Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
VenocWarlord(Axis) vs. Commando Brado(Allies +9) - 1942 2nd edition…
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Starting thread…
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Test summary from TripleA, engine version: 1.6.1.4, time: 23:31:10
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I will add 1 Russian Inf to Russia, 1 Russian Inf to Caucasus, 1 Russian Inf to Karelia…
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Scratch that. I’ll add 1 Russian Art to Russia and 1 Russian Art to Caucasus.
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There are two optional rules.
#1). FTR’s can intercept and escort during bombing runs. I say we play w/this rule. Most people do.
#2). SZ16(Black Sea) is closed to naval units. I say we play w/this rule as well. Most people do.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :1
Purchase Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Caucasus: 1 artillery
EDIT: Adding units owned by Russians to Russia: 1 artillery
EDIT: Turning off Edit Mode
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 infantry moved from Archangel to West Russia
1 armour moved from Archangel to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
1 armour moved from Caucasus to West Russia
1 artillery moved from Russia to West Russia
1 artillery moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 armour moved from Russia to West Russia
1 armour moved from Russia to West Russia
1 fighter moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 4 armour, 5 artilleries, 2 fighters and 12 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 4 armour, 5 artilleries, 2 fighters and 12 infantry in West Russia, round 1 : 6/23 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 1 : 2/5 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 4 armour, 5 artilleries, 2 fighters and 10 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Caucasus to West Russia
1 aaGun moved from Russia to West Russia
1 submarine moved from 4 Sea Zone to 2 Sea Zone
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 fighter moved from West Russia to Russia
1 fighter moved from West Russia to RussiaPlace Units - Russians
1 infantry placed in Karelia S.S.R.
4 infantry placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
2 Sea Zone : 1 submarine
Buryatia S.S.R. : 1 infantry
Caucasus : 1 factory and 5 infantry
Karelia S.S.R. : 1 factory and 1 infantry
Russia : 1 factory, 2 fighters and 4 infantry
West Russia : 1 flag, 2 aaGuns, 4 armour, 5 artilleries and 10 infantry
Yakut S.S.R. : 6 infantryProduction/PUs Summary :
Russians : 26 / 26
Germans : 39 / 41
British : 31 / 31
Japanese : 30 / 30
Americans : 42 / 42Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.714
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 28Germans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.826
Median : 4.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23 -
Please make sure to check all the boxes before posting the turn summary. Thanks!
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Germany’s turn…
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There are two optional rules.
#1). FTR’s can intercept and escort during bombing runs. I say we play w/this rule. Most people do.
#2). SZ16(Black Sea) is closed to naval units. I say we play w/this rule as well. Most people do.
1. I haven’t used that rule before even though I’m familiar with it. So sure I guess we will use it.
2. For this version, the strait is supposed to be closed permanently. So yes we will use it.
I’ll make sure to check the boxes too.
I’ll have my turn done sometime today. :lol:
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You are using the older Triple A version. 1.6 something. I have the newest version.
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It says I have the wrong password, so it won’t post it. :/
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Oh duh, I see what I did wrong. :lol: Nevermind.
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Test summary from TripleA, engine version: 1.7.0.1, time: 11:53:23
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :1
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 9 Sea Zone to 11 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 armour moved from Italy to 15 Sea Zone
1 battleship moved from 15 Sea Zone to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Trans-Jordan
1 armour moved from 17 Sea Zone to Trans-Jordan
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
3 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 artillery moved from Ukraine S.S.R. to Caucasus
1 armour moved from Bulgaria Romania to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Bulgaria Romania to Caucasus
1 fighter moved from Poland to Caucasus
3 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
1 armour moved from Baltic States to Karelia S.S.R.
3 infantry moved from Belorussia to Karelia S.S.R.
1 armour moved from Poland to Karelia S.S.R.
1 bomber moved from Germany to Trans-Jordan
1 fighter moved from Germany to Karelia S.S.R.Combat - Germans
Battle in 7 Sea Zone
Germans attack with 2 fighters and 2 submarines
British defend with 1 battleship and 1 transport
Germans roll dice for 2 submarines in 7 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 fighters in 7 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the British lost in 7 Sea Zone
1 transport owned by the British lost in 7 Sea Zone
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 2/2 hits
Germans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in 11 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 2 submarines in 11 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 11 Sea Zone
2 transports owned by the Americans lost in 11 Sea Zone
Germans roll dice for 1 submarine in 11 Sea Zone, round 3 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 16
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 2 transports
Battle in Karelia S.S.R.
