory was hostile or neutral at the beginning of the turn, they may only move one space to enter it and attack.

Are the tournament rules on the first page of this thread still current? I'm asking becuase it seems to read something different from what is being said here...

Want to try this game (again) soon, but as yet I'm undecided about whether to use the official rules or the tournament rules.

Other than the fact than the official rules slowing down play (movement value of just 1 for land units), is there any reason why I shouldn't use them? I have to admit I do like the rules for political and economic collapse from the tournament rules! I do believe the move 1 is defensible; most movement did occur, on this scale, as far as I know on foot...
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Krieghund
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« Reply #149 on: September 19, 2016, 11:27:23 am »

The current rules can be found here.
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