Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
TheHeavyJ (Allies) vs. Kilroy (Axis) AA40 Japan G2
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Details to follow.
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Test summary from TripleA 18:17:57
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TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :1
Politics - Japanese
Game Loaded
Japanese are now being played by: Human
ANZAC is now being played by: Human
French is now being played by: Human
Russians are now being played by: Human
British are now being played by: Human
Americans are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: HumanPurchase Units - Japanese
Japanese buy 1 cruiser, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 artillery moved from Manchuria to Buyant-Uhaa
1 infantry moved from Manchuria to Buyant-Uhaa
1 mech_infantry moved from Manchuria to Buyant-Uhaa
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Chahar
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Shantung
1 tactical_bomber moved from Kiangsu to Jehol
1 submarine moved from 19 Sea Zone to 18 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 cruiser moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 16 Sea Zone to 15 Sea Zone
1 cruiser moved from 16 Sea Zone to 15 Sea ZoneCombat - Japanese
Battle in Buyant-Uhaa
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Neutral defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Buyant-Uhaa, round 1 : 1/3 hits
Neutral roll dice for 2 infantry in Buyant-Uhaa, round 1 : 2/2 hits
1 infantry owned by the Neutral , 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Buyant-Uhaa
Japanese roll dice for 1 artillery in Buyant-Uhaa, round 2 : 0/1 hits
Neutral roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Buyant-Uhaa, round 3 : 0/1 hits
Neutral roll dice for 1 infantry in Buyant-Uhaa, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Buyant-Uhaa, round 4 : 0/1 hits
Neutral roll dice for 1 infantry in Buyant-Uhaa, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Buyant-Uhaa, round 5 : 1/1 hits
Neutral roll dice for 1 infantry in Buyant-Uhaa, round 5 : 0/1 hits
1 infantry owned by the Neutral lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Neutral with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Neutral: 2 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Neutral: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from Manchuria to Jehol
1 infantry moved from Manchuria to Buyant-Uhaa
1 fighter moved from Okinawa to Anhwe
1 fighter could not land in Anhwe and was removedPlace Units - Japanese
1 fighter and 1 mech_infantry placed in Japan
1 cruiser placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 fighter
Formosa : 1 fighter
Kwangsi : 1 artillery and 3 infantry
Korea : 1 infantry
Kiangsu : 1 bomber
Kiangsi : 1 artillery and 3 infantry
Japan : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_major, 6 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 4 tactical_bombers
Jehol : 1 fighter, 1 infantry and 1 tactical_bomber
Okinawa : 1 infantry
Siam : 2 infantry
Manchuria : 1 aaGun, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chahar : 1 flag, 1 artillery and 1 infantry
Anhwe : 1 flag, 2 infantry
33 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
15 Sea Zone : 1 cruiser and 1 destroyer
19 Sea Zone : 1 cruiser
18 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :1
Purchase Units - Americans
Americans buy 1 carrier; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to units
1 transport moved from 26 Sea Zone to 10 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 17 PUs; end with 18 PUs total
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 bomber, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 bomber, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Midway : 1 airfield
35 Sea Zone : 1 destroyer and 1 transport
10 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Japanese : 28 / 28
Americans : 17 / 23
Chinese : 10 / 12
British : 16 / 16
ANZAC : 10 / 10
Russians : 9 / 0
French : 2 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
3 infantry moved from Yunnan to Kwangsi
1 fighter moved from Szechwan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 1 : 0/4 hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 1 : 0/4 hits
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/4 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 2 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
4 infantry moved from Szechwan to KweichowPlace Units - Chinese
1 infantry placed in Hunan
2 infantry placed in Kwangsi
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 3 infantry
Yunnan : 1 fighter
Suiyuan : 2 infantry
Kweichow : 5 infantry
Hunan : 2 infantry
Hopei : 2 infantryProduction/PUs Summary :
Japanese : 27 / 28
Americans : 17 / 23
Chinese : 11 / 17
British : 16 / 16
ANZAC : 10 / 10
Russians : 9 / 0
French : 2 / 0
Dutch : 11 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :1
Politics - British
British succeeds on action: Political Action British To War: Changing Relationship for Japanese and British from Neutrality to War
British succeeds on action: Political Action British To War: Changing Relationship for Japanese and ANZAC from Neutrality to War
