Allweneedislove (Allies +9) vs. Fortress (Axis) - G40


  • I think Marvin Gaye said it best…


  • Test summary from TripleA, engine version: 1.6.1.2, time: 17:18:49


  • Here’s your bid placement for dice game: UK sub in z98, UK infantry in Anglo-Egyptian Sudan. Technology is enabled. G1 combat move to follow.

    9_bid_placement.tsvg


  • Here’s the map with G1 combat moves. Scramble orders, please. If you scramble, do you prefer to give me the order of loss now to save time? Or would you prefer to see results and let me know at that point?

    G1_scramble_orders.tsvg

  • TripleA

    no scramble


  • copy that


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Politics - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                3 mech_infantrys moved from Western Germany to Southern France
                1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
                1 infantry moved from Romania to Yugoslavia
                1 armour moved from Greater Southern Germany to Southern France
                1 fighter moved from Slovakia Hungary to Southern France
                2 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                2 bombers and 1 tactical_bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone

    Combat - Germans
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries, 7 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 3 armour, 2 artilleries, 7 infantry and 1 tactical_bomber in Yugoslavia, round 1 :  4/13 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 :  2/5 hits
                        2 infantry owned by the Germans and 4 infantry owned by the Neutral_Allies lost in Yugoslavia
                        Germans roll dice for 3 armour, 2 artilleries, 5 infantry and 1 tactical_bomber in Yugoslavia, round 2 :  3/11 hits
                        Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 2 infantry
                Battle in Southern France
                    Germans attack with 1 armour, 1 fighter and 3 mech_infantrys
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Southern France, round 1 :  3/5 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  1/2 hits
                        1 infantry owned by the French , 1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
                    Germans win, taking Southern France from French with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for French: 1 artillery and 1 infantry
                Battle in France
                    Germans attack with 5 armour, 3 artilleries, 7 infantry and 1 mech_infantry
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                        Germans roll dice for 5 armour, 3 artilleries, 7 infantry and 1 mech_infantry in France, round 1 :  3/16 hits
                        French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 :  3/11 hits
                        2 infantry owned by the French , 3 infantry owned by the Germans and 1 aaGun owned by the French lost in France
                        Germans roll dice for 5 armour, 3 artilleries, 4 infantry and 1 mech_infantry in France, round 2 :  7/13 hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 4 infantry in France, round 2 :  2/9 hits
                        4 infantry owned by the French , 1 armour owned by the British , 2 infantry owned by the Germans , 1 artillery owned by the British and 1 artillery owned by the French lost in France
                        Germans roll dice for 5 armour, 3 artilleries, 2 infantry and 1 mech_infantry in France, round 3 :  3/11 hits
                        French roll dice for 1 armour and 1 fighter in France, round 3 :  1/2 hits
                        1 armour owned by the French , 1 infantry owned by the Germans and 1 fighter owned by the French lost in France
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 5 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 35
                    Casualties for Germans: 6 infantry
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in 111 Sea Zone
                    Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser and 1 destroyer
                        Germans roll dice for 2 submarines in 111 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 1 :  1/4 hits
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 :  2/3 hits
                        1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone
                        Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 :  3/4 hits
                        British roll dice for 1 battleship and 1 cruiser in 111 Sea Zone, round 2 :  2/2 hits
                        1 cruiser owned by the British , 1 tactical_bomber owned by the Germans , 1 battleship owned by the British and 1 fighter owned by the Germans lost in 111 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 3 fighters, 2 submarines and 3 tactical_bombers
                    French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 :  4/7 hits
                        British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 :  3/3 hits
                        1 cruiser owned by the French , 1 cruiser owned by the British , 1 tactical_bomber owned by the Germans , 1 battleship owned by the British , 1 fighter owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans win with 1 battleship, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 battleship and 1 cruiser
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                1 cruiser moved from 114 Sea Zone to 112 Sea Zone
                1 transport moved from 114 Sea Zone to 112 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                2 aaGuns moved from Western Germany to France
                1 aaGun moved from Germany to Western Germany
                1 fighter moved from Southern France to Northern Italy
                1 tactical_bomber moved from Yugoslavia to Southern Italy
                2 bombers moved from 111 Sea Zone to Western Germany
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
                2 infantry moved from Germany to Western Germany
                2 aaGuns, 3 artilleries and 9 infantry moved from Germany to Poland

    Place Units - Germans
                1 carrier and 2 transports placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
                Germans collect 41 PUs (1 lost to blockades); end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    Territory Summary for Germans :

    Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        France : 1 flag, 2 aaGuns, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
        Slovakia Hungary : 1 flag, 2 infantry
        Western Germany : 1 flag, 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Poland : 1 flag, 2 aaGuns, 3 artilleries and 12 infantry
        Germany : 1 flag, 1 factory_major
        Norway : 1 flag, 4 infantry
        Northern Italy : 1 flag, 1 fighter
        Southern Italy : 1 flag, 1 tactical_bomber
        112 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
        Bulgaria : 1 flag, 5 infantry
        Yugoslavia : 1 flag, 3 armour, 2 artilleries and 5 infantry
        Finland : 1 flag, 5 infantry
        110 Sea Zone : 1 flag, 1 battleship and 1 submarine

    Production/PUs Summary :

    Germans : 42 / 70
        Russians : 37 / 37
        Japanese : 26 / 26
        Americans : 52 / 52
        Chinese : 12 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 32 times
                2 was rolled 19 times
                3 was rolled 21 times
                4 was rolled 31 times
                5 was rolled 27 times
                6 was rolled 26 times
            Average roll : 3.513
            Median : 4.000
            Variance : 0.877
            Standard Deviation : 0.937
            Total rolls : 156

    Null / Other
                1 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.923
            Median : 4.000
            Variance : 1.520
            Standard Deviation : 1.233
            Total rolls : 26

    Neutral_Allies Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Germans Combat
                1 was rolled 18 times
                2 was rolled 13 times
                3 was rolled 14 times
                4 was rolled 14 times
                5 was rolled 19 times
                6 was rolled 11 times
            Average roll : 3.404
            Median : 3.000
            Variance : 0.580
            Standard Deviation : 0.761
            Total rolls : 89

    French Combat
                1 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.923
            Median : 4.000
            Variance : 1.520
            Standard Deviation : 1.233
            Total rolls : 26

    British Combat
                1 was rolled 3 times
                2 was rolled 5 times
                6 was rolled 1 times
            Average roll : 2.111
            Median : 2.000
            Variance : 2.875
            Standard Deviation : 1.696
            Total rolls : 9

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 artillery and 6 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Belarus
                3 infantry moved from Baltic States to Belarus
                2 infantry moved from Eastern Poland to Belarus
                3 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Bessarabia to Western Ukraine
                2 infantry moved from Caucasus to Rostov
                1 armour and 1 mech_infantry moved from Volgograd to Ukraine
                2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                1 armour and 1 mech_infantry moved from Russia to Belarus
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                6 infantry moved from Amur to Buryatia
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                2 infantry moved from Vyborg to Novgorod
                1 infantry moved from Karelia to Novgorod

    Place Units - Russians
                2 artilleries and 1 infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Buryatia : 1 flag, 2 aaGuns and 18 infantry
        Belarus : 1 flag, 1 armour, 1 artillery, 13 infantry and 1 mech_infantry
        Karelia : 1 flag, 1 infantry
        Bryansk : 1 flag, 2 aaGuns, 1 artillery and 1 infantry
        Rostov : 1 flag, 2 infantry
        Vyborg : 1 flag, 1 infantry
        Russia : 1 flag, 1 airfield, 1 factory_major and 5 infantry
        Ukraine : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
        Western Ukraine : 1 flag, 1 artillery and 6 infantry
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        125 Sea Zone : 1 flag, 1 submarine
        115 Sea Zone : 1 flag, 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 42 / 70
        Russians : 37 / 37
        Japanese : 26 / 26
        Americans : 52 / 52
        Chinese : 12 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                2 bombers moved from Japan to Yunnan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 fighter moved from Formosa to Hunan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 :  4/8 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 1 :  0/4 hits
                        4 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Chinese: 4 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 1 :  4/9 hits
                        Chinese roll dice for 2 infantry in Hunan, round 1 :  0/2 hits
                        2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 artillery moved from Shantung to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter moved from Okinawa to Kwangsi
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 fighter moved from Korea to Jehol
                2 fighters and 2 tactical_bombers moved from Japan to Jehol
                1 artillery and 1 infantry moved from Jehol to Chahar
                2 infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Manchuria to Anhwe
                1 aaGun and 5 infantry moved from Manchuria to Jehol
                4 infantry moved from Korea to Manchuria
                1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery and 2 infantry moved from Kiangsu to Anhwe

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                1 transport placed in 6 Sea Zone
                1 armour placed in Japan

