Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA


  • New game thread for Triple A.


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :1

    Purchase Units - Russians
                Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Karelia S.S.R. to West Russia
                1 armour and 3 infantry moved from Archangel to West Russia
                2 armour, 1 artillery and 3 infantry moved from Russia to West Russia
                1 fighter moved from Karelia S.S.R. to West Russia
                1 fighter moved from Russia to West Russia
                1 armour, 1 artillery and 2 infantry moved from Caucasus to West Russia
                1 infantry moved from Karelia S.S.R. to West Russia


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :1

    Purchase Units - Russians
                Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Karelia S.S.R. to West Russia
                1 armour and 3 infantry moved from Archangel to West Russia
                2 armour, 1 artillery and 3 infantry moved from Russia to West Russia
                1 fighter moved from Karelia S.S.R. to West Russia
                1 fighter moved from Russia to West Russia
                1 armour, 1 artillery and 2 infantry moved from Caucasus to West Russia
                1 infantry moved from Karelia S.S.R. to West Russia

    Combat - Russians
                Battle in West Russia
                    Russians attack with 4 armour, 2 artilleries, 2 fighters and 11 infantry
                    Germans defend with 1 armour, 1 artillery and 3 infantry
                        Russians roll dice for 4 armour, 2 artilleries, 2 fighters and 11 infantry in West Russia, round 1 :  7/19 hits
                        Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 1 :  2/5 hits
                        2 infantry owned by the Russians , 3 infantry owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in West Russia
                    Russians win, taking West Russia from Germans with 4 armour, 2 artilleries, 2 fighters and 9 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 armour, 1 artillery and 3 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 fighters moved from West Russia to Caucasus
                1 aaGun moved from Russia to West Russia
                2 infantry moved from Kazakh S.S.R. to Caucasus
                2 infantry moved from Novosibirsk to Russia
                2 infantry moved from Evenki National Okrug to Russia
                2 infantry moved from Yakut S.S.R. to Novosibirsk
                2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                2 infantry moved from Soviet Far East to Yakut S.S.R.
                1 submarine moved from 4 Sea Zone to 2 Sea Zone

    Place Units - Russians
                1 armour and 3 infantry placed in Caucasus
                2 armour placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total

    Territory Summary for Russians :

    Novosibirsk : 1 flag, 2 infantry
        Yakut S.S.R. : 1 flag, 4 infantry
        Caucasus : 1 flag, 1 aaGun, 1 armour, 1 factory, 2 fighters and 6 infantry
        West Russia : 1 flag, 1 aaGun, 4 armour, 2 artilleries and 9 infantry
        Russia : 1 flag, 2 armour, 1 factory and 4 infantry
        2 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Russians : 26 / 26
        Germans : 38 / 40
        British : 30 / 30
        Japanese : 30 / 30
        Americans : 42 / 42

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.292
            Median : 3.000
            Variance : 0.609
            Standard Deviation : 0.780
            Total rolls : 24

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Russians Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.368
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19


  • Germany’s Turn!


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :1

    Purchase Units - Germans
                Germans buy 2 armour and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Eastern Europe to Archangel
                      Germans take Karelia S.S.R. from Russians
                      Germans take Archangel from Russians
                1 armour moved from Southern Europe to 14 Sea Zone
                1 infantry moved from Southern Europe to 14 Sea Zone
                1 battleship moved from 14 Sea Zone to 15 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
                1 armour moved from 15 Sea Zone to Anglo Egypt
                1 infantry moved from 15 Sea Zone to Anglo Egypt
                1 infantry moved from Libya to Anglo Egypt
                1 armour moved from Libya to Anglo Egypt
                1 fighter moved from Ukraine S.S.R. to Anglo Egypt
                1 fighter moved from Balkans to Anglo Egypt
                1 fighter moved from Western Europe to 13 Sea Zone
                1 fighter moved from Germany to 13 Sea Zone
                1 fighter moved from Eastern Europe to 13 Sea Zone
                1 submarine moved from 8 Sea Zone to 2 Sea Zone
                1 fighter moved from Norway to 2 Sea Zone
                1 bomber moved from Germany to 2 Sea Zone

    Combat - Germans
                Battle in 15 Sea Zone
                    Germans attack with 1 battleship and 1 transport
                    British defend with 1 destroyer
                        Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer in 15 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 destroyer owned by the British lost in 15 Sea Zone
                    Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Anglo Egypt
                    Germans attack with 2 armour, 2 fighters and 2 infantry
                    British defend with 1 armour, 1 fighter and 1 infantry
                        Germans roll dice for 2 armour, 2 fighters and 2 infantry in Anglo Egypt, round 1 :  5/6 hits
                        British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Egypt, round 1 :  2/3 hits
                        1 infantry owned by the British , 1 armour owned by the British , 2 infantry owned by the Germans and 1 fighter owned by the British lost in Anglo Egypt
                    Germans win, taking Anglo Egypt from British with 2 armour and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 armour, 1 fighter and 1 infantry
                Battle in 13 Sea Zone
                    Germans attack with 3 fighters
                    British defend with 1 cruiser
                        Germans roll dice for 3 fighters in 13 Sea Zone, round 1 :  2/3 hits
                        British roll dice for 1 cruiser in 13 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the British lost in 13 Sea Zone
                    Germans win with 3 fighters remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in 2 Sea Zone
                    Germans attack with 1 bomber, 1 fighter and 1 submarine
                    Russians defend with 1 submarine; British defend with 1 battleship and 1 transport
                        Germans roll dice for 1 submarine in 2 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 submarine in 2 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 2 Sea Zone
                        Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the British lost in 2 Sea Zone
                        1 transport owned by the British lost in 2 Sea Zone
                    Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 27
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 battleship and 1 transport
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                1 bomber moved from 2 Sea Zone to Norway
                1 fighter moved from 2 Sea Zone to Norway
                1 infantry moved from Germany to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Karelia S.S.R.
                2 submarines moved from 5 Sea Zone to 7 Sea Zone
                1 destroyer moved from 5 Sea Zone to 3 Sea Zone
                2 fighters moved from Anglo Egypt to Libya
                3 fighters moved from 13 Sea Zone to Western Europe
                1 infantry moved from Algeria to Libya
                1 artillery moved from Algeria to Libya
                2 infantry moved from Belorussia to Eastern Europe
                2 infantry moved from Ukraine S.S.R. to Eastern Europe
                1 artillery moved from Ukraine S.S.R. to Eastern Europe
                1 armour moved from Ukraine S.S.R. to Eastern Europe
                2 armour moved from Germany to Eastern Europe
                1 artillery moved from Southern Europe to Balkans
                1 infantry moved from Southern Europe to Western Europe
                2 armour moved from Western Europe to Eastern Europe
                2 infantry moved from Germany to Western Europe
                1 infantry moved from Balkans to Eastern Europe

    Place Units - Germans
                2 infantry placed in Southern Europe
                2 armour and 8 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                1 unit repaired.

    Territory Summary for Germans :

    Germany : 1 flag, 1 aaGun, 2 armour, 1 factory and 8 infantry
        Southern Europe : 1 flag, 1 aaGun, 1 factory and 2 infantry
        Archangel : 1 flag, 1 armour
        Eastern Europe : 1 flag, 5 armour, 1 artillery and 7 infantry
        Karelia S.S.R. : 1 flag, 1 infantry
        Norway : 1 flag, 1 bomber, 1 fighter and 3 infantry
        Western Europe : 1 flag, 1 aaGun, 3 fighters and 5 infantry
        Balkans : 1 flag, 1 armour, 1 artillery and 1 infantry
        Libya : 1 flag, 1 artillery, 2 fighters and 1 infantry
        Ukraine S.S.R. : 1 flag, 1 infantry
        Belorussia : 1 flag, 1 infantry
        Anglo Egypt : 1 flag, 2 armour
        7 Sea Zone : 1 flag, 2 submarines
        5 Sea Zone : 1 flag, 1 transport
        3 Sea Zone : 1 flag, 1 destroyer
        15 Sea Zone : 1 flag, 1 battleship and 1 transport

    Production/PUs Summary :

