May 19, 2013, 08:53:22 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Help support TripleA software development. Search me
  Articles  
   Home   Help Login Register Chat  
Loading
Pages: 1 2 3 »
  Print  
Author Topic: Ohmss vs Shin Ji/Pvt.Ryan G40 A+3 TripleA  (Read 594 times)
Shin Ji
A&A.org Submarine
****
Posts: 927


View Profile
« on: May 09, 2012, 09:47:53 pm »
0

Alright!  Here we go.  Newest ruleset, TripleA, tech allowed.  Ohmss is the Axis, I am the USA and the USSR, Pvt.Ryan handles the rest.

Go!
Logged
Pvt.Ryan
A&A.org Submarine
****
Posts: 601



View Profile
« Reply #1 on: May 10, 2012, 03:33:31 pm »
0

Alright let's get this going.
Logged
Ohmss
A&A.org Artillery
**
Posts: 144



View Profile
« Reply #2 on: May 10, 2012, 11:02:54 pm »
0

TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

Game History

    Round :1

        Research Technology - Germans
            Germans spend 10 on tech rolls
                Germans roll 4,5 and gets 0 hits

        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

        Combat Move - Germans
            Giving bonus movement to units
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 93 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            3 armour and 2 infantry moved from Holland Belgium to France
            1 artillery and 3 infantry moved from Western Germany to France
            3 mech_infantrys moved from Western Germany to France
            2 armour moved from Greater Southern Germany to France
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
            1 artillery moved from Holland Belgium to France
            1 fighter moved from Norway to 111 Sea Zone
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            1 bomber moved from Germany to 93 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 fighter moved from Slovakia Hungary to Southern France
            1 tactical_bomber moved from Poland to France
            1 mech_infantry moved from Western Germany to Southern France
            1 armour moved from Greater Southern Germany to Southern France
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 109 Sea Zone
            Game Loaded
                Japanese are now being played by: Human
                Germans are now being played by: Human
                French is now being played by: Human
                British are now being played by: Human
                Chinese are now being played by: Human
                Dutch is now being played by: Human
                Neutral_Axis are now being played by: Human
                Neutral_Allies are now being played by: Human
                ANZAC is now being played by: Human
                Russians are now being played by: Human
                Mongolians are now being played by: Human
                UK_Pacific is now being played by: Human
                Neutral_True is now being played by: Human
                Italians are now being played by: Human
                Americans are now being played by: Human

