Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Wheatbeer vs Jeff28 alternate universe match
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Do you want me to redo G11, or do you want to start with R11?
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Whichever you prefer is fine by me.
–Jeff
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I think the turn I swung down into the Med also hurt me pretty bad. Should have just pushed into France.
–Jeff
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You can start with R11 then, I don’t think I wouldn’t have done anything different.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - Russians
3 infantry moved from Samara to Volgograd
2 fighters and 2 tactical_bombers moved from Samara to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Volgograd, round 1 : 3/7 hits
Germans roll dice for 3 mech_infantrys in Volgograd, round 1 : 1/3 hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Archangel from Germans to Russians
EDIT: Removing units owned by Russians from Vologda: 1 artillery
EDIT: Adding units owned by Russians to Archangel: 2 armour, 1 artillery and 5 mech_infantrys
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Volgograd to SamaraTurn Complete - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 2 aaGuns
EDIT: Adding units owned by Russians to Novosibirsk: 2 aaGuns, 2 fighters and 2 tactical_bombers
EDIT: Removing units owned by Russians from Novosibirsk: 2 aaGuns, 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Russians to Urals: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 2 armour and 5 mech_infantrys
EDIT: Removing units owned by Russians from Samara: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Urals: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Russians to Samara: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Samara: 2 aaGuns
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Archangel : 2 armour, 1 artillery and 5 mech_infantrys
Volgograd : 1 factory_minor and 2 infantry
Samara : 6 aaGuns, 22 artilleries, 2 fighters, 68 infantry and 2 tactical_bombers
113 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 91
Russians : 11 / 0
Japanese : 36 / 57
Americans : 64 / 89
Chinese : 20 / 22
British : 27 / 27
UK_Pacific : 4 / 0
Italians : 27 / 24
ANZAC : 21 / 33
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Japanese
Japanese buy 4 fighters and 5 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 armour and 4 mech_infantrys moved from India to Eastern Persia
Japanese take Eastern Persia from British
1 submarine moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
2 mech_infantrys moved from Manchuria to Amur
2 mech_infantrys moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Manchuria to Jehol
Japanese take Jehol from ChineseCombat - Japanese
Battle in 72 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 72 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 72 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 72 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 destroyer in 72 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the British lost in 72 Sea Zone
Japanese win, taking 72 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Japanese
1 mech_infantry moved from Persia to 80 Sea Zone
1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Manchuria to Yenisey
3 fighters moved from Japan to Yakut S.S.R.
1 fighter moved from French Indo China to Manchuria
4 fighters and 2 tactical_bombers moved from Egypt to Yugoslavia
2 fighters moved from Southern Italy to France
2 bombers moved from Egypt to France
2 bombers moved from Egypt to GermanyPlace Units - Japanese
3 fighters placed in Persia
1 fighter and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,6,1,6,4,2,1,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,4,1,5,1,5,4,2,6,4,2,4,4,1,3,5,3,5,5,1,6,4,6,4,2,1,3,3,5,2,4,3,3,5,2,2,1,4,6,6,6,4,3
Japanese collect 22 PUs (16 lost to blockades); end with 24 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 45 / 91
Russians : 10 / 0
Japanese : 38 / 29
Americans : 64 / 89
Chinese : 19 / 22
British : 27 / 27
UK_Pacific : 4 / 0
Italians : 27 / 24
ANZAC : 21 / 33
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Americans
Americans buy 2 artilleries, 5 bombers, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Americans converts factory_major into different units
1 infantry moved from Holland Belgium to Western Germany
Americans take Western Germany from Germans
5 artilleries and 5 infantry moved from Holland Belgium to 110 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
3 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
4 bombers moved from Eastern United States to United Kingdom
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 carrier, 1 destroyer and 2 fighters moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
4 bombers moved from United Kingdom to ScotlandCombat - Americans
Battle in Jehol
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Jehol, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
Americans win, taking Jehol from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Denmark
Battle in Norway
Battle in IndiaNon Combat Move - Americans
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Queensland to Malaya
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea Zone
2 destroyers moved from 6 Sea Zone to 19 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries, 5 bombers and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Jehol : 1 infantry
India : 1 infantry and 1 mech_infantry
Malaya : 1 bomber
Queensland : 1 bomber
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
37 Sea Zone : 1 destroyer
36 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag
39 Sea Zone : 1 carrier, 1 destroyer and 1 transport
20 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 14 submarines and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 5 bombers, 1 factory_major, 1 harbour and 2 infantry
Scotland : 4 bombers
United Kingdom : 4 bombers
Morocco : 2 artilleries and 2 infantry
Western Germany : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Norway : 1 flag, 1 infantry
Denmark : 1 flag, 1 infantry
Holland Belgium : 1 flag
Tobruk : 1 flag
Libya : 1 flag
112 Sea Zone : 1 armour, 7 artilleries, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 6 infantry, 1 submarine, 1 tactical_bomber and 8 transports
93 Sea Zone : 2 submarines
