Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Varn H (allies) vs. FlipFlop (axis) - Spring 1942, game 4 - TripleA
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New game thread for Triple A.
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TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Karelia S.S.R. to West Russia
1 armour and 3 infantry moved from Archangel to West Russia
2 armour, 1 artillery and 3 infantry moved from Russia to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Russia to West Russia
1 armour, 1 artillery and 2 infantry moved from Caucasus to West Russia
1 infantry moved from Karelia S.S.R. to West Russia -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Karelia S.S.R. to West Russia
1 armour and 3 infantry moved from Archangel to West Russia
2 armour, 1 artillery and 3 infantry moved from Russia to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Russia to West Russia
1 armour, 1 artillery and 2 infantry moved from Caucasus to West Russia
1 infantry moved from Karelia S.S.R. to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 4 armour, 2 artilleries, 2 fighters and 11 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 4 armour, 2 artilleries, 2 fighters and 11 infantry in West Russia, round 1 : 7/19 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 1 : 2/5 hits
2 infantry owned by the Russians , 3 infantry owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 4 armour, 2 artilleries, 2 fighters and 9 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from West Russia to Caucasus
1 aaGun moved from Russia to West Russia
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Novosibirsk to Russia
2 infantry moved from Evenki National Okrug to Russia
2 infantry moved from Yakut S.S.R. to Novosibirsk
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from Soviet Far East to Yakut S.S.R.
1 submarine moved from 4 Sea Zone to 2 Sea ZonePlace Units - Russians
1 armour and 3 infantry placed in Caucasus
2 armour placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
Novosibirsk : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag, 4 infantry
Caucasus : 1 flag, 1 aaGun, 1 armour, 1 factory, 2 fighters and 6 infantry
West Russia : 1 flag, 1 aaGun, 4 armour, 2 artilleries and 9 infantry
Russia : 1 flag, 2 armour, 1 factory and 4 infantry
2 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 26 / 26
Germans : 38 / 40
British : 30 / 30
Japanese : 30 / 30
Americans : 42 / 42Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.292
Median : 3.000
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Russians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.368
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19 -
Germany’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Germans
Germans buy 2 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Europe to Archangel
Germans take Karelia S.S.R. from Russians
Germans take Archangel from Russians
1 armour moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 battleship moved from 14 Sea Zone to 15 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour moved from 15 Sea Zone to Anglo Egypt
1 infantry moved from 15 Sea Zone to Anglo Egypt
1 infantry moved from Libya to Anglo Egypt
1 armour moved from Libya to Anglo Egypt
1 fighter moved from Ukraine S.S.R. to Anglo Egypt
1 fighter moved from Balkans to Anglo Egypt
1 fighter moved from Western Europe to 13 Sea Zone
1 fighter moved from Germany to 13 Sea Zone
1 fighter moved from Eastern Europe to 13 Sea Zone
1 submarine moved from 8 Sea Zone to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 bomber moved from Germany to 2 Sea ZoneCombat - Germans
Battle in 15 Sea Zone
Germans attack with 1 battleship and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British lost in 15 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Anglo Egypt
Germans attack with 2 armour, 2 fighters and 2 infantry
British defend with 1 armour, 1 fighter and 1 infantry
Germans roll dice for 2 armour, 2 fighters and 2 infantry in Anglo Egypt, round 1 : 5/6 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Egypt, round 1 : 2/3 hits
1 infantry owned by the British , 1 armour owned by the British , 2 infantry owned by the Germans and 1 fighter owned by the British lost in Anglo Egypt
Germans win, taking Anglo Egypt from British with 2 armour and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 1 fighter and 1 infantry
Battle in 13 Sea Zone
Germans attack with 3 fighters
British defend with 1 cruiser
Germans roll dice for 3 fighters in 13 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 cruiser in 13 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the British lost in 13 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
Russians defend with 1 submarine; British defend with 1 battleship and 1 transport
Germans roll dice for 1 submarine in 2 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 submarine in 2 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 2 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 2 Sea Zone
1 transport owned by the British lost in 2 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 27
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 transport
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 bomber moved from 2 Sea Zone to Norway
1 fighter moved from 2 Sea Zone to Norway
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 destroyer moved from 5 Sea Zone to 3 Sea Zone
2 fighters moved from Anglo Egypt to Libya
3 fighters moved from 13 Sea Zone to Western Europe
1 infantry moved from Algeria to Libya
1 artillery moved from Algeria to Libya
2 infantry moved from Belorussia to Eastern Europe
2 infantry moved from Ukraine S.S.R. to Eastern Europe
1 artillery moved from Ukraine S.S.R. to Eastern Europe
1 armour moved from Ukraine S.S.R. to Eastern Europe
2 armour moved from Germany to Eastern Europe
1 artillery moved from Southern Europe to Balkans
1 infantry moved from Southern Europe to Western Europe
2 armour moved from Western Europe to Eastern Europe
2 infantry moved from Germany to Western Europe
1 infantry moved from Balkans to Eastern EuropePlace Units - Germans
2 infantry placed in Southern Europe
2 armour and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
1 unit repaired.Territory Summary for Germans :
Germany : 1 flag, 1 aaGun, 2 armour, 1 factory and 8 infantry
Southern Europe : 1 flag, 1 aaGun, 1 factory and 2 infantry
Archangel : 1 flag, 1 armour
Eastern Europe : 1 flag, 5 armour, 1 artillery and 7 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Norway : 1 flag, 1 bomber, 1 fighter and 3 infantry
Western Europe : 1 flag, 1 aaGun, 3 fighters and 5 infantry
Balkans : 1 flag, 1 armour, 1 artillery and 1 infantry
Libya : 1 flag, 1 artillery, 2 fighters and 1 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
Belorussia : 1 flag, 1 infantry
Anglo Egypt : 1 flag, 2 armour
7 Sea Zone : 1 flag, 2 submarines
5 Sea Zone : 1 flag, 1 transport
3 Sea Zone : 1 flag, 1 destroyer
15 Sea Zone : 1 flag, 1 battleship and 1 transportProduction/PUs Summary :
Russians : 22 / 26
Germans : 44 / 44
British : 28 / 30
Japanese : 30 / 30
Americans : 42 / 42 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - British
British buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 5 Sea Zone
1 fighter moved from United Kingdom to 3 Sea Zone
1 bomber moved from United Kingdom to 3 Sea Zone
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo Egypt
1 infantry moved from Trans-Jordan to Anglo Egypt
1 fighter moved from 35 Sea Zone to Anglo Egypt
1 cruiser moved from 35 Sea Zone to 59 Sea Zone -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - British
British buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 5 Sea Zone
1 fighter moved from United Kingdom to 3 Sea Zone
1 bomber moved from United Kingdom to 3 Sea Zone
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo Egypt
1 infantry moved from Trans-Jordan to Anglo Egypt
1 fighter moved from 35 Sea Zone to Anglo Egypt
1 cruiser moved from 35 Sea Zone to 59 Sea ZoneCombat - British
Battle in 5 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 59 Sea Zone
British attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 59 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 3 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 destroyer
British roll dice for 1 bomber and 1 fighter in 3 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 3 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the British and 1 destroyer owned by the Germans lost in 3 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Battle in Anglo Egypt
British attack with 1 fighter and 3 infantry
Germans defend with 2 armour
British roll dice for 1 fighter and 3 infantry in Anglo Egypt, round 1 : 1/4 hits
Germans roll dice for 2 armour in Anglo Egypt, round 1 : 1/2 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Anglo Egypt
British roll dice for 1 fighter and 2 infantry in Anglo Egypt, round 2 : 1/3 hits
Germans roll dice for 1 armour in Anglo Egypt, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Anglo Egypt
British win, taking Anglo Egypt from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour
Casualties for British: 2 infantryNon Combat Move - British