        Combat - Germans
            British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
            British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
            British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
            Battle in 109 Sea Zone
                Germans attack with 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer, 1 fighter and 1 transport
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 1 :  1/1 hits
                    Germans roll dice for 1 tactical_bomber in 109 Sea Zone, round 1 :  0/1 hits
                    British roll dice for 1 destroyer, 1 fighter and 1 transport in 109 Sea Zone, round 1 :  1/2 hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
                    Germans roll dice for 1 tactical_bomber in 109 Sea Zone, round 2 :  1/1 hits
                    British roll dice for 1 fighter and 1 transport in 109 Sea Zone, round 2 :  1/1 hits
                    1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 109 Sea Zone
                British win with 1 transport remaining. Battle score for attacker is 1
                Casualties for Germans: 1 submarine and 1 tactical_bomber
                Casualties for British: 1 destroyer and 1 fighter
            Battle in 110 Sea Zone
                Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 1 fighter
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  1/1 hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 :  3/4 hits
                    British roll dice for 2 fighters in 110 Sea Zone, round 1 :  2/2 hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 :  1/3 hits
                    1 cruiser owned by the French , 1 cruiser owned by the British , 1 tactical_bomber owned by the Germans , 1 fighter owned by the French , 1 fighter owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 :  2/2 hits
                    British roll dice for 1 battleship and 1 fighter in 110 Sea Zone, round 2 :  2/2 hits
                    1 tactical_bomber owned by the Germans , 1 fighter owned by the British , 1 battleship owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
                British win with no units remaining. Battle score for attacker is 16
                Casualties for Germans: 2 fighters, 1 submarine and 2 tactical_bombers
                Casualties for French: 1 cruiser and 1 fighter
                Casualties for British: 1 battleship, 1 cruiser and 1 fighter
                Germans win with no units remaining. Battle score for attacker is 16
                Casualties for Germans: 2 fighters, 1 submarine and 2 tactical_bombers
                Casualties for French: 1 cruiser and 1 fighter
                Casualties for British: 1 battleship, 1 cruiser and 1 fighter
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 fighter and 1 submarine
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 1 :  1/1 hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 1 bomber and 1 fighter in 111 Sea Zone, round 1 :  2/3 hits
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 1 :  3/4 hits
                Units damaged: 1 battleship owned by the Germans
                    1 cruiser owned by the British , 1 fighter owned by the Germans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
                    Germans roll dice for 1 battleship and 1 bomber in 111 Sea Zone, round 2 :  1/2 hits
                    British roll dice for 1 battleship and 1 fighter in 111 Sea Zone, round 2 :  1/2 hits
                    1 fighter owned by the British and 1 battleship owned by the Germans lost in 111 Sea Zone
                    Germans roll dice for 1 bomber in 111 Sea Zone, round 3 :  1/1 hits
                    British roll dice for 1 battleship in 111 Sea Zone, round 3 :  1/1 hits
                    1 bomber owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone
                British win with no units remaining. Battle score for attacker is 2
                Casualties for Germans: 1 battleship, 1 bomber, 1 fighter and 1 submarine
                Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                Germans win with no units remaining. Battle score for attacker is 2
                Casualties for Germans: 1 battleship, 1 bomber, 1 fighter and 1 submarine
                Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 :  2/3 hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  1/2 hits
                    1 infantry owned by the French , 1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for French: 1 artillery and 1 infantry
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in Southern France
                Germans attack with 1 armour, 1 fighter and 1 mech_infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Southern France, round 1 :  2/3 hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  0/2 hits
                    1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                Germans win, taking Southern France from French with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
                Germans win with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
            Battle in 93 Sea Zone
                Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                French defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 1 :  1/3 hits
                    French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 :  1/2 hits
                    1 destroyer owned by the French and 1 fighter owned by the Germans lost in 93 Sea Zone
                    Germans roll dice for 1 bomber and 1 tactical_bomber in 93 Sea Zone, round 2 :  2/2 hits
                    French roll dice for 1 cruiser in 93 Sea Zone, round 2 :  1/1 hits
                    1 cruiser owned by the French and 1 tactical_bomber owned by the Germans lost in 93 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for French: 1 cruiser and 1 destroyer
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for French: 1 cruiser and 1 destroyer
            Battle in 106 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 1 :  1/2 hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 :  0/1 hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                    1 transport owned by the British lost in 106 Sea Zone
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 :  0/2 hits
                Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
                Germans win with 2 submarines remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in France
                Germans attack with 5 armour, 2 artilleries, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
                French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                    AA guns fire in France :  1/1 hits
                    1 tactical_bomber owned by the Germans lost in France
                    Germans roll dice for 5 armour, 2 artilleries, 5 infantry and 3 mech_infantrys in France, round 1 :  5/15 hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 :  4/11 hits
                    4 infantry owned by the French , 4 infantry owned by the Germans and 1 aaGun owned by the French lost in France
                    Germans roll dice for 5 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in France, round 2 :  6/11 hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 2 :  3/7 hits
                    2 infantry owned by the French , 1 armour owned by the French , 1 armour owned by the British , 1 infantry owned by the Germans , 1 artillery owned by the British , 1 artillery owned by the French and 2 mech_infantrys owned by the Germans lost in France
                    Germans roll dice for 5 armour, 2 artilleries and 1 mech_infantry in France, round 3 :  3/8 hits
                    French roll dice for 1 fighter in France, round 3 :  1/1 hits
                    1 fighter owned by the French and 1 artillery owned by the Germans lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 5 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 15
                Casualties for Germans: 1 artillery, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
                Germans win with 5 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 15
                Casualties for Germans: 1 artillery, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in Yugoslavia
                Germans attack with 1 armour, 2 artilleries and 6 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 1 armour, 2 artilleries and 6 infantry in Yugoslavia, round 1 :  3/9 hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 :  0/5 hits
                    3 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Germans roll dice for 1 armour, 2 artilleries and 6 infantry in Yugoslavia, round 2 :  3/9 hits
                    Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 :  1/2 hits
                    1 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 12
                Casualties for Neutral_Allies: 5 infantry
                Casualties for Germans: 1 infantry
                Germans win with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 12
                Casualties for Neutral_Allies: 5 infantry
                Casualties for Germans: 1 infantry
            Recording Battle Statistics
            Trigger Germans Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
            Setting uses for triggers used this phase.