    Russians : 22 / 26
        Germans : 44 / 44
        British : 28 / 30
        Japanese : 30 / 30
        Americans : 42 / 42


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :1

    Purchase Units - British
                British buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to 5 Sea Zone
                1 fighter moved from United Kingdom to 3 Sea Zone
                1 bomber moved from United Kingdom to 3 Sea Zone
                2 infantry moved from India to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                2 infantry moved from 34 Sea Zone to Anglo Egypt
                1 infantry moved from Trans-Jordan to Anglo Egypt
                1 fighter moved from 35 Sea Zone to Anglo Egypt
                1 cruiser moved from 35 Sea Zone to 59 Sea Zone


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :1

    Purchase Units - British
                British buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to 5 Sea Zone
                1 fighter moved from United Kingdom to 3 Sea Zone
                1 bomber moved from United Kingdom to 3 Sea Zone
                2 infantry moved from India to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                2 infantry moved from 34 Sea Zone to Anglo Egypt
                1 infantry moved from Trans-Jordan to Anglo Egypt
                1 fighter moved from 35 Sea Zone to Anglo Egypt
                1 cruiser moved from 35 Sea Zone to 59 Sea Zone

    Combat - British
                Battle in 5 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 5 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 59 Sea Zone
                    British attack with 1 cruiser
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 59 Sea Zone
                    British win with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 3 Sea Zone
                    British attack with 1 bomber and 1 fighter
                    Germans defend with 1 destroyer
                        British roll dice for 1 bomber and 1 fighter in 3 Sea Zone, round 1 :  1/2 hits
                        Germans roll dice for 1 destroyer in 3 Sea Zone, round 1 :  1/1 hits
                        1 fighter owned by the British and 1 destroyer owned by the Germans lost in 3 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 fighter
                Battle in Anglo Egypt
                    British attack with 1 fighter and 3 infantry
                    Germans defend with 2 armour
                        British roll dice for 1 fighter and 3 infantry in Anglo Egypt, round 1 :  1/4 hits
                        Germans roll dice for 2 armour in Anglo Egypt, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Anglo Egypt
                        British roll dice for 1 fighter and 2 infantry in Anglo Egypt, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Anglo Egypt, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Anglo Egypt
                    British win, taking Anglo Egypt from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 armour
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 bomber moved from 3 Sea Zone to Caucasus
                1 fighter moved from 5 Sea Zone to United Kingdom
                1 carrier moved from 35 Sea Zone to 33 Sea Zone
                1 fighter moved from Anglo Egypt to 33 Sea Zone
                1 infantry moved from Union of South Africa to Kenya
                1 infantry moved from Persia to India
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 infantry moved from Western Canada to Eastern Canada
                1 armour moved from Eastern Canada to Eastern United States
                1 infantry moved from Australia to 40 Sea Zone
                1 infantry and 1 transport moved from 40 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to New Zealand
                1 submarine moved from 40 Sea Zone to 38 Sea Zone

    Place Units - British
                1 submarine placed in 7 Sea Zone
                2 bombers placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Territory Summary for British :

    Eastern Canada : 1 flag, 1 infantry
        Australia : 1 flag, 2 infantry
        Kenya : 1 flag, 1 infantry
        India : 1 flag, 1 aaGun and 2 infantry
        United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 factory, 1 fighter and 2 infantry
        New Zealand : 1 flag, 2 infantry
        Caucasus : 1 flag, 1 bomber
        Eastern United States : 1 flag, 1 armour
        Anglo Egypt : 1 flag, 1 infantry
        7 Sea Zone : 1 flag, 1 submarine
        59 Sea Zone : 1 flag, 1 cruiser
        41 Sea Zone : 1 flag, 1 transport
        34 Sea Zone : 1 flag, 1 transport
        38 Sea Zone : 1 flag, 1 submarine
        10 Sea Zone : 1 flag, 1 transport
        33 Sea Zone : 1 flag, 1 carrier and 1 fighter

    Production/PUs Summary :

    Russians : 22 / 26
        Germans : 42 / 44
        British : 30 / 30
        Japanese : 30 / 30
        Americans : 42 / 42

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.385
            Median : 3.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    British Combat
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.556
            Median : 3.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9


  • Japan’s Turn!


