@BJCard:
Turn 6 for the USA? Wow with 8 players (7 active if the US doesn’t do anything), you are probably looking at a minimum hour/turn (8 players in an hour).
How would it take an hour for a turn? I think the closest we ever got to an hour for a full turn was turn one of Global 1940 but that’s about it. Remember, this game is going to be much more streamlined, there is only one movement phase (no combat and non-combat movement, just movement), and the combat phase is also simplified to one combat roll per-side (attacker and defender). Given this I don’t see how it would take anywhere near an hour to play even the first turn.
Also, as Flashman stated, you should not be playing this game with 8 players, given that Russia can be knocked out of the war, and the US doesn’t enter until late, have one player control both.
@BJCard:
You really want it to be 6 hours before the US can even move, much less 7-8 hours before they can fight? I understand the US had a much delayed entry into the war, but they don’t make very much money and they have to ship everything over, so they won’t have a large effect on the war as it is.
The US declared war on the Central Powers on April 6th 1917 and the war ended on November 11th 1918, so the US was “at war” with Germany for a total of about 1 year, 7 months, and 5 days, so their involvement in World War 1 was very limited. Also, even though we declared war in 1917 US troops didn’t arrive in force or even engage in combat until the spring of 1918 (the minor incident in Cambrai not withstanding), So I don’t really see the need to include the US any earlier then turn 6th.
IF we were going to be 100% honest with ourselves about it, American involvement in World War 1 was, at best, decisive but more anecdotal than anything else. The main reason the US is included in this game, and (IMHO) has to be included in they way they are, is because the game is being made by an American company for a largely American audience.