Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Axis (TheHeavyJ) v. Allies (Kilroy) AA G10 (The one Kilroy finally wins…)
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Details to follow…
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Test summary from TripleA 09:16:59
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Russia– K
Germany- Heavy
UK-- K
Japan- Heavy
US-- KRussia start with attached save file.
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TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :1
Research Technology - Russians
Japanese are now being played by: Human
Germans are now being played by: Human
British are now being played by: Human
Russians are now being played by: Human
Americans are now being played by: HumanPurchase Units - Russians
Russians buy 4 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Russia to 5 Sea Zone
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
1 armour moved from Russia to Yakut S.S.R.
1 armour moved from Russia to Yakut S.S.R.
1 infantry moved from Evenki National Okrug to Russia
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 artillery moved from Russia to West Russia
1 infantry moved from Caucasus to West Russia
1 armour moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
1 infantry moved from Archangel to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.Combat - Russians
Battle in 5 Sea Zone
Russians attack with 2 fighters
Germans defend with 1 destroyer, 2 submarines and 1 transport
Russians roll dice for 2 fighters in 5 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 1 : 1/2 hits
1 transport owned by the Germans and 1 fighter owned by the Russians lost in 5 Sea Zone
Russians roll dice for 1 fighter in 5 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Russians lost in 5 Sea Zone
Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is -12
Casualties for Germans: 1 transport
Casualties for Russians: 2 fighters
Battle in West Russia
Russians attack with 1 armour, 1 artillery and 6 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 1 armour, 1 artillery and 6 infantry in West Russia, round 1 : 4/8 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 1 : 3/5 hits
3 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in West Russia
Russians roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 2/5 hits
Germans roll dice for 1 armour in West Russia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 infantry moved from Russia to Caucasus
1 armour moved from Caucasus to IndiaPlace Units - Russians
3 armour placed in Caucasus
1 armour and 1 artillery placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalTerritory Summary for Russians :
India : 1 flag, 1 armour
Soviet Far East : 1 flag, 2 infantry
Novosibirsk : 1 flag, 2 infantry
Karelia S.S.R. : 1 flag, 3 infantry
Yakut S.S.R. : 1 flag, 2 armour
Caucasus : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory and 5 infantry
West Russia : 1 flag, 1 armour, 1 artillery and 2 infantry
Buryatia S.S.R. : 1 flag, 4 infantry
Russia : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
6 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 26 / 26
Germans : 38 / 40
British : 30 / 30
Japanese : 30 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 3 for Long Range Aircraft and gets 0 hitsPurchase Units - Germans
Germans buy 7 armour; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship moved from 14 Sea Zone to 13 Sea Zone
1 transport moved from 14 Sea Zone to 13 Sea Zone
1 fighter moved from Western Europe to 13 Sea Zone
1 submarine moved from 8 Sea Zone to 1 Sea Zone
1 fighter moved from Ukraine S.S.R. to Caucasus
3 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 artillery moved from Ukraine S.S.R. to Caucasus
1 armour moved from Eastern Europe to Caucasus
1 fighter moved from Eastern Europe to Caucasus
1 armour moved from Balkans to Caucasus
1 fighter moved from Balkans to Caucasus
1 bomber moved from Germany to Caucasus
1 fighter moved from Germany to Caucasus
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 2 armour, 1 fighter and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 2 armour, 1 fighter and 2 infantry in Karelia S.S.R., round 1 : 0/5 hits
Russians roll dice for 3 infantry in Karelia S.S.R., round 1 : 0/3 hits
Germans roll dice for 2 armour, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 1/5 hits
Russians roll dice for 3 infantry in Karelia S.S.R., round 2 : 0/3 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 2 armour, 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 2/5 hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 3 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in 13 Sea Zone
Germans attack with 1 battleship, 1 fighter and 1 transport
British defend with 1 battleship
Germans roll dice for 1 battleship, 1 fighter and 1 transport in 13 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 13 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 fighter and 1 transport in 13 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 battleship in 13 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans lost in 13 Sea Zone
Germans roll dice for 1 battleship and 1 transport in 13 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 battleship in 13 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Germans lost in 13 Sea Zone
Germans roll dice for 1 battleship in 13 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 battleship in 13 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the British and 1 battleship owned by the Germans lost in 13 Sea Zone
British win with no units remaining. Battle score for attacker is -18
Casualties for Germans: 1 battleship, 1 fighter and 1 transport
Casualties for British: 1 battleship
Battle in 1 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans roll dice for 1 submarine in 1 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 transport in 1 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 1 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -8
Casualties for Germans: 1 submarine
Battle in Caucasus
Germans attack with 3 armour, 1 artillery, 1 bomber, 4 fighters and 3 infantry
Russians defend with 1 aaGun, 3 armour, 1 artillery, 1 factory and 5 infantry
AA guns fire in Caucasus : 0/5 hits
Germans roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters and 3 infantry in Caucasus, round 1 : 6/12 hits
Russians roll dice for 3 armour, 1 artillery and 5 infantry in Caucasus, round 1 : 4/9 hits
5 infantry owned by the Russians , 3 infantry owned by the Germans , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Caucasus
Germans roll dice for 3 armour, 1 bomber and 4 fighters in Caucasus, round 2 : 2/8 hits
Russians roll dice for 3 armour in Caucasus, round 2 : 1/3 hits
2 armour owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Germans roll dice for 2 armour, 1 bomber and 4 fighters in Caucasus, round 3 : 4/7 hits
Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
1 armour owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 3 armour, 1 artillery and 5 infantryNon Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Belorussia
3 fighters moved from Caucasus to Belorussia
1 fighter moved from Caucasus to Ukraine S.S.R.
1 bomber moved from Caucasus to Balkans
1 armour moved from Southern Europe to Ukraine S.S.R.
2 infantry moved from Balkans to Ukraine S.S.R.
3 infantry moved from Germany to Eastern Europe
2 infantry moved from Southern Europe to Western Europe
1 artillery moved from Southern Europe to Western Europe
1 infantry moved from Libya to Algeria
1 artillery moved from Algeria to LibyaPlace Units - Germans
7 armour placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 7 armour and 1 factory
Southern Europe : 1 flag, 1 aaGun and 1 factory
Eastern Europe : 1 flag, 3 infantry
Karelia S.S.R. : 1 flag, 2 armour and 1 infantry
Norway : 1 flag, 3 infantry
Western Europe : 1 flag, 1 aaGun, 2 armour, 1 artillery and 4 infantry
Caucasus : 1 flag, 1 aaGun, 2 armour and 1 factory
Algeria : 1 flag, 2 infantry
Balkans : 1 flag, 1 bomber
Libya : 1 flag, 1 armour and 1 artillery
Ukraine S.S.R. : 1 flag, 1 armour, 1 fighter and 2 infantry
Belorussia : 1 flag, 4 fighters and 3 infantry
5 Sea Zone : 1 flag, 1 destroyer and 2 submarinesProduction/PUs Summary :
Russians : 20 / 26
Germans : 44 / 44
British : 30 / 30
Japanese : 30 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :1
Purchase Units - British
British buy 1 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Eastern Canada to 1 Sea Zone
1 battleship moved from 2 Sea Zone to 7 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 armour moved from United Kingdom to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 7 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 7 Sea Zone
1 bomber moved from United Kingdom to Western Europe
1 fighter moved from United Kingdom to Western Europe
1 fighter moved from United Kingdom to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 armour moved from 7 Sea Zone to Western Europe
1 armour moved from 7 Sea Zone to Western Europe
1 destroyer moved from 35 Sea Zone to 15 Sea Zone
1 transport moved from 35 Sea Zone to 15 Sea Zone
1 carrier moved from 35 Sea Zone to 15 Sea Zone
1 fighter moved from 35 Sea Zone to 15 Sea Zone
1 infantry moved from Trans-Jordan to PersiaCombat - British
Battle in Western Europe
British attack with 2 armour, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 aaGun, 2 armour, 1 artillery and 4 infantry
AA guns fire in Western Europe : 0/3 hits
British roll dice for 1 battleship in Western Europe, round 1 : 0/1 hits
British roll dice for 2 armour, 1 bomber, 2 fighters and 1 infantry in Western Europe, round 1 : 3/6 hits
Germans roll dice for 2 armour, 1 artillery and 4 infantry in Western Europe, round 1 : 3/7 hits
1 infantry owned by the British , 2 armour owned by the British and 3 infantry owned by the Germans lost in Western Europe
British roll dice for 1 bomber and 2 fighters in Western Europe, round 2 : 0/3 hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Western Europe, round 2 : 1/4 hits
1 fighter owned by the British lost in Western Europe
British roll dice for 1 bomber and 1 fighter in Western Europe, round 3 : 1/2 hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Western Europe, round 3 : 1/4 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Western Europe
British roll dice for 1 bomber in Western Europe, round 4 : 1/1 hits
Germans roll dice for 2 armour and 1 artillery in Western Europe, round 4 : 0/3 hits
1 artillery owned by the Germans lost in Western Europe
British roll dice for 1 bomber in Western Europe, round 5 : 1/1 hits
Germans roll dice for 2 armour in Western Europe, round 5 : 1/2 hits
1 bomber owned by the British and 1 armour owned by the Germans lost in Western Europe
Germans win with 1 armour remaining. Battle score for attacker is -27
Casualties for Germans: 1 armour, 1 artillery and 4 infantry
Casualties for British: 2 armour, 1 bomber, 2 fighters and 1 infantryNon Combat Move - British
1 infantry moved from Western Canada to Eastern CanadaPlace Units - British
1 armour, 1 fighter and 2 infantry placed in United Kingdom
1 transport placed in 2 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 31 PUs totalTerritory Summary for British :
Eastern Canada : 1 flag, 1 infantry
Union of South Africa : 1 flag, 1 infantry
Australia : 1 flag, 3 infantry
Persia : 1 flag, 2 infantry
India : 1 flag, 1 aaGun and 3 infantry
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry
New Zealand : 1 flag, 1 infantry
Anglo Egypt : 1 flag, 1 armour, 1 fighter and 1 infantry
7 Sea Zone : 1 flag, 1 battleship and 2 transports
15 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter and 1 transport
2 Sea Zone : 1 flag, 1 transport
40 Sea Zone : 1 flag, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 20 / 26
Germans : 44 / 44
British : 30 / 31
Japanese : 30 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :1
Purchase Units - Japanese
Japanese buy 3 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to India
1 fighter moved from French Indochina to India
2 infantry moved from French Indochina to India
1 armour moved from Japan to 60 Sea Zone
3 infantry moved from Kwantung to China
1 fighter moved from Manchuria to China
1 transport moved from 59 Sea Zone to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 59 Sea Zone
1 armour moved from 59 Sea Zone to Kwantung
1 infantry moved from 59 Sea Zone to Kwantung
1 bomber moved from Japan to China
1 fighter moved from Japan to China
1 carrier moved from 50 Sea Zone to 52 Sea Zone
1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 destroyer moved from 50 Sea Zone to 52 Sea Zone
1 submarine moved from 45 Sea Zone to 52 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 3 fighters and 2 infantry
Russians defend with 1 armour; British defend with 1 aaGun and 3 infantry
AA guns fire in India : 1/3 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 2 fighters and 2 infantry in India, round 1 : 0/4 hits
British roll dice for 1 armour and 3 infantry in India, round 1 : 0/4 hits
Japanese roll dice for 2 fighters and 2 infantry in India, round 2 : 1/4 hits
British roll dice for 1 armour and 3 infantry in India, round 2 : 3/4 hits
1 infantry owned by the British , 2 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in India
retreated to India
British win with 1 armour and 2 infantry remaining. Battle score for attacker is -23
Casualties for Japanese: 2 fighters and 2 infantry
Casualties for British: 1 infantry
Battle in China
Japanese attack with 1 bomber, 2 fighters and 3 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 2 fighters and 3 infantry in China, round 1 : 2/6 hits
Americans roll dice for 1 fighter and 2 infantry in China, round 1 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in China
Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in China, round 2 : 2/5 hits
Americans roll dice for 1 fighter in China, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in China
Japanese win, taking China from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 52 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
Japanese roll dice for 1 submarine in 52 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 submarine in 52 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 52 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 carrier and 1 fighter in 52 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans , 1 carrier owned by the Americans , 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 52 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 52 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 fighter in 52 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 52 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 carrier, 1 fighter and 1 submarine
Casualties for Americans: 1 carrier, 1 fighter and 1 submarineNon Combat Move - Japanese
1 fighter moved from India to French Indochina
2 fighters moved from China to French Indochina
1 bomber moved from China to Kwantung
1 fighter moved from French Indochina to 35 Sea ZonePlace Units - Japanese
3 armour and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs totalTerritory Summary for Japanese :
Manchuria : 1 flag, 2 infantry
Philipine Islands : 1 flag, 2 infantry
Kwantung : 1 flag, 1 armour, 1 bomber and 1 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 2 fighters
Solomon Islands : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 3 armour, 1 factory and 7 infantry
Caroline Islands : 1 flag, 1 infantry
59 Sea Zone : 1 flag, 1 transport
61 Sea Zone : 1 flag, 1 artillery, 1 infantry and 1 transport
52 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag, 1 battleship, 1 carrier and 1 fighter
60 Sea Zone : 1 flag, 1 battleshipProduction/PUs Summary :
Russians : 20 / 26
Germans : 44 / 44
British : 30 / 31
Japanese : 32 / 32
Americans : 40 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :1
Purchase Units - Americans
Americans buy 6 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from 8 Sea Zone to United Kingdom
1 armour moved from 8 Sea Zone to United Kingdom
1 artillery moved from 8 Sea Zone to United Kingdom
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Western United States to 52 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 battleship moved from 55 Sea Zone to 63 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Alaska
1 infantry moved from 63 Sea Zone to Alaska
1 infantry moved from Sinkiang to China
1 infantry moved from Sinkiang to China
1 infantry moved from Central United States to Eastern United States
1 infantry moved from Central United States to Western United States
1 fighter moved from Hawaiian Islands to 52 Sea Zone
1 fighter moved from Eastern United States to United KingdomCombat - Americans
Battle in 52 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 52 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 52 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 52 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in China
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in China, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in China, round 1 : 0/1 hits
Americans roll dice for 2 infantry in China, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in China
Americans win, taking China from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from 52 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 transport placed in 55 Sea Zone
2 transports placed in 10 Sea Zone
3 infantry placed in Western United States
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 3 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 4 infantry
Hawaiian Islands : 1 flag, 1 fighter and 2 infantry
United Kingdom : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Eastern United States : 1 flag, 1 aaGun, 1 factory and 4 infantry
China : 1 flag, 2 infantry
63 Sea Zone : 1 flag, 1 battleship and 1 transport
8 Sea Zone : 1 flag, 1 destroyer and 2 transports
10 Sea Zone : 1 flag, 2 transports
55 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 20 / 26
Germans : 44 / 44
British : 30 / 31
Japanese : 30 / 32
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Caucasus
1 armour moved from West Russia to Caucasus
1 infantry moved from West Russia to Caucasus
1 infantry moved from Russia to Archangel
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 artillery moved from Russia to Caucasus
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 armour moved from Yakut S.S.R. to Manchuria
1 armour moved from Yakut S.S.R. to Manchuria
1 infantry moved from Novosibirsk to SinkiangCombat - Russians
Battle in Manchuria
Russians attack with 2 armour and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 2 armour and 3 infantry in Manchuria, round 1 : 0/5 hits
Japanese roll dice for 2 infantry in Manchuria, round 1 : 1/2 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 2 armour and 2 infantry in Manchuria, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 2 armour, 1 artillery and 1 infantry
Germans defend with 1 aaGun, 2 armour and 1 factory
Russians roll dice for 2 armour, 1 artillery and 1 infantry in Caucasus, round 1 : 1/4 hits
Germans roll dice for 2 armour in Caucasus, round 1 : 2/2 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Russians lost in Caucasus
Russians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
Place Units - Russians
1 armour and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs totalTerritory Summary for Russians :
Manchuria : 1 flag, 2 armour and 1 infantry
India : 1 flag, 1 armour
Soviet Far East : 1 flag, 2 infantry
Archangel : 1 flag, 1 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun, 2 armour and 1 factory
Sinkiang : 1 flag, 1 infantry
West Russia : 1 flag, 1 artillery and 1 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 1 armour, 1 factory and 8 infantry
6 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 27 / 27
Germans : 40 / 44
British : 30 / 31
Japanese : 27 / 32
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :2
Purchase Units - Germans
Germans buy 7 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
3 infantry moved from Belorussia to West Russia
1 fighter moved from Belorussia to West Russia
1 fighter moved from Belorussia to West Russia
1 armour moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Belorussia to Caucasus
3 armour moved from Germany to Western Europe
2 infantry moved from Eastern Europe to Karelia S.S.R.
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 bomber moved from Balkans to 7 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Belorussia to Western EuropeCombat - Germans
Battle in 7 Sea Zone
Germans attack with 1 bomber and 2 submarines
British defend with 1 battleship and 2 transports
Germans roll dice for 2 submarines in 7 Sea Zone, round 1 : 1/2 hits
1 transport owned by the British lost in 7 Sea Zone
Germans roll dice for 1 bomber in 7 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 bomber in 7 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 submarines in 7 Sea Zone, round 3 : 1/2 hits
1 transport owned by the British lost in 7 Sea Zone
Germans roll dice for 1 bomber in 7 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 battleship in 7 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the British and 1 submarine owned by the Germans lost in 7 Sea Zone
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 32
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 2 transports
Battle in Archangel
Germans attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 infantry in Archangel, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
Germans roll dice for 2 armour and 1 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 armour in Archangel, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 2 armour in Archangel, round 4 : 2/2 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters and 3 infantry in West Russia, round 1 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in West Russia, round 1 : 0/2 hits
1 infantry owned by the Russians lost in West Russia
Germans roll dice for 2 fighters and 3 infantry in West Russia, round 2 : 2/5 hits
Russians roll dice for 1 artillery in West Russia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 2 fighters and 2 infantry
Russians defend with 1 aaGun, 2 armour and 1 factory
AA guns fire in Caucasus : 0/2 hits
Germans roll dice for 1 armour, 2 fighters and 2 infantry in Caucasus, round 1 : 2/5 hits
Russians roll dice for 2 armour in Caucasus, round 1 : 1/2 hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour
Battle in 6 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 6 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Russians lost in 6 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 bomber moved from 7 Sea Zone to Germany
1 armour moved from Germany to Western Europe
2 armour moved from Germany to Karelia S.S.R.
1 armour moved from Germany to Western Europe
2 fighters moved from West Russia to Karelia S.S.R.
2 fighters moved from Caucasus to Karelia S.S.R.Place Units - Germans
6 armour and 1 infantry placed in Germany
1 armour and 2 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 6 armour, 1 bomber, 1 factory and 1 infantry
Southern Europe : 1 flag, 1 aaGun, 1 armour, 1 factory and 2 infantry
Archangel : 1 flag, 1 armour
Eastern Europe : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 2 armour, 4 fighters and 2 infantry
Norway : 1 flag, 3 infantry
Western Europe : 1 flag, 1 aaGun, 6 armour and 1 fighter
Caucasus : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 infantry
Algeria : 1 flag, 2 infantry
Libya : 1 flag, 1 armour and 1 artillery
West Russia : 1 flag, 3 infantry
7 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Russians : 19 / 27
Germans : 48 / 48
British : 30 / 31
Japanese : 27 / 32
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :2
Purchase Units - British
British buy 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 armour moved from United Kingdom to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Norway
1 infantry moved from 3 Sea Zone to Norway
1 infantry moved from Anglo Egypt to 15 Sea Zone
1 armour moved from Anglo Egypt to 15 Sea Zone
1 fighter moved from Anglo Egypt to Southern Europe
1 fighter moved from 15 Sea Zone to Southern Europe
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 destroyer moved from 15 Sea Zone to 14 Sea Zone
1 carrier moved from 15 Sea Zone to 14 Sea Zone
1 destroyer moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Southern Europe
1 armour moved from 14 Sea Zone to Southern Europe
1 infantry moved from Australia to 40 Sea Zone
1 infantry moved from Australia to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 45 Sea Zone
1 submarine moved from 40 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Solomon Islands
1 infantry moved from 45 Sea Zone to Solomon IslandsCombat - British
Battle in Solomon Islands
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Solomon Islands, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Solomon Islands
British win, taking Solomon Islands from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Southern Europe
British attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 aaGun, 1 armour, 1 factory and 2 infantry
AA guns fire in Southern Europe : 0/2 hits
British roll dice for 1 armour, 2 fighters and 1 infantry in Southern Europe, round 1 : 1/4 hits
Germans roll dice for 1 armour and 2 infantry in Southern Europe, round 1 : 2/3 hits
1 infantry owned by the British , 1 armour owned by the British and 1 infantry owned by the Germans lost in Southern Europe
British roll dice for 2 fighters in Southern Europe, round 2 : 0/2 hits
Germans roll dice for 1 armour and 1 infantry in Southern Europe, round 2 : 0/2 hits
British roll dice for 2 fighters in Southern Europe, round 3 : 2/2 hits
Germans roll dice for 1 armour and 1 infantry in Southern Europe, round 3 : 1/2 hits
1 infantry owned by the Germans , 1 armour owned by the Germans and 1 fighter owned by the British lost in Southern Europe
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 1 armour, 1 fighter and 1 infantry
Battle in Norway
British attack with 1 armour and 1 infantry
Germans defend with 3 infantry
British roll dice for 1 armour and 1 infantry in Norway, round 1 : 1/2 hits
Germans roll dice for 3 infantry in Norway, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
British roll dice for 1 armour in Norway, round 2 : 1/1 hits
Germans roll dice for 2 infantry in Norway, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Norway
British roll dice for 1 armour in Norway, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits
British roll dice for 1 armour in Norway, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits
British roll dice for 1 armour in Norway, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Norway, round 5 : 0/1 hits
British roll dice for 1 armour in Norway, round 6 : 1/1 hits
Germans roll dice for 1 infantry in Norway, round 6 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Norway
Germans win with no units remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for British: 1 armour and 1 infantry
Battle in 7 Sea Zone
British attack with 1 fighter
Germans defend with 1 submarine
British roll dice for 1 fighter in 7 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 7 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from 7 Sea Zone to United Kingdom
1 fighter moved from Southern Europe to 14 Sea ZonePlace Units - British
1 submarine placed in 7 Sea Zone
1 transport placed in 8 Sea Zone
5 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTerritory Summary for British :
Eastern Canada : 1 flag, 1 infantry
Union of South Africa : 1 flag, 1 infantry
Australia : 1 flag, 1 infantry
Persia : 1 flag, 2 infantry
India : 1 flag, 1 aaGun and 2 infantry
United Kingdom : 1 flag, 1 aaGun, 1 artillery, 1 factory, 1 fighter and 7 infantry
New Zealand : 1 flag, 1 infantry
Solomon Islands : 1 flag, 1 infantry
7 Sea Zone : 1 flag, 1 submarine
8 Sea Zone : 1 flag, 1 transport
3 Sea Zone : 1 flag, 1 transport
45 Sea Zone : 1 flag, 1 submarine and 1 transport
14 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter and 1 transportProduction/PUs Summary :
Russians : 19 / 27
Germans : 48 / 48
British : 30 / 30
Japanese : 27 / 32
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber and 2 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from 61 Sea Zone to Manchuria
1 artillery moved from 61 Sea Zone to Manchuria
1 transport moved from 59 Sea Zone to 61 Sea Zone
1 armour moved from Japan to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 armour moved from 61 Sea Zone to Manchuria
1 infantry moved from 61 Sea Zone to Manchuria
1 battleship moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from Kwantung to China
1 armour moved from Kwantung to China
1 carrier moved from 35 Sea Zone to 59 Sea Zone
1 battleship moved from 35 Sea Zone to 59 Sea Zone
1 fighter moved from 35 Sea Zone to China
1 fighter moved from French Indochina to Sinkiang
1 fighter moved from French Indochina to Manchuria
1 bomber moved from Kwantung to RussiaCombat - Japanese
Strategic bombing raid in Russia
AA guns fire in Russia : 0/1 hits
AA raid costs 1 PU
Battle in Sinkiang
Japanese attack with 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 1 fighter in Sinkiang, round 1 : 1/1 hits