Germans attack with 2 armour, 1 fighter and 7 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 2 armour, 1 fighter and 7 infantry in Karelia S.S.R., round 1 : 5/10 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 armour, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 17 Sea Zone
Germans attack with 1 battleship and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 17 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 17 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Trans-Jordan
Germans attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Trans-Jordan, round 1 : 1/3 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 2 armour, 1 artillery, 3 fighters and 3 infantry
Russians defend with 1 factory and 5 infantry
Germans roll dice for 2 armour, 1 artillery, 3 fighters and 3 infantry in Caucasus, round 1 : 4/9 hits
Russians roll dice for 5 infantry in Caucasus, round 1 : 3/5 hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Caucasus
Germans roll dice for 2 armour, 1 artillery and 3 fighters in Caucasus, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 5 infantryNon Combat Move - Germans
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Poland to Belorussia
1 infantry moved from Poland to Baltic States
3 infantry moved from Germany to Poland
2 fighters moved from 7 Sea Zone to Northwestern Europe
1 aaGun moved from Germany to Northwestern Europe
1 armour moved from Northwestern Europe to 5 Sea Zone
1 armour moved from 5 Sea Zone to Karelia S.S.R.
2 armour moved from Germany to Karelia S.S.R.
1 infantry moved from Norway to Finland
1 infantry moved from Bulgaria Romania to Poland
1 aaGun moved from Italy to France
3 fighters moved from Caucasus to Poland
1 infantry moved from Algeria to Libya
1 artillery moved from Algeria to Libya
1 fighter moved from Karelia S.S.R. to Poland
1 bomber moved from Trans-Jordan to LibyaPlace Units - Germans
1 artillery and 1 infantry placed in Italy
1 fighter and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
1 unit repaired.Territory Summary for Germans :
5 Sea Zone : 1 cruiser and 1 transport
7 Sea Zone : 2 submarines
11 Sea Zone : 1 submarine
17 Sea Zone : 1 battleship and 1 transport
Baltic States : 1 infantry
Belorussia : 1 infantry
Caucasus : 1 flag, 2 armour and 1 factory
Finland : 1 infantry
France : 2 aaGuns, 2 armour and 1 infantry
Germany : 1 factory, 1 fighter and 8 infantry
Italy : 1 artillery, 1 factory and 1 infantry
Karelia S.S.R. : 1 flag, 5 armour, 1 factory and 7 infantry
Libya : 1 armour, 1 artillery, 1 bomber and 2 infantry
Morocco : 1 infantry
Northwestern Europe : 1 aaGun, 2 fighters and 1 infantry
Norway : 1 infantry
Poland : 4 fighters and 4 infantry
Southern Europe : 1 artillery and 1 infantry
Trans-Jordan : 1 flag, 1 armour and 1 infantry
Ukraine S.S.R. : 1 infantryProduction/PUs Summary :
Russians : 20 / 26
Germans : 46 / 46
British : 30 / 31
Japanese : 30 / 30
Americans : 42 / 42Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.296
Median : 3.000
Variance : 0.415
Standard Deviation : 0.644
Total rolls : 54Germans Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.415
Median : 3.000
Variance : 0.425
Standard Deviation : 0.652
Total rolls : 41Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.286
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7British Combat
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Good! It worked finally.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :1
Purchase Units - British
British buy 3 armour and 2 submarines; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from United Kingdom to 7 Sea Zone
1 fighter moved from United Kingdom to 7 Sea Zone
1 fighter moved from Egypt to 17 Sea Zone
1 fighter moved from 35 Sea Zone to 17 Sea Zone
1 infantry moved from Persia to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 infantry moved from India to 35 Sea Zone
1 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Trans-Jordan
1 infantry moved from 34 Sea Zone to Trans-Jordan
1 bomber moved from United Kingdom to 17 Sea Zone
1 cruiser moved from 14 Sea Zone to 17 Sea ZoneCombat - British
Battle in 7 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 7 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer and 2 fighters in 7 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Germans lost in 7 Sea Zone
Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Germans lost in 7 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 armour and 1 infantry
British roll dice for 1 armour, 1 artillery and 3 infantry in Trans-Jordan, round 1 : 2/5 hits
Germans roll dice for 1 armour and 1 infantry in Trans-Jordan, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Battle in 17 Sea Zone
British attack with 1 bomber, 1 cruiser and 2 fighters
Germans defend with 1 battleship and 1 transport
British roll dice for 1 bomber, 1 cruiser and 2 fighters in 17 Sea Zone, round 1 : 4/4 hits
Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Germans and 1 battleship owned by the Germans lost in 17 Sea Zone
British win with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 27
Casualties for Germans: 1 battleship and 1 transportNon Combat Move - British
1 bomber moved from 17 Sea Zone to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from 17 Sea Zone to Persia
1 fighter moved from 17 Sea Zone to Persia
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Burma to India
1 infantry moved from India to Persia
1 aaGun moved from India to Persia
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 armour moved from Eastern Canada to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 23 Sea Zone
1 armour moved from 23 Sea Zone to French West Africa
1 fighter moved from 7 Sea Zone to United Kingdom
1 fighter moved from 7 Sea Zone to United Kingdom
1 fighter moved from Persia to IndiaPlace Units - British
3 armour placed in India
2 submarines placed in 7 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 32 PUs totalTerritory Summary for British :
7 Sea Zone : 1 destroyer and 2 submarines
17 Sea Zone : 1 cruiser
23 Sea Zone : 1 transport
33 Sea Zone : 1 cruiser
34 Sea Zone : 1 transport
36 Sea Zone : 1 carrier
41 Sea Zone : 1 cruiser, 1 submarine and 1 transport
Eastern Australia : 2 infantry
Egypt : 1 bomber
French West Africa : 1 armour
India : 3 armour, 1 factory, 1 fighter and 1 infantry
New Zealand : 1 infantry
Persia : 1 aaGun, 1 fighter and 1 infantry
Rhodesia : 1 infantry
Trans-Jordan : 1 armour, 1 artillery and 4 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
Western Australia : 1 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 20 / 26
Germans : 45 / 46
British : 31 / 32
Japanese : 30 / 30
Americans : 42 / 42Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.476
Median : 3.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21Germans Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6British Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.067
Median : 3.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15 -
I just thought I should tell you that I may have done some of my non-combat phase in the combat step. It’s an old habit that’s hard for me to break. :lol: Just letting you know in case something doesn’t make sense to you.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :1
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Japanese
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 infantry moved from French Indo-China Thailand to Yunnan
1 artillery moved from French Indo-China Thailand to Yunnan
1 battleship moved from 37 Sea Zone to 34 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 53 Sea Zone
1 carrier moved from 50 Sea Zone to 53 Sea Zone
1 cruiser moved from 50 Sea Zone to 53 Sea Zone
1 fighter moved from 50 Sea Zone to 53 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 destroyer moved from 61 Sea Zone to 36 Sea Zone
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 60 Sea Zone to 61 Sea Zone
1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 battleship moved from 60 Sea Zone to 61 Sea Zone
2 infantry moved from Manchuria to Buryatia S.S.R.
2 infantry moved from 61 Sea Zone to Yunnan
1 artillery moved from 61 Sea Zone to Yunnan
1 armour moved from 61 Sea Zone to Yunnan
1 infantry moved from Kwangtung to Szechwan
1 artillery moved from Kwangtung to Szechwan
4 infantry moved from Kiangsu to Anhwei
2 fighters moved from 37 Sea Zone to Yunnan
1 fighter moved from French Indo-China Thailand to Szechwan
1 infantry moved from Manchuria to Anhwei
1 fighter moved from Manchuria to Buryatia S.S.R.
1 bomber moved from Japan to Szechwan
1 fighter moved from Japan to Anhwei
1 battleship moved from 61 Sea Zone to 60 Sea ZoneCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 carrier and 1 destroyer
British defend with 1 carrier
Japanese roll dice for 1 carrier and 1 destroyer in 36 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 carrier in 36 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the British lost in 36 Sea Zone
Japanese win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 14
Casualties for British: 1 carrier
Battle in 53 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 fighter and 1 submarine
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Americans roll dice for 1 submarine in 53 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 53 Sea Zone
Japanese roll dice for 1 fighter in 53 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier and 1 cruiser in 53 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Americans , 1 cruiser owned by the Japanese and 1 carrier owned by the Japanese lost in 53 Sea Zone
retreated to 53 Sea Zone
Americans win with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is -26
Casualties for Japanese: 1 carrier, 1 cruiser and 1 submarine
Casualties for Americans: 1 submarine
Battle in Buryatia S.S.R.
