Initial test. First time tries.
WWIIv4 ahensley85 (allies) vs RyuuKaze (axis) Forum Game 1
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Good Luck.
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Test summary from TripleA, engine version: 1.6.1, time: 08:39:41
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Russia to West Russia
1 artillery moved from Russia to West Russia
1 fighter moved from Russia to West Russia
1 infantry moved from Archangel to West Russia
1 armour moved from Archangel to Norway
1 fighter moved from Karelia S.S.R. to Norway
3 infantry moved from Karelia S.S.R. to Norway
1 infantry moved from Caucasus to West Russia
1 infantry moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in West Russia, round 1 : 3/7 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 1 : 2/5 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in West Russia, round 2 : 2/5 hits
Germans roll dice for 1 armour and 1 artillery in West Russia, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 3 infantry
Battle in Norway
Russians attack with 1 armour, 1 fighter and 3 infantry
Germans defend with 1 fighter and 3 infantry
Russians roll dice for 1 armour, 1 fighter and 3 infantry in Norway, round 1 : 1/5 hits
Germans roll dice for 1 fighter and 3 infantry in Norway, round 1 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Norway, round 2 : 1/4 hits
Germans roll dice for 1 fighter and 2 infantry in Norway, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Norway, round 3 : 1/3 hits
Germans roll dice for 1 fighter and 1 infantry in Norway, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians roll dice for 1 armour and 1 fighter in Norway, round 4 : 1/2 hits
Germans roll dice for 1 fighter in Norway, round 4 : 1/1 hits
1 fighter owned by the Russians and 1 fighter owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter and 3 infantry
Casualties for Russians: 1 fighter and 3 infantryNon Combat Move - Russians
1 fighter moved from West Russia to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Novosibirsk to Russia
2 infantry moved from Evenki National Okrug to Russia
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Soviet Far East
1 submarine moved from 4 Sea Zone to 6 Sea ZonePlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs totalTerritory Summary for Russians :
Soviet Far East : 1 flag, 3 infantry
Karelia S.S.R. : 1 flag, 1 fighter and 2 infantry
Norway : 1 flag, 1 armour
Caucasus : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 4 infantry
West Russia : 1 flag, 2 armour, 1 artillery and 2 infantry
Buryatia S.S.R. : 1 flag, 3 infantry
Russia : 1 flag, 1 aaGun, 1 factory and 12 infantry
6 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 29 / 29
Germans : 35 / 40
British : 30 / 30
Japanese : 30 / 30
Americans : 42 / 42 -
Test summary from TripleA, engine version: 1.6.1, time: 12:42:08
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I can’t seem to get it to post it to the forum automatically, so here’s me just posting the darn thing
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Trans-Jordan
1 artillery moved from Algeria to Libya
1 fighter moved from Western Europe to Karelia S.S.R.
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 bomber moved from Germany to Caucasus
1 fighter moved from Germany to Karelia S.S.R.
1 armour moved from Germany to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
3 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 artillery moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Balkans to Ukraine S.S.R.
1 armour moved from Balkans to Caucasus
1 fighter moved from Balkans to Caucasus
2 infantry moved from Belorussia to Ukraine S.S.R.
2 infantry moved from Eastern Europe to Ukraine S.S.R.
1 armour moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Eastern Europe to Caucasus
1 armour moved from Germany to Karelia S.S.R.
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Balkans
1 infantry moved from Western Europe to Germany
1 armour moved from Western Europe to Eastern Europe
1 armour moved from Western Europe to BalkansCombat - Germans
Battle in 6 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Battle in 15 Sea Zone
Germans attack with 1 battleship and 1 transport
British defend with 1 destroyer
Germans winGermans win with 1 submarine remaining with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Trans-Jordan
Germans attack with 1 armour and 1 infantry
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 3 armour, 2 fighters and 1 infantry
Russians defend with 1 fighter and 2 infantry
Germans win, taking Karelia S.S.R. from Russians with 3 armour and 2 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 fighter and 2 infantry
Battle in Caucasus
Germans attack with 2 armour, 1 artillery, 1 bomber, 3 fighters and 3 infantry
Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 4 infantry
Germans win, taking Caucasus from Russians with 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 fighter and 2 infantry
Casualties for Russians: 1 armour, 1 artillery and 4 infantryNon Combat Move - Germans
1 bomber moved from Caucasus to Ukraine S.S.R.