British succeeds on action: Political Action British To War: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War: Changing Relationship for Chinese and ANZAC from Neutrality to AlliedPurchase Units - British
British buy 2 armour and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
Giving bonus movement to units
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
British take Sumatra from Dutch
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
British take Java from Dutch
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to Siam
3 fighters moved from India to Siam
1 tactical_bomber moved from India to Siam
3 infantry moved from India to Burma
1 infantry moved from Burma to Shan StateCombat - British
Battle in Siam
British attack with 4 fighters and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 4 fighters and 1 tactical_bomber in Siam, round 1 : 1/5 hits
Japanese roll dice for 2 infantry in Siam, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Siam
British roll dice for 3 fighters and 1 tactical_bomber in Siam, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siam
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for British: 1 fighter
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for British: 1 fighter
Recording Battle StatisticsNon Combat Move - British
3 fighters moved from Siam to Kwangsi
1 tactical_bomber moved from Siam to KwangsiPlace Units - British
2 armour and 1 infantry placed in IndiaTurn Complete - British
British collect 24 PUs; end with 25 PUs total
Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for British :
Kwangsi : 3 fighters and 1 tactical_bomber
Shan State : 1 infantry
Burma : 3 infantry
India : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Malaya : 1 harbour and 2 infantry
Kwangtung : 1 harbour and 2 infantry
Java : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 transport
41 Sea Zone : 1 transport
37 Sea Zone : 1 battleship, 1 cruiser and 1 destroyerProduction/PUs Summary :
Japanese : 27 / 28
Americans : 17 / 23
Chinese : 11 / 17
British : 24 / 30
ANZAC : 10 / 10
Russians : 9 / 0
French : 2 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to New Guinea
3 fighters moved from New Zealand to New Guinea
1 submarine moved from 47 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor and 2 infantry
New Guinea : 4 fighters
54 Sea Zone : 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Japanese : 27 / 28
Americans : 17 / 23
Chinese : 11 / 17
British : 24 / 30
ANZAC : 10 / 11
Russians : 9 / 0
French : 2 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 aaGuns, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 battleship moved from 6 Sea Zone to 15 Sea Zone
1 cruiser moved from 6 Sea Zone to 15 Sea Zone
1 destroyer moved from 18 Sea Zone to 17 Sea Zone
1 submarine moved from 18 Sea Zone to 17 Sea Zone
1 fighter moved from Formosa to Kwangtung
1 fighter moved from 6 Sea Zone to Shantung
1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to Shantung
1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 artillery moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Manchuria to Jehol
1 tactical_bomber moved from Manchuria to Jehol
1 bomber moved from Manchuria to 37 Sea Zone
1 bomber moved from Kiangsu to 37 Sea Zone
1 infantry moved from Manchuria to Jehol
1 fighter moved from Shantung to Hopei
1 battleship moved from 15 Sea Zone to 7 Sea Zone
1 destroyer moved from 15 Sea Zone to 7 Sea Zone
1 cruiser moved from 15 Sea Zone to 7 Sea Zone
1 cruiser moved from 15 Sea Zone to 7 Sea Zone
1 carrier moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
1 carrier moved from 33 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
Japanese take Gilbert Islands from British
1 destroyer moved from 33 Sea Zone to 48 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea ZoneCombat - Japanese
Battle in Hopei
Japanese attack with 1 fighter
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter in Hopei, round 1 : 1/1 hits
Chinese roll dice for 2 infantry in Hopei, round 1 : 1/2 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 1 : 1/4 hits
British roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/3 hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Japanese win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Japanese roll dice for 2 bombers in 37 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 37 Sea Zone, round 1 : 1/3 hits
1 bomber owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 : 2/3 hits
1 bomber owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is -16
Casualties for Japanese: 2 bombers
Casualties for British: 1 destroyer
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from Jehol to Shantung
1 tactical_bomber moved from Jehol to Shantung
1 fighter moved from Jehol to Shantung
1 fighter moved from Manchuria to Shantung
1 infantry moved from Kiangsi to Kwangtung
1 fighter moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 32 Sea Zone to Caroline Islands
1 carrier moved from 32 Sea Zone to 33 Sea Zone
1 fighter moved from Kwangtung to KiangsiPlace Units - Japanese
2 aaGuns, 1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 29 PUs (1 lost to blockades); end with 29 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 5 fighters and 2 tactical_bombers
