Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Sensoy Battle
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:-D
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Test summary from TripleA, engine version: 1.6.1.4, time: 17:06:29
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Ok mate…I’ve setup so took the liberty of just moving axis…
The rules are a little different, if your not sure you can google search the rules or ask me…attached below is a file…you need to download it, open it & decide what you want to scramble then post your scrambel orders here…you can just tell me here what you want scrambled & I’ll do it… then after move my file & all info will get posted here as per
any probs give us a shout
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ok I cant do it. I put 29806 in the load saved games but it doesnt work.
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now it says download map. where??? how??? who??? what??? the??? fuk???
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ok i think I’m playing the Allies. Right?
I downloaded the game map and all other things I dont need also. my scramble is attached
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 1 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Norway to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to France
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 artilleries moved from Holland Belgium to France
3 armour moved from Holland Belgium to France
1 artillery moved from Western Germany to France
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
3 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from Holland Belgium to France
3 infantry moved from Poland to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
11 infantry moved from Germany to Poland
3 artilleries moved from Germany to Poland
6 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
1 armour moved from Greater Southern Germany to Southern France
2 armour moved from Greater Southern Germany to Yugoslavia
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea ZoneCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in France
Germans attack with 3 armour, 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
AA guns fire in France : 0/2 hits
Germans roll dice for 3 armour, 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in France, round 1 : 4/14 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 3/11 hits
3 infantry owned by the French , 3 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 3 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in France, round 2 : 6/11 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 2 : 3/8 hits
3 infantry owned by the French , 1 armour owned by the British , 3 infantry owned by the Germans , 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 3 armour, 3 artilleries, 1 fighter and 1 tactical_bomber in France, round 3 : 3/8 hits
French roll dice for 1 armour and 1 fighter in France, round 3 : 1/2 hits
1 armour owned by the French , 1 fighter owned by the French and 1 artillery owned by the Germans lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 3 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Germans: 1 artillery and 6 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 111 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 2 submarines in 111 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 1 : 2/4 hits
1 cruiser owned by the British , 1 fighter owned by the British , 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 111 Sea Zone
Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in Eastern Poland
Germans attack with 2 armour and 5 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour and 5 infantry in Eastern Poland, round 1 : 3/7 hits
Russians roll dice for 2 infantry in Eastern Poland, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries and 6 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 armour, 2 artilleries and 6 infantry in Yugoslavia, round 1 : 0/10 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 1/5 hits
1 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 2 armour, 2 artilleries and 5 infantry in Yugoslavia, round 2 : 1/9 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits
1 infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Yugoslavia, round 3 : 1/8 hits
Neutral_Allies roll dice for 4 infantry in Yugoslavia, round 3 : 3/4 hits
3 infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Yugoslavia, round 4 : 1/5 hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 4 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 2 armour and 2 artilleries in Yugoslavia, round 5 : 1/4 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 5 : 0/2 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 2 armour and 2 artilleries in Yugoslavia, round 6 : 0/4 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 6 : 1/1 hits
1 artillery owned by the Germans lost in Yugoslavia
Germans roll dice for 2 armour and 1 artillery in Yugoslavia, round 7 : 2/3 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 7 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 2 armour and 1 artillery remaining. Battle score for attacker is -7
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 1 artillery and 6 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 3 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 : 2/7 hits
Units damaged: 1 battleship owned by the British
British roll dice for 3 fighters in 110 Sea Zone, round 1 : 0/3 hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the French lost in 110 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits
British roll dice for 3 fighters in 110 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits
2 fighters owned by the British , 1 battleship owned by the British , 1 fighter owned by the French and 1 fighter owned by the Germans lost in 110 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Germans: 1 fighter and 1 submarine
Casualties for French: 1 cruiser and 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 2 fighters
Battle in Southern France
Germans attack with 1 armour and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 1 : 0/3 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 1/3 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits
1 infantry owned by the French and 2 mech_infantrys owned by the Germans lost in Southern France
Germans roll dice for 1 armour in Southern France, round 3 : 1/1 hits
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for French: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 infantry and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 1 : 1/3 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/2 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
2 fighters moved from 111 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 bomber moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Germany
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 armour moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 infantry moved from Romania to Bulgaria
1 bomber moved from 110 Sea Zone to Germany
1 fighter moved from France to Western Germany
1 tactical_bomber moved from France to Western GermanyPlace Units - Germans
1 armour and 8 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Germans collect 45 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians buy 3 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Russia to Eastern Poland
1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Novgorod to Finland
2 infantry moved from Karelia to Finland
2 infantry moved from Vyborg to Finland
1 infantry moved from Vyborg to Finland
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Buryatia to Amur
3 infantry moved from Sakha to Amur
3 infantry moved from Sakha to Buryatia
3 infantry moved from Buryatia to Yakut S.S.R.Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 2 armour and 4 infantry
Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 2 armour and 4 infantry
Casualties for Russians: 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Battle in Finland
Russians attack with 1 fighter and 5 infantry
Germans defend with 5 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 4 infantry
Casualties for Russians: 1 fighter and 5 infantryNon Combat Move - Russians
1 infantry moved from Archangel to Belarus
3 infantry moved from Novgorod to Baltic States
2 infantry moved from Baltic States to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
2 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 artillery moved from Novgorod to Vyborg
2 aaGuns moved from Sakha to BuryatiaPlace Units - Russians
2 infantry placed in Ukraine
3 armour placed in Novgorod
1 fighter and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs -
who’s turn is it?