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :1

    Purchase Units - Japanese
                Japanese buy 2 destroyers and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 45 Sea Zone to 52 Sea Zone
                1 cruiser moved from 50 Sea Zone to 52 Sea Zone
                1 fighter moved from 50 Sea Zone to 52 Sea Zone
                1 bomber moved from Japan to 52 Sea Zone
                1 infantry moved from Manchuria to Buryatia S.S.R.
                      Japanese take Buryatia S.S.R. from Russians
                1 infantry moved from Manchuria to China
                3 infantry moved from Kwantung to China
                1 infantry moved from French Indochina to China
                1 fighter moved from 37 Sea Zone to 34 Sea Zone
                1 fighter moved from 37 Sea Zone to 59 Sea Zone
                1 battleship moved from 60 Sea Zone to 59 Sea Zone
                1 fighter moved from Manchuria to China
                1 fighter moved from French Indochina to China
                1 fighter moved from Japan to China

    Combat - Japanese
                Battle in 34 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 34 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 59 Sea Zone
                    Japanese attack with 1 battleship and 1 fighter
                    British defend with 1 cruiser
                        Japanese roll dice for 1 battleship and 1 fighter in 59 Sea Zone, round 1 :  2/2 hits
                        British roll dice for 1 cruiser in 59 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the British lost in 59 Sea Zone
                    Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in 52 Sea Zone
                    Japanese attack with 1 bomber, 1 cruiser, 1 fighter and 1 submarine
                    Americans defend with 1 carrier, 1 fighter and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 submarine in 52 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber, 1 cruiser and 1 fighter in 52 Sea Zone, round 1 :  0/3 hits
                        Americans roll dice for 1 fighter in 52 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 carrier in 52 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 52 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber, 1 cruiser and 1 fighter in 52 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 fighter in 52 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier in 52 Sea Zone, round 2 :  0/1 hits
                        1 fighter owned by the Americans and 1 carrier owned by the Americans lost in 52 Sea Zone
                    Japanese win with 1 bomber, 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 24
                    Casualties for Americans: 1 carrier and 1 fighter
                Battle in China
                    Japanese attack with 3 fighters and 5 infantry
                    Americans defend with 1 fighter and 2 infantry
                        Japanese roll dice for 3 fighters and 5 infantry in China, round 1 :  2/8 hits
                        Americans roll dice for 1 fighter and 2 infantry in China, round 1 :  1/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in China
                        Japanese roll dice for 3 fighters and 4 infantry in China, round 2 :  2/7 hits
                        Americans roll dice for 1 fighter in China, round 2 :  0/1 hits
                        1 fighter owned by the Americans lost in China
                    Japanese win, taking China from Americans with 3 fighters and 4 infantry remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 fighter and 2 infantry

    Non Combat Move - Japanese
                1 carrier moved from 37 Sea Zone to 36 Sea Zone
                1 battleship moved from 37 Sea Zone to 36 Sea Zone
                1 fighter moved from 34 Sea Zone to 36 Sea Zone
                1 fighter moved from 59 Sea Zone to 36 Sea Zone
                1 fighter moved from 52 Sea Zone to 60 Sea Zone
                1 carrier moved from 50 Sea Zone to 60 Sea Zone
                1 armour moved from Japan to 60 Sea Zone
                1 infantry moved from Japan to 60 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
                1 armour moved from 36 Sea Zone to French Indochina
                1 infantry moved from 36 Sea Zone to French Indochina
                3 fighters moved from China to French Indochina
                1 bomber moved from 52 Sea Zone to Japan

    Place Units - Japanese
                2 destroyers and 2 transports placed in 60 Sea Zone

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total

    Territory Summary for Japanese :