1 bomber moved from 3 Sea Zone to Caucasus
1 fighter moved from 5 Sea Zone to United Kingdom
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Anglo Egypt to 33 Sea Zone
1 infantry moved from Union of South Africa to Kenya
1 infantry moved from Persia to India
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
1 armour moved from Eastern Canada to Eastern United States
1 infantry moved from Australia to 40 Sea Zone
1 infantry and 1 transport moved from 40 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to New Zealand
1 submarine moved from 40 Sea Zone to 38 Sea ZonePlace Units - British
1 submarine placed in 7 Sea Zone
2 bombers placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTerritory Summary for British :
Eastern Canada : 1 flag, 1 infantry
Australia : 1 flag, 2 infantry
Kenya : 1 flag, 1 infantry
India : 1 flag, 1 aaGun and 2 infantry
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 factory, 1 fighter and 2 infantry
New Zealand : 1 flag, 2 infantry
Caucasus : 1 flag, 1 bomber
Eastern United States : 1 flag, 1 armour
Anglo Egypt : 1 flag, 1 infantry
7 Sea Zone : 1 flag, 1 submarine
59 Sea Zone : 1 flag, 1 cruiser
41 Sea Zone : 1 flag, 1 transport
34 Sea Zone : 1 flag, 1 transport
38 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 flag, 1 transport
33 Sea Zone : 1 flag, 1 carrier and 1 fighterProduction/PUs Summary :
Russians : 22 / 26
Germans : 42 / 44
British : 30 / 30
Japanese : 30 / 30
Americans : 42 / 42Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.385
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.556
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9 -
Japan’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Japanese
Japanese buy 2 destroyers and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 cruiser moved from 50 Sea Zone to 52 Sea Zone
1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 bomber moved from Japan to 52 Sea Zone
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 infantry moved from Manchuria to China
3 infantry moved from Kwantung to China
1 infantry moved from French Indochina to China
1 fighter moved from 37 Sea Zone to 34 Sea Zone
1 fighter moved from 37 Sea Zone to 59 Sea Zone
1 battleship moved from 60 Sea Zone to 59 Sea Zone
1 fighter moved from Manchuria to China
1 fighter moved from French Indochina to China
1 fighter moved from Japan to ChinaCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 59 Sea Zone
Japanese attack with 1 battleship and 1 fighter
British defend with 1 cruiser
Japanese roll dice for 1 battleship and 1 fighter in 59 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 cruiser in 59 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the British lost in 59 Sea Zone
Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 52 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 1 fighter and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 52 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber, 1 cruiser and 1 fighter in 52 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 fighter in 52 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 carrier in 52 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 cruiser and 1 fighter in 52 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 fighter in 52 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier in 52 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Americans and 1 carrier owned by the Americans lost in 52 Sea Zone
Japanese win with 1 bomber, 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier and 1 fighter
Battle in China
Japanese attack with 3 fighters and 5 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 3 fighters and 5 infantry in China, round 1 : 2/8 hits
Americans roll dice for 1 fighter and 2 infantry in China, round 1 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in China
Japanese roll dice for 3 fighters and 4 infantry in China, round 2 : 2/7 hits
Americans roll dice for 1 fighter in China, round 2 : 0/1 hits
1 fighter owned by the Americans lost in China
Japanese win, taking China from Americans with 3 fighters and 4 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantryNon Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 34 Sea Zone to 36 Sea Zone
1 fighter moved from 59 Sea Zone to 36 Sea Zone
1 fighter moved from 52 Sea Zone to 60 Sea Zone
1 carrier moved from 50 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to French Indochina
1 infantry moved from 36 Sea Zone to French Indochina
3 fighters moved from China to French Indochina
1 bomber moved from 52 Sea Zone to JapanPlace Units - Japanese