Americans roll dice for 1 infantry in Sinkiang, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Sinkiang
Americans win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 infantry
Battle in China
Japanese attack with 1 armour, 1 fighter and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in China, round 1 : 2/3 hits
Americans roll dice for 2 infantry in China, round 1 : 0/2 hits
2 infantry owned by the Americans lost in China
Japanese win, taking China from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 armour and 1 infantry
Japanese roll dice for 1 battleship in Manchuria, round 1 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Manchuria, round 1 : 3/5 hits
Russians roll dice for 2 armour and 1 infantry in Manchuria, round 1 : 1/3 hits
1 infantry owned by the Russians , 2 armour owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 armour and 1 infantryNon Combat Move - Japanese
1 fighter moved from China to French Indochina
1 fighter moved from Manchuria to French Indochina
1 bomber moved from Russia to BelorussiaPlace Units - Japanese
2 armour, 1 bomber and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs totalTerritory Summary for Japanese :
Manchuria : 1 flag, 1 armour, 1 artillery and 1 infantry
Philipine Islands : 1 flag, 2 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 2 fighters
Wake Island : 1 flag, 1 infantry
Belorussia : 1 flag, 1 bomber
New Guinea : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag, 1 armour and 1 infantry
Japan : 1 flag, 1 aaGun, 4 armour, 1 bomber, 1 factory and 8 infantry
Caroline Islands : 1 flag, 1 infantry
59 Sea Zone : 1 flag, 1 battleship and 1 carrier
61 Sea Zone : 1 flag, 1 battleship and 2 transportsProduction/PUs Summary :
Russians : 16 / 26
Germans : 48 / 48
British : 30 / 30
Japanese : 32 / 33
Americans : 40 / 42 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :2
Purchase Units - Americans
Americans buy 1 armour, 7 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
1 infantry moved from 12 Sea Zone to Algeria
1 infantry moved from 12 Sea Zone to Algeria
1 infantry moved from 12 Sea Zone to Algeria
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 armour moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 7 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 7 Sea Zone
1 destroyer moved from 8 Sea Zone to 7 Sea Zone
1 bomber moved from United Kingdom to Western Europe
1 fighter moved from United Kingdom to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 artillery moved from 7 Sea Zone to Western Europe
1 armour moved from 7 Sea Zone to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 destroyer moved from 55 Sea Zone to 51 Sea Zone
1 battleship moved from 63 Sea Zone to 51 Sea Zone
1 infantry moved from Alaska to 63 Sea Zone
1 infantry moved from Alaska to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 fighter moved from Hawaiian Islands to Buryatia S.S.R.
1 infantry moved from Western United States to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 51 Sea Zone
1 infantry moved from 51 Sea Zone to Wake Island
1 infantry moved from 51 Sea Zone to Wake IslandCombat - Americans
Battle in Western Europe
Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 aaGun, 6 armour and 1 fighter
AA guns fire in Western Europe : 0/2 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Western Europe, round 1 : 2/6 hits
Germans roll dice for 6 armour and 1 fighter in Western Europe, round 1 : 5/7 hits
1 fighter owned by the Americans , 1 artillery owned by the Americans , 2 armour owned by the Germans , 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Western Europe
Americans roll dice for 1 bomber in Western Europe, round 2 : 0/1 hits
Germans roll dice for 4 armour and 1 fighter in Western Europe, round 2 : 3/5 hits
1 bomber owned by the Americans lost in Western Europe
Germans win with 4 armour and 1 fighter remaining. Battle score for attacker is -30
Casualties for Germans: 2 armour
Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Battle in Wake Island
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Wake Island, round 1 : 0/1 hits
Americans roll dice for 2 infantry in Wake Island, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Wake Island, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Algeria
Americans attack with 4 infantry
Germans defend with 2 infantry
Americans roll dice for 4 infantry in Algeria, round 1 : 0/4 hits
Germans roll dice for 2 infantry in Algeria, round 1 : 0/2 hits
Americans roll dice for 4 infantry in Algeria, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Algeria, round 2 : 0/2 hits
Americans roll dice for 4 infantry in Algeria, round 3 : 0/4 hits
Germans roll dice for 2 infantry in Algeria, round 3 : 1/2 hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 3 infantry in Algeria, round 4 : 1/3 hits
Germans roll dice for 2 infantry in Algeria, round 4 : 2/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 infantry in Algeria, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Algeria, round 5 : 0/1 hits
Americans roll dice for 1 infantry in Algeria, round 6 : 0/1 hits
Germans roll dice for 1 infantry in Algeria, round 6 : 0/1 hits
Americans roll dice for 1 infantry in Algeria, round 7 : 0/1 hits
Germans roll dice for 1 infantry in Algeria, round 7 : 0/1 hits
Americans roll dice for 1 infantry in Algeria, round 8 : 0/1 hits
Germans roll dice for 1 infantry in Algeria, round 8 : 0/1 hits
Americans roll dice for 1 infantry in Algeria, round 9 : 0/1 hits
Germans roll dice for 1 infantry in Algeria, round 9 : 0/1 hits
Americans roll dice for 1 infantry in Algeria, round 10 : 0/1 hits
Germans roll dice for 1 infantry in Algeria, round 10 : 1/1 hits
1 infantry owned by the Americans lost in Algeria
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Americans: 4 infantryNon Combat Move - Americans
Place Units - Americans
1 transport placed in 10 Sea Zone
1 armour and 3 infantry placed in Eastern United States
4 infantry placed in Western United States
1 transport placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 6 infantry
Hawaiian Islands : 1 flag, 2 infantry
Wake Island : 1 flag, 2 infantry
Eastern United States : 1 flag, 1 aaGun, 1 armour, 1 factory and 3 infantry
Buryatia S.S.R. : 1 flag, 1 fighter and 2 infantry
7 Sea Zone : 1 flag, 1 destroyer and 2 transports
51 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
12 Sea Zone : 1 flag, 2 transports
10 Sea Zone : 1 flag, 1 transport
55 Sea Zone : 1 flag, 1 transport
62 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 16 / 26
Germans : 48 / 48
British : 30 / 30
Japanese : 32 / 33
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :3
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Caucasus
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Archangel
1 infantry moved from Soviet Far East to Buryatia S.S.R.Combat - Russians
Battle in Archangel
Russians attack with 3 infantry
Germans defend with 1 armour
Russians roll dice for 3 infantry in Archangel, round 1 : 0/3 hits
Germans roll dice for 1 armour in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in West Russia
Russians attack with 3 infantry
Germans defend with 3 infantry
Russians roll dice for 3 infantry in West Russia, round 1 : 0/3 hits
Germans roll dice for 3 infantry in West Russia, round 1 : 0/3 hits
Russians roll dice for 3 infantry in West Russia, round 2 : 0/3 hits
Germans roll dice for 3 infantry in West Russia, round 2 : 0/3 hits
Russians roll dice for 3 infantry in West Russia, round 3 : 1/3 hits
Germans roll dice for 3 infantry in West Russia, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 infantry in West Russia, round 4 : 0/2 hits
Germans roll dice for 2 infantry in West Russia, round 4 : 1/2 hits
1 infantry owned by the Russians lost in West Russia
Russians roll dice for 1 infantry in West Russia, round 5 : 1/1 hits
Germans roll dice for 2 infantry in West Russia, round 5 : 0/2 hits
1 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 infantry in West Russia, round 6 : 0/1 hits
Germans roll dice for 1 infantry in West Russia, round 6 : 0/1 hits
Russians roll dice for 1 infantry in West Russia, round 7 : 0/1 hits
Germans roll dice for 1 infantry in West Russia, round 7 : 0/1 hits
Russians roll dice for 1 infantry in West Russia, round 8 : 0/1 hits
Germans roll dice for 1 infantry in West Russia, round 8 : 0/1 hits
Russians roll dice for 1 infantry in West Russia, round 9 : 0/1 hits
Germans roll dice for 1 infantry in West Russia, round 9 : 0/1 hits
Russians roll dice for 1 infantry in West Russia, round 10 : 0/1 hits
Germans roll dice for 1 infantry in West Russia, round 10 : 0/1 hits
Russians roll dice for 1 infantry in West Russia, round 11 : 0/1 hits
Germans roll dice for 1 infantry in West Russia, round 11 : 0/1 hits
Russians roll dice for 1 infantry in West Russia, round 12 : 1/1 hits
Germans roll dice for 1 infantry in West Russia, round 12 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 1 armour and 3 infantry
Germans defend with 1 aaGun, 1 armour, 1 factory and 1 infantry
Russians roll dice for 1 armour and 3 infantry in Caucasus, round 1 : 1/4 hits
Germans roll dice for 1 armour and 1 infantry in Caucasus, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Caucasus
Russians roll dice for 1 armour and 3 infantry in Caucasus, round 2 : 0/4 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
Russians roll dice for 1 armour and 3 infantry in Caucasus, round 3 : 0/4 hits
Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
Russians roll dice for 1 armour and 3 infantry in Caucasus, round 4 : 0/4 hits
Germans roll dice for 1 armour in Caucasus, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 armour and 2 infantry in Caucasus, round 5 : 1/3 hits
Germans roll dice for 1 armour in Caucasus, round 5 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Place Units - Russians
1 armour and 5 infantry placed in Russia
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
India : 1 flag, 1 armour
Soviet Far East : 1 flag, 1 infantry
Archangel : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun, 1 armour, 1 factory and 2 infantry
West Russia : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 2 infantry
Russia : 1 flag, 1 aaGun, 1 armour, 1 factory and 7 infantryProduction/PUs Summary :
Russians : 24 / 24
Germans : 40 / 48
British : 30 / 30
Japanese : 32 / 33
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :3
Purchase Units - Germans
Germans buy 9 armour; Remaining resources: 3 PUs;Combat Move - Germans
1 fighter moved from Western Europe to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to West Russia
1 armour moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to Archangel
3 fighters moved from Karelia S.S.R. to Caucasus
1 bomber moved from Germany to Caucasus
1 armour moved from Libya to Anglo Egypt
Germans take Anglo Egypt from British
1 armour moved from Anglo Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 artillery moved from Libya to Algeria
3 armour moved from Germany to Belorussia
3 armour moved from Germany to Ukraine S.S.R.
1 infantry moved from Germany to Western EuropeCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Archangel, round 1 : 3/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in West Russia, round 1 : 1/2 hits
Russians roll dice for 1 infantry in West Russia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 3 fighters
Russians defend with 1 aaGun, 1 armour, 1 factory and 2 infantry
AA guns fire in Caucasus : 0/4 hits
Germans roll dice for 1 bomber and 3 fighters in Caucasus, round 1 : 3/4 hits
Russians roll dice for 1 armour and 2 infantry in Caucasus, round 1 : 0/3 hits
2 infantry owned by the Russians and 1 armour owned by the Russians lost in Caucasus
Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 11
Casualties for Russians: 1 armour and 2 infantry
Battle in 3 Sea Zone
Germans attack with 1 destroyer
British defend with 1 transport
Germans roll dice for 1 destroyer in 3 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 transport in 3 Sea Zone, round 1 : 1/1 hits
1 transport owned by the British and 1 destroyer owned by the Germans lost in 3 Sea Zone
British win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for British: 1 transport
Battle in 8 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans roll dice for 1 fighter in 8 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 transport in 8 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 fighter in 8 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 transport in 8 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 8 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 transport in 8 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Germans lost in 8 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighterNon Combat Move - Germans
1 fighter moved from Archangel to Norway
1 bomber moved from Caucasus to Ukraine S.S.R.
3 fighters moved from Caucasus to Ukraine S.S.R.Place Units - Germans
8 armour placed in Germany
1 armour placed in Southern EuropeTurn Complete - Germans
Germans collect 47 PUs; end with 50 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 8 armour and 1 factory
Southern Europe : 1 flag, 1 aaGun, 1 armour and 1 factory
Archangel : 1 flag, 1 armour
Eastern Europe : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag
Norway : 1 flag, 1 fighter
Trans-Jordan : 1 flag, 1 armour
Western Europe : 1 flag, 1 aaGun, 4 armour and 1 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Ukraine S.S.R. : 1 flag, 3 armour, 1 bomber and 3 fighters
West Russia : 1 flag, 1 armour
Belorussia : 1 flag, 3 armour
Anglo Egypt : 1 flagProduction/PUs Summary :
Russians : 20 / 24
Germans : 47 / 50
British : 27 / 30
Japanese : 32 / 33
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :3
Purchase Units - British
British buy 1 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
1 infantry moved from 3 Sea Zone to Norway
1 transport moved from 14 Sea Zone to 12 Sea Zone
1 destroyer moved from 14 Sea Zone to 12 Sea Zone
1 infantry moved from Solomon Islands to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
1 submarine moved from 45 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Guinea
1 fighter moved from United Kingdom to Norway
1 fighter moved from 14 Sea Zone to Trans-JordanCombat - British
Battle in New Guinea
British attack with 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 infantry in New Guinea, round 1 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 1 : 0/1 hits
British roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
British roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits
British roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits
British roll dice for 1 infantry in New Guinea, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 5 : 0/1 hits
British roll dice for 1 infantry in New Guinea, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 6 : 0/1 hits
British roll dice for 1 infantry in New Guinea, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 7 : 0/1 hits
British roll dice for 1 infantry in New Guinea, round 8 : 0/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 8 : 0/1 hits
British roll dice for 1 infantry in New Guinea, round 9 : 1/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 9 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
British win, taking New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 1 fighter
Germans defend with 1 armour
British roll dice for 1 fighter in Trans-Jordan, round 1 : 0/1 hits
Germans roll dice for 1 armour in Trans-Jordan, round 1 : 1/1 hits
1 fighter owned by the British lost in Trans-Jordan
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in Norway
British attack with 1 fighter and 2 infantry
Germans defend with 1 fighter
British roll dice for 1 fighter and 2 infantry in Norway, round 1 : 1/3 hits
Germans roll dice for 1 fighter in Norway, round 1 : 0/1 hits
1 fighter owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighterNon Combat Move - British
1 fighter moved from Norway to United Kingdom
1 carrier moved from 14 Sea Zone to 12 Sea ZonePlace Units - British
2 transports placed in 8 Sea Zone
1 armour and 3 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTerritory Summary for British :
Eastern Canada : 1 flag, 1 infantry
Union of South Africa : 1 flag, 1 infantry
Australia : 1 flag, 1 infantry
Persia : 1 flag, 2 infantry
India : 1 flag, 1 aaGun and 2 infantry
Norway : 1 flag, 2 infantry
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 8 infantry
New Zealand : 1 flag, 1 infantry
Solomon Islands : 1 flag
New Guinea : 1 flag, 1 infantry
7 Sea Zone : 1 flag, 1 submarine
12 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 transport
8 Sea Zone : 1 flag, 2 transports
3 Sea Zone : 1 flag, 1 transport
14 Sea Zone : 1 flag, 1 destroyer
47 Sea Zone : 1 flag, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 20 / 24
Germans : 44 / 50
British : 31 / 31
Japanese : 31 / 33
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 4 for Long Range Aircraft and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 fighter moved from French Indochina to 47 Sea Zone
1 battleship moved from 59 Sea Zone to 51 Sea Zone
1 carrier moved from 59 Sea Zone to 51 Sea Zone
1 battleship moved from 61 Sea Zone to 51 Sea Zone
1 bomber moved from Japan to 51 Sea Zone
1 armour moved from China to Sinkiang
Japanese take Sinkiang from Americans
1 armour moved from Sinkiang to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 infantry moved from China to French Indochina
1 fighter moved from French Indochina to Buryatia S.S.R.
1 armour moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 artillery moved from Manchuria to Buryatia S.S.R.
2 transports moved from 61 Sea Zone to 60 Sea Zone
2 armour moved from Japan to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 armour moved from 60 Sea Zone to Buryatia S.S.R.
2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 bomber moved from Belorussia to 3 Sea ZoneCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese roll dice for 1 bomber in 3 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 transport in 3 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British lost in 3 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in Buryatia S.S.R.
Japanese attack with 3 armour, 1 artillery, 1 fighter and 3 infantry
Russians defend with 2 infantry; Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 3 armour, 1 artillery, 1 fighter and 3 infantry in Buryatia S.S.R., round 1 : 3/8 hits
Russians roll dice for 1 fighter and 4 infantry in Buryatia S.S.R., round 1 : 1/5 hits
1 infantry owned by the Russians , 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Buryatia S.S.R.
