• .


  • Very good.

    You see people my figures for China are correct if you employ the historical data and allow China the poorest rating on quality ( of which they would be).

    China
    Chahar: 9 infantry,
    Hopei: 9 infantry
    Anhwe: 9 infantry
    Kweichow: 9 infantry
    Hunan: 8 infantry
    Yunnan: 8 infantry
    Kwangsi: 8 infantry
    Szechwan: 1 fighter

    The solution for me was to establish new unit values and combat restrictions only for China because Japan could never cope with all that infantry. But China had raised about 500 divisions during the entire war but obviously they are very poor quality… my solution was to just use the established setup since Japan in a real historical 1942 was not very different than what they had in China in 1940.

    I too have a 1942 setup and i will repost to see how close we came in our efforts to find a historical setup for 1942.


  • SOVIET UNION:
    Sea Zone 127: 1 Destroyer
    Sea Zone 115: 2 Submarines, 1 Destroyer
    Karelia: 3 Infantry
    Novgorod: 6 Infantry, 2 Mechanized Infantry, 2 Artillery, 1 Armor,
    1 Fighter, 1 Fighter-Bomber, 1 Air Base, 1 Naval Base, 1 Minor Factory, 1 AA gun
    Archangel: 3 Infantry, 1 Artillery
    Vologda: 2 Infantry
    Russia: 10 Infantry, 4 Mechanized Infantry, 3 Artillery, 2 Armor,
    2 Fighters, 1 Fighter-Bomber, 1 Bomber, 1 Major Factory, 1 Air Base, 1 AA gun
    Tambov: 3 Infantry
    Rostov: 3 Infantry, 1 Artillery
    Volgograd: 6 Infantry, 2 Mechanized Infantry, 2 Artillery, 1 Armor
    1 Fighter, 1 Fighter-Bomber, 1 Air Base, 1 Major Factory
    Urals: 1 Minor Factory
    Kazakhstan: 1 Minor factory
    Sea Zone 100: 1 Cruiser, 1 Destroyer, 1 Submarine
    Amur: 4 Infantry, 2 Mechanized Infantry, 1 Artillery, 1 Armor, 1 Naval Base
    Sea Zone 5: 1 Destroyer, 1 Submarine
    Sea Zone 4: 1 Submarine

    GERMANY:
    Normandy: 2 Infantry, 1 Minor Factory, 1 Naval Base
    Holland: 2 Infantry, 1 Naval Base
    Paris: 1 Infantry, 1 Artillery, 2 Fighters, 1 Airbase, 1 Minor Factory, 1 AA gun
    Denmark: 1 Infantry
    Norway: 2 Infantry, 1 Artillery
    Sea Zone 113: 1 Battleship, 1 Cruiser, 1 Destroyer, 2 Transports
    Western Germany: 1 Infantry, 1 Major Factory, 1 Naval Base, 1 Air Base, 1 AA gun
    Greater Southern Germany: 1 Infantry, 1 Minor factory, 1 AA gun
    Germany: 2 Infantry, 2 Bombers, 1 Fighter, 1 Air Base, 1 Major Factory, 1 AA gun
    Poland: 1 Infantry
    Eastern Poland: 1 Infantry
    Yugoslavia: Control
    Greece: 1 Artillery
    Crete: 1 Infantry
    Vyborg: 2 Infantry
    Libya: 1 Armor
    Tunisia: 1 Mechanized Infantry, 1 Naval Base
    Baltic States: 3 Infantry, 1 Mechanized Infantry, 1 Artillery, 1 Armor
    Belarus: 6 Infantry, 1 Mechanized Infantry, 2 Artillery, 2 Armor, 1 Fighter, 1 Fighter-Bomber
    Smolensk: 6 Infantry, 2 Mechanized Infantry, 2 Artillery, 2 Armor
    Western Ukraine: 1 Infantry
    Bryansk: 6 Infantry, 2 Mechanized Infantry, 2 Artillery, 2 Armor, 1 Fighter
    Ukraine: 6 Infantry, 2 Mechanized Infantry, 2 Artillery, 2 Armor, 1 Fighter, 1 Fighter-Bomber
    Sea Zone 103: 1 Submairne
    Sea Zone 107: 1 Submarine
    Sea Zone 118: 1 Submarine
    Sea Zone 125: 1 Submarine