2 destroyers and 2 transports placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs totalTerritory Summary for Japanese :
Philipine Islands : 1 flag, 2 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 1 armour, 3 fighters and 2 infantry
Solomon Islands : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag, 4 infantry
Japan : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 factory and 3 infantry
Caroline Islands : 1 flag, 1 infantry
59 Sea Zone : 1 flag, 1 battleship
36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 1 transport
52 Sea Zone : 1 flag, 1 cruiser and 1 submarine
60 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter and 2 transportsProduction/PUs Summary :
Russians : 21 / 26
Germans : 42 / 44
British : 30 / 30
Japanese : 33 / 33
Americans : 40 / 42 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 52 Sea Zone
1 fighter moved from Western United States to 52 Sea Zone
1 bomber moved from Eastern United States to 52 Sea Zone -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 52 Sea Zone
1 fighter moved from Western United States to 52 Sea Zone
1 bomber moved from Eastern United States to 52 Sea ZoneCombat - Americans
Battle in 52 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 cruiser and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 52 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Japanese lost in 52 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
2 infantry moved from Western United States to Western Canada
1 infantry moved from Alaska to Western Canada
2 infantry moved from Central United States to Eastern Canada
1 transport moved from 55 Sea Zone to 52 Sea Zone
2 infantry moved from Hawaiian Islands to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Western United States
2 fighters moved from 52 Sea Zone to Western United States
1 bomber moved from 52 Sea Zone to Western United StatesPlace Units - Americans
1 battleship, 1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 flag, 2 infantry
Midway : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 bomber, 1 factory, 2 fighters and 2 infantry
Sinkiang : 1 flag, 2 infantry
Eastern United States : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Western Canada : 1 flag, 3 infantry
52 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
55 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 21 / 26
Germans : 42 / 44
British : 30 / 30
Japanese : 33 / 33
Americans : 40 / 40Dice Statistics:
Total
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.
2 infantry moved from Russia to Archangel
1 armour moved from Russia to Archangel
1 fighter moved from Caucasus to Archangel -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.
2 infantry moved from Russia to Archangel
1 armour moved from Russia to Archangel
1 fighter moved from Caucasus to ArchangelCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 1 : 2/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Archangel, round 1 : 1/4 hits
Germans roll dice for 1 armour in Archangel, round 1 : 0/1 hits
1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armourNon Combat Move - Russians
2 infantry moved from Russia to West Russia
2 infantry moved from Caucasus to Persia
1 armour moved from Russia to Caucasus
2 infantry moved from Novosibirsk to Kazakh S.S.R.
2 infantry moved from Yakut S.S.R. to Novosibirsk
1 fighter moved from Karelia S.S.R. to Caucasus
1 fighter moved from Archangel to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalTerritory Summary for Russians :
Persia : 1 flag, 2 infantry
Archangel : 1 flag, 1 armour and 2 infantry
Novosibirsk : 1 flag, 2 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag, 2 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Caucasus : 1 flag, 1 aaGun, 2 armour, 1 factory, 2 fighters and 8 infantry
West Russia : 1 flag, 1 aaGun, 4 armour, 2 artilleries and 9 infantry
Russia : 1 flag, 1 armour, 1 factory and 3 infantryProduction/PUs Summary :
Russians : 25 / 25
Germans : 38 / 44
British : 30 / 30
Japanese : 33 / 33
Americans : 40 / 40Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Germans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 3.429
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Germany’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Germans
Germans buy 1 carrier and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Libya to Anglo Egypt
1 artillery moved from Libya to Anglo Egypt
2 fighters moved from Libya to Anglo Egypt
2 infantry moved from Norway to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 bomber moved from Norway to Karelia S.S.R.
3 fighters moved from Western Europe to Karelia S.S.R.