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Buryatia S.S.R., round 1 : 0/3 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Buryatia S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Yunnan, round 1 : 3/8 hits
Americans roll dice for 2 infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Americans with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 34 Sea Zone
Japanese attack with 1 battleship
British defend with 1 transport
1 transport owned by the British lost in 34 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Szechwan, round 1 : 3/4 hits
Americans roll dice for 1 fighter and 2 infantry in Szechwan, round 1 : 0/3 hits
1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Szechwan
Japanese win, taking Szechwan from Americans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 16
Casualties for Americans: 1 fighter and 2 infantry
Battle in Anhwei
Japanese attack with 1 fighter and 5 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 fighter and 5 infantry in Anhwei, round 1 : 1/6 hits
Americans roll dice for 2 infantry in Anhwei, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Anhwei
Japanese roll dice for 1 fighter and 5 infantry in Anhwei, round 2 : 2/6 hits
Americans roll dice for 1 infantry in Anhwei, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Anhwei
Japanese win, taking Anhwei from Americans with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 fighter moved from 53 Sea Zone to Wake Island
1 infantry moved from Malaya to French Indo-China Thailand
2 fighters moved from Yunnan to French Indo-China Thailand
1 bomber moved from Szechwan to Kwangtung
1 fighter moved from Szechwan to Kwangtung
1 fighter moved from Anhwei to Kwangtung
1 fighter moved from Buryatia S.S.R. to KwangtungPlace Units - Japanese
2 transports placed in 60 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 37 PUs totalTerritory Summary for Japanese :
34 Sea Zone : 1 battleship
36 Sea Zone : 1 carrier and 1 destroyer
60 Sea Zone : 1 battleship and 2 transports
61 Sea Zone : 1 destroyer and 2 transports
Anhwei : 1 flag, 5 infantry
Borneo : 1 infantry
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 2 infantry
Caroline Islands : 1 infantry
East Indies : 2 infantry
French Indo-China Thailand : 2 fighters and 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 2 artilleries, 1 factory and 4 infantry
Kwangtung : 1 bomber and 3 fighters
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Solomon Islands : 1 infantry
Szechwan : 1 flag, 1 artillery and 1 infantry
Wake Island : 1 fighter and 1 infantry
Yunnan : 1 flag, 1 armour, 2 artilleries and 2 infantryProduction/PUs Summary :
Russians : 19 / 26
Germans : 45 / 46
British : 30 / 32
Japanese : 35 / 37
Americans : 39 / 42Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.500
Median : 3.000
Variance : 0.449
Standard Deviation : 0.670
Total rolls : 50Japanese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.514
Median : 3.000
Variance : 0.206
Standard Deviation : 0.454
Total rolls : 35Russians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :1
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to Wake Island
1 fighter moved from 53 Sea Zone to Wake Island
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Wake Island
1 infantry moved from 52 Sea Zone to Wake Island
1 battleship moved from 56 Sea Zone to 52 Sea ZoneCombat - Americans
Battle in Wake Island
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 fighter and 1 infantry
Americans roll dice for 1 battleship in Wake Island, round 1 : 1/1 hits
Americans roll dice for 2 fighters and 2 infantry in Wake Island, round 1 : 1/4 hits
Japanese roll dice for 1 fighter and 1 infantry in Wake Island, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 fighter and 1 infantryNon Combat Move - Americans
1 carrier moved from 53 Sea Zone to 52 Sea Zone
1 fighter moved from Wake Island to 52 Sea Zone
1 fighter moved from Wake Island to 52 Sea Zone
1 destroyer moved from 53 Sea Zone to 52 Sea Zone
1 destroyer moved from 56 Sea Zone to 52 Sea Zone
1 infantry moved from Alaska to Western Canada
1 infantry moved from Western United States to Western Canada
1 aaGun moved from Western United States to Western Canada
1 infantry moved from Central United States to Western United States
1 aaGun moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Western Canada
1 artillery moved from Eastern United States to Eastern Canada
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Western United States to 11 Sea Zone
1 fighter moved from Eastern United States to 11 Sea Zone
1 cruiser moved from 19 Sea Zone to 11 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs totalTerritory Summary for Americans :
11 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
52 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 transport
Central United States : 1 aaGun
Eastern Canada : 1 artillery and 2 infantry
Eastern United States : 1 factory
Midway : 1 infantry
United Kingdom : 1 bomber
Wake Island : 1 flag, 2 infantry
Western Canada : 1 aaGun, 1 armour and 2 infantry
Western United States : 1 factory and 1 infantryProduction/PUs Summary :
Russians : 19 / 26
Germans : 45 / 46
British : 30 / 32
Japanese : 35 / 37
Americans : 39 / 39Dice Statistics:
Total
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.286
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Japanese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :2
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
1 artillery moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 armour moved from West Russia to Karelia S.S.R.