97 Sea Zone : 1 flag, 4 submarines
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 35 / 91
Russians : 10 / 0
Japanese : 34 / 29
Americans : 68 / 94
Chinese : 20 / 22
British : 27 / 27
UK_Pacific : 17 / 0
Italians : 27 / 24
ANZAC : 17 / 33
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Jehol
7 infantry moved from Anhwe to Jehol
1 fighter and 7 infantry moved from Anhwe to JeholNon Combat Move - Chinese
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsu to KiangsiPlace Units - Chinese
7 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Jehol : 1 flag, 1 fighter and 22 infantry
Yunnan : 1 infantry
Hunan : 2 infantryProduction/PUs Summary :
Germans : 35 / 91
Russians : 10 / 0
Japanese : 34 / 29
Americans : 68 / 94
Chinese : 20 / 21
British : 27 / 27
UK_Pacific : 17 / 0
Italians : 27 / 24
ANZAC : 17 / 33
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - British
British buy 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns and 2 infantry moved from 112 Sea Zone to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
2 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Holland Belgium to Western Germany
1 armour, 1 artillery and 1 mech_infantry moved from Holland Belgium to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 artillery moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
3 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Holland Belgium to United Kingdom
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to NorwayPlace Units - British
2 artilleries, 1 bomber and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,5,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6
British collect 26 PUs (2 lost to blockades); end with 27 PUs totalTerritory Summary for British :
Sumatra : 2 infantry
Belgian Congo : 4 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 2 aaGuns and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Anglo Egyptian Sudan : 1 armour and 1 mech_infantry
Western Germany : 3 aaGuns and 6 infantry
Norway : 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Tobruk : 1 armour, 1 artillery and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 2 carriers and 5 transports
125 Sea Zone : 1 flag
93 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag
91 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 35 / 91
Russians : 10 / 0
Japanese : 34 / 29
Americans : 68 / 94
Chinese : 20 / 21
British : 28 / 27
UK_Pacific : 17 / 0
Italians : 26 / 24
ANZAC : 17 / 33
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for UK_Pacific :
India : 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
Sumatra : 1 flagProduction/PUs Summary :
Germans : 35 / 91
Russians : 10 / 0
Japanese : 34 / 29
Americans : 68 / 94
Chinese : 20 / 21
British : 28 / 27
UK_Pacific : 17 / 22
Italians : 26 / 24
ANZAC : 17 / 33
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Tambov to Volgograd
1 bomber moved from Egypt to Volgograd
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from French
2 artilleries and 2 infantry moved from France to Holland Belgium
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
4 fighters moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Volgograd
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 1 : 1/3 hits
Russians roll dice for 2 infantry in Volgograd, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Volgograd
Italians roll dice for 1 armour and 1 bomber in Volgograd, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Italians win, taking Volgograd from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in Holland Belgium
Italians attack with 2 artilleries and 2 infantry
French defend with 1 fighter
Italians roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 1 : 2/4 hits
Americans roll dice for 1 fighter in Holland Belgium, round 1 : 1/1 hits
1 fighter owned by the French and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 fighter
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 4 fighters and 1 infantry
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 artillery, 4 fighters and 1 infantry in Anglo Egyptian Sudan, round 1 : 5/6 hits
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 1/2 hits
1 armour owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 4 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
4 fighters moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Trans-Jordan to Egypt
4 artilleries and 10 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Volgograd to Rostov
1 tactical_bomber moved from Southern Italy to Germany
1 aaGun moved from France to Northern ItalyPlace Units - Italians
2 infantry placed in Southern Italy
6 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,5,1,3,1,4
Italians collect 24 PUs (9 lost to blockades); end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 38 / 91
Russians : 8 / 0
Japanese : 34 / 29
Americans : 65 / 94
Chinese : 20 / 21
British : 25 / 27
UK_Pacific : 17 / 22
Italians : 33 / 36
ANZAC : 17 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
6 infantry moved from Malaya to 37 Sea Zone
6 artilleries moved from Malaya to 37 Sea Zone
6 artilleries, 1 cruiser, 1 destroyer, 6 infantry and 6 transports moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from 39 Sea Zone to IndiaNon Combat Move - ANZAC
6 artilleries and 6 infantry moved from 39 Sea Zone to India
1 bomber and 2 fighters moved from Malaya to India
1 fighter moved from India to 39 Sea Zone
2 bombers moved from Queensland to India
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 bomber placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 infantry
India : 6 artilleries, 3 bombers, 3 fighters and 6 infantry
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
Philippines : 1 artillery
Celebes : 1 flag, 1 aaGun and 1 infantry
Java : 1 flag, 1 aaGun and 3 infantry
Dutch New Guinea : 1 flag
39 Sea Zone : 1 cruiser, 1 destroyer, 1 fighter and 6 transports
54 Sea Zone : 1 transport
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 38 / 91
Russians : 8 / 0
Japanese : 34 / 29
Americans : 65 / 94
Chinese : 20 / 21
British : 25 / 27
UK_Pacific : 17 / 22
Italians : 33 / 36
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Scotland : 2 infantry
Tobruk : 1 infantryProduction/PUs Summary :
Germans : 38 / 91
Russians : 8 / 0
Japanese : 34 / 29
Americans : 65 / 94
Chinese : 20 / 21
British : 25 / 27
UK_Pacific : 17 / 22
Italians : 33 / 36
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’ll do Germany tomorrow.