        Non Combat Move - Germans
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            2 infantry moved from Germany to 114 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Western Germany
            1 bomber moved from 93 Sea Zone to Southern Italy
            1 fighter moved from Southern France to Northern Italy
            4 infantry moved from Germany to Poland
            4 infantry moved from Germany to Slovakia Hungary
            1 infantry moved from Germany to Poland
            2 artilleries moved from Germany to Poland
            1 artillery moved from Germany to Slovakia Hungary
            2 infantry moved from Slovakia Hungary to Romania

        Place Units - Germans
            1 armour, 1 fighter and 1 mech_infantry placed in Western Germany

        Turn Complete - Germans
            Germans collect 44 PUs; end with 63 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs

Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
    Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
    France : 1 flag, 1 airfield, 5 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
    Slovakia Hungary : 1 artillery and 4 infantry
    Western Germany : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
    Romania : 1 armour and 3 infantry
    Poland : 1 armour, 2 artilleries and 8 infantry
    Germany : 3 aaGuns and 1 factory_major
    Norway : 2 infantry
    Denmark : 2 infantry
    Northern Italy : 1 fighter
    Southern Italy : 1 bomber
    112 Sea Zone : 1 cruiser and 1 transport
Logged
Shin Ji
A&A.org Submarine
****
Posts: 927


View Profile
« Reply #3 on: May 11, 2012, 10:12:21 am »
0

I'm still getting used to TripleA, but isn't it standard practice to ask for scramble?
Logged
Shin Ji
A&A.org Submarine
****
Posts: 927


View Profile
« Reply #4 on: May 11, 2012, 10:39:26 am »
0

You know what, after looking at the initial attack setup, I would have made the same scramble decisions.  I realize that this is Pvt.Ryan's call, though.  We should probably ask in the future.  We can post partial turns in TripleA, right?
Logged
Shin Ji
A&A.org Submarine
****
Posts: 927


View Profile
« Reply #5 on: May 11, 2012, 11:05:28 am »
0

Game History

    Round :1

        Purchase Units - Russians
            Russians buy 2 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs;

        Combat Move - Russians
            Giving bonus movement to units

        Non Combat Move - Russians
            3 infantry moved from Vyborg to Karelia
            1 artillery moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Baltic States
            5 infantry moved from Novgorod to Baltic States
            1 infantry moved from Belarus to Baltic States
            1 infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Eastern Poland to Baltic States
            1 armour moved from Volgograd to Caucasus
            1 mech_infantry moved from Volgograd to Caucasus
            1 armour moved from Russia to Ukraine
            1 mech_infantry moved from Russia to Ukraine
            1 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Western Ukraine to Eastern Poland
            1 artillery moved from Western Ukraine to Ukraine
            1 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Archangel to Novgorod
            1 infantry moved from Amur to Buryatia
            5 infantry moved from Amur to Buryatia
            6 infantry moved from Sakha to Buryatia
            2 aaGuns moved from Sakha to Buryatia
            1 aaGun moved from Novgorod to Baltic States
            1 infantry moved from Caucasus to Rostov
            1 infantry moved from Caucasus to Rostov
            1 fighter moved from Russia to Novgorod
            1 tactical_bomber moved from Russia to Novgorod

        Place Units - Russians
            2 artilleries and 1 infantry placed in Novgorod
            2 artilleries and 1 infantry placed in Ukraine
            2 armour and 1 infantry placed in Russia

        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs total

Territory Summary for Russians :

    Buryatia : 2 aaGuns and 18 infantry
    Karelia : 1 artillery and 5 infantry
    Baltic States : 1 aaGun and 12 infantry
    Bryansk : 1 artillery and 1 infantry
    Rostov : 2 infantry
    Eastern Poland : 1 infantry
    Russia : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major and 1 infantry
    Ukraine : 1 armour, 3 artilleries, 1 factory_minor, 6 infantry and 1 mech_infantry
    Volgograd : 1 factory_minor
    Novgorod : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
    Caucasus : 1 armour and 1 mech_infantry
    127 Sea Zone : 1 submarine
    115 Sea Zone : 1 cruiser and 1 submarine

Production/PUs Summary :

    Germans : 44 / 73
    Russians : 37 / 37
    Japanese : 26 / 26
    Americans : 52 / 52
    Chinese : 12 / 12
    British : 28 / 28
    UK_Pacific : 17 / 17
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 10 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0
Logged
Shin Ji
A&A.org Submarine
****
Posts: 927


View Profile
« Reply #6 on: May 11, 2012, 11:08:15 am »
0

And here's the map.  You know, I could get used to this program.

