AK_Grown vs Auswanderersland AA1940 Global 2ed.


  • Let’s see…get an id if I recall.


  • Test summary from TripleA, engine version: 1.6.1.4, time: 14:13:42


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Germans
                Germans buy 2 bombers; Remaining resources: 6 PUs;

    Combat Move - Germans
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Norway to 110 Sea Zone
                2 bombers moved from Germany to 111 Sea Zone
                3 armour, 2 artilleries and 2 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                2 infantry moved from Slovakia Hungary to Yugoslavia
                1 infantry moved from Romania to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia


  • scramble orders in z110?

    scramble orders in z111?


  • No scramble for both


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Germans
                Germans buy 2 bombers; Remaining resources: 6 PUs;

    Combat Move - Germans
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Norway to 110 Sea Zone
                2 bombers moved from Germany to 111 Sea Zone
                3 armour, 2 artilleries and 2 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                2 infantry moved from Slovakia Hungary to Yugoslavia
                1 infantry moved from Romania to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia

    Combat - Germans
                Battle in France
                    Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                        Germans roll dice for 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys in France, round 1 :  4/18 hits
                        French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 :  4/11 hits
                        3 infantry owned by the French , 4 infantry owned by the Germans and 1 aaGun owned by the French lost in France
                        Germans roll dice for 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys in France, round 2 :  6/14 hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 2 :  3/8 hits
                        3 infantry owned by the French , 1 armour owned by the British , 1 infantry owned by the Germans , 1 artillery owned by the British , 1 artillery owned by the French and 2 mech_infantrys owned by the Germans lost in France
                        Germans roll dice for 6 armour, 3 artilleries and 2 mech_infantrys in France, round 3 :  6/11 hits
                        French roll dice for 1 armour and 1 fighter in France, round 3 :  0/2 hits
                        1 armour owned by the French and 1 fighter owned by the French lost in France
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 6 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 30
                    Casualties for Germans: 5 infantry and 2 mech_infantrys
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in 111 Sea Zone
                    Germans attack with 1 battleship, 2 bombers and 2 submarines
                    British defend with 1 battleship, 1 cruiser and 1 destroyer
                        Germans roll dice for 2 submarines in 111 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 battleship and 2 bombers in 111 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the British lost in 111 Sea Zone
                        Germans roll dice for 1 battleship and 2 bombers in 111 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 battleship in 111 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the British lost in 111 Sea Zone
                    Germans win with 1 battleship, 2 bombers and 1 submarine remaining. Battle score for attacker is 34
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries, 9 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 3 armour, 2 artilleries, 9 infantry and 1 tactical_bomber in Yugoslavia, round 1 :  7/15 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 :  2/5 hits
                        2 infantry owned by the Germans and 5 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 2 infantry
                Battle in 110 Sea Zone
                    Germans attack with 4 fighters, 2 submarines and 4 tactical_bombers
                    French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 1 :  5/8 hits
                        British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 :  2/3 hits
                        1 cruiser owned by the French , 1 cruiser owned by the British , 1 battleship owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
                    Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 32
                    Casualties for Germans: 2 submarines
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 battleship and 1 cruiser
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
                2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 fighter moved from Slovakia Hungary to Southern Italy
                1 tactical_bomber moved from Yugoslavia to Western Germany
                2 bombers moved from 111 Sea Zone to Western Germany
                1 cruiser moved from 114 Sea Zone to 112 Sea Zone
                2 infantry moved from Denmark to Western Germany
                1 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                2 infantry moved from Norway to Finland
                1 aaGun and 1 infantry moved from Germany to 114 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                2 aaGuns moved from Western Germany to Holland Belgium
                1 aaGun moved from Western Germany to Germany
                1 submarine moved from 117 Sea Zone to 124 Sea Zone
                2 aaGuns moved from Germany to Poland
                2 artilleries moved from Germany to Western Germany
                1 infantry moved from Germany to Poland
                1 artillery moved from Germany to Western Germany
                6 infantry moved from Germany to Poland