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sure take your time
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I hope they do a playoff for the league. Maybe best of three series of the top 6 with top 2 getting first round byes or something.
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The more people play, the more they may expand … I agree that top 2 or top 4 is a little thin.
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You’ve been playing all the decent players, you need to beat up on some chumps.
You have the top strength of schedule I imagine.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 10 armour and 3 fighters; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from Tambov to Archangel
2 fighters and 3 tactical_bombers moved from Novgorod to Archangel
2 tactical_bombers moved from Novgorod to Samara
12 armour, 29 artilleries, 2 fighters, 19 infantry, 30 mech_infantrys and 3 tactical_bombers moved from Tambov to Samara
1 infantry moved from Russia to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Ukraine to Smolensk
Germans take Smolensk from Russians
3 infantry moved from Novgorod to Archangel
2 infantry moved from Belarus to Archangel
6 bombers moved from Novgorod to Samara
1 artillery and 1 infantry moved from Vyborg to 115 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
1 fighter moved from Germany to Denmark
1 fighter moved from Germany to Denmark
3 artilleries and 15 infantry moved from France to Western GermanyCombat - Germans
Battle in 113 Sea Zone
Germans attack with 1 carrier, 1 destroyer and 1 transport
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 destroyer and 1 transport in 113 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Denmark
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Denmark, round 1 : 2/4 hits
Americans roll dice for 1 infantry in Denmark, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 3 fighters, 5 infantry and 3 tactical_bombers
Russians defend with 2 armour, 1 artillery and 5 mech_infantrys
Germans roll dice for 3 fighters, 5 infantry and 3 tactical_bombers in Archangel, round 1 : 4/11 hits
Russians roll dice for 2 armour, 1 artillery and 5 mech_infantrys in Archangel, round 1 : 2/8 hits
2 infantry owned by the Germans and 4 mech_infantrys owned by the Russians lost in Archangel
Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Archangel, round 2 : 4/9 hits
Russians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Archangel, round 2 : 2/4 hits
2 armour owned by the Russians , 2 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 4 infantry
Casualties for Russians: 2 armour, 1 artillery and 5 mech_infantrys
Battle in Western Germany
Germans attack with 3 artilleries and 15 infantry
British defend with 3 aaGuns and 6 infantry; Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 artilleries and 15 infantry in Western Germany, round 1 : 5/18 hits
Americans roll dice for 3 aaGuns and 7 infantry in Western Germany, round 1 : 5/7 hits
1 infantry owned by the British , 5 infantry owned by the Germans , 1 infantry owned by the Americans and 3 aaGuns owned by the British lost in Western Germany
Germans roll dice for 3 artilleries and 10 infantry in Western Germany, round 2 : 3/13 hits
Americans roll dice for 5 infantry in Western Germany, round 2 : 0/5 hits
3 infantry owned by the British lost in Western Germany
Germans roll dice for 3 artilleries and 10 infantry in Western Germany, round 3 : 2/13 hits
Americans roll dice for 2 infantry in Western Germany, round 3 : 0/2 hits
2 infantry owned by the British lost in Western Germany
Germans win, taking Western Germany from Americans with 3 artilleries and 10 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 5 infantry
Casualties for British: 3 aaGuns and 6 infantry
Casualties for Americans: 1 infantry
Battle in Samara
Germans attack with 12 armour, 29 artilleries, 6 bombers, 2 fighters, 19 infantry, 30 mech_infantrys and 5 tactical_bombers
Russians defend with 6 aaGuns, 22 artilleries, 2 fighters, 68 infantry and 2 tactical_bombers
AA guns fire in Samara : 4/13 hits
2 tactical_bombers owned by the Germans and 2 fighters owned by the Germans lost in Samara
