@jim010 I moved 2 russian infantry into Belo and the russian sub next to France, but I had already clicked done, so I had to edit those moves.
13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +8) game 3
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where would you like your bid?
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I’m a little slow, but I just realized after you bid it down to 9 that at a bid of 10 you could have 2 flying tigers! :-o
Not saying that’s optimal - a fighter in Scotland is probably better - but just the possibility is kind of interesting
8, 8, 8, let’s see….
Trying to decide between 2 artillery in China and a destroyer in 106…
Destroyer in 106 it is - that’s what I want
Tired of having 3 German subs live after G1, and only having 1 destroyer to go get them. -
No, put that destroyer in 91 instead :-)
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Test summary from TripleA, engine version: 1.6.1.4, time: 22:33:19
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
3 armour, 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia -
would you like to lose the RAF by scramble?
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I’m a little slow, but I just realized after you bid it down to 9 that at a bid of 10 you could have 2 flying tigers! :-o
Not saying that’s optimal - a fighter in Scotland is probably better - but just the possibility is kind of interesting
8, 8, 8, let’s see….
Trying to decide between 2 artillery in China and a destroyer in 106…
Destroyer in 106 it is - that’s what I want
Tired of having 3 German subs live after G1, and only having 1 destroyer to go get them.i would of liked to have seen either the double flying tigers or chinese artillery. all the games i play the bids seem to go to the UK
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So you want to give me the 10 bid after all? :wink:
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Ooh - this is already a totally different game…
Let’s see… about those scrambles…
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Twin tigers would be a royal pain in the butt because right now Triple A doesn’t let you edit one in.
Just checked - it doesn’t let you bid one in either. You would have to edit in a French fighter or something, and roll the battles it’s involved in, manually :-)
I think Veqryn’s adding the ability to edit in a Chinese fighter with his next update, though
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I think you forgot to move in units from West Germany to Paris
You can certainly fix that before continuing
Assuming you don’t change anything else, I will scramble all 4 fighters, and may the dice not decide the game right here and now
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Just think if Hitler had forgotten to send in 4 mech from West Germany to Paris! :lol:
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I think you forgot to move in units from West Germany to Paris
You can certainly fix that before continuing
Assuming you don’t change anything else, I will scramble all 4 fighters, and may the dice not decide the game right here and now
whoa that was a major misclick by me. thanks for pointing it out.
how did you know i was not trying a new pacifist strategy?i will edit the rest of the units over and scramble everything. scrambling all is very interesting, we are both putting our fates in the hands of the dice gods.
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True, but we are also both shrewdly playing the averages :-)
I was pretty sure you don’t want a 99.5% chance of getting ripped by the FRENCH :-)
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so i started rolling, bad luck in sz106 and france, then glorious luck in sz111.
however, i did not ask for ools and got extremely lucky. i hit 4 times so i kept the damaged battleship as opposed to the fighter. but you missed all your defence. so now i will offer you the ool with the extra knowledge of knowing your crappy defence rolls.
which unit would you like to keep for the 2nd round?
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Right, because although rounds 2 and 3 were very bad for you, round 1 was very good for you and it carries more weight
You scared me - I thought 110 went bad too
I would have saved the fighter in 111 even without knowing the non-existent defense.
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If you can’t change it in Triple A and if you’re going to press the attack, you could roll it here. Just a suggestion.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 armour and 1 tactical_bomber moved from Poland to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour and 1 infantry moved from Romania to YugoslaviaCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in France
Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 1 : 6/20 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 2/11 hits
5 infantry owned by the French , 2 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys in France, round 2 : 3/18 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 2 : 3/6 hits
1 infantry owned by the French , 3 infantry owned by the Germans , 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in France, round 3 : 2/15 hits
French roll dice for 2 armour and 1 fighter in France, round 3 : 3/3 hits
1 armour owned by the French , 1 armour owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in France
Germans roll dice for 6 armour, 2 artilleries and 4 mech_infantrys in France, round 4 : 6/12 hits
French roll dice for 1 fighter in France, round 4 : 1/1 hits
1 fighter owned by the French and 1 artillery owned by the Germans lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 2 artilleries and 7 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 111 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 2 submarines in 111 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 1 : 3/5 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 1 : 0/4 hits
1 cruiser owned by the British , 1 fighter owned by the British and 1 destroyer owned by the British lost in 111 Sea Zone
2 submarines owned by the Germans Submerged
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 111 Sea Zone
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 50
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Yugoslavia, round 1 : 6/16 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 2/5 hits
2 infantry owned by the Germans and 5 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 : 6/6 hits
British roll dice for 3 fighters in 110 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Germans
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 : 0/3 hits
1 cruiser owned by the French , 1 cruiser owned by the British , 1 tactical_bomber owned by the Germans , 2 fighters owned by the British , 1 battleship owned by the British and 1 fighter owned by the French lost in 110 Sea Zone
Germans win with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 63
Casualties for Germans: 1 tactical_bomber
Casualties for French: 1 cruiser and 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 2 fighters
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
1 bomber, 2 fighters and 2 tactical_bombers moved from 111 Sea Zone to Western Germany
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 bomber, 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western GermanyPlace Units - Germans
4 artilleries placed in Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 39 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 6 armour, 1 artillery, 1 factory_minor and 4 mech_infantrys
Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 4 fighters, 1 harbour and 3 tactical_bombers
Poland : 3 aaGuns, 3 artilleries and 14 infantry
Germany : 4 artilleries and 1 factory_major
Norway : 2 infantry
Southern Italy : 1 fighter and 1 tactical_bomber
112 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Bulgaria : 1 flag, 5 infantry
Yugoslavia : 1 flag, 3 armour, 2 artilleries and 7 infantry
Finland : 1 flag, 7 infantry
110 Sea Zone : 1 battleship and 2 submarines
111 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
wow that was the best g1 dice i have ever seen.
i am happy to get good dice, but this was absurd.