    JAPAN:
    Manchuria: 3 Infantry, 1 Artillery, 1 Armor, 1 Fighter, 1 Minor Factory
    Korea: 1 Infantry
    Jehol: 2 Infantry, 1 Artillery
    Shantung: 1 Infantry
    Kiangsu: 1 Infantry
    Kiangsi: 1 Infantry
    Kwangsi: 2 Infantry
    French- Indo China: 1 Infantry, 1 Mechanized Infantry, 1 Fighter, 1 Bomber
    Siam: 1 Infantry, 1 Artillery
    Japan: 1 Infantry, 1 Major Factory, 1 Air Base, 1 Naval Base, 1 AA gun
    Sea Zone 6: 3 Battleships, 1 Cruiser, 2 Destroyers
    Sea Zone 19: 1 Cruiser, 1 Transport
    Sea Zone 20: 1 Destroyer, 1 Transport
    Sea Zone 36: 1 Cruiser, 2 Destroyers, 1 Submarine, 1 Transport
    Formosa: 1 Infantry, 1 Fighter
    Sea Zone 25: 3 Carriers, 1 Destroyer, 1 Submarine, 3 Fighters, 3 Fighter-Bombers
    Caroline Islands: 1 Cruiser, 1 Naval Base, 1 Air Base
    Marshall Islands: 1 Naval Base

    ITALY:
    Northern Italy: 3 Infantry, 1 Mechanized Infantry, 1 Air Base, 1 Major Factory, 1 AA gun
    Southern Italy: 3 Infantry, 1 Mechanized Infantry, 1 Artillery, 1 Armor, 1 Fighter,
    1 Bomber, 1 Air Base, 1 Naval Base
    Sea Zone 95: 2 Battleships, 1 Cruiser, 2 Destroyers, 1 Submarine, 2 Transports
    Sardinia: 2 Infantry
    Sicily: 1 Infantry, 1 Fighter
    Sea Zone 94: 1 Submarine
    Sea Zone 96: 1 Submarine
    Yugoslavia: 1 Infantry
    Albania: 1 Infantry
    Greece: 2 Infantry, 1 Mechanized Infantry
    Tobruk: 2 Infantry, 1 Mechanized Infantry, 1 Artillery, 1 Fighter, 1 Fighter-Bomber
    Bessarabia: 1 Infantry
    Ukraine: 2 Infantry

    MINOR AXIS ALLIES:
    Finland: 5 Infantry, 1 Fighter
    Hungary: 4 Infantry, 1 Artillery
    Romania: 6 Infantry, 2 Mechanized Infantry, 1 Artillery, 1 Armor,
    1 Fighter, 1 Air Base, 1 Minor Factory
    Bulgaria: 4 Infantry, 1 Mechanized Infantry

    VICHY FRANCE:
    Southern France: 1 Infantry, 1 Artillery, 1 Fighter, 1 Naval Base
    Morocco : 1 Infantry, 1 Fighter
    Algeria: 1 Infantry
    Syria: 1 Infantry
    French West Africa: 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Submarine, 1 Naval Base
    French Madagaskar: 1 Infantry

    UNITED KINGDOM:
    Sea Zone 106: 1 Destroyer, 1 Transport
    Sea Zone 111: 1 Battleship, 2 Cruisers, 1 Naval Base
    Sea Zone 119: 1 Submarine, 1 Transport
    United Kingdom: 3 Mechanized Infantry, 1 Artillery, 1 Armor, 3 Bombers, 1 Fighter,
    1 Fighter-Bomber, 1 Major Factory, 1 Air base, 1 Naval Base, 1 AA gun
    Sea Zone 110: 1 Carrier, 1 Fighter, 1 Fighter-Bomber, 2 Cruisers, 1 Transport
    Sea Zone 125: 1 Destroyer, 1 Transport
    Gibraltar: 1 Infantry, 1 Naval Base
    Sea Zone 91: 1 Destroyer, 1 Transport
    Malta: 1 Infantry, 1 Air Base
    Alexandria: 1 Infantry
    Egypt: 2 Mechanized Infantry, 1 Artillery, 1 Armor, 1 Fighter, 1 Naval Base
    Sea Zone 98: 1 Cruiser, 1 Destroyer, 1 Transport
    Trans-Jordan: 1 Mechanized Infantry, 2 Armor, 1 Fighter
    Anglo Egyptian Sudan : 1 Mechanized Infantry
    Union of South Africa: 1 Transport, 1 Minor Factory, 1 Naval Base
    Iraq: 1 Mechanized Infantry
    West India: 1 Infantry, 1 Mechanized Infantry, 1 Fighter
    Kwangtung: 1 Infantry
    Shan State: 1 Infantry
    Burma: 1 Infantry
    India: 2 Infantry, 1 Mechanized Infantry, 1 Fighter, 1 Minor Factory, 1 Air Base
    Ceylon: 1 Carrier, 1 Fighter-Bomber, 1 Destroyer, 1 Naval Base
    Malaya: 1 Infantry
    Sea Zone 37: 1 Battleship, 1 Submarine, 1 Transport
    Sea Zone 41: 1 Submarine

    UNITED STATES:
    Eastern United States: 1 Infantry, 2 Mechanized Infantry, 1 Armor,
    2 Fighters, 1 Fighter-Bomber, 1 Major factory, 1 Naval Base, 1 Air Base, 1 AA gun
    Central United States: 1 Major factory, 1 AA gun, 1 Naval Base, 1 Air Base
    Sea Zone 101: 1 Battleship, 1 Cruiser, 2 Destroyers, 1 Transport
    Sea Zone 89: 1 Destroyer, 1 Submarine, 1 Transport
    Sea Zone 64: 1 Cruiser, 1 Transport
    Western United States : 1 Infantry, 1 Mechanized Infantry, 1 Fighter, 1 Fighter-Bomber, 1 Bomber, 1 Major Factory, 1 Air Base, 1 Naval Base, 1 AA gun
    Sea Zone 10: 1 Carrier, 2 Cruisers, 1 Destroyer, 1 Fighter, 1 Fighter-Bomber
    Sea Zone 31: 1 Destroyer
    Hawaii: 1 Fighter-Bomber, 1 Naval Base, 1 Air Base
    Sea Zone 26: 2 Battleships, 2 Destroyers
    Sea Zone 13: 1 Submarine
    Philippines: 1 Infantry, 1 Artillery, 1 Fighter
    Sea Zone 35: 1 Destroyer, 1 Submarine, 1 Transport

    CHINA:
    One Infantry on each Chinese territory and one Fighter in Szechwan

    ANZAC
    Sea Zone 42: 1 Cruiser
    Northern Territory: 1 Infantry
    Queensland: 1 Infantry
    New South Wales: 1 Infantry, 1 Artillery, 1 Fighter, 1 Minor Factory, 1 Naval Base
    Sea Zone 62: 1 Transport
    New Zealand: 1 Infantry
    Sumatra: 1 Infantry, 1 Fighter ( ANZAC does not control Sumatra for income purposes)


  • Is this balanced?


  • Mine is extremely balanced. The early players have a few good battles, but the amount of potential damage is not great. In Russia is will be really fun on turn one for both players.


  • So far, as for Russia
    A: Putting that much stuff in SZ 100 is dangerous. If they plop a transport or two in with it, (or transport carrier for max defense) then the Soviets can play a real annoying game of scratching at Greece, Bulgaria, and Romania all day, making Germany have to defend a lot more real-estate.

    B: Dont put a port in Amur. Although, I am always tempted to, it leads to one really big problem.
    If the US decides to build a port at Alaska, then it can shuck troops and transports back and forth to the Manchurian border, creating a HUGE headache for Japan.
    Best to leave the port off.


  • Take the US destroyers out of 26. Japan should be able to use Subs and get “sneak attack” rules when attacking pearl harbor, to simulate the surprise attack.


  • Vladivostok was the best reason to capture Amur and start a war with Russia.

    Japan would own it if they attacked.

    SZ100 is inside the Turkish straits ( black sea) so they cant leave unless Russia starts a war and takes over Turkey, which is a strict neutral and bad move for allies.


  • IL, Russia can plop transports in 100, and dump amphibious invasions on Greece, Bulgaria, and Romania….really annoying if Germany has to keep units there.


  • IL, Russia can plop transports in 100, and dump amphibious invasions on Greece, Bulgaria, and Romania….really annoying if Germany has to keep units there.

    Germany can sink that small fleet without too much trouble. They only need to kill the two surface ships, the sub cant hit planes and transports built would just get killed. I suppose Russia could build a factory but so can Germany, so it is a standoff.

    Sea Zone 100: 1 Cruiser, 1 Destroyer, 1 Submarine

    I think sending a couple of bombers and 2 fighters can easily do the job. Besides, Russia cant afford 2 transports and if they built them, Germany has a turn to sink them straight away.


  • Sorry, I was getting my setups confused. I thought Russia controlled Ukraine and an IC was there.


  • I made a post on larry’s forums a long time ago about how impossible it would ever be to reach a consensus on a 1941 setup that could get Larry’s rubber stamp for tournament play. (to shorten the game a little)

    I know you guys are painting the “historical” setup route. Obviously you need to drastically change the mechanics of the game to accomplish anything playable (d12s with Chinese infantry defending at a horrible value, etc)

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