One major problem, though.  From what I've read, this program doesn't actually support G40 tech.  It uses AA50 tech.  You might need to redo those purchases, ohmss.
Logged
Shin Ji
A&A.org Submarine
****
Posts: 927


View Profile
« Reply #7 on: May 11, 2012, 11:10:58 am »
0

Copy/pasted from the game notes.

* Do not allow blitzing or movement through Friendly Neutrals. * Air units may not land in or move through Friendly Neutrals, including the same turn they are captured. * Friendly Neutrals can not be 'captured' with an AA Gun, only by land units with an attack power. * Kamikaze attacks will prevent bombardment. So will Scrambling attacks. * Captured naval and air bases can not be used until next turn. In other words, you can't somehow use the naval base for bonus movement during noncombat. * New Blockade Zone rules. * If UK Pacific captures Japan, the money goes to UK Pacific, even if UK Pacific's capital is occupied. * Technology does not yet work. * UK Pacific may for part or all of any Tech Tokens purchased by the British. * Tactical Bombers may only target Airfields and Harbours for strategic bombing, and may not target any factories. * Do not allow USA movement to end in Sea Zones 17, 22, 32, 33, 34, and 37.
Logged
Ohmss
A&A.org Artillery
**
Posts: 144



View Profile
« Reply #8 on: May 11, 2012, 05:29:02 pm »
0

You know what, after looking at the initial attack setup, I would have made the same scramble decisions.  I realize that this is Pvt.Ryan's call, though.  We should probably ask in the future.  We can post partial turns in TripleA, right?

As far as partial turns, AFAIK you can only post at the end of your turn. Since this is just practice, we can probably just use our best judgment on what the other person would do. If they disagree that part of the turn can be rerolled. For the tournament, though, we'll probably have to send PMs to ask on scrambling/kamikaze/etc.
Logged
Pvt.Ryan
A&A.org Submarine
****
Posts: 601



View Profile
« Reply #9 on: May 11, 2012, 07:33:34 pm »
0

Guys, I'm having issues with Triple A. I download the map, but it doesn't show up in my list of playable games. Any clue on how I can fix this? Until then, I think you should just play my turns for me Shin.
Logged
Ohmss
A&A.org Artillery
**
Posts: 144



View Profile
« Reply #10 on: May 11, 2012, 07:34:14 pm »
0

TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

Game History

    Round :1

        Politics - Japanese
            Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

        Purchase Units - Japanese
            Japanese buy 1 bomber and 2 transports; Remaining resources: 0 PUs;

        Combat Move - Japanese
            Giving bonus movement to units
            1 mech_infantry moved from Manchuria to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 2 infantry moved from Jehol to Chahar
            1 artillery and 3 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            2 bombers moved from Japan to Yunnan
            1 fighter moved from Formosa to Hunan

        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 1 fighter and 3 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 1 :  2/5 hits
                    Chinese roll dice for 2 infantry in Hunan, round 1 :  0/2 hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
                Japanese win with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 :  1/8 hits
                    Chinese roll dice for 4 infantry in Yunnan, round 1 :  1/4 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  3/7 hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 :  2/3 hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 4 infantry
                Japanese win with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 4 infantry
            Recording Battle Statistics

        Non Combat Move - Japanese
            1 infantry moved from Korea to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery moved from Kiangsu to Anhwe
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
            3 infantry moved from Kiangsu to Anhwe
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from Korea to Kiangsi
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            2 carriers moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Okinawa to Kwangsi
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsi
            1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 battleship moved from 19 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter moved from Hunan to Kiangsi
            1 fighter and 1 tactical_bomber moved from Manchuria to Kwangsi
            1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsi
            1 artillery and 1 infantry moved from Manchuria to Jehol
            1 infantry moved from Korea to Manchuria
            1 aaGun moved from Manchuria to Jehol
            1 bomber moved from Yunnan to Kwangsi
            1 bomber moved from Yunnan to Kwangsi
            2 fighters and 2 tactical_bombers moved from Japan to Kwangsi

        Place Units - Japanese
            1 bomber placed in Japan
            2 transports placed in 6 Sea Zone

        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs total

Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Kwangsi : 2 bombers, 6 fighters and 5 tactical_bombers
    Korea : 1 infantry
    Kiangsu : 1 artillery and 1 infantry
    Kiangsi : 5 fighters and 3 tactical_bombers
    Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 6 infantry
    Jehol : 1 aaGun, 1 artillery and 1 infantry
    Okinawa : 1 infantry
    Siam : 1 infantry
    Manchuria : 6 infantry
    Yunnan : 1 flag, 1 artillery
    Hunan : 1 flag, 1 artillery and 3 infantry
    Chahar : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
    Anhwe : 1 flag, 2 artilleries and 6 infantry
    French Indo China : 1 flag, 1 armour and 2 infantry
    36 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 transport
    19 Sea Zone : 1 transport
    6 Sea Zone : 1 battleship, 1 cruiser, 3 destroyers, 2 submarines and 3 transports

Production/PUs Summary :

    Germans : 44 / 73
    Russians : 37 / 37
    Japanese : 32 / 32
    Americans : 52 / 52
    Chinese : 8 / 12
    British : 28 / 28
    UK_Pacific : 17 / 17
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 8 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0

Logged
Ohmss
A&A.org Artillery
**
Posts: 144



View Profile
« Reply #11 on: May 11, 2012, 07:41:36 pm »
0

Guys, I'm having issues with Triple A. I download the map, but it doesn't show up in my list of playable games. Any clue on how I can fix this? Until then, I think you should just play my turns for me Shin.

Haven't seen that error. My only suggestion would be to uninstall TripleA, completely delete the directory (and any maps left over), reinstall and redownload map. /shrug
Logged
Shin Ji
A&A.org Submarine
****
Posts: 927


View Profile
« Reply #12 on: May 11, 2012, 09:56:40 pm »
0

Pvt. Ryan, did you DL the bundled version from the first post of Garg's thread?  You might just need the map.
Logged
Shin Ji
A&A.org Submarine
****
Posts: 927


View Profile
« Reply #13 on: May 11, 2012, 09:57:58 pm »
0

Also, I was having trouble with it (and a lot of other things) so I reset my comp to factory settings.  It's great now!  May be a little much for your situation, though.
Logged
Shin Ji
A&A.org Submarine
****
Posts: 927


View Profile
« Reply #14 on: May 11, 2012, 10:11:37 pm »
0

Game History

    Round :1

        Purchase Units - Americans
            Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;

        Combat Move - Americans
            Giving bonus movement to units

        Non Combat Move - Americans
            1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 10 Sea Zone
            1 submarine moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Hawaiian Islands to Western United States
            1 fighter moved from Hawaiian Islands to Western United States
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 infantry moved from 10 Sea Zone to Western United States
            1 infantry moved from 10 Sea Zone to Western United States
            1 cruiser moved from 26 Sea Zone to 10 Sea Zone
            1 mech_infantry moved from Western United States to Eastern United States
            1 infantry moved from Western United States to Central United States
            1 bomber moved from Central United States to Western United States
            1 armour moved from Central United States to Eastern United States
            1 mech_infantry moved from Central United States to Eastern United States
            1 mech_infantry moved from Central United States to Eastern United States
            1 mech_infantry moved from Central United States to Eastern United States
            1 infantry moved from Central United States to Eastern United States
            1 transport moved from 101 Sea Zone to 11 Sea Zone
            1 cruiser moved from 101 Sea Zone to 11 Sea Zone
            1 fighter moved from Eastern United States to Western United States

        Place Units - Americans
            1 battleship and 2 carriers placed in 10 Sea Zone

        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs total
Logged
Pages: 1 2 3 »
  Print  
 
Jump to:  

2013 Support Drive
Support Level
Forum Username
Buy Axis & Allies
  • Axis & Allies 1942 [Amazon]
  • A&A Pacific 1940 [Amazon]
  • A&A Europe 1940 [FMG]
  • [eBay]
  • [eBay]
  • A&A D-Day [Amazon]
  • A&A Battle of the Bulge [Amazon]
  • [eBay]
  • [eBay]
  • WWII Themed Combat Dice [FMG]


Axis and Allies.org Official Sponsor: Field Marshal Games
Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!