2 submarines moved from 7 Sea Zone to 13 Sea ZoneCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 bomber, 4 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 4 fighters and 2 infantry in Karelia S.S.R., round 1 : 4/7 hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Anglo Egypt
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Anglo Egypt, round 1 : 2/4 hits
British roll dice for 1 infantry in Anglo Egypt, round 1 : 0/1 hits
1 infantry owned by the British lost in Anglo Egypt
Germans win, taking Anglo Egypt from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 transport moved from 15 Sea Zone to 16 Sea Zone
1 armour moved from Balkans to 16 Sea Zone
1 armour and 1 transport moved from 16 Sea Zone to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 armour moved from 14 Sea Zone to Libya
1 infantry moved from 14 Sea Zone to Libya
1 battleship moved from 15 Sea Zone to 14 Sea Zone
2 fighters moved from Anglo Egypt to 14 Sea Zone
4 fighters moved from Karelia S.S.R. to Western Europe
1 bomber moved from Karelia S.S.R. to Western Europe
1 artillery moved from Balkans to Eastern Europe
1 infantry moved from Southern Europe to Balkans
8 infantry moved from Germany to Eastern Europe
1 armour moved from Germany to Eastern Europe
1 armour moved from Germany to Southern EuropePlace Units - Germans
1 carrier placed in 14 Sea Zone
1 infantry placed in Southern Europe
9 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 1 factory and 9 infantry
Southern Europe : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 infantry
Eastern Europe : 1 flag, 6 armour, 2 artilleries and 15 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Norway : 1 flag, 1 infantry
Western Europe : 1 flag, 1 aaGun, 1 bomber, 4 fighters and 5 infantry
Balkans : 1 flag, 2 infantry
Libya : 1 flag, 1 armour and 1 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
Belorussia : 1 flag, 1 infantry
Anglo Egypt : 1 flag, 1 artillery and 1 infantry
14 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 1 transport
13 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Russians : 23 / 25
Germans : 42 / 42
British : 28 / 30
Japanese : 33 / 33
Americans : 40 / 40 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - British
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 submarine moved from 7 Sea Zone to 13 Sea Zone
2 infantry moved from New Zealand to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 25 Sea Zone
1 fighter moved from 33 Sea Zone to Caucasus
1 submarine moved from 38 Sea Zone to 32 Sea Zone
1 carrier moved from 33 Sea Zone to 28 Sea Zone
2 bombers moved from United Kingdom to Caucasus
1 fighter moved from United Kingdom to 8 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom
1 aaGun and 2 infantry moved from India to PersiaPlace Units - British
1 carrier and 2 destroyers placed in 8 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTerritory Summary for British :
Australia : 1 flag, 2 infantry
Kenya : 1 flag, 1 infantry
Persia : 1 flag, 1 aaGun and 2 infantry
United Kingdom : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory and 3 infantry
Caucasus : 1 flag, 3 bombers and 1 fighter
28 Sea Zone : 1 flag, 1 carrier
25 Sea Zone : 1 flag, 2 infantry and 1 transport
32 Sea Zone : 1 flag, 1 submarine
8 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter and 1 transport
13 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 23 / 25
Germans : 42 / 42
British : 28 / 28
Japanese : 33 / 33
Americans : 40 / 40 -
Japan’s Turn!
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 armour, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 52 Sea Zone to 42 Sea Zone
1 infantry moved from French Indochina to India
Japanese take India from British
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Australia
1 battleship moved from 36 Sea Zone to 38 Sea Zone
2 fighters moved from 36 Sea Zone to AustraliaCombat - Japanese
Battle in Australia
Japanese attack with 2 fighters and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship in Australia, round 1 : 0/1 hits
Japanese roll dice for 2 fighters and 2 infantry in Australia, round 1 : 2/4 hits
British roll dice for 2 infantry in Australia, round 1 : 0/2 hits
2 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
2 fighters moved from Australia to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 battleship moved from 59 Sea Zone to 36 Sea Zone
1 destroyer moved from 60 Sea Zone to 36 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
3 infantry moved from Japan to 60 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 60 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indochina
3 infantry moved from 36 Sea Zone to French Indochina
1 bomber moved from Japan to French IndochinaPlace Units - Japanese
1 submarine and 1 transport placed in 60 Sea Zone
1 armour and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs totalTerritory Summary for Japanese :
Australia : 1 flag, 2 infantry
India : 1 flag, 1 infantry
Philipine Islands : 1 flag, 2 infantry
Borneo : 1 flag, 1 infantry
French Indochina : 1 flag, 1 armour, 1 artillery, 1 bomber, 3 fighters and 4 infantry
Solomon Islands : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag, 4 infantry
Japan : 1 flag, 1 aaGun, 1 armour, 1 factory and 5 infantry
Caroline Islands : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 submarine
38 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 1 transport
36 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 2 transports
60 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 23 / 25
Germans : 42 / 42
British : 23 / 28
Japanese : 38 / 38
Americans : 40 / 40 -
TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans