• Just tried my first KGF and failed. Here’s a few after thoughts about how to do it.

    US - 2 transport fleets, 1 defense fleet

    • SZ11 (US) to SZ13 (Morocco)
    • SZ10 (E. Canada) to SZ3 (Norway/Finland) or SZ8 (France/NW Europe)

    US - 3 transport fleets, 2 defense fleets (1 to prevent bomber attacks on SZ7)

    • SZ10 (E. Canada) to SZ7 (UK) - 2 fleets required, plus 1 fleet on SZ5/6/8 (France, NW Europe, Norway, Finland, Karelia, Baltic States, Germany).

    The US 2 fleet buildup allows for less money required to build the necessary transports (4 for each fleet, plus necessary escorts) and to start having an impact on Europe. The US can also merely switch to reinforcing Finland and ease German pressure on Karelia. The main disadvantage is the limited choice of landing options and flexibility to switch between beachheads.
    The US 3 fleet buildup essentially gives the US the same abilities in Europe as the UK, allowing it to hit all major land territories, including Germany. Another possibility is to switch the 3 fleets southwards and instead make the shuck to Morocco and then hit Italy/Southern Europe.


  • I would think the important thing is to destroy the German fleet first and worry about the transports later.

    What happened in your game regarding the German fleet?


  • Destroying the German SS fleet is hard to do, especially if they have FTR/Bomber coverage….UK1, add FTR.  US1 add 4DD, 1Trans, move CA to EUS.  UK2 save cash for UK3 (buy D for India though)…US2 buy 2DD, 2Trans, dudes, move US1 fleet to Canada.  UK3 drop two Carriers and possibly DD or Trans. US3, move US1 fleet to protect the CVs. US3 buy should consist of more DD/Trans/Troops.  Germany can’t defend both Belgium and France enough for you to land troops wave after wave without giving up significant numbers on the Russian front.  UK can start UK4 dropping troops/trans…it will be hard, and most likely give up the Pacific as a whole (I would recommend this route if you ARE NOT playing VC, and going for total victory). If playing VC, you will have to stalemate Hawaii with Japan.  Russia must not fall into a land grab trap and not sac its arts either.  Russia MUST be able to hold the line for 5 rounds. If you can do that, France will fall.  Again, this is more of a non-VC strat of KGF, so please take that into account.


  • @Mallery29:

    Destroying the German SS fleet is hard to do, especially if they have FTR/Bomber coverage….UK1, add FTR.  US1 add 4DD, 1Trans, move CA to EUS.  UK2 save cash for UK3 (buy D for India though)…US2 buy 2DD, 2Trans, dudes, move US1 fleet to Canada.

    I really think the US needs 1 carrier on US1 otherwise it will be a pain when or if Japanese fighters start appearing in Europe.

    UK3 drop two Carriers and possibly DD or Trans. US3, move US1 fleet to protect the CVs. US3 buy should consist of more DD/Trans/Troops.  Germany can’t defend both Belgium and France enough for you to land troops wave after wave without giving up significant numbers on the Russian front.  UK can start UK4 dropping troops/trans….it will be hard, and most likely give up the Pacific as a whole (I would recommend this route if you ARE NOT playing VC, and going for total victory). If playing VC, you will have to stalemate Hawaii with Japan.  Russia must not fall into a land grab trap and not sac its arts either.  Russia MUST be able to hold the line for 5 rounds. If you can do that, France will fall.  Again, this is more of a non-VC strat of KGF, so please take that into account.

    This is basically the 2 US fleet buildup and the problem I’ve found (also in 1st Ed.) is that the UK/US can’t really do nothing more than trade those 2 territories and give zero or minimal assistance to the Soviets against both Germans and Japanese by this time of the game.
    One possible solution I’m going to try is to land instead on Finland and focus on keeping Germany off Karelia.


  • On 42.2, going Finland would probably be feasible for a round or two to take the heat off…obviously Germany can’t defend Karelia and France enough and hope to hold Ukraine early in the game…force the German guy to make a decision.  A CV for Pac would work, but I would then work on the 3DD for EUS and getting the CA to EUS as well…Japanese FTRs in Europe is bad ju-ju.


  • UK sending fighters to Caucasus seemed quite helpful to me!

Suggested Topics

  • 7
  • 9
  • 9
  • 5
  • 1
  • 4
  • 2
  • 1
Axis & Allies Boardgaming Custom Painted Miniatures

42

Online

17.0k

Users

39.3k

Topics

1.7m

Posts