2 fighters moved from Caucasus to Ukraine S.S.R.
2 fighters moved from Karelia S.S.R. to Ukraine S.S.R.Place Units - Germans
4 armour, 2 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 4 armour, 2 artilleries, 1 factory and 5 infantry
Southern Europe : 1 flag, 1 aaGun, 1 artillery, 1 factory and 1 infantry
Eastern Europe : 1 flag, 1 armour and 1 infantry
Karelia S.S.R. : 1 flag, 3 armour
Trans-Jordan : 1 flag, 1 armour
Western Europe : 1 flag, 1 aaGun and 1 infantry
Caucasus : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory and 1 infantry
Algeria : 1 flag, 1 infantry
Balkans : 1 flag, 1 armour and 1 infantry
Libya : 1 flag, 1 armour, 1 artillery and 1 infantry
Ukraine S.S.R. : 1 flag, 1 bomber, 4 fighters and 6 infantry
Belorussia : 1 flag, 1 infantry
5 Sea Zone : 1 flag, 1 destroyer, 2 submarines and 1 transport
6 Sea Zone : 1 flag, 1 submarine
15 Sea Zone : 1 flag, 1 battleship and 1 transportProduction/PUs Summary :
Russians : 23 / 29
Germans : 42 / 42
British : 29 / 30
Japanese : 30 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - British
British buy 1 armour and 2 cruisers; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Eastern Canada to 1 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 armour moved from United Kingdom to 2 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
2 armour moved from 12 Sea Zone to Algeria
1 cruiser moved from 13 Sea Zone to 12 Sea Zone
1 infantry moved from Persia to Trans-Jordan
1 fighter moved from Anglo Egypt to Trans-Jordan
1 infantry moved from Anglo Egypt to Trans-Jordan
1 fighter moved from 35 Sea Zone to Trans-Jordan
1 carrier, 1 cruiser and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from Australia to 40 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 40 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New GuineaCombat - British
Battle in New Guinea
British attack with 2 infantry
Japanese defend with 1 infantry
British win, taking New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Algeria
British attack with 2 armour and 1 infantry
Germans defend with 1 infantry
British win, taking Algeria from Germans with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour
British win, taking Trans-Jordan from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armourNon Combat Move - British
1 fighter moved from Trans-Jordan to 34 Sea Zone
1 fighter moved from Trans-Jordan to Anglo Egypt
1 infantry moved from India to PersiaPlace Units - British
1 armour placed in United Kingdom
2 cruisers placed in 7 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 33 PUs totalTerritory Summary for British :
Union of South Africa : 1 flag, 1 infantry
Australia : 1 flag, 1 infantry
Persia : 1 flag, 1 infantry
India : 1 flag, 1 aaGun and 2 infantry
Trans-Jordan : 1 flag, 2 infantry
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 1 infantry
New Zealand : 1 flag, 1 infantry
Algeria : 1 flag, 2 armour
Anglo Egypt : 1 flag, 1 armour and 1 fighter
New Guinea : 1 flag, 2 infantry
Western Canada : 1 flag, 1 infantry
7 Sea Zone : 1 flag, 2 cruisers
34 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter and 1 transport
12 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 2 transports
47 Sea Zone : 1 flag, 1 submarine and 1 transportProduction/PUs Summary :
Russians : 23 / 29
Germans : 40 / 42
British : 32 / 33
Japanese : 29 / 30
Americans : 42 / 42 -
Posted your summary as well.
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Test summary from TripleA, engine version: 1.6.1, time: 14:41:06
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 carrier and 1 cruiser moved from 50 Sea Zone to 52 Sea Zone
1 transport moved from 59 Sea Zone to 61 Sea Zone
1 transport moved from 60 Sea Zone to 61 Sea Zone
1 battleship and 1 carrier moved from 37 Sea Zone to 34 Sea Zone
3 infantry moved from Kwantung to China
1 fighter moved from Manchuria to 52 Sea Zone
1 armour moved from Japan to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
1 armour and 2 infantry moved from 61 Sea Zone to Manchuria
1 infantry moved from 61 Sea Zone to Manchuria
1 battleship moved from 60 Sea Zone to 61 Sea Zone
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 infantry moved from Manchuria to China
1 infantry moved from Manchuria to Kwantung
1 fighter moved from 50 Sea Zone to 47 Sea Zone
2 fighters moved from 37 Sea Zone to 34 Sea Zone
1 fighter moved from French Indochina to China
1 fighter moved from Japan to 52 Sea Zone
1 bomber moved from Japan to 52 Sea ZoneCombat - Japanese
Battle in China
Japanese attack with 1 fighter and 4 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 fighter and 4 infantry in China, round 1 : 2/5 hits
Americans roll dice for 1 fighter and 2 infantry in China, round 1 : 0/3 hits
2 infantry owned by the Americans lost in China
Japanese roll dice for 1 fighter and 4 infantry in China, round 2 : 2/5 hits
Americans roll dice for 1 fighter in China, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in China
Japanese win, taking China from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 fighters
British defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 34 Sea Zone, round 1 : 1/4 hits
British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 34 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Japanese and 1 carrier owned by the British lost in 34 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in 34 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 cruiser, 1 fighter and 1 transport in 34 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the British and 1 fighter owned by the Japanese lost in 34 Sea Zone
Japanese roll dice for 1 battleship and 1 carrier in 34 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 fighter and 1 transport in 34 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Japanese and 1 fighter owned by the British lost in 34 Sea Zone
1 transport owned by the British lost in 34 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 9
Casualties for Japanese: 1 carrier and 2 fighters
Casualties for British: 1 carrier, 1 cruiser, 1 fighter and 1 transport
Battle in 52 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
Japanese roll dice for 1 submarine in 52 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 submarine in 52 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser and 2 fighters in 52 Sea Zone, round 1 : 4/5 hits
Americans roll dice for 1 fighter in 52 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 carrier in 52 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans , 1 fighter owned by the Americans , 1 carrier owned by the Americans and 1 bomber owned by the Japanese lost in 52 Sea Zone
Japanese win with 1 carrier, 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 18
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 carrier, 1 fighter and 1 submarine
Battle in 47 Sea Zone
Japanese attack with 1 fighter
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
1 transport owned by the British lost in 47 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 fighter moved from 47 Sea Zone to Okinawa
1 fighter moved from China to ManchuriaPlace Units - Japanese
1 artillery and 1 infantry placed in Japan
2 destroyers and 1 transport placed in 61 Sea ZoneTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
1 unit repaired.Territory Summary for Japanese :
Manchuria : 1 flag, 1 armour, 1 fighter and 3 infantry
Philipine Islands : 1 flag, 2 infantry
Kwantung : 1 flag, 1 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 2 infantry
Solomon Islands : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Okinawa : 1 flag, 1 fighter and 1 infantry
China : 1 flag, 3 infantry
Japan : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 2 infantry
Caroline Islands : 1 flag, 1 infantry
34 Sea Zone : 1 flag, 1 battleship
61 Sea Zone : 1 flag, 1 battleship, 2 destroyers and 3 transports
52 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters and 1 submarineProduction/PUs Summary :
Russians : 23 / 29
Germans : 40 / 42
British : 32 / 33
Japanese : 31 / 31
Americans : 40 / 42 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :1
Purchase Units - Americans
Americans buy 1 armour and 3 cruisers; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea ZoneNon Combat Move - Americans
1 fighter moved from Eastern United States to Algeria
1 bomber moved from Eastern United States to Gibraltar
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 armour moved from 12 Sea Zone to Algeria
1 infantry moved from 12 Sea Zone to Algeria
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to MidwayPlace Units - Americans
1 armour placed in Eastern United States
2 cruisers placed in 10 Sea Zone
1 cruiser placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 41 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 fighter and 1 infantry
Alaska : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 2 infantry
Hawaiian Islands : 1 flag, 1 fighter and 2 infantry
Gibraltar : 1 flag, 1 bomber
Sinkiang : 1 flag, 2 infantry
Algeria : 1 flag, 1 armour, 1 fighter and 1 infantry
Eastern United States : 1 flag, 1 aaGun, 1 armour and 1 factory
Central United States : 1 flag, 2 infantry
12 Sea Zone : 1 flag, 1 transport
8 Sea Zone : 1 flag, 1 artillery, 1 cruiser, 1 infantry and 1 transport
10 Sea Zone : 1 flag, 2 cruisers
55 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 23 / 29
Germans : 40 / 42
British : 32 / 33
Japanese : 31 / 31
Americans : 40 / 41 -
Next is Russia again
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oh yeah.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 3 PUs;Combat Move - Russians
1 armour moved from West Russia to Belorussia
6 infantry moved from Russia to Caucasus
2 infantry moved from West Russia to CaucasusCombat - Russians
Russians creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Caucasus
Russians attack with 8 infantry
Germans defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 1 infantry
Russians roll dice for 8 infantry in Caucasus, round 1 : 2/8 hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Caucasus, round 1 : 3/4 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
Russians roll dice for 5 infantry in Caucasus, round 2 : 1/5 hits
Germans roll dice for 2 armour in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians roll dice for 4 infantry in Caucasus, round 3 : 0/4 hits
Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
Russians roll dice for 4 infantry in Caucasus, round 4 : 0/4 hits
Germans roll dice for 1 armour in Caucasus, round 4 : 0/1 hits
Russians roll dice for 4 infantry in Caucasus, round 5 : 0/4 hits
Germans roll dice for 1 armour in Caucasus, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 3 infantry in Caucasus, round 6 : 0/3 hits
Germans roll dice for 1 armour in Caucasus, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 2 infantry in Caucasus, round 7 : 0/2 hits
Germans roll dice for 1 armour in Caucasus, round 7 : 0/1 hits
Russians roll dice for 2 infantry in Caucasus, round 8 : 0/2 hits
Germans roll dice for 1 armour in Caucasus, round 8 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 infantry in Caucasus, round 9 : 0/1 hits
Germans roll dice for 1 armour in Caucasus, round 9 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans winGermans win with no units remaining with 1 armour remaining. Battle score for attacker is -12
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 8 infantry
Battle in Belorussia
Russians attack with 1 armour
Germans defend with 1 infantry
Russians roll dice for 1 armour in Belorussia, round 1 : 0/1 hits
Germans roll dice for 1 infantry in Belorussia, round 1 : 1/1 hits
1 armour owned by the Russians lost in Belorussia
Germans win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Russians: 1 armourNon Combat Move - Russians
4 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to ArchangelPlace Units - Russians
1 armour and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 26 PUs totalTerritory Summary for Russians :
Soviet Far East : 1 flag, 3 infantry
Archangel : 1 flag, 2 infantry
Norway : 1 flag, 1 armour
Kazakh S.S.R. : 1 flag, 4 infantry
West Russia : 1 flag, 1 armour and 1 artillery
Buryatia S.S.R. : 1 flag, 3 infantry
Russia : 1 flag, 1 aaGun, 1 armour, 1 factory and 7 infantry
6 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 23 / 26
Germans : 40 / 42
British : 32 / 33
Japanese : 31 / 31
Americans : 40 / 41 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer and 2 submarines moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Norway
2 armour moved from Karelia S.S.R. to Ukraine S.S.R.
1 armour moved from Karelia S.S.R. to West Russia
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 armour moved from Eastern Europe to West Russia
1 infantry moved from Belorussia to West Russia
1 infantry moved from Ukraine S.S.R. to Belorussia
4 infantry moved from Ukraine S.S.R. to Caucasus
4 fighters moved from Ukraine S.S.R. to West Russia
1 bomber moved from Ukraine S.S.R. to West Russia
4 infantry moved from Germany to Eastern Europe
1 artillery moved from Germany to Eastern Europe
1 armour moved from Balkans to Caucasus
1 infantry moved from Balkans to Ukraine S.S.R.