Korea : 1 infantry
Kiangsu : 1 tactical_bomber
Kiangsi : 1 fighter
Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_major, 5 fighters, 1 harbour, 10 infantry, 1 mech_infantry and 4 tactical_bombers
Jehol : 2 infantry and 1 tactical_bomber
Okinawa : 1 infantry
Manchuria : 1 aaGun, 1 infantry and 1 tactical_bomber
Chahar : 1 flag, 1 artillery and 1 infantry
Anhwe : 1 flag, 2 infantry
Gilbert Islands : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery, 1 harbour and 2 infantry
48 Sea Zone : 1 destroyer and 1 transport
33 Sea Zone : 1 battleship and 1 carrier
31 Sea Zone : 1 destroyer
19 Sea Zone : 1 cruiser
17 Sea Zone : 1 destroyer and 1 submarine
16 Sea Zone : 1 submarine
7 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
6 Sea Zone : 1 carrier and 2 transports -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 battleship and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
Place Units - Americans
1 battleship placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 17 PUs; end with 17 PUs total
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 bomber, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 bomber, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Midway : 1 airfield
35 Sea Zone : 1 destroyer and 1 transport
10 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Japanese : 30 / 29
Americans : 17 / 22
Chinese : 11 / 17
British : 21 / 30
ANZAC : 10 / 11
Russians : 9 / 0
French : 2 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
3 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery, 1 harbour and 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kwangtung, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 1 : 0/3 hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese roll dice for 1 fighter and 3 infantry in Kwangtung, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese roll dice for 1 fighter and 3 infantry in Kwangtung, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Kwangtung to HunanPlace Units - Chinese
3 infantry placed in Hopei
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, Suiyuan : 2 infantry
Kweichow : 5 infantry
Hunan : 1 fighter and 4 infantry
Hopei : 4 infantry
Kwangtung : 3 infantryProduction/PUs Summary :
Japanese : 27 / 29
Americans : 17 / 22
Chinese : 11 / 19
British : 24 / 30
ANZAC : 10 / 11
Russians : 9 / 0
French : 2 / 0
Dutch : 3 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :2
Purchase Units - British
British buy 5 armour; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
Giving bonus movement to units
1 infantry moved from Shan State to Siam
British take Siam from Japanese
3 infantry moved from Burma to Yunnan
2 armour moved from India to Yunnan
1 artillery moved from India to Burma
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
British take Dutch New Guinea from Dutch
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
British take Celebes from Dutch
1 battleship moved from 37 Sea Zone to 45 Sea Zone
1 cruiser moved from 37 Sea Zone to 45 Sea Zone
1 battleship moved from 45 Sea Zone to 35 Sea Zone
British take 35 Sea Zone from Japanese
1 cruiser moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to Kiangsi
3 fighters moved from Kwangsi to KiangsiCombat - British
Battle in Kiangsi
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 fighter
British roll dice for 3 fighters and 1 tactical_bomber in Kiangsi, round 1 : 3/4 hits
Japanese roll dice for 1 fighter in Kiangsi, round 1 : 0/1 hits
1 fighter owned by the Japanese lost in Kiangsi
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Recording Battle StatisticsNon Combat Move - British
1 tactical_bomber moved from Kiangsi to Kwangsi
3 fighters moved from Kiangsi to KwangsiPlace Units - British
5 armour placed in IndiaTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 33 PUs
Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for British :
Kwangsi : 3 fighters and 1 tactical_bomber
Siam : 1 flag, 1 infantry
Yunnan : 2 armour and 3 infantry
Burma : 1 artillery
India : 1 aaGun, 1 airfield, 5 armour, 1 factory_major, 1 harbour and 2 infantry
Malaya : 1 harbour and 2 infantry
Kwangtung : 1 harbour
Celebes : 1 flag, 1 infantry
Java : 1 flag, Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 44 Sea Zone : 1 transport
45 Sea Zone : 1 transport
35 Sea Zone : 1 flag, 1 battleship and 1 cruiserProduction/PUs Summary :
Japanese : 26 / 29
Americans : 17 / 22
Chinese : 11 / 19
British : 28 / 38
ANZAC : 10 / 11
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
4 fighters moved from New Guinea to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 battleship and 1 carrier
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 4 fighters in 33 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 carrier in 33 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 1 destroyer and 4 fighters in 33 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 battleship and 1 carrier in 33 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the Japanese , 1 destroyer owned by the ANZAC , 1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 33 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 battleship and 1 carrier
Casualties for ANZAC: 1 destroyer, 1 fighter and 1 submarine
