@Gargantua:
Uhmm… other than adding a 50% gamble on a dice roll, that germany can lose any given game -even- if they are winning.
What is the purpose of adding this?
I’m all for things -like- this, but I don’t see any benefit these rules bring to the game, or any of the playersa other than sumizing that a quick dice roll can end the game based on random reasons.
Good theory, but needs to be rehashed.
Maybe, but I think your assertion that it’s a 50% gamble for Germany to lose the game is more than a little off…Let’s look at the math.
1. Odds that Operation Valkyrie takes place (assuming conditions are met, which, if Germany is winning, may not be a safe assumption. After all, Valkyrie was attempted because members of German High Command felt that Hitler was causing Germany to lose the war):
1/2, or 50%
2. Odds that Operation Valkyrie takes place AND Hitler is killed:
1/2 x 1/2 = 1/4 or 25%
3. Odds that O.V. takes place AND Hitler is killed AND all territories (let’s assume 7) go with the order (German insta-lose):
1/2 x 1/2 x 1/128 = 1/512 or 0.2%
I’m not going to break down the odds of if so many territories go one way or the other, but you get the idea.
On the other side of things, Germany has more than a decent chance of coming out of the scenario completely unscathed:
1: Odds that Operation Valkyrie does NOT take place:
1/2, or 50%
2. Odds that Operation Valkyrie doesn’t take place OR O.V. does take place AND Hitler is not killed:
1/2 + 1/2 x 1/2 = 3/4, or 75%
3. Odds that O.V. doesn’t take place OR O.V. does take place AND Hitler is not killed AND all territories go SS:
1/2 + 1/2 x 1/2 x 1/128 = 257/512, or 50%
I got the inspiration for this rule from (as you may have guessed) the 2008 film, when I suddenly realized, “Damn, the war could have been over if they had succeeded!”
In my opinion, if anything needs to be tweaked, it’s the conditions to be met. I designed them to only be met late in the game, when the tide has turned against Germany. Maybe I need to add more/different conditions to reflect that.
What is the purpose of adding this?
I like interesting historical scenarios, and in terms of game mechanics, this adds interest and may shorten the game.