    Philipine Islands : 1 flag, 2 infantry
        Borneo : 1 flag, 1 infantry
        East Indies : 1 flag, 2 infantry
        French Indochina : 1 flag, 1 armour, 3 fighters and 2 infantry
        Solomon Islands : 1 flag, 1 infantry
        Wake Island : 1 flag, 1 infantry
        Buryatia S.S.R. : 1 flag, 1 infantry
        New Guinea : 1 flag, 1 infantry
        Okinawa : 1 flag, 1 infantry
        China : 1 flag, 4 infantry
        Japan : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 factory and 3 infantry
        Caroline Islands : 1 flag, 1 infantry
        59 Sea Zone : 1 flag, 1 battleship
        36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 1 transport
        52 Sea Zone : 1 flag, 1 cruiser and 1 submarine
        60 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter and 2 transports

    Production/PUs Summary :

    Russians : 21 / 26
        Germans : 42 / 44
        British : 30 / 30
        Japanese : 33 / 33
        Americans : 40 / 42


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :1

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Hawaiian Islands to 52 Sea Zone
                1 fighter moved from Western United States to 52 Sea Zone
                1 bomber moved from Eastern United States to 52 Sea Zone


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :1

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Hawaiian Islands to 52 Sea Zone
                1 fighter moved from Western United States to 52 Sea Zone
                1 bomber moved from Eastern United States to 52 Sea Zone

    Combat - Americans
                Battle in 52 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 submarine
                    Japanese defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 submarine in 52 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Japanese lost in 52 Sea Zone
                    Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser

    Non Combat Move - Americans
                1 destroyer moved from 20 Sea Zone to 55 Sea Zone
                1 fighter moved from Eastern United States to 10 Sea Zone
                2 infantry moved from Western United States to Western Canada
                1 infantry moved from Alaska to Western Canada
                2 infantry moved from Central United States to Eastern Canada
                1 transport moved from 55 Sea Zone to 52 Sea Zone
                2 infantry moved from Hawaiian Islands to 52 Sea Zone
                2 infantry and 1 transport moved from 52 Sea Zone to 55 Sea Zone
                2 infantry moved from 55 Sea Zone to Western United States
                2 fighters moved from 52 Sea Zone to Western United States
                1 bomber moved from 52 Sea Zone to Western United States

    Place Units - Americans
                1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 40 PUs; end with 40 PUs total

    Territory Summary for Americans :

    Eastern Canada : 1 flag, 2 infantry
        Midway : 1 flag, 1 infantry
        Western United States : 1 flag, 1 aaGun, 1 bomber, 1 factory, 2 fighters and 2 infantry
        Sinkiang : 1 flag, 2 infantry
        Eastern United States : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
        Western Canada : 1 flag, 3 infantry
        52 Sea Zone : 1 flag, 1 submarine
        10 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
        55 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport

    Production/PUs Summary :

    Russians : 21 / 26
        Germans : 42 / 44
        British : 30 / 30
        Japanese : 33 / 33
        Americans : 40 / 40

    Dice Statistics:

    Total
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from West Russia to Karelia S.S.R.
                1 fighter moved from Caucasus to Karelia S.S.R.
                2 infantry moved from Russia to Archangel
                1 armour moved from Russia to Archangel
                1 fighter moved from Caucasus to Archangel


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from West Russia to Karelia S.S.R.
                1 fighter moved from Caucasus to Karelia S.S.R.
                2 infantry moved from Russia to Archangel
                1 armour moved from Russia to Archangel
                1 fighter moved from Caucasus to Archangel

    Combat - Russians
                Battle in Karelia S.S.R.
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 1 :  2/3 hits
                        Germans roll dice for 1 infantry in Karelia S.S.R., round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia S.S.R.
                    Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 1 armour, 1 fighter and 2 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 armour, 1 fighter and 2 infantry in Archangel, round 1 :  1/4 hits
                        Germans roll dice for 1 armour in Archangel, round 1 :  0/1 hits
                        1 armour owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                2 infantry moved from Russia to West Russia
                2 infantry moved from Caucasus to Persia
                1 armour moved from Russia to Caucasus
                2 infantry moved from Novosibirsk to Kazakh S.S.R.
                2 infantry moved from Yakut S.S.R. to Novosibirsk
                1 fighter moved from Karelia S.S.R. to Caucasus
                1 fighter moved from Archangel to Caucasus

    Place Units - Russians
                4 infantry placed in Caucasus
                1 armour and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total

    Territory Summary for Russians :

    Persia : 1 flag, 2 infantry
        Archangel : 1 flag, 1 armour and 2 infantry
        Novosibirsk : 1 flag, 2 infantry
        Karelia S.S.R. : 1 flag, 2 infantry
        Yakut S.S.R. : 1 flag, 2 infantry
        Kazakh S.S.R. : 1 flag, 2 infantry
        Caucasus : 1 flag, 1 aaGun, 2 armour, 1 factory, 2 fighters and 8 infantry
        West Russia : 1 flag, 1 aaGun, 4 armour, 2 artilleries and 9 infantry
        Russia : 1 flag, 1 armour, 1 factory and 3 infantry

    Production/PUs Summary :

    Russians : 25 / 25
        Germans : 38 / 44
        British : 30 / 30
        Japanese : 33 / 33
        Americans : 40 / 40

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 4 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Germans Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.429
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Americans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • Germany’s Turn!


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :2

    Purchase Units - Germans
                Germans buy 1 carrier and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Libya to Anglo Egypt
                1 artillery moved from Libya to Anglo Egypt
                2 fighters moved from Libya to Anglo Egypt
                2 infantry moved from Norway to Karelia S.S.R.
                1 fighter moved from Norway to Karelia S.S.R.
                1 bomber moved from Norway to Karelia S.S.R.
                3 fighters moved from Western Europe to Karelia S.S.R.
                2 submarines moved from 7 Sea Zone to 13 Sea Zone

    Combat - Germans
                Battle in Karelia S.S.R.
                    Germans attack with 1 bomber, 4 fighters and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 bomber, 4 fighters and 2 infantry in Karelia S.S.R., round 1 :  4/7 hits
                        Russians roll dice for 2 infantry in Karelia S.S.R., round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                    Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Anglo Egypt
                    Germans attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Anglo Egypt, round 1 :  2/4 hits
                        British roll dice for 1 infantry in Anglo Egypt, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Anglo Egypt
                    Germans win, taking Anglo Egypt from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 transport moved from 15 Sea Zone to 16 Sea Zone
                1 armour moved from Balkans to 16 Sea Zone
                1 armour and 1 transport moved from 16 Sea Zone to 14 Sea Zone
                1 infantry moved from Southern Europe to 14 Sea Zone
                1 armour moved from 14 Sea Zone to Libya
                1 infantry moved from 14 Sea Zone to Libya
                1 battleship moved from 15 Sea Zone to 14 Sea Zone
                2 fighters moved from Anglo Egypt to 14 Sea Zone
                4 fighters moved from Karelia S.S.R. to Western Europe
                1 bomber moved from Karelia S.S.R. to Western Europe
                1 artillery moved from Balkans to Eastern Europe
                1 infantry moved from Southern Europe to Balkans
                8 infantry moved from Germany to Eastern Europe
                1 armour moved from Germany to Eastern Europe
                1 armour moved from Germany to Southern Europe

    Place Units - Germans
                1 carrier placed in 14 Sea Zone
                1 infantry placed in Southern Europe
                9 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total

    Territory Summary for Germans :

    Germany : 1 flag, 1 aaGun, 1 factory and 9 infantry
        Southern Europe : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 infantry
        Eastern Europe : 1 flag, 6 armour, 2 artilleries and 15 infantry
        Karelia S.S.R. : 1 flag, 1 infantry
        Norway : 1 flag, 1 infantry
        Western Europe : 1 flag, 1 aaGun, 1 bomber, 4 fighters and 5 infantry
        Balkans : 1 flag, 2 infantry
        Libya : 1 flag, 1 armour and 1 infantry
        Ukraine S.S.R. : 1 flag, 1 infantry
        Belorussia : 1 flag, 1 infantry
        Anglo Egypt : 1 flag, 1 artillery and 1 infantry
        14 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 1 transport
        13 Sea Zone : 1 flag, 2 submarines

    Production/PUs Summary :

    Russians : 23 / 25
        Germans : 42 / 42
        British : 28 / 30
        Japanese : 33 / 33
        Americans : 40 / 40