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scramble?
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done
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 cruiser and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
6 infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Chahar
1 cruiser moved from 6 Sea Zone to 26 Sea Zone
1 battleship moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery moved from Kwangsi to French Indo China
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 battleship moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to French Indo China
3 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
3 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
3 infantry moved from Shantung to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from Korea to Amur
2 tactical_bombers moved from Japan to Amur
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 armour moved from 5 Sea Zone to Soviet Far East
1 artillery moved from Manchuria to Amur
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to Philippines
1 fighter moved from Formosa to 35 Sea Zone
1 tactical_bomber moved from Kiangsu to 35 Sea Zone
1 fighter moved from Kiangsu to Kwangtung
1 fighter moved from Okinawa to Kwangtung
1 bomber moved from Japan to 37 Sea Zone
2 fighters moved from Japan to Amur
2 fighters moved from Manchuria to Amur
1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Manchuria to Amur
1 fighter moved from Korea to Amur
1 bomber moved from Japan to 37 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 fighter moved from 6 Sea Zone to KwangtungCombat - Japanese
Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Soviet Far East
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 1 : 3/5 hits
Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 1 : 3/4 hits
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the Americans , 1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 26 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 1 fighter and 1 transport in 26 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking Soviet Far East from Russians, taking 26 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 36
Casualties for Japanese: 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer, 1 fighter and 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
1 submarine owned by the Japanese Submerged
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
1 fighter owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 24
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 1 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 1 : 4/8 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers and 1 cruiser
British defend with 1 battleship
Japanese roll dice for 2 bombers and 1 cruiser in 37 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 battleship in 37 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 cruiser
Casualties for British: 1 battleship
Battle in Amur
Japanese attack with 1 artillery, 5 fighters, 10 infantry and 4 tactical_bombers
Russians defend with 12 infantry
Japanese roll dice for 1 artillery, 5 fighters, 10 infantry and 4 tactical_bombers in Amur, round 1 : 4/20 hits
Russians roll dice for 12 infantry in Amur, round 1 : 4/12 hits
4 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery, 5 fighters, 6 infantry and 4 tactical_bombers in Amur, round 2 : 9/16 hits
Russians roll dice for 8 infantry in Amur, round 2 : 5/8 hits
8 infantry owned by the Russians and 5 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 9 infantry
Casualties for Russians: 12 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 tactical_bomber could not land in Kwangtung and was removed
1 fighter and 1 tactical_bomber could not land in Philippines and were removed
1 fighter and 1 tactical_bomber could not land in 35 Sea Zone and were removed
1 fighter could not land in 26 Sea Zone and was removed
2 tactical_bombers moved from Amur to Japan
5 fighters moved from Amur to Korea
2 tactical_bombers moved from Amur to Korea
2 bombers moved from 37 Sea Zone to Hainan
1 fighter moved from Kwangtung to Formosa
2 fighters moved from Kwangtung to 20 Sea ZonePlace Units - Japanese
1 cruiser and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 armour, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Central United States to 91 Sea Zone
1 fighter moved from Eastern United States to MoroccoCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 1 : 5/6 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 26 Sea Zone, round 1 : 3/4 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
1 destroyer owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 48
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 91 Sea Zone to Morocco
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 transport placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
2 armour, 1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Yunnan to Hunan
2 infantry moved from Kweichow to Hunan
6 infantry moved from Szechwan to Yunnan
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Suiyuyan to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in HunanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1,5,1,3,2
Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
Damn sorry mate…ignore the above china post and downlaod the american file you posted because china is on you…after that you play 2 british moves too
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I thought history was a bit altered there. :mrgreen:
np
will continue with China and two Brit movmnts.
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scramble
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oh yeah. Scramble over germany bombing raid, then save it for me.
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I can’t choose what to scramble without the battle taking place now…
so if you download the file attached and when the battle comes up - just choose to scramble all for me
cheers