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Author Topic: Face-to-Face tournament rules  (Read 5719 times)
KimRYoung
A&A.org Artillery
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Attack, Plan R


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« Reply #15 on: May 15, 2013, 10:30:17 am »

Quote
Also we are trying to find a way to get US into the game sooner.  This might help combat the longer game

Greg, consider using the +1 to Naval Movement when begining the turn in a sea zone with a friendly naval base (ala 1940). This gets the Americans to France on turn 4 instead of turn 5.

Kim
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smo63
A&A.org Mechanized Infantry
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« Reply #16 on: May 16, 2013, 10:59:51 am »

Quote
Also we are trying to find a way to get US into the game sooner.  This might help combat the longer game

Greg, consider using the +1 to Naval Movement when begining the turn in a sea zone with a friendly naval base (ala 1940). This gets the Americans to France on turn 4 instead of turn 5.

Kim
That is one of the rules changes so, all naval units will be moving at 3 and cruisers 4...
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smo63
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« Reply #17 on: May 16, 2013, 11:01:33 am »

1917 scenario?

Then you can forget RR and American entry rules.

America starts at war, but with a small army all still at home.

I like this rule that just lets America in the war, but then, there are others that are fighting it...

Heck, I propose that America should be able to land in Europe on Friendly territory and then force the Germans to attack them...
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Flashman
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Far too hard for Larry.


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« Reply #18 on: May 16, 2013, 12:18:33 pm »

Stand by for an important post from Larry:

http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=44&t=18299&start=24
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yarickPa
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« Reply #19 on: July 13, 2015, 05:40:16 am »

So if Im reading the rules right, you only have to unlock the last achievement during the tournament?
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Cow
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MOO


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« Reply #20 on: August 19, 2015, 05:52:37 am »

Some of the more experienced players do a France first strategy instead of the standard Russia first one. It is anybody's game after France goes... I have no idea how you sort out who wins that one.
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