1 infantry moved from Ukraine S.S.R. to Caucasus
1 battleship and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from Southern Europe to 14 Sea Zone
1 armour moved from Germany to Eastern Europe
3 armour moved from Germany to Balkans
1 artillery and 1 infantry moved from 14 Sea Zone to LibyaCombat - Germans
Battle in 6 Sea Zone
Germans attack with 1 destroyer, 3 submarines and 1 transport
Russians defend with 1 submarine
3 submarines owned by the Germans Submerged
Russians roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Germans and 1 destroyer owned by the Germans retreated to 5 Sea Zone
Battle in West Russia
Germans attack with 2 armour, 1 bomber, 4 fighters and 1 infantry
Russians defend with 1 armour and 1 artillery
Germans roll dice for 2 armour, 1 bomber, 4 fighters and 1 infantry in West Russia, round 1 : 3/8 hits
Russians roll dice for 1 armour and 1 artillery in West Russia, round 1 : 0/2 hits
1 armour owned by the Russians and 1 artillery owned by the Russians lost in West Russia
Germans winRussians win with 1 submarine remaining, taking West Russia from Russians with 2 armour, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 artilleryNon Combat Move - Germans
1 bomber moved from West Russia to Caucasus
4 fighters moved from West Russia to Caucasus
1 destroyer moved from 5 Sea Zone to 6 Sea ZonePlace Units - Germans
3 armour, 2 artilleries and 2 infantry placed in Germany
1 fighter and 1 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 factory and 2 infantry
Southern Europe : 1 flag, 1 aaGun, 1 factory, 1 fighter and 1 infantry
Eastern Europe : 1 flag, 1 armour, 1 artillery and 4 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Western Europe : 1 flag, 1 aaGun and 1 infantry
Caucasus : 1 flag, 1 aaGun, 2 armour, 1 bomber, 1 factory, 4 fighters and 5 infantry
Balkans : 1 flag, 3 armour
Libya : 1 flag, 1 armour, 2 artilleries and 2 infantry
Ukraine S.S.R. : 1 flag, 2 armour and 1 infantry
West Russia : 1 flag, 2 armour and 1 infantry
Belorussia : 1 flag, 1 infantry
5 Sea Zone : 1 flag, 1 artillery, 1 infantry and 1 transport
6 Sea Zone : 1 flag, 1 destroyer and 3 submarines
14 Sea Zone : 1 flag, 1 battleship and 1 transportProduction/PUs Summary :
Russians : 21 / 26
Germans : 42 / 42
British : 32 / 33
Japanese : 31 / 31
Americans : 40 / 41 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - British
British buy 1 armour, 1 battleship and 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Anglo Egypt to Libya
1 fighter moved from Anglo Egypt to Libya
2 armour moved from Algeria to Libya
1 fighter moved from United Kingdom to 5 Sea Zone
1 fighter moved from United Kingdom to Western Europe
1 bomber moved from United Kingdom to Western Europe
1 cruiser moved from 12 Sea Zone to 14 Sea Zone
1 battleship moved from 12 Sea Zone to 14 Sea Zone
2 transports moved from 12 Sea Zone to 7 Sea ZoneCombat - British
Battle in 14 Sea Zone
British attack with 1 battleship and 1 cruiser
Germans defend with 1 battleship and 1 transport
British roll dice for 1 battleship and 1 cruiser in 14 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship and 1 cruiser in 14 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 battleship owned by the Germans lost in 14 Sea Zone
1 transport owned by the Germans lost in 14 Sea Zone
British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 27
Casualties for Germans: 1 battleship and 1 transport
Battle in 5 Sea Zone
British attack with 1 fighter
Germans defend with 1 artillery, 1 infantry and 1 transport
1 infantry owned by the Germans , 1 transport owned by the Germans and 1 artillery owned by the Germans lost in 5 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery, 1 infantry and 1 transport
Battle in Western Europe
British attack with 1 bomber and 1 fighter
Germans defend with 1 aaGun and 1 infantry
AA guns fire in Western Europe : 0/2 hits
British roll dice for 1 bomber and 1 fighter in Western Europe, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Western Europe, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Western Europe
British win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Battle in Libya
British attack with 3 armour and 1 fighter
Germans defend with 1 armour, 2 artilleries and 2 infantry
British roll dice for 3 armour and 1 fighter in Libya, round 1 : 4/4 hits
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Libya, round 1 : 2/5 hits
2 armour owned by the British , 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Libya
British roll dice for 1 armour and 1 fighter in Libya, round 2 : 1/2 hits
Germans roll dice for 1 armour in Libya, round 2 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Libya
British win, taking Libya from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
Casualties for British: 2 armour and 1 fighterNon Combat Move - British
1 bomber moved from Western Europe to United Kingdom
1 fighter moved from 5 Sea Zone to United KingdomPlace Units - British
1 armour placed in United Kingdom
1 battleship and 1 destroyer placed in 7 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
1 unit repaired.Territory Summary for British :
Union of South Africa : 1 flag, 1 infantry
Australia : 1 flag, 1 infantry
Persia : 1 flag, 1 infantry
India : 1 flag, 1 aaGun and 2 infantry
Trans-Jordan : 1 flag, 2 infantry
United Kingdom : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 1 infantry
New Zealand : 1 flag, 1 infantry
Algeria : 1 flag
Libya : 1 flag, 1 armour
New Guinea : 1 flag, 2 infantry
Western Canada : 1 flag, 1 infantry
7 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 destroyer and 2 transports
14 Sea Zone : 1 flag, 1 battleship and 1 cruiser
47 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Russians : 21 / 26
Germans : 41 / 42
British : 33 / 33
Japanese : 31 / 31
Americans : 40 / 41 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 battleship moved from 61 Sea Zone to 60 Sea Zone
2 destroyers and 3 transports moved from 61 Sea Zone to 60 Sea Zone
2 artilleries and 2 infantry moved from Japan to 60 Sea Zone
2 artilleries and 2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 armour moved from Manchuria to Buryatia S.S.R.
2 infantry moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Okinawa to Kwantung
1 fighter moved from Manchuria to Sinkiang
3 infantry moved from China to Sinkiang
1 infantry moved from Kwantung to French Indochina
1 infantry moved from Manchuria to Kwantung
1 fighter moved from 52 Sea Zone to Buryatia S.S.R.
1 fighter moved from 52 Sea Zone to Buryatia S.S.R.
1 carrier, 1 cruiser and 1 submarine moved from 52 Sea Zone to 60 Sea ZoneCombat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 2 artilleries, 2 fighters and 4 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Buryatia S.S.R., round 1 : 1/2 hits
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 4 infantry in Buryatia S.S.R., round 1 : 3/9 hits
Russians roll dice for 3 infantry in Buryatia S.S.R., round 1 : 0/3 hits
3 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Sinkiang
Japanese attack with 1 fighter and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 fighter and 3 infantry in Sinkiang, round 1 : 0/4 hits
Americans roll dice for 2 infantry in Sinkiang, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Sinkiang
Japanese roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 1/3 hits
Americans roll dice for 2 infantry in Sinkiang, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Sinkiang
Japanese roll dice for 1 fighter and 2 infantry in Sinkiang, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 fighter moved from Sinkiang to China
2 fighters moved from Buryatia S.S.R. to 60 Sea ZonePlace Units - Japanese
1 artillery and 1 infantry placed in Japan
1 destroyer, 1 fighter and 1 submarine placed in 60 Sea Zone
Japanese undo move 2.
