Faster Global40 live games, with few house rules


  • http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=9531

    Due to the nature of the game, that more often than not results in Germany and Japan playing two different games, I had an idea for an house rule to speed up a live game.

    This idea requires quite few changes to the mechanics of the game, and requires at least 4 live players.

    The turn order is:

    Germany AND Japan
    Russia
    United States European Command AND United States Pacific Command
    UK London AND Uk Pacific
    Italy
    France AND Australia

    So basically, while Germany do G1, the Japanese players sets up J1 too.
    USA is split in two nations, in the same manner that UK is, with two different economies.
    The two USA commands are played by two different players, as the two UK economies are played by two different players.

    So for example, let’s say we’re playing a game between LARRY, KRIEG, NOLL, OZTEA and KAUF.

    LARRY plays GERMANY and ITALY.
    KRIEG plays SOVIET RUSSIA
    NOLL plays JAPAN
    OZTEA plays USA EUROPEAN COMMAND, UK LONDON, FRANCE
    KAUF plays USA PACIFIC COMMAND, CHINA, UK PACIFIC, ANZAC

    During turn1 Larry sets up G1, meanwhile Noll sets up J1.
    When both players are done, Krieg plays R1.
    After Krieg is done with R1, Oztea and Kauf plays an independant game, they both go from USA to UK turn independently. Kauf plays also ANZAC.
    At this point Larry plays Italy.
    Then Oztea plays France and a new turn starts.

    In order to make this work, these house rules have to be implemented:

    USA economies is split, but not on a map basis.
    European USA command has 20 IPCs income prior to war.
    Pacific USA command has 32 IPCs income prior to war.

    The regular NO are discarded, instead you get a war bonus economy like in the original game.

    After war is declared:
    European USA command has +10 IPCs income (30 Total).
    Pacific USA command has +20 IPCs income (52 Total).

    During NON-COM if USA wishes to do so, he can move units from EURO to PACIFIC map and vice-versa. These units will be in control of the other USA command starting from next turn.

    Same rules apply to UK.

    The special case of Russia: In order to avoid annoying Russian can-openers due to the turn order change, there’s a change on the relation between Japan and Russia:

    Russia and Japan may NOT declare war between each others unless one of these criteria are fulfilled:

    If there are less than 18 infantries split between the Russian Pacific territories of Amur, Sakha, Yakut, Siberia, Soviet Far East, Japan can declare war on Russia anytime.

    If Russia production is 50 or more IPCs, Russia can declare war on Japan anytime.

    If Berlin is in Allies hands, Russia can declare war on Japan anytime.

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