Aircraft Carrier Giving Movement Bonus like Airbase


  • Hi guys,

    my gaming group had a game of Global 1939 yesterday (but the point also touches Global 1940) and the Japanese player complained about the fact, that transport ships in combination with a naval base could reach an island that is 3 movements away and could then unload their troops to initiate a amphibious assault.
    While aircraft carrier fighters in the same seazone as the transports can’t be part of the land combat on said island because they only got 4 movements and can’t reenter the seazone to land on the aircraft carrier that can reach the seazone around the island.

    So we suggested to let the fighters move with the aircraft carrier, but we figured out that this would give the fighters an advantage of 2 to 3 movement when flying to another location than the aircraft carrier they started on.

    So we finally decided to let aircraft carriers give fighters/tactical bombers a +1 bonus movement like an airbase.
    What do you think about this? Would you make the aircraft carriers more expensive or makes this the planes to powerful?

  • Liaison TripleA '11 '10

    Tell your friends that everyone knows planes are slower than ships! :P


  • Not so sure of saying that the aircraft get a blanket +1, but if they move on the aircraft carrier before launch you could say that they have only used 2 movement points vs 3.  That way they would be limited to just the attack on the island, but not get a bonus for flying to other locations.


  • For our house rules we allow carriers to move first then launch aircraft. Once a plane has landed on a carrier it may not take off again that turn. However, we don’t use the extra movement bonus from naval bases (or air bases).  Maybe not for everyone, but works great for us.


  • If you use this house rule, Anzac will be in great danger.

  • Customizer

    In a way, fighters and tacs on a carrier already get +1 movement compared to land based planes because you don’t count the sea zone that the carrier is in. For example: take the airbase on Japan and sea zone 6. If you have a fighter on Japan and another fighter on a carrier in SZ 6, they will actually get to move the same distance. The fighter on Japan gets 5 movement because of the air base. The fighter on the carrier only gets 4 movement but since it doesn’t have to count SZ 6, and the airbase fighter does, then both fighters get to move the same distance.

    I know this doesn’t solve the issue of your planes attacking an island that’s 3 spaces away, I just wanted to point out that carrier based planes do sort of get a movement bonus already. By the way, I’ve run into that exact same problem many times and it is very frustrating. Although, I will say it is nice when it’s YOUR island that is being attacked and your enemy can’t bring his air force to bear on you.


  • Yeah it is just something you have to consider in positioning your carriers prior to an attack.

  • '17 '16

    @knp7765:

    In a way, fighters and tacs on a carrier already get +1 movement compared to land based planes because you don’t count the sea zone that the carrier is in. For example: take the airbase on Japan and sea zone 6. If you have a fighter on Japan and another fighter on a carrier in SZ 6, they will actually get to move the same distance. The fighter on Japan gets 5 movement because of the air base. The fighter on the carrier only gets 4 movement but since it doesn’t have to count SZ 6, and the airbase fighter does, then both fighters get to move the same distance.

    I know this doesn’t solve the issue of your planes attacking an island that’s 3 spaces away, I just wanted to point out that carrier based planes do sort of get a movement bonus already. By the way, I’ve run into that exact same problem many times and it is very frustrating. Although, I will say it is nice when it’s YOUR island that is being attacked and your enemy can’t bring his air force to bear on you.

    I thought that in Global building airbase in the pacific will allow this kind of move for fighters:

    I know this doesn’t solve the issue of your planes attacking an island that’s 3 spaces away,  By the way, I’ve run into that exact same problem many times and it is very frustrating.

    From an historical point of view, you don’t see the need to invade Iwo Jima or Okinawa and building airbase for Fighters and Tactical bombers to bring them near Japan since, anyway, they won’t be able to reach it and come back.

    Then, you come to the same solution as usual.
    Bring aircraft carriers: they will protect the fleet and will be able to attack Japan from another Sz away and Fgs on them will be able to escort StBs flying from those island without any help from airbase.

    The only solution, to save the “historical point of view”, is to treat airbase on island as a carrier for movement allowance of any aircraft including Strategic Bomber Fighters and TcBs.

    When moving out without returning to homebase island, it will give only the +1 bonus move.
    Same effect as stated in the AirBase OOB description.

    Sorry, I misunderstood that 3 spaces away was in fact 3 sea-zones. I will post a thread on my specific historical issue.


  • There is no problem with the game where this idea corrects some deficiency. You make house rules to fix a problem or address Historical or player options. This overkill’s player options. Seems like somebody who likes playing Japan wants even more advantages.

  • '17 '16

    @Imperious:

    There is no problem with the game where this idea corrects some deficiency. You make house rules to fix a problem or address Historical or player options. This overkill’s player options. Seems like somebody who likes playing Japan wants even more advantages.

    I’m not sure which post you answered.
    Knp7765 or mine.


  • The OP. Basically the topic i ask: does this help anything?

  • '17 '16

    @Imperious:

    The OP. Basically the topic i ask: does this help anything?

    By OP. you mean the opening post?
    Sorry, I’m still learning more and more abbreviations.


  • original poster

  • '17 '16

    Thanks.
    BTW, I wrote an OP for a similar issue.
    If you have some time, I’d like you give me your opinion about 1- the issue and 2- the solution I proposed.

    http://www.axisandallies.org/forums/index.php?topic=32188.msg1204629#msg1204629

  • '17 '16

    @Buran:

    Not so sure of saying that the aircraft get a blanket +1, but if they move on the aircraft carrier before launch you could say that they have only used 2 movement points vs 3.  That way they would be limited to just the attack on the island, but not get a bonus for flying to other locations.

    I like this way of seeing the aircraft move on a carrier when they go in the same SZ.
    Let’s just say that after the carrier have moved, planes only have 2 remaining movement points. And cannot go to another Sea-Zone away.
    Just enough for inland air support and coming back on the carrier.

    Restriction: the carrier must move during the Combat Move step.

    It is different from a carrier which stay behind waiting the results of any battle and moving during the NCM.

    This House rule have some real consequences: Japan and Hawaii are 3 SZ away from each other. So, if you have a lot of CV and Fgs, you can now launch a direct amphibious assault from either island on the other.

  • Customizer

    You can pretty much house rule anything you like, If I were going to do this I’d simply give everyone long range aircraft.  That way you’re not going to create too much havoc in the balance department.

    I don’t get to play all that often, so when I do we usually have to use a couple of HRs here and there to speed the game up.


  • Obviously long range aircraft is technology, which notes dramatic changes in game options for players. The long period where this advantage existed in many AA games shows it’s value or utility to player options, but to just GIVE this away makes too many changes to the game.

    Just let it be a proper Technology.

  • '17 '16

    @toblerone77:

    You can pretty much house rule anything you like, If I were going to do this I’d simply give everyone long range aircraft.
    That way you’re not going to create too much havoc in the balance department.

    :lol: :lol: :lol:

  • Customizer

    I’m just offering a suggestion that gives the OP’s group something to maybe speed up or make his game more interesting.

  • Customizer

    @Baron:

    @toblerone77:

    You can pretty much house rule anything you like, If I were going to do this I’d simply give everyone long range aircraft.
    That way you’re not going to create too much havoc in the balance department.

    :lol: :lol: :lol:

    Baron, Baron, Baron. LOL If you want to point the havoc finger….lol nevermind have at my friend.

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