Japanese roll dice for 3 armour, 1 artillery, 1 fighter and 2 infantry in Buryatia S.S.R., round 2 : 3/7 hits
Russians roll dice for 1 fighter and 1 infantry in Buryatia S.S.R., round 2 : 2/2 hits
1 infantry owned by the Russians , 1 fighter owned by the Americans and 2 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 3 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 47 Sea Zone
Japanese attack with 1 fighter
British defend with 1 submarine and 1 transport
Japanese roll dice for 1 fighter in 47 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 transport in 47 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British lost in 47 Sea Zone
Japanese roll dice for 1 fighter in 47 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 47 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 16
Casualties for British: 1 submarine and 1 transport
Battle in 51 Sea Zone
Japanese attack with 2 battleships, 1 bomber and 1 carrier
Americans defend with 1 battleship, 1 destroyer and 1 transport
Japanese roll dice for 2 battleships, 1 bomber and 1 carrier in 51 Sea Zone, round 1 : 3/4 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 51 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 51 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber and 1 carrier in 51 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 battleship in 51 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Americans lost in 51 Sea Zone
Japanese win with 2 battleships, 1 bomber and 1 carrier remaining. Battle score for attacker is 44
Casualties for Americans: 1 battleship, 1 destroyer and 1 transportNon Combat Move - Japanese
1 bomber could not land in 3 Sea Zone and was removed
1 fighter could not land in 47 Sea Zone and was removed
1 fighter moved from Buryatia S.S.R. to Manchuria
1 bomber moved from 51 Sea Zone to KwantungPlace Units - Japanese
1 armour, 2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
1 unit repaired.Territory Summary for Japanese :
Manchuria : 1 flag, 1 fighter
Philipine Islands : 1 flag, 2 infantry
Kwantung : 1 flag, 1 bomber
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 1 infantry
Kazakh S.S.R. : 1 flag, 1 armour
Sinkiang : 1 flag
Buryatia S.S.R. : 1 flag, 3 armour and 1 artillery
Okinawa : 1 flag, 1 infantry
China : 1 flag
Japan : 1 flag, 1 aaGun, 3 armour, 1 factory, 2 fighters and 7 infantry
Caroline Islands : 1 flag, 1 infantry
51 Sea Zone : 1 flag, 2 battleships and 1 carrier
60 Sea Zone : 1 flag, 2 transportsProduction/PUs Summary :
Russians : 17 / 24
Germans : 44 / 50
British : 31 / 31
Japanese : 36 / 36
Americans : 38 / 40 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 62 Sea Zone to 64 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to United Kingdom
1 armour moved from 8 Sea Zone to United Kingdom
1 transport moved from 7 Sea Zone to 9 Sea Zone
1 transport moved from 7 Sea Zone to 9 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 transport placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 bomber, 1 factory, 1 fighter and 6 infantry
Hawaiian Islands : 1 flag, 2 infantry
United Kingdom : 1 flag, 1 armour and 1 infantry
Wake Island : 1 flag, 2 infantry
Eastern United States : 1 flag, 1 aaGun, 1 artillery, 1 factory and 3 infantry
7 Sea Zone : 1 flag, 1 destroyer
8 Sea Zone : 1 flag, 1 transport
9 Sea Zone : 1 flag, 2 transports
64 Sea Zone : 1 flag, 1 transport
10 Sea Zone : 1 flag, 3 transports
55 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Russians : 17 / 24
Germans : 44 / 50
British : 31 / 31
Japanese : 36 / 36
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Caucasus
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to West Russia
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Russia to Novosibirsk
1 armour moved from India to French IndochinaCombat - Russians
Battle in Archangel
Russians attack with 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
Germans roll dice for 1 armour in Archangel, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
Germans roll dice for 1 armour in Archangel, round 4 : 0/1 hits
1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in West Russia
Russians attack with 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 infantry in West Russia, round 1 : 1/1 hits
Germans roll dice for 1 armour in West Russia, round 1 : 0/1 hits
1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in French Indochina
Russians attack with 1 armour
Japanese defend with 1 infantry
Russians roll dice for 1 armour in French Indochina, round 1 : 0/1 hits
Japanese roll dice for 1 infantry in French Indochina, round 1 : 0/1 hits
Russians roll dice for 1 armour in French Indochina, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in French Indochina, round 2 : 0/1 hits
Russians roll dice for 1 armour in French Indochina, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in French Indochina, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in French Indochina
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Kazakh S.S.R.
Russians attack with 2 infantry
Japanese defend with 1 armour
Russians roll dice for 2 infantry in Kazakh S.S.R., round 1 : 0/2 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 1 : 0/1 hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 3 : 0/2 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 3 : 0/1 hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 4 : 0/2 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 4 : 0/1 hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 5 : 0/2 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 5 : 1/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 1 infantry in Kazakh S.S.R., round 6 : 0/1 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 6 : 0/1 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 7 : 0/1 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 7 : 0/1 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 8 : 0/1 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 8 : 0/1 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 9 : 0/1 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 9 : 1/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
Place Units - Russians
3 infantry placed in Caucasus
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
Archangel : 1 flag, 1 infantry
Novosibirsk : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Caucasus : 1 flag, 1 aaGun, 1 armour, 1 factory and 3 infantry
West Russia : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 1 factory and 7 infantryProduction/PUs Summary :
Russians : 21 / 21
Germans : 40 / 50
British : 31 / 31
Japanese : 36 / 36
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II Revised, version: 1.3.5
Game History
Round :4
Purchase Units - Germans
Germans buy 10 armour; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Ukraine S.S.R. to Caucasus
2 fighters moved from Ukraine S.S.R. to Caucasus
1 armour moved from Belorussia to West Russia
1 infantry moved from Eastern Europe to Karelia S.S.R.
2 armour moved from Belorussia to Norway
1 bomber moved from Ukraine S.S.R. to Norway
1 fighter moved from Ukraine S.S.R. to West RussiaCombat - Germans
Battle in West Russia
Germans attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 fighter in West Russia, round 1 : 2/2 hits
Russians roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 armour and 1 bomber
British defend with 2 infantry
Germans roll dice for 2 armour and 1 bomber in Norway, round 1 : 2/3 hits
British roll dice for 2 infantry in Norway, round 1 : 0/2 hits
2 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Caucasus
Germans attack with 3 armour and 2 fighters
Russians defend with 1 aaGun, 1 armour, 1 factory and 3 infantry
AA guns fire in Caucasus : 0/2 hits
Germans roll dice for 3 armour and 2 fighters in Caucasus, round 1 : 2/5 hits
Russians roll dice for 1 armour and 3 infantry in Caucasus, round 1 : 2/4 hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Caucasus
Germans roll dice for 1 armour and 2 fighters in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits
1 armour owned by the Russians and 1 fighter owned by the Germans lost in Caucasus
Germans roll dice for 1 armour and 1 fighter in Caucasus, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 2 armour and 1 fighter
Casualties for Russians: 1 armour and 3 infantryNon Combat Move - Germans
1 bomber moved from Norway to Belorussia
1 fighter moved from West Russia to Belorussia
1 fighter moved from Caucasus to Belorussia
6 armour moved from Germany to Belorussia
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western EuropePlace Units - Germans
10 armour placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 10 armour and 1 factory
Southern Europe : 1 flag, 1 aaGun, 1 armour and 1 factory
Karelia S.S.R. : 1 flag, 1 infantry
Norway : 1 flag, 2 armour
Trans-Jordan : 1 flag, 1 armour
Western Europe : 1 flag, 1 aaGun, 6 armour and 1 infantry
Caucasus : 1 flag, 1 aaGun, 1 armour and 1 factory
Algeria : 1 flag, 1 artillery and 1 infantry
West Russia : 1 flag, 1 armour
Belorussia : 1 flag, 6 armour, 1 bomber and 2 fighters
Anglo Egypt : 1 flagProduction/PUs Summary :
Russians : 15 / 21
Germans : 49 / 49
British : 28 / 31
Japanese : 36 / 36
Americans : 38 / 38