ANZAC win with 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 battleship and 1 carrier
Casualties for ANZAC: 1 destroyer, 1 fighter and 1 submarine
Recording Battle StatisticsNon Combat Move - ANZAC
3 fighters moved from 33 Sea Zone to New Guinea
1 transport moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 fighter and 2 infantry
New Guinea : 3 fighters
62 Sea Zone : 1 transportProduction/PUs Summary :
Japanese : 26 / 29
Americans : 17 / 22
Chinese : 11 / 19
British : 28 / 38
ANZAC : 10 / 16
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :3
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War: Changing Relationship for Americans and French from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War: Changing Relationship for Americans and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 cruiser, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 tactical_bomber moved from Manchuria to Kiangsu
1 fighter moved from Caroline Islands to 45 Sea Zone
1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
1 tactical_bomber moved from Kiangsu to 35 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter moved from Japan to Kiangsi
1 tactical_bomber moved from Japan to Kiangsi
1 battleship moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 cruiser moved from 7 Sea Zone to 16 Sea Zone
1 carrier moved from 7 Sea Zone to 16 Sea Zone
1 cruiser moved from 7 Sea Zone to 16 Sea Zone
1 fighter moved from 7 Sea Zone to 16 Sea Zone
1 fighter moved from 7 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Shantung to Kiangsi
1 fighter moved from Shantung to Kiangsi
1 fighter moved from Shantung to Kiangsi
1 fighter moved from Shantung to Kwangsi
1 fighter moved from Shantung to Kwangsi
1 fighter moved from Kiangsi to Kwangsi
1 artillery moved from Buyant-Uhaa to Chahar
1 cruiser moved from 19 Sea Zone to 17 Sea Zone
1 bomber moved from Japan to Caroline Islands
1 transport moved from 48 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to KiangsuCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangsi
Japanese attack with 3 fighters
British defend with 3 fighters and 1 tactical_bomber
Japanese roll dice for 3 fighters in Kwangsi, round 1 : 2/3 hits
Chinese roll dice for 3 fighters and 1 tactical_bomber in Kwangsi, round 1 : 3/4 hits
1 tactical_bomber owned by the British , 1 fighter owned by the British and 3 fighters owned by the Japanese lost in Kwangsi
Chinese win with 2 fighters remaining. Battle score for attacker is -9
Casualties for Japanese: 3 fighters
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in 35 Sea Zone
Japanese attack with 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 3 tactical_bombers in 35 Sea Zone, round 1 : 3/3 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 35 Sea Zone, round 1 : 1/3 hits
1 cruiser owned by the British , 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 2 tactical_bombers in 35 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship and 1 transport in 35 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 battleship owned by the British lost in 35 Sea Zone
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 2 tactical_bombers
Casualties for British: 1 battleship and 1 cruiser
Casualties for Americans: 1 destroyer and 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 2 tactical_bombers
Casualties for British: 1 battleship and 1 cruiser
Casualties for Americans: 1 destroyer and 1 transport
Recording Battle StatisticsNon Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to Kiangsi
1 aaGun moved from Manchuria to Korea
1 fighter moved from 45 Sea Zone to Paulau IslandPlace Units - Japanese
1 fighter placed in Japan
1 cruiser and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 bomber and 1 harbour
Iwo Jima : 1 infantry
Paulau Island : 1 fighter and 1 infantry
Shantung : 2 tactical_bombers
Korea : 1 aaGun and 1 infantry
Kiangsu : 4 infantry and 1 tactical_bomber
Kiangsi : 3 fighters and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Jehol : 2 infantry and 1 tactical_bomber
Okinawa : 1 infantry
Manchuria : 1 infantry
Chahar : 1 flag, 2 artilleries and 1 infantry
Anhwe : 1 flag, 2 infantry
Gilbert Islands : 1 flag, 1 infantry
48 Sea Zone : 1 destroyer
33 Sea Zone : 1 transport
31 Sea Zone : 1 destroyer
19 Sea Zone : 2 transports
17 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
16 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine
6 Sea Zone : 1 cruiser and 1 transport -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 battleship; Remaining resources: 2 PUs;Combat Move - Americans
Giving bonus movement to units
1 bomber moved from Western United States to Hawaiian Islands
1 armour moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to 10 Sea Zone
2 battleships moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 battleship placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 17 PUs; end with 19 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 59 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 bomber, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 armour, 2 bombers, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
10 Sea Zone : 1 battleshipProduction/PUs Summary :
Japanese : 26 / 26
Americans : 17 / 64
Chinese : 11 / 19
British : 28 / 38
ANZAC : 10 / 16
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
5 infantry moved from Kweichow to Anhwe
1 fighter moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Anhwe, round 1 : 2/6 hits
Japanese roll dice for 2 infantry in Anhwe, round 1 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Anhwe to HunanPlace Units - Chinese
1 artillery and 1 infantry placed in Suiyuan
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, Suiyuan : 1 artillery and 3 infantry
Hunan : 1 fighter and 4 infantry
Hopei : 4 infantry
Anhwe : 7 infantry
Kwangtung : 3 infantryProduction/PUs Summary :
Japanese : 25 / 26
Americans : 17 / 64
Chinese : 12 / 18
British : 28 / 38
ANZAC : 10 / 16
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :3
Purchase Units - British
British buy 6 armour; Remaining resources: 2 PUs;Combat Move - British
Giving bonus movement to units
2 fighters moved from Kwangsi to Kiangsi
2 armour moved from Yunnan to Kiangsi
5 armour moved from India to Yunnan
1 artillery moved from Burma to Yunnan
3 infantry moved from Yunnan to KwangsiCombat - British
Battle in Kiangsi
British attack with 2 armour and 2 fighters
Japanese defend with 3 fighters and 2 tactical_bombers
British roll dice for 2 armour and 2 fighters in Kiangsi, round 1 : 2/4 hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in Kiangsi, round 1 : 4/5 hits
2 armour owned by the British , 2 tactical_bombers owned by the Japanese and 2 fighters owned by the British lost in Kiangsi
Japanese win with 3 fighters remaining. Battle score for attacker is -10
Casualties for Japanese: 2 tactical_bombers
Casualties for British: 2 armour and 2 fighters
Recording Battle StatisticsNon Combat Move - British
Place Units - British
6 armour placed in IndiaTurn Complete - British
British collect 28 PUs; end with 30 PUs total
Objective British2 Retaining Empire: British met a national objective for an additional 5 PUs; end with 35 PUs
Objective British1 Control Dutch East Indies: British met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for British :
Kwangsi : 3 infantry
Siam : 1 flag, 1 infantry
Yunnan : 5 armour and 1 artillery
India : 1 aaGun, 1 airfield, 6 armour, 1 factory_major, 1 harbour and 2 infantry
Malaya : 1 harbour and 2 infantry
Kwangtung : 1 harbour
Celebes : 1 flag, 1 infantry
Java : 1 flag, Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 44 Sea Zone : 1 transport
35 Sea Zone : 1 flag,
Production/PUs Summary :Japanese : 25 / 26
Americans : 17 / 64
Chinese : 12 / 18
British : 28 / 40
ANZAC : 10 / 16
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 6 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from New Guinea to 33 Sea Zone
2 fighters moved from New Guinea to Guam
1 fighter moved from New South Wales to New GuineaCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to New GuineaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC1 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 fighter and 2 infantry
New Guinea : 2 fighters
Guam : 2 fighters
62 Sea Zone : 1 transportProduction/PUs Summary :
Japanese : 25 / 26
Americans : 17 / 64
Chinese : 12 / 18
British : 28 / 40
ANZAC : 10 / 21
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0 -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 fighter moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter moved from Kiangsi to 35 Sea Zone
1 fighter moved from Kiangsi to 35 Sea Zone
1 destroyer moved from 31 Sea Zone to 22 Sea Zone
1 submarine moved from 16 Sea Zone to 5 Sea Zone
1 submarine moved from 17 Sea Zone to 23 Sea Zone
1 destroyer moved from 48 Sea Zone to 33 Sea Zone
1 fighter moved from Paulau Island to Caroline Islands
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 cruiser moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 17 Sea Zone to 21 Sea Zone
1 fighter moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Jehol to Hopei
1 artillery moved from Chahar to Hopei
1 artillery moved from Chahar to Hopei
1 tactical_bomber moved from Shantung to Hopei
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 bomber moved from Caroline Islands to 44 Sea ZoneCombat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hopei
Japanese attack with 2 artilleries and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 artilleries and 2 tactical_bombers in Hopei, round 1 : 3/4 hits
Chinese roll dice for 4 infantry in Hopei, round 1 : 3/4 hits
1 tactical_bomber owned by the Japanese , 3 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Hopei
Japanese roll dice for 1 tactical_bomber in Hopei, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 2 artilleries and 1 tactical_bomber
Casualties for Chinese: 4 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 2 artilleries and 1 tactical_bomber
Casualties for Chinese: 4 infantry
Battle in Anhwe
Japanese attack with 5 infantry and 1 tactical_bomber
Chinese defend with 7 infantry
Japanese roll dice for 5 infantry and 1 tactical_bomber in Anhwe, round 1 : 2/6 hits
Chinese roll dice for 7 infantry in Anhwe, round 1 : 3/7 hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 5 infantry in Anhwe, round 2 : 3/5 hits
2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win with 4 infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 5 infantry and 1 tactical_bomber
Casualties for Chinese: 3 infantry
Battle in Kwangtung
Japanese attack with 1 fighter
British defend with 1 harbour; Chinese defend with 3 infantry
Japanese roll dice for 1 fighter in Kwangtung, round 1 : 0/1 hits
British roll dice for 3 infantry in Kwangtung, round 1 : 2/3 hits
1 fighter owned by the Japanese lost in Kwangtung
British win with 3 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in Kwangsi
Japanese attack with 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 tactical_bomber in Kwangsi, round 1 : 1/1 hits
Chinese roll dice for 3 infantry in Kwangsi, round 1 : 0/3 hits
1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 tactical_bomber in Kwangsi, round 2 : 1/1 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the British and 1 tactical_bomber owned by the Japanese lost in Kwangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 tactical_bomber moved from Hopei to Jehol
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to Korea
1 bomber moved from Korea to Jehol
1 tactical_bomber moved from Japan to Jehol
1 fighter moved from 21 Sea Zone to 17 Sea Zone
1 fighter moved from 21 Sea Zone to 17 Sea Zone
1 fighter moved from 35 Sea Zone to Kiangsi
1 fighter moved from 35 Sea Zone to Kiangsi
1 bomber moved from 44 Sea Zone to 34 Sea Zone
1 bomber moved from 34 Sea Zone to Paulau IslandPlace Units - Japanese
1 carrier and 1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 fighter and 1 harbour
Iwo Jima : 1 infantry
Paulau Island : 1 bomber and 1 infantry
Korea : 1 aaGun and 1 infantry
Kiangsu : 1 infantry
Kiangsi : 2 fighters
Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Jehol : 1 bomber, 1 infantry and 2 tactical_bombers
Okinawa : 1 infantry
Chahar : 1 flag, 1 infantry
Gilbert Islands : 1 flag, 1 infantry
33 Sea Zone : 1 destroyer and 1 submarine
22 Sea Zone : 1 destroyer
17 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
16 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters
5 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 1 fighter and 3 transports -
TripleA Turn Summary for game: World War II Pacific 1940, version: 2.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 fighters and 1 submarine; Remaining resources: 2 PUs;Combat Move - Americans
Giving bonus movement to units
1 bomber moved from Philippines to Paulau Island
1 fighter moved from Philippines to Paulau Island
2 battleships moved from 26 Sea Zone to 16 Sea Zone
2 carriers moved from 26 Sea Zone to 16 Sea Zone
1 cruiser moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Paulau Island
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 bomber and 1 infantry
Americans roll dice for 1 bomber and 1 fighter in Paulau Island, round 1 : 2/2 hits
Japanese roll dice for 1 bomber and 1 infantry in Paulau Island, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Paulau Island
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 bomber and 1 infantry
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 bomber and 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 1 : 3/12 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters in 16 Sea Zone, round 1 : 1/8 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Japanese lost in 16 Sea Zone
Americans roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 6/12 hits
Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship and 3 cruisers in 16 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 3 cruisers owned by the Japanese , 2 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 16 Sea Zone
Americans win with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 86
Casualties for Japanese: 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters
Casualties for Americans: 1 destroyer and 1 submarine
Americans win with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 86
Casualties for Japanese: 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters
Casualties for Americans: 1 destroyer and 1 submarine
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Paulau Island to Philippines
2 bombers moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from 16 Sea Zone to Midway
1 tactical_bomber moved from 16 Sea Zone to Midway
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in Paulau Island and was removedPlace Units - Americans
Turning on Edit Mode
EDIT: Americans player Adding units owned by PlayerID named:Americans to Philippines: 1 fighter
EDIT: Turning off Edit Mode
1 battleship, 1 carrier, 2 fighters and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 17 PUs; end with 19 PUs total
Objective Americans1 Wartime Economy: Americans met a national objective for an additional 40 PUs; end with 59 PUs
Objective Americans2 Control Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 bomber, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 armour, 2 bombers, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield, 1 fighter and 1 tactical_bomber
26 Sea Zone : 1 battleship and 2 transports
10 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 submarine
16 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombersProduction/PUs Summary :
Japanese : 25 / 25
Americans : 17 / 64
Chinese : 12 / 18
British : 28 / 40
ANZAC : 10 / 21
Russians : 9 / 0
French : 2 / 0
Dutch : 0 / 0