Germans roll dice for 12 armour, 29 artilleries, 6 bombers, 19 infantry, 30 mech_infantrys and 3 tactical_bombers in Samara, round 1 : 30/99 hits
Russians roll dice for 6 aaGuns, 22 artilleries, 2 fighters, 68 infantry and 2 tactical_bombers in Samara, round 1 : 32/94 hits
24 infantry owned by the Russians , 19 infantry owned by the Germans , 13 mech_infantrys owned by the Germans and 6 aaGuns owned by the Russians lost in Samara
Germans roll dice for 12 armour, 29 artilleries, 6 bombers, 17 mech_infantrys and 3 tactical_bombers in Samara, round 2 : 27/67 hits
Russians roll dice for 22 artilleries, 2 fighters, 44 infantry and 2 tactical_bombers in Samara, round 2 : 20/70 hits
27 infantry owned by the Russians , 3 artilleries owned by the Germans and 17 mech_infantrys owned by the Germans lost in Samara
Germans roll dice for 12 armour, 26 artilleries, 6 bombers and 3 tactical_bombers in Samara, round 3 : 20/47 hits
Russians roll dice for 22 artilleries, 2 fighters, 17 infantry and 2 tactical_bombers in Samara, round 3 : 15/43 hits
17 infantry owned by the Russians , 3 artilleries owned by the Russians and 15 artilleries owned by the Germans lost in Samara
Germans roll dice for 12 armour, 11 artilleries, 6 bombers and 3 tactical_bombers in Samara, round 4 : 16/32 hits
Russians roll dice for 19 artilleries, 2 fighters and 2 tactical_bombers in Samara, round 4 : 8/23 hits
16 artilleries owned by the Russians and 8 artilleries owned by the Germans lost in Samara
Germans roll dice for 12 armour, 3 artilleries, 6 bombers and 3 tactical_bombers in Samara, round 5 : 14/24 hits
Russians roll dice for 3 artilleries, 2 fighters and 2 tactical_bombers in Samara, round 5 : 2/7 hits
2 tactical_bombers owned by the Russians , 3 artilleries owned by the Russians , 2 fighters owned by the Russians and 2 artilleries owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 12 armour, 1 artillery, 6 bombers and 3 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Germans: 28 artilleries, 2 fighters, 19 infantry, 30 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 6 aaGuns, 22 artilleries, 2 fighters, 68 infantry and 2 tactical_bombersNon Combat Move - Germans
3 tactical_bombers moved from Samara to Novgorod
6 bombers moved from Samara to Novgorod
2 artilleries and 5 infantry moved from Vyborg to Novgorod
1 aaGun moved from Belarus to Novgorod
4 mech_infantrys moved from France to Germany
2 aaGuns moved from France to Western Germany
2 fighters moved from Denmark to Germany
2 fighters and 2 tactical_bombers moved from Archangel to Poland
13 infantry moved from Germany to Poland
1 fighter moved from Poland to Germany
1 fighter moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to PolandPlace Units - Germans
3 fighters placed in Novgorod
10 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,4,1,2,2,5
Germans collect 47 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUsProduction/PUs Summary :
Germans : 49 / 68
Russians : 4 / 0
Japanese : 34 / 29
Americans : 58 / 94
Chinese : 20 / 21
British : 25 / 27
UK_Pacific : 17 / 22
Italians : 33 / 36
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
3 fighters moved from Persia to Russia
2 armour and 4 mech_infantrys moved from Eastern Persia to Iraq
2 fighters moved from France to Germany
2 fighters moved from Yugoslavia to Germany
2 tactical_bombers moved from Yugoslavia to Germany
2 bombers moved from Germany to Novgorod
2 bombers moved from France to Poland
2 fighters moved from Yugoslavia to Germany
1 fighter moved from Yenisey to Russia
3 fighters moved from Yakut S.S.R. to VologdaCombat - Japanese
Non Combat Move - Japanese
1 fighter moved from Manchuria to JapanPlace Units - Japanese
9 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,1,4,4,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,5,3,4,1,5,5,5,5,4,6,3,3,4,3,5,3,3,5,3,6,5,3,4,5,6,1,6,1,4,4,3,1,4,2,6,2,5
Japanese collect 17 PUs (18 lost to blockades); end with 19 PUs totalProduction/PUs Summary :
Germans : 49 / 68
Russians : 3 / 0
Japanese : 35 / 19
Americans : 58 / 94
Chinese : 20 / 21
British : 25 / 27
UK_Pacific : 17 / 22
Italians : 33 / 36
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0