When you’re close to taking Sydney as a final VC, u’ll find yourself producing over 90 IPC’s hehe… The trick with the US is to destroy Japan’s Navy piece by piece. This allows Hawaii and Sydney to be safe from a Japanese invasion wich denies them victory. U’ll find that the caroline islands are also very important. This gives a 1-turn passage into mainland China where you can almost land anywhere and create a gap in that japanese front (or, even better, if the japanese player built an IC, to take it away :)), and please land before India is captured.
Pacific with 3.9?
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Are there any rules in place for playing only Pacific with Alpha +3.9?
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Not really. Hope Autumn 2nd Ed will point the right way.
As Russia and the 18 Eastern Inf are not on the map makes it easier for Japan as they can empty Manchuria and Korea and send them against the Chinese.
We need a Manchuria garrison ruling(eg: keep 6-8 units in Manc).
Alpha 3 helps as it reduces Japan’ s air power.
US’s starting income is weak(17), perhaps that will be enhanced to include Central US. War income adequate, not brilliant. Play the 5 NO for owning Philippines when at war of course and no Tech.