Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
Asians(Axis) vs. White Boys(Allies) - Global 1940, No bid, No tech…
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Here is a link to the Harris Game Design site for the latest rules, NO’s, setup, etc… This is correct, minus one change. There is one less British Inf in Egypt. Otherwise the setup is correct.
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149
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Here is the map file. Germany is good to go. Upload the map and make sure you can see it before you type out your moves. Remember to ask for scramble orders for aircraft before you roll dice. Type your builds first, then post. Then, type out combat moves, then post. Then dice, then post. Then Non-Coms, then post. Then placement, then post. Then collect IPC’s, then post. I’m sure you two are little rusty on using the Forum… LOL! :-D
Asians(Axis) vs White Boys(Allies) - Global 1940 - No Tech, No Bid - 1aGermany.AAM
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Germany Turn 1:
Purchases: 1car,2tra for 30 ipc, 0 balance
Combat Move:
1sub: z124 to z111
1sub: z103 to z106
1sub: z108 to z91
1sub: z117 to z106
1sub: z118 to z111
1bat: z113 to z110
1fig: nor to z111
1tac: wgr to z111
2bom: ger to z111
2fig,2tac: wgr to z110
1tac: ger to z110
1fig: hol to z110
1tac: pol to fra
1fig: hun to fra
3inf,1art,4mec: wgr to fra
1inf,2art,3arm: hol to fra
3arm: sgr to fra
3inf,1art: hol to wfr
6inf,2art: sgr to yugo
2inf,1arm: hun to yugo
1arm: pol to yugo
1inf,1arm: rom to yugoz111: 2sub,1fig,1tac,2bom vs 1bat,1cru,1des
z110: 3fig,3tac,1bat vs 1bat,2cru
Any scrambles?
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FYI. You only start w/2 Art in Holland, not 3. So, you either get one less art in France or no Art in Wfr.
No scrambles…
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Right, only 2art going into fra, one from wgr and one from hol.
Combat:
z106: 2sub vs 1des,1tra
2sub
Rolls: 2@2; Total Hits: 02@2: (5, 6)
1des
Rolls: 1@2; Total Hits: 01@2: (3)z91: 1sub vs 1cru, first hit wins
1sub
Rolls: 10@2; Total Hits: 610@2: (2, 2, 5, 6, 2, 2, 1, 6, 6, 2)
1cru
Rolls: 10@3; Total Hits: 710@3: (3, 5, 5, 3, 1, 3, 3, 3, 3, 5)z110: 1bat,3fig,3tac vs 1bat,2cru
1bat,3fig,3tac
Rolls: 7@4; Total Hits: 57@4: (5, 2, 3, 4, 2, 6, 3)
1bat,2cru
Rolls: 2@3 1@4; Total Hits: 12@3: (5, 5)1@4: (3)z111: 2sub,1fig,1tac,2bom vs 1des,1cru,1bat
att
Rolls: 2@2 4@4; Total Hits: 22@2: (1, 6)4@4: (5, 6, 6, 1)
def
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (1)1@4: (6)wfr: 3inf,1art vs 1inf,1art
att
Rolls: 2@1 2@2; Total Hits: 22@1: (1, 2)2@2: (2, 5)
def
Rolls: 2@2; Total Hits: 02@2: (6, 5)fra: 4inf,2art,4mec,6arm,1tac,1fig vs 6inf,2art,2arm,1fig
1fig aa,1tac aa
Rolls: 1@1 1@1; Total Hits: 01@1: (5)1@1: (3)yugo: 9inf,2art,3arm vs 5inf
att
Rolls: 7@1 4@2 3@3; Total Hits: 57@1: (1, 2, 5, 6, 6, 1, 2)4@2: (3, 2, 1, 6)3@3: (6, 5, 3)
def
Rolls: 5@2; Total Hits: 25@2: (1, 5, 2, 6, 5) -
Combat results:
z91: ger no losses, uk loses 1cru
yugo: ger loses 2inf, yugo loses 5inf
z110: ger no losses, 1bat hit, fra loses 1cru, uk loses 1bat,1cru
wfr: ger no losses, fra loses 1inf,1art
Combat:
z106: 2sub vs 1des,1tra
att
Rolls: 2@2; Total Hits: 12@2: (1, 3)
def
Rolls: 1@2; Total Hits: 11@2: (1)fra: 4inf,2art,4mec,6arm,1tac,1fig vs 6inf,2art,2arm,1fig
att
Rolls: 6@1 4@2 6@3 2@4; Total Hits: 66@1: (5, 6, 4, 5, 4, 4)4@2: (4, 2, 4, 3)6@3: (6, 5, 3, 3, 1, 3)2@4: (5, 2)
def
Rolls: 8@2 2@3 1@4; Total Hits: 48@2: (4, 2, 3, 4, 5, 5, 4, 1)2@3: (6, 2)1@4: (1)Need OOL for z111
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Combat results:
z106: ger loses 1sub, uk loses 1des,1tra
Combat:
fra: 2art,4mec,6arm,1tac,1fig vs 2art,2arm,1fig
att
Rolls: 2@1 4@2 6@3 2@4; Total Hits: 52@1: (3, 3)4@2: (4, 1, 1, 5)6@3: (5, 6, 5, 6, 2, 3)2@4: (5, 2)
def:
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (2, 4)2@3: (4, 4)1@4: (6) -
Combat results:
fra: ger loses 4inf,1mec, uk loses 1art,1arm, fra loses 6inf,1art,1arm,1fig
Waiting OOL z111 now
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Dude, you idiot, fighters don’t fire at 4! EVER! Even when paired w/a Tac. Only the Tacs fire at 4 when paired w/a FTR. Not the other way around. I thought you read the rules noob! Look at SZ100 battle. Should have been 3@3 and 4@4, not 7 @ 4. FTR’s never attack at 4! Ever. Sweet Jesus! Let me clean up your mess before I give you OOL… :roll: :oops: :x :-o
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Meant SZ110…
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It would not have made a difference anyways even if you exclude that 4 as a hit, there’s 4 hits on sz110. You would go low to high anyways to prevent re-rolls, so 3fig first, then 3tac,1bat for sz110. For sz111 it also didn’t matter since I rolled 5 and 6s with a single 1. Of course I can re-roll if you wish.
So, OOL for sz111 still, I assume 1bat takes a hit, and either the 1des or 1cru. I have 2subs there.
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SZ106 - Ok - Germany loses 1 sub. Britain loses 1 DD & 1 Trans…
SZ91 - Ok - Britain loses 1 cruiser(SO lucky!) Â :cry:
Yugo - Ok - Yugo loses 5 Inf. Germany loses 2 Inf
SZ110 - Not done correctly. However, you still got 5 hits. Being that the FTR’s roll at 3 on attack. Should have been 3@3 and 4@4. Reading the rolls from left to right and knowing that the lower attack units fire first, you got a : 5,2,3. That’s 2 hits for your FTR’s. Then the last four dice rolled(i.e. 4@4) are : 4,2,6,3 for your BB and 3 Tacs, means you got 3 more hits for a total of 5 hits. I got 1 hit w/my BB. Looks like you took the hit on your BB. Damaged German BB in SZ110…
SZ111 - Not done correctly. Should have been 2@2 1@3 3@4. Still 2 hits using the logic above. I got 2 hits. I’ll take one hit on my BB and lose the DD. Leaving a damaged Brit BB and CC in SZ111. Apply your 2 hits and keep rolling.
Wfr - Ok
France - Round 1 - Not done correctly. Should have been 6@1 4@2 7@3 1@4. Still got 6 hits in Round 1 using the logic above. I got 4 hits. Germany loses 4 Inf. France loses 1 AA(remember AA’s can be taken as losses) and 5 Inf.
Round 2 - Not done correctly - Should have been 2@1 4@2 6@3 1@4 on attack and 3@2 2@3 1@4 on defense. You still got 5 hits using the logic above. France gets one more 1@2 on defense.
Round 3 - France still has one FTR left. Roll for the extra 1@2 in France. Apply the losses(remember I already got at least 1 hit in Round 2, possibly three). Then roll Round 3.
I think that’s it…
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Agreed in SZ111. I’ll take one hit on BB and lose DD.
Roll one more 1@2 for France in Round 2. Still have a French FTR left for Round 3.
Roll Round 3 and that should be it for combat…
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you guys are funny! :lol:
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Fine, finishing fra then with our 1d2 in round 2
Rolls: 1@2; Total Hits: 01@2: (3)z111 round 2: 1fig,1tac,2bom vs 1cru,1bat
att
Rolls: 1@3 3@4; Total Hits: 21@3: (5)3@4: (2, 1, 5)
def
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (1) -
So lucky lucky you are…
Combat results:
z111: ger loses 2sub,1fig,1tac, UK loses 1bat,1cru,1des
Combat:
fra round 3: 3mec,2art,6arm,1fig,1tac vs 1fig
att
Rolls: 1@1 4@2 7@3 1@4; Total Hits: 81@1: (1)4@2: (4, 3, 2, 4)7@3: (1, 2, 3, 3, 6, 1, 5)1@4: (1)
def
Rolls: 1@4; Total Hits: 01@4: (6) -
so lucky, 8 hits!! :-o
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btw, i don’t remember how to “dice”. What is the syntax?
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He should have 2@1 in Round 3. Could have been 9 hits. SO lucky my FTR missed in France!
The syntax is :aaa, then space, then you put your 1@1, etc…, followed by a : immediately after the 1@1, then hit post…
Maybe you should try some practice rolls noob before you take Japan’s turn. Don’t want you to make mistakes like Hobo! :-P
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Combat results for fra remain the same then.
Noncombat Move:
1inf: rom to bul
3inf: nor to fin
2bom: z111 to wgr
2fig,1tac: z110 to hol
3aa: wgr to hol
2inf: den to wgr
11inf,3art,3aa: ger to wgr
1fig,1tac: z110 to z112
1fig,1tac: fra to wgr
1cru,1tra: z114 to z112
1tac: z110 to wgr
3inf: pol to gerUnit Placement: 1car,2tra in z112
Germany collects 41 + 19 plunder = 60 ipc