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :2

    Purchase Units - British
                British buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - British


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :2

    Purchase Units - British
                British buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 submarine moved from 7 Sea Zone to 13 Sea Zone
                2 infantry moved from New Zealand to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 25 Sea Zone
                1 fighter moved from 33 Sea Zone to Caucasus
                1 submarine moved from 38 Sea Zone to 32 Sea Zone
                1 carrier moved from 33 Sea Zone to 28 Sea Zone
                2 bombers moved from United Kingdom to Caucasus
                1 fighter moved from United Kingdom to 8 Sea Zone
                1 armour moved from Eastern United States to 10 Sea Zone
                1 armour and 1 transport moved from 10 Sea Zone to 9 Sea Zone
                1 infantry moved from Eastern Canada to 9 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 8 Sea Zone
                1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom
                1 aaGun and 2 infantry moved from India to Persia

    Place Units - British
                1 carrier and 2 destroyers placed in 8 Sea Zone

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Territory Summary for British :

    Australia : 1 flag, 2 infantry
        Kenya : 1 flag, 1 infantry
        Persia : 1 flag, 1 aaGun and 2 infantry
        United Kingdom : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory and 3 infantry
        Caucasus : 1 flag, 3 bombers and 1 fighter
        28 Sea Zone : 1 flag, 1 carrier
        25 Sea Zone : 1 flag, 2 infantry and 1 transport
        32 Sea Zone : 1 flag, 1 submarine
        8 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter and 1 transport
        13 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Russians : 23 / 25
        Germans : 42 / 42
        British : 28 / 28
        Japanese : 33 / 33
        Americans : 40 / 40


  • Japan’s Turn!


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 armour, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 52 Sea Zone to 42 Sea Zone
                1 infantry moved from French Indochina to India
                      Japanese take India from British
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from East Indies to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Australia
                1 battleship moved from 36 Sea Zone to 38 Sea Zone
                2 fighters moved from 36 Sea Zone to Australia

    Combat - Japanese
                Battle in Australia
                    Japanese attack with 2 fighters and 2 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 1 battleship in Australia, round 1 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 infantry in Australia, round 1 :  2/4 hits
                        British roll dice for 2 infantry in Australia, round 1 :  0/2 hits
                        2 infantry owned by the British lost in Australia
                    Japanese win, taking Australia from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                2 fighters moved from Australia to 38 Sea Zone
                1 carrier moved from 36 Sea Zone to 38 Sea Zone
                1 battleship moved from 59 Sea Zone to 36 Sea Zone
                1 destroyer moved from 60 Sea Zone to 36 Sea Zone
                1 artillery moved from Japan to 60 Sea Zone
                3 infantry moved from Japan to 60 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 60 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indochina
                3 infantry moved from 36 Sea Zone to French Indochina
                1 bomber moved from Japan to French Indochina

    Place Units - Japanese
                1 submarine and 1 transport placed in 60 Sea Zone
                1 armour and 5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 38 PUs total

    Territory Summary for Japanese :

    Australia : 1 flag, 2 infantry
        India : 1 flag, 1 infantry
        Philipine Islands : 1 flag, 2 infantry
        Borneo : 1 flag, 1 infantry
        French Indochina : 1 flag, 1 armour, 1 artillery, 1 bomber, 3 fighters and 4 infantry
        Solomon Islands : 1 flag, 1 infantry
        Wake Island : 1 flag, 1 infantry
        Buryatia S.S.R. : 1 flag, 1 infantry
        New Guinea : 1 flag, 1 infantry
        Okinawa : 1 flag, 1 infantry
        China : 1 flag, 4 infantry
        Japan : 1 flag, 1 aaGun, 1 armour, 1 factory and 5 infantry
        Caroline Islands : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 submarine
        38 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 1 transport
        36 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 transports
        60 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport

    Production/PUs Summary :

    Russians : 23 / 25
        Germans : 42 / 42
        British : 23 / 28
        Japanese : 38 / 38
        Americans : 40 / 40


  • TripleA Move Summary for game: World War II v4, version: 2.7

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans

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