1 armour moved from West Russia to Karelia S.S.R.
1 armour moved from West Russia to Karelia S.S.R.
1 armour moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.Combat - Russians
Battle in Buryatia S.S.R.
Russians attack with 6 infantry
Japanese defend with 2 infantry
Russians roll dice for 6 infantry in Buryatia S.S.R., round 1 : 1/6 hits
Japanese roll dice for 2 infantry in Buryatia S.S.R., round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Buryatia S.S.R.
Russians roll dice for 6 infantry in Buryatia S.S.R., round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits
Russians roll dice for 6 infantry in Buryatia S.S.R., round 3 : 2/6 hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia S.S.R.
Russians win, taking Buryatia S.S.R. from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 fighters and 4 infantry
Germans defend with 2 armour and 1 factory
Russians roll dice for 2 fighters and 4 infantry in Caucasus, round 1 : 1/6 hits
Germans roll dice for 2 armour in Caucasus, round 1 : 0/2 hits
1 armour owned by the Germans lost in Caucasus
Russians roll dice for 2 fighters and 4 infantry in Caucasus, round 2 : 2/6 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Karelia S.S.R.
Russians attack with 4 armour, 5 artilleries and 10 infantry
Germans defend with 5 armour, 1 factory and 7 infantry
Russians roll dice for 4 armour, 5 artilleries and 10 infantry in Karelia S.S.R., round 1 : 7/19 hits
Germans roll dice for 5 armour and 7 infantry in Karelia S.S.R., round 1 : 5/12 hits
5 infantry owned by the Russians and 7 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 4 armour, 5 artilleries and 5 infantry in Karelia S.S.R., round 2 : 6/14 hits
Germans roll dice for 5 armour in Karelia S.S.R., round 2 : 4/5 hits
4 infantry owned by the Russians and 5 armour owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 4 armour, 5 artilleries and 1 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 5 armour and 7 infantry
Casualties for Russians: 9 infantryNon Combat Move - Russians
1 aaGun moved from West Russia to Karelia S.S.R.
1 aaGun moved from West Russia to Karelia S.S.R.
1 fighter moved from Caucasus to Archangel
1 fighter moved from Caucasus to ArchangelPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
2 Sea Zone : 1 submarine
Archangel : 2 fighters
Buryatia S.S.R. : 5 infantry
Caucasus : 1 factory and 4 infantry
Karelia S.S.R. : 2 aaGuns, 4 armour, 5 artilleries, 1 factory and 1 infantry
Russia : 2 artilleries, 1 factory and 6 infantry
West Russia : 1 flagProduction/PUs Summary :
Russians : 26 / 26
Germans : 39 / 46
British : 30 / 32
Japanese : 34 / 37
Americans : 39 / 39Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 18 times
3 was rolled 14 times
4 was rolled 17 times
5 was rolled 12 times
6 was rolled 15 times
Average roll : 3.340
Median : 3.000
Variance : 0.344
Standard Deviation : 0.587
Total rolls : 94Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.350
Median : 3.500
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20Russians Combat
1 was rolled 12 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.254
Median : 3.000
Variance : 0.371
Standard Deviation : 0.609
Total rolls : 63Americans Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5