1 destroyer and 1 submarine placed in 60 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs totalTerritory Summary for Japanese :
Philipine Islands : 1 flag, 2 infantry
Kwantung : 1 flag, 1 fighter and 1 infantry
Borneo : 1 flag, 1 infantry
East Indies : 1 flag, 2 infantry
French Indochina : 1 flag, 3 infantry
Solomon Islands : 1 flag, 1 infantry
Sinkiang : 1 flag, 2 infantry
Wake Island : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour, 2 artilleries and 4 infantry
Okinawa : 1 flag, 1 infantry
China : 1 flag, 1 fighter
Japan : 1 flag, 1 aaGun, 1 artillery, 1 factory, 1 fighter and 1 infantry
Caroline Islands : 1 flag, 1 infantry
34 Sea Zone : 1 flag, 1 battleship
60 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 3 transportsProduction/PUs Summary :
Russians : 20 / 26
Germans : 41 / 42
British : 33 / 33
Japanese : 34 / 34
Americans : 38 / 41 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :2
Purchase Units - Americans
Americans buy 2 armour, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Algeria to 12 Sea Zone
1 armour moved from Algeria to 12 Sea Zone
1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 7 Sea Zone
1 artillery moved from 7 Sea Zone to Western Europe
Americans take Western Europe from Germans
1 infantry moved from 7 Sea Zone to Western Europe
1 armour moved from 7 Sea Zone to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 cruiser moved from 8 Sea Zone to 7 Sea ZoneCombat - Americans
Non Combat Move - Americans
2 cruisers moved from 10 Sea Zone to 20 Sea ZonePlace Units - Americans
2 transports placed in 10 Sea Zone
2 armour, 1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 44 PUs; end with 45 PUs totalTerritory Summary for Americans :
Midway : 1 flag, 1 fighter and 1 infantry
Alaska : 1 flag, 1 infantry
Western United States : 1 flag, 1 aaGun, 1 factory and 2 infantry
Hawaiian Islands : 1 flag, 1 fighter and 2 infantry
Western Europe : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry
Gibraltar : 1 flag, 1 bomber
Algeria : 1 flag, 1 fighter
Eastern United States : 1 flag, 1 aaGun, 3 armour, 1 factory, 1 fighter and 2 infantry
Central United States : 1 flag, 2 infantry
7 Sea Zone : 1 flag, 1 cruiser and 2 transports
10 Sea Zone : 1 flag, 2 transports
55 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 1 transport
20 Sea Zone : 1 flag, 2 cruisersProduction/PUs Summary :
Russians : 20 / 26
Germans : 35 / 42
British : 33 / 33
Japanese : 34 / 34
Americans : 44 / 45 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Norway to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 armour moved from Russia to West Russia
3 infantry moved from Russia to West Russia
2 infantry moved from Russia to West Russia
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Russia to NovosibirskCombat - Russians
Russians creates battle in territory 6 Sea Zone
Battle in West Russia
Russians attack with 1 armour and 5 infantry
Germans defend with 2 armour and 1 infantry
Russians roll dice for 1 armour and 5 infantry in West Russia, round 1 : 1/6 hits
Germans roll dice for 2 armour and 1 infantry in West Russia, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 armour and 4 infantry in West Russia, round 2 : 2/5 hits
Germans roll dice for 2 armour in West Russia, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 1 infantry
Casualties for Russians: 2 infantry
Battle in 6 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 3 submarines
3 submarines owned by the Germans Submerged
Russians roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 6 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 6 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Karelia S.S.R.
