Noll(CP's) vs. Commando Brado(Allies) - 1914 - ABattleMap…


  • Noll(CP’s) vs. Commando Brado(Allies) - 1914 - ABattleMap…

    Starting thread…


  • It says that Austria/Hungary goes first. Swing away…  :-D It may take me a little while sometimes to take my move b/cuz this is my first 1914 game… Have you played a 1914 game yet?


  • I’m assuming we’re playing w/the Russian revolution option?


  • Noll,

    I’ve looked at the map. It appears the 1st generation of the ABattleMap for the WWI/1914 game does not include emblems distinguishing between Minor Aligned Powers and non-minor powers. So, I’ve put National Emblems into the following terrtitoies, indicating Minor Aligned Powers : Arabia, Portugal, Bulgaria, Romania, Serbia and Belgium. If I missed any, please let me know. I’ll also post the map and this message to our thread in the Play Boardgames section…

    Noll(CP’s) vs CB(Allies) - WWI - 1914 - 1aAH.aam


  • You know it’s embarassing but I don’t remember how to remove units with Abattlemap.

    And we can’t keep the flags on the neutrals territories otherwise the Abattlemap IPC calculator accounts them. I guess we have to “check now and then” to whom those neutrals are allied.


  • Oh found the “DEL” command :P Ok setting AH1


  • AH has 26 IPCs.

    (we should find a way to add neutrals infantries to the map, I’m gonna ask TNTN to add them next)

    AH buys:

    5 cannons (20)
    1 biplane (6)

    Total: -26 IPCs
    Saves: 0 IPCs

    Combats

    12inf, 2rtl BUD > SER

    6inf, 2rtl TYR > VEN
    6inf, 2rtl TRI > VEN

    Movements

    11inf 2rtl VEI > GAL
    6inf 2rtl BOH > GAL


  • Battle for Serbia

    12inf 2rtl (AH) vs 3inf 1rtl (RUS)

    DiceRolls: 10@2 4@3; Total Hits: 810@2: (3, 5, 5, 4, 5, 2, 1, 1, 2, 2)4@3: (4, 2, 1, 2)
    VS
    DiceRolls: 4@3; Total Hits: 14@3: (5, 4, 6, 1)


  • Serbia taken by AH with 11inf, 2rtl remaining (1 inf casuality)
    ;

    Battle of VENICE
    12inf 4rtl (AH) vs 6inf 2rtl (ITA)

    DiceRolls: 8@2 8@3; Total Hits: 48@2: (2, 5, 5, 5, 4, 5, 4, 2)8@3: (6, 6, 5, 5, 2, 5, 6, 1)
    VS
    DiceRolls: 8@3; Total Hits: 38@3: (5, 4, 1, 6, 1, 5, 1, 6)


  • VENICE contested with 9inf 4rtl remaining (AH) due to 3inf casualities and 2inf 2rtl remaning (ITA) due to 4 inf casualities.

    AH collects 28 IPCs

    (I’m putting flag counters outside the maps to represent each country IPCs)

    (I’m also putting an AMERICAN flag in VENICE 'cause there’s no other way to flag the territory “contested”, let’s just remember that USA collects 20 with its starting territories)

    Noll (CP) vs Brado (Entente).AAM


  • Oh I forgot to mobilize the new units

    Noll (CP) vs Brado (Entente).AAM


  • Wouldn’t we know if a territory is contested by simply having units from each side in the territory?


  • Yeah we do know but the IPC count doesnt detract those countries by themself.


  • Good point. Ok, we’ll use the USA markers.


  • Russia Turn 1

    25 IPC’s

    Builds : 2 FTR’s, 3 Artillery, save 1 IPC

    Movement

    1 Inf from Sev to Rma(activating minor). I’m assuming this brings 6 units into play, which is 1 Art, 5 Inf since Rma is worth 3 IPC’s. So, with the 1 Inf that moves in from Sev, that makes 6 Inf, 1 Art in Rma. If I got that wrong, I’ll move the 1 Inf from Sev into Ukr w/the rest of the ground units.

    2 Inf, 2 Art from Sev to Ukr
    3 Inf, 1 Art from Tar to Ukr
    6 Inf, 2 Art from Pol to Ukr
    6 Inf, 2 Art from Mos to Ukr

    3 Inf, 2 Art from Liv to Bel

    1 Inf from Kaz to Tar

    1 Inf from Kar to Mos

    1 Inf from Fin to Kar

    Combat

    No combat

    Mobilize New Units

    3 Art, 2 FTR’s in Mos

    Collect Income

    Started w/25 IPC’s, activated Romania(3 IPC’s), saved 1 IPC = 29 IPC’s

    If I did something correctly, let me know…  :-D

    Germany’s Turn

    Noll(CP’s) vs CB(Allies) - WWI - 1914 - 1bRussia.aam


  • Germany has 35 IPCs

    I buy:

    1 biplane (6)
    5 artilleries (20)
    3 infantries (9)

    Combat and normal moves

    2ss SZ7 > SZ2
    2ss SZ5 > SZ9
    2cr 1bb SZ10 > SZ9

    7inf 3rtl ALS > BGM
    7inf 3rtl RUHR > BGM

    6inf 3rtl SIL > POL
    6inf 3rtl PRU > POL
    1biplane BER > POL

    13inf 3rtl BER > SIL
    6inf HAN > SIL

    11inf 3rtl MUN > ALS
    3inf 4rtl KIE > BER


  • Seazone9 British mines

    DiceRolls: 5@1; Total Hits: 15@1: (2, 3, 2, 5, 1)


  • 1 german BB damaged.

    Battle of SZ9

    2ss 2cr 1damaged BB
    DiceRolls: 2@2 2@3 1@4; Total Hits: 12@2: (6, 2)2@3: (5, 5)1@4: (5)

    vs

    2cr 1bb (and 1 transport)
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (2, 6)1@4: (2)


  • British navy cripples 1bb

    Germany loses 2SSs

    Round2

    DiceRolls: 2@3 1@4; Total Hits: 22@3: (5, 3)1@4: (1)

    VS

    DiceRolls: 2@3 1@4; Total Hits: 22@3: (2, 4)1@4: (2)


  • round 3 (crippled BB vs crippled BB)

    DiceRolls: 1@4; Total Hits: 01@4: (6)

    DiceRolls: 1@4; Total Hits: 11@4: (3)

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