One thing that really makes 1941 a fun, casual game is how easily “crazy” things can happen. There is never a need to surrender either. The quick play time and small number or dice allow for total annihilation and everlasting hope (almost.)
Allies 100% losers
-
The allies lose all games we have played ao far, and were more than 10.
And lose by far.
Aee completely wiped out.
-
Give Russia 1-2 free Infantry per turn ( placed in Moscow or Archangel)
This would represent lend lease.
-
@Imperious:
Give Russia 1-2 free Infantry per turn ( placed in Moscow or Archangel)
This would represent lend lease.
Good idea. Or maybe a USSR-Japan non-aggression pact. I’d like to see some errata from Wizards on this game.
-
I played with my girlfirend today and i won as allies :D (i tried to warn her not to attack 6 inf + 1 tank with 4 inf + tank but no…)
-
Allies are 0-2 but I must say the US held on a lot longer than Russia and UK did.
-
I’d like to see some errata from Wizards on this game.
Try this. http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=42&t=9504
Not Wizards, but good luck waiting for them doing somethingIt’ll be interesting to see if those extra units are enough
-
Thanks for the heads up, Lydian. That is a most interesting development… If enough people agree with the changes perhaps Larry & Krieg could propose an offical amendment to the set up.