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 1 : 0/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 3 : 1/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Place Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Soviet Far East : 1 flag, 2 infantry
Archangel : 1 flag, 1 infantry
Novosibirsk : 1 flag, 1 infantry
Karelia S.S.R. : 1 flag, 1 armour and 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Norway : 1 flag
Kazakh S.S.R. : 1 flag, 4 infantry
West Russia : 1 flag, 1 armour and 3 infantry
Russia : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 7 infantryProduction/PUs Summary :
Russians : 24 / 24
Germans : 31 / 42
British : 33 / 33
Japanese : 34 / 34
Americans : 44 / 45 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round :3
Purchase Units - Germans
Germans buy 6 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Germany to Western Europe
2 infantry moved from Germany to Western Europe
3 armour moved from Germany to Western Europe
1 fighter moved from Southern Europe to Western Europe
1 armour moved from Balkans to Western Europe
2 armour moved from Caucasus to Russia
5 infantry moved from Caucasus to Russia
4 fighters moved from Caucasus to Russia
1 bomber moved from Caucasus to Russia
1 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Russia
2 armour moved from Balkans to West Russia
1 infantry moved from Belorussia to West Russia
1 infantry moved from Eastern Europe to Belorussia
1 armour moved from Eastern Europe to West Russia
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 artillery moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 armour moved from Ukraine S.S.R. to RussiaCombat - Germans
Battle in West Russia
Germans attack with 3 armour and 1 infantry
Russians defend with 1 armour and 3 infantry
Germans roll dice for 3 armour and 1 infantry in West Russia, round 1 : 0/4 hits
Russians roll dice for 1 armour and 3 infantry in West Russia, round 1 : 2/4 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in West Russia
Germans roll dice for 2 armour in West Russia, round 2 : 1/2 hits
Russians roll dice for 1 armour and 3 infantry in West Russia, round 2 : 2/4 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in West Russia
Russians win with 1 armour and 2 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 3 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Europe
Germans attack with 4 armour, 2 artilleries, 1 fighter and 2 infantry
Americans defend with 1 aaGun, 1 armour, 1 artillery and 2 infantry
AA guns fire in Western Europe : 0/1 hits
Germans roll dice for 4 armour, 2 artilleries, 1 fighter and 2 infantry in Western Europe, round 1 : 2/9 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Western Europe, round 1 : 2/4 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Western Europe
Germans roll dice for 4 armour, 2 artilleries and 1 fighter in Western Europe, round 2 : 2/7 hits
Americans roll dice for 1 armour and 1 artillery in Western Europe, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 armour owned by the Americans lost in Western Europe
Germans win, taking Western Europe from Americans with 4 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Karelia S.S.R.
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Karelia S.S.R., round 1 : 1/4 hits
Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Russia
Germans attack with 4 armour, 1 bomber, 4 fighters and 5 infantry
Russians defend with 1 aaGun, 2 artilleries, 1 factory and 7 infantry
AA guns fire in Russia : 1/5 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 4 armour, 1 bomber, 3 fighters and 5 infantry in Russia, round 1 : 6/13 hits
Russians roll dice for 2 artilleries and 7 infantry in Russia, round 1 : 3/9 hits
6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans roll dice for 4 armour, 1 bomber, 3 fighters and 2 infantry in Russia, round 2 : 6/10 hits
Russians roll dice for 2 artilleries and 1 infantry in Russia, round 2 : 0/3 hits
1 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Russia
Germans captures 24PUs while taking Russians capital
Germans win, taking Russia from Russians with 4 armour, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter and 3 infantry
Casualties for Russians: 2 artilleries and 7 infantryNon Combat Move - Germans
1 infantry moved from Southern Europe to Balkans
1 fighter moved from Western Europe to Eastern Europe
1 bomber moved from Russia to Eastern Europe
2 fighters moved from Russia to Caucasus
1 fighter moved from Russia to CaucasusPlace Units - Germans
2 armour and 2 infantry placed in Caucasus
1 infantry placed in Southern Europe
4 armour and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 71 PUs totalTerritory Summary for Germans :
Germany : 1 flag, 1 aaGun, 4 armour, 1 factory and 1 infantry
Southern Europe : 1 flag, 1 aaGun, 1 factory and 1 infantry
Eastern Europe : 1 flag, 1 bomber and 1 fighter
Karelia S.S.R. : 1 flag, 1 artillery and 1 infantry
Western Europe : 1 flag, 1 aaGun, 4 armour and 2 artilleries
Caucasus : 1 flag, 1 aaGun, 2 armour, 1 factory, 3 fighters and 3 infantry
Balkans : 1 flag, 1 infantry
Belorussia : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 4 armour, 1 factory and 2 infantry
6 Sea Zone : 1 flag, 1 destroyer and 3 submarinesProduction/PUs Summary :
Russians : 14 / 0
Germans : 47 / 71
British : 33 / 33
Japanese : 34 / 34
Americans : 38 / 45