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 31 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Kwangsi : 1 flag, 1 armour, 1 artillery, 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers
        Kiangsu : 1 flag, 1 factory_minor
        Kiangsi : 1 flag, 1 artillery and 2 infantry
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Jehol : 1 flag, 1 aaGun, 3 fighters, 5 infantry and 2 tactical_bombers
        Siam : 1 flag, 2 infantry
        Manchuria : 1 flag, 4 infantry
        Yunnan : 1 flag, 1 artillery and 3 infantry
        Hunan : 1 flag, 1 artillery and 3 infantry
        Chahar : 1 flag, 1 artillery and 2 infantry
        Anhwe : 1 flag, 1 artillery, 5 infantry and 1 mech_infantry
        33 Sea Zone : 1 flag, 1 destroyer
        36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        20 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
        6 Sea Zone : 1 flag, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 42 / 70
        Russians : 37 / 37
        Japanese : 30 / 41
        Americans : 52 / 52
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.391
            Median : 3.000
            Variance : 0.864
            Standard Deviation : 0.929
            Total rolls : 23

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.294
            Median : 3.000
            Variance : 0.438
            Standard Deviation : 0.661
            Total rolls : 17

    Chinese Combat
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 3.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 5 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 artillery and 3 infantry
                        Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 1 :  1/6 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 1 :  1/4 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  2/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 :  2/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                2 infantry moved from Suiyuyan to Shensi
                2 infantry moved from Kweichow to Szechwan

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Shensi : 1 flag, 3 infantry
        Yunnan : 1 flag, 2 infantry
        Szechwan : 1 flag, 1 fighter and 7 infantry

    Production/PUs Summary :

    Germans : 42 / 70
        Russians : 37 / 37
        Japanese : 29 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • TripleA

    need scramble and ools for sz97


  • Wow. That sub really tilts Taranto odds. Under a full scramble it probably saves 1.5 planes for you.

    No scramble. We already stripped all the parts off of those boats, anyways. The stern guns on the BB are actually papier mache…

    simple ool - tilt BB, cruiser, BB

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                2 fighters moved from United Kingdom to 110 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 fighter moved from Scotland to 97 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 mech_infantry moved from Egypt to Ethiopia
                2 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Ethiopia

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 cruiser and 1 fighter
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 1 :  1/2 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians lost in 96 Sea Zone
                        1 transport owned by the Italians lost in 96 Sea Zone
                    British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in Ethiopia
                    British attack with 1 artillery, 5 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Ethiopia, round 1 :  2/7 hits
                        Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 :  2/3 hits
                        2 infantry owned by the British and 2 infantry owned by the Italians lost in Ethiopia
                        British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Ethiopia, round 2 :  3/5 hits
                        Italians roll dice for 1 artillery in Ethiopia, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Italians lost in Ethiopia
                    British win, taking Ethiopia from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for British: 3 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 battleship, 1 cruiser and 1 transport
                        British roll dice for 1 submarine in 97 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Italians
                        British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 :  2/6 hits
                        Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 1 :  1/2 hits
                        1 battleship owned by the Italians , 1 submarine owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
                        1 transport owned by the Italians lost in 97 Sea Zone
                    British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                Battle in 110 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 battleship and 1 submarine
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 battleship owned by the Germans
                        Germans roll dice for 1 battleship in 110 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    1 submarine owned by the Germans Submerged
                        British roll dice for 2 fighters in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 battleship in 110 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the British lost in 110 Sea Zone
                        British roll dice for 1 fighter in 110 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 battleship in 110 Sea Zone, round 3 :  0/1 hits
                        1 battleship owned by the Germans lost in 110 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 battleship
                    Casualties for British: 1 destroyer and 1 fighter

    Non Combat Move - British
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 aaGun and 2 infantry moved from Scotland to United Kingdom
                1 fighter moved from 96 Sea Zone to Malta
                1 tactical_bomber moved from 97 Sea Zone to Malta
                1 bomber moved from 97 Sea Zone to Malta
                1 armour and 1 infantry moved from Alexandria to Egypt
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 infantry moved from Burma to Shan State
                1 fighter moved from Burma to India
                1 aaGun and 1 infantry moved from India to Burma
                1 artillery moved from India to Burma

    Place Units - British
                9 infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Territory Summary for British :

    Shan State : 1 flag, 1 infantry
        Burma : 1 flag, 1 aaGun, 1 artillery and 2 infantry
        India : 1 flag, 2 aaGuns, 1 airfield, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        Malaya : 1 flag, 1 harbour and 3 infantry
        Kwangtung : 1 flag, 1 harbour and 2 infantry
        39 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 destroyer
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 armour, 1 artillery, 1 harbour and 3 infantry
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Scotland : 1 flag, 1 airfield
        Malta : 1 flag, 1 aaGun, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 1 mech_infantry
        Rhodesia : 1 flag, 2 infantry
        Ethiopia : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
        96 Sea Zone : 1 flag, 1 cruiser
        76 Sea Zone : 1 flag, 2 transports
        106 Sea Zone : 1 flag, 1 transport
        109 Sea Zone : 1 flag, 1 destroyer and 1 transport
        97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
        81 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 42 / 70
        Russians : 37 / 37
        Japanese : 29 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 29 / 35
        UK_Pacific : 17 / 0
        Italians : 9 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :1

    Place Units - UK_Pacific
                1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 42 / 70
        Russians : 37 / 37
        Japanese : 29 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 29 / 35
        UK_Pacific : 17 / 17
        Italians : 9 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • TripleA

    @Fortress:

    Wow. That sub really tilts Taranto odds. Under a full scramble it probably saves 1.5 planes for you.

    No scramble. We already stripped all the parts off of those boats, anyways. The stern guns on the BB are actually papier mache…

    simple ool - tilt BB, cruiser, BB

    yeah i think it is a great bid placement, makes a big difference.


  • We’ve got an issue. You took a weird order of loss for me in z110. DD, 2F that hit only once against a SS, BB – I’d assume the SS takes the hit. I’ve got 5 pips in defense that round. I’d be assuming I’d hit once and you’d soak with the DD. I’d rather have an undamaged BB going against 2F than a SS and a BB- going against 2F.

    If you would have continued the fight at that point (and that 1 hit on each side result was the most likely from the start of the battle), then round 2 of combat is still valid.

    Round 3 starts with 1F attacking an undamaged BB. Would you retreat at that point? If you would’ve retreated then I need to edit out the sub and edit in the undamaged BB. If you would’ve pressed the attack (hoping to at least tilt it at the possible cost of the F in a spot where it couldn’t be repaired until G3 off WGer), then we accept the Round 3 result and need to do Round 4 (since in the original battle you attacked in exactly that scenario in the original Round 3), with 1F attacking a damaged BB. We could use the “test server” function on the dice server to generate a die roll first for the F, and then again for the BB.

    Do you think that’s a fair solution? It’s the best I can come up with. Obviously we both have to pretend that you don’t know that you hit and I missed in what would be an attack by 1F on an undamaged BB. I have absolutely no problem believing you (and have no reason to question otherwise) if you’d continue the attack at that point, so definitely don’t sweat that- I wouldn’t question the integrity of somebody who’s been in as many games as you (obviously if you were shady you’d be hard up for opponents, which you’re not).

    So to recap:
    We could leave it as-is, but it reflects an incorrect ool. You could retreat the F after what would have been Round 2, leaving an undamaged BB in z110 instead of the sub that’s there now. Or we could use the “test server” on the dice server to generate an attack roll for the F and a defending roll for the damaged BB, simulating what would be a new Round 4.

    With a possible Sealion sitting out there, the difference between a z110 SS and UK F (currently), a z110 BB and UK F (if the F retreated rather than attacking an undamaged BB), and a battle in z110 between a damaged BB and a UK F isn’t insignificant. It’s not a for-sure game changer, but that decision is exactly the one I wanted you to have to make when I sacrificed 2 planes on the final damage phase of G1 in order to keep a SS and an undamaged BB there. (I was actually hoping that you’d take a less aggressive run at Italy in order to both sink them and keep a F presence on London, to be honest -LOL).

    What do you think?

  • TripleA

    sorry fortress, it was completely my fault. I should have asked for ools.

    i was being selfish/impatient and just picked what i would have done. luckily it is not that big of a hassle to fix.

    the way to correct the messed up ool is easy, we just go back to the point where i should have asked for the ool and reroll the battle from that point.

    the point where i should have saved and asked you for an ool is after i rolled my attack and got one hit.

    if you like the outcome as it is now please let me know and we will keep playing. if you would like the hit to go to the sub let me know and i will reroll the battle from that point.

    sorry again for the mistake


  • No sweat – easy mistake to make and easy one to fix. It was impossible for you to know what I would be thinking. But at the time my thought was that if you brought the DD along to soak a hit away from the planes, that I would leave the SS there so that the BB could roll potentially an extra time and might stay alive.

    Hit to the SS please. Thx.

  • TripleA

    defense rd1
    1 battleship
    DiceRolls: 1@4; Total Hits: 01@4: (6)

  • TripleA

    attacker rd2
    1destroyer, 2 fighters
    DiceRolls: 1@2 2@3; Total Hits: 31@2: (2)2@3: (3, 1)

    defender rd2
    1 battleship
    DiceRolls: 1@4; Total Hits: 11@4: (3)

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