May 19, 2013, 06:32:22 pm *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Help support TripleA software development. Search me
  Articles  
   Home   Help Login Register Chat  
Loading
Pages: 1
  Print  
Author Topic: Espionage.  (Read 291 times)
Vance
Guest
« on: April 29, 2012, 07:34:51 pm »
0

Espionage.

This works in any game where you are playing with tech.  At the beginning of your turn you can buy 1 die to roll.  You can spend between 1 and 5 IPCs.  Your likelihood of successful espionage increases the more you spend.

$1= 1 hits
$2= 1 or 2 hits
$3= 1, 2 or 3 hits
$4= 1, 2, 3 or 4 hits
$5= 1, 2, 3, 4 or 5 hits

For instance if you spend $2 and roll a 1 or 2 then your espionage is successful.  If you spend $5 you will be successful if you roll anything but a 6.

If you are successful, you now roll a second die to see the outcome of your espionage.

Espionage chart.
1) Steal enemy technology - you get 1 tech of your choosing that is owned by an enemy power, and they lose it
2) Copy enemy technology - you get 1 tech of your choosing that is owned by an enemy power, and they keep it
3) