@armedace
Those are some pretty cool ideas, I’ve thought about incorporating marines and how to do so-your ideas seem good. I also like the idea of interceptors at 2, more realistic and makes you think about SBR more. Although I’m not so sure about reducing air bases costs and increasing their ability to scramble to nearby land-seems OP.
Two tech rolls?
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When playing by the book, nobody ever buys research rolls, but what if nations got 2 dice for $5?
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Yes!
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I just use research tokens from AA50 rules. I see lots of research rolls now.
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I just use research tokens from AA50 rules. I see lots of research rolls now.
We tried that and found that the US benefited to much from it.
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Perhaps if a standard amount automatically went toward tech every turn and then you could add more if you wanted. Just pass out a “tech” chip or two and when a nation gets 6 they can roll a die? A more complicate system might produce better tech results but at the cost of more time and tracking.
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One way to really spice up the game.
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I think 1940 Global is already spicy, I just want to get the aspects that are never used that extra push to make them relevant, but not more powerful than the aspects of the game that do get used.
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LOL Turn 1, US can buy 20 tech rolls.
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Ya, but not as spicy as the 39 global games.
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@SS:
Ya, but not as spicy as the 39 global games.
Perhaps
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How about… everyone gets ALL tech all the time?
OR, everyoen gets a random tech at game start?