    Place Units - Germans
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 39 PUs; end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 6 armour, 3 artilleries, 1 factory_minor and 2 mech_infantrys
        Western Germany : 1 airfield, 3 artilleries, 4 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 3 tactical_bombers
        Poland : 2 aaGuns and 10 infantry
        Germany : 1 aaGun, 1 factory_major and 3 infantry
        Norway : 1 aaGun and 1 infantry
        Holland Belgium : 2 aaGuns, 2 fighters, 2 infantry and 2 tactical_bombers
        Southern Italy : 1 fighter
        112 Sea Zone : 1 cruiser and 1 transport
        124 Sea Zone : 1 submarine
        Bulgaria : 1 flag, 5 infantry
        Yugoslavia : 1 flag, 3 armour, 2 artilleries and 7 infantry
        Finland : 1 flag, 7 infantry
        111 Sea Zone : 1 battleship and 1 submarine

    Production/PUs Summary :

    Germans : 39 / 74
        Russians : 37 / 37
        Japanese : 26 / 26
        Americans : 52 / 52
        Chinese : 12 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 23 times
                2 was rolled 12 times
                3 was rolled 25 times
                4 was rolled 15 times
                5 was rolled 14 times
                6 was rolled 21 times
            Average roll : 3.436
            Median : 3.000
            Variance : 1.321
            Standard Deviation : 1.149
            Total rolls : 110

    Neutral_Allies Combat
                1 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Germans Combat
                1 was rolled 17 times
                2 was rolled 8 times
                3 was rolled 20 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 14 times
            Average roll : 3.364
            Median : 3.000
            Variance : 1.697
            Standard Deviation : 1.303
            Total rolls : 77

    French Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.762
            Median : 4.000
            Variance : 0.350
            Standard Deviation : 0.592
            Total rolls : 21

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.429
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Russians
                Russians buy 1 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                3 infantry moved from Vyborg to Novgorod
                1 infantry moved from Archangel to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Western Ukraine to Eastern Poland
                1 artillery moved from Western Ukraine to Bryansk
                1 artillery moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                2 infantry moved from Caucasus to Rostov
                1 armour and 1 mech_infantry moved from Russia to Volgograd
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 fighter moved from Russia to Novgorod
                1 tactical_bomber moved from Russia to Novgorod
                2 infantry moved from Amur to Siberia
                3 infantry moved from Sakha to Buryatia
                1 aaGun moved from Sakha to Amur
                1 aaGun moved from Sakha to Buryatia

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Volgograd
                1 armour placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 38 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 artillery and 3 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                3 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                1 fighter moved from Formosa to Hunan
                1 fighter and 2 tactical_bombers moved from Manchuria to Hunan
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                1 battleship moved from 19 Sea Zone to 5 Sea Zone
                1 battleship moved from 6 Sea Zone to 5 Sea Zone
                2 bombers moved from Japan to Yunnan
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia
                1 artillery, 1 fighter, 6 infantry and 1 mech_infantry moved from Manchuria to Amur
                1 fighter moved from Okinawa to Amur
                1 fighter and 4 infantry moved from Korea to Amur
                2 fighters and 2 tactical_bombers moved from Japan to Amur

    Combat - Japanese
                Battle in Soviet Far East
                Battle in Hunan
                    Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 1 :  4/8 hits
                        Chinese roll dice for 2 infantry in Hunan, round 1 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 :  3/8 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 1 :  1/4 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  3/7 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Siberia
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                        Japanese roll dice for 2 battleships in Siberia, round 1 :  2/2 hits
                        Russians roll dice for 2 infantry in Siberia, round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
                    Japanese win, taking Siberia from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Amur
                    Japanese attack with 1 artillery, 5 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 aaGun and 4 infantry
                        AA guns fire in Amur :  1/3 hits
                        1 fighter owned by the Japanese lost in Amur
                        Japanese roll dice for 1 artillery, 4 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 1 :  6/18 hits
                        Russians roll dice for 1 aaGun and 4 infantry in Amur, round 1 :  0/4 hits
                        4 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 artillery, 4 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 fighter
                    Casualties for Russians: 1 aaGun and 4 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Siberia to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                2 bombers and 1 fighter moved from Yunnan to Kwangsi
                2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                4 fighters moved from Amur to Manchuria
                2 tactical_bombers moved from Amur to Manchuria
                1 artillery and 3 infantry moved from Kiangsu to Kiangsi
                1 cruiser and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                1 factory_minor placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 2 bombers, 3 fighters and 3 tactical_bombers
        Korea : 2 infantry
        Kiangsu : 1 factory_minor
        Kiangsi : 1 artillery and 3 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Siam : 2 infantry
        Manchuria : 1 aaGun, 4 fighters and 2 tactical_bombers
        Yunnan : 1 flag, 1 artillery and 2 infantry
        Hunan : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 flag, 1 artillery and 2 infantry
        Anhwe : 1 flag, 1 artillery and 3 infantry
        Soviet Far East : 1 flag, 1 armour and 1 infantry
        Amur : 1 flag, 1 artillery, 10 infantry and 1 mech_infantry
        Siberia : 1 flag, 1 artillery
        36 Sea Zone : 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
        5 Sea Zone : 2 battleships and 2 transports
        6 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 3 transports

    Production/PUs Summary :

    Germans : 39 / 74
        Russians : 34 / 38
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • I did not load the PBF game correctly, so you will not receive the dice.  If you want me to redo the move, can do now that I understand you have to “play by Forum” prior to loading the game.  I though it was part of the game setup with the save.


  • no rolls went particularly well or poorly, you shot down one of my plans, but then missed with all your troops in AMUR.  meh, whatever you would like to do.


  • Works for me honestly.

    I’ll do the Ally turns after work.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover AA Radar

    Activate Technology - Americans
                Americans activating AA Radar

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 1 destroyer and 3 infantry; Remaining resources: 2 PUs; 0 techTokens;

    Combat Move - Americans

    Non Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 8 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 cruiser moved from 26 Sea Zone to 10 Sea Zone
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from Philippines to Guam
                1 fighter moved from Western United States to 101 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Western United States to Eastern United States
                1 artillery moved from Eastern United States to Central United States
                1 armour moved from Central United States to Western United States
                3 mech_infantrys moved from Central United States to Eastern United States
                1 bomber moved from Central United States to Western United States

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                1 cruiser and 1 destroyer placed in 10 Sea Zone
                3 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                2 infantry moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 1 :  2/5 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 :  0/3 hits
                        2 infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 :  0/5 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 :  0/4 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 :  1/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Shensi
                1 infantry placed in Suiyuyan
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Shensi : 2 infantry
        Yunnan : 3 infantry
        Suiyuyan : 3 infantry
        Kweichow : 1 infantry
        Szechwan : 1 fighter and 4 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Scotland to 111 Sea Zone
                1 bomber moved from United Kingdom to France
                2 fighters moved from United Kingdom to 111 Sea Zone
                1 cruiser moved from 98 Sea Zone to 80 Sea Zone
                1 artillery moved from Alexandria to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone
                1 mech_infantry moved from Egypt to Iraq
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 cruiser moved from 39 Sea Zone to 80 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to Iraq
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone

    Combat - British
                Battle in 111 Sea Zone
                    British attack with 3 fighters
                    Germans defend with 1 battleship and 1 submarine
                    1 submarine owned by the Germans Submerged
                        British roll dice for 3 fighters in 111 Sea Zone, round 1 :  1/3 hits
                        Germans roll dice for 1 battleship in 111 Sea Zone, round 1 :  1/1 hits
                        1 fighter owned by the British and 1 battleship owned by the Germans lost in 111 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 battleship
                    Casualties for British: 1 fighter
                Battle in 96 Sea Zone
                    British attack with 1 cruiser and 2 fighters
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 1 cruiser and 2 fighters in 96 Sea Zone, round 1 :  1/3 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
                        1 transport owned by the Italians lost in 96 Sea Zone
                    British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 destroyer and 1 transport
                Strategic bombing raid in France
                        AA guns fire in France :  0/1 hits
                    Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in France causes 4 damage total.
                Battle in Iraq
                    British attack with 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 2 cruisers in Iraq, round 1 :  2/2 hits
                        British roll dice for 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 1 :  2/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  0/3 hits
                        3 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 2 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                2 infantry moved from India to West India
                1 carrier moved from 98 Sea Zone to 81 Sea Zone
                1 tactical_bomber moved from Iraq to 81 Sea Zone
                1 armour moved from Alexandria to Egypt
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from 96 Sea Zone to 81 Sea Zone
                2 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                2 infantry moved from Burma to Shan State
                3 infantry moved from India to Burma
                2 aaGuns moved from India to Burma
                1 fighter moved from Burma to India
                1 bomber moved from France to United Kingdom
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                2 fighters moved from 111 Sea Zone to United Kingdom
                1 aaGun moved from Scotland to United Kingdom
                2 infantry moved from Scotland to United Kingdom

    Place Units - British
                1 armour and 1 mech_infantry placed in Union of South Africa
                6 infantry placed in United Kingdom
                British undo move 2.
                1 infantry placed in Union of South Africa
                1 infantry placed in Quebec
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                1 aaGun and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 aaGun and 4 infantry

    Territory Summary for British, UK_Pacific :

    Shan State : 2 infantry
        Burma : 2 aaGuns and 3 infantry
        India : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        Malaya : 1 harbour and 3 infantry
        Kwangtung : 1 harbour and 2 infantry
        39 Sea Zone : 1 battleship and 1 destroyer
        West India : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 2 infantry
        Alexandria : 1 infantry
        Gibraltar : 1 armour, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 harbour and 2 infantry
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
        Rhodesia : 2 infantry
        80 Sea Zone : 2 cruisers, 1 destroyer and 2 transports
        96 Sea Zone : 1 cruiser
        106 Sea Zone : 1 transport
        Iraq : 1 flag, 2 artilleries, 2 infantry and 1 mech_infantry
        Eastern Persia : 1 flag, 1 infantry
        81 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        98 Sea Zone : 1 destroyer
        91 Sea Zone : 1 destroyer and 1 transport
        110 Sea Zone : 1 destroyer


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 battleship moved from 97 Sea Zone to 93 Sea Zone
                1 cruiser moved from 95 Sea Zone to 93 Sea Zone
                1 cruiser moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 95 Sea Zone to 99 Sea Zone
                1 destroyer moved from 99 Sea Zone to 98 Sea Zone
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                2 fighters moved from Southern Italy to 96 Sea Zone
                1 bomber moved from Northern Italy to 98 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 artillery and 1 infantry moved from Libya to Tunisia
                2 infantry moved from Northern Italy to Southern France
                2 artilleries moved from Northern Italy to Southern France
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 armour and 2 infantry moved from Albania to Greece
                1 armour moved from Northern Italy to 97 Sea Zone
                3 infantry moved from Southern Italy to 97 Sea Zone
                1 armour and 3 infantry moved from 97 Sea Zone to Greece
                1 artillery and 2 infantry moved from Ethiopia to Kenya
                      Italians take Kenya from British
                1 infantry moved from Italian Somaliland to Kenya


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 battleship moved from 97 Sea Zone to 93 Sea Zone
                1 cruiser moved from 95 Sea Zone to 93 Sea Zone
                1 cruiser moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 95 Sea Zone to 99 Sea Zone
                1 destroyer moved from 99 Sea Zone to 98 Sea Zone
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                2 fighters moved from Southern Italy to 96 Sea Zone
                1 bomber moved from Northern Italy to 98 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 artillery and 1 infantry moved from Libya to Tunisia
                2 infantry moved from Northern Italy to Southern France
                2 artilleries moved from Northern Italy to Southern France
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 armour and 2 infantry moved from Albania to Greece
                1 armour moved from Northern Italy to 97 Sea Zone
                3 infantry moved from Southern Italy to 97 Sea Zone
                1 armour and 3 infantry moved from 97 Sea Zone to Greece
                1 artillery and 2 infantry moved from Ethiopia to Kenya
                      Italians take Kenya from British
                1 infantry moved from Italian Somaliland to Kenya

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber and 1 destroyer
                    British defend with 1 destroyer
                        Italians roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 1 :  2/2 hits
                        British roll dice for 1 destroyer in 98 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 96 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    British defend with 1 cruiser
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 2 fighters in 96 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 cruiser in 96 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 6
                    Casualties for British: 1 cruiser
                    Casualties for Italians: 1 submarine
                Battle in 93 Sea Zone
                    Italians attack with 1 battleship and 2 cruisers
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 battleship and 2 cruisers in 93 Sea Zone, round 1 :  2/3 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 cruiser owned by the French and 1 destroyer owned by the French lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Neutral with 1 battleship and 2 cruisers remaining. Battle score for attacker is 20
                    Casualties for French: 1 cruiser and 1 destroyer
                Battle in Greece
                    Italians attack with 2 armour and 5 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 2 armour and 5 infantry in Greece, round 1 :  2/7 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  2/4 hits
                        2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                        Italians roll dice for 2 armour and 3 infantry in Greece, round 2 :  1/5 hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 2 :  0/2 hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                        Italians roll dice for 2 armour and 3 infantry in Greece, round 3 :  1/5 hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 2 armour and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 2 infantry
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 :  1/6 hits
                        British roll dice for 1 infantry in Alexandria, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Alexandria
                    Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Tunisia
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 :  0/2 hits
                        French roll dice for 1 infantry in Tunisia, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 :  1/2 hits
                        French roll dice for 1 infantry in Tunisia, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                    Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Southern France
                    Italians attack with 2 artilleries and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 1 :  4/4 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  2/2 hits
                        1 infantry owned by the French , 1 artillery owned by the French and 2 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                2 fighters moved from 96 Sea Zone to Southern Italy
                3 infantry moved from Southern Italy to Northern Italy
                2 aaGuns moved from Northern Italy to Yugoslavia
                2 aaGuns moved from Southern Italy to Northern Italy
                1 bomber moved from 98 Sea Zone to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
                Italians collect 17 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        Kenya : 1 flag, 1 artillery and 3 infantry
        Southern France : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
        Tunisia : 1 flag, 1 artillery
        Northern Italy : 2 aaGuns, 1 factory_major and 3 infantry
        Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
        93 Sea Zone : 1 flag, 1 battleship and 2 cruisers
        Greece : 1 flag, 2 armour and 3 infantry
        97 Sea Zone : 1 destroyer and 2 transports
        Yugoslavia : 2 aaGuns
        98 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 39 / 74
        Russians : 34 / 38
        Japanese : 32 / 43
        Americans : 52 / 54
        Chinese : 9 / 15
        British : 29 / 35
        UK_Pacific : 17 / 17
        Italians : 17 / 24
        ANZAC : 10 / 10
        French : 11 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 20 times
                3 was rolled 10 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 12 times
            Average roll : 3.111
            Median : 3.000
            Variance : 2.629
            Standard Deviation : 1.621
            Total rolls : 63

    Null / Other
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.286
            Median : 2.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Neutral_Allies Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    French Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.286
            Median : 2.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    British Combat
                2 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.333
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                1 was rolled 8 times
                2 was rolled 12 times
                3 was rolled 9 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 2.872
            Median : 2.000
            Variance : 1.974
            Standard Deviation : 1.405
            Total rolls : 39


  • got pbf format correct.  Die rolls are checkable.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to New Guinea
                2 fighters moved from New Zealand to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 artillery moved from Queensland to New South Wales

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Morocco to Algeria
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 6 bombers; Remaining resources: 2 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to 91 Sea Zone
                1 submarine moved from 111 Sea Zone to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                2 infantry moved from Holland Belgium to Normandy Bordeaux
                1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
                2 artilleries moved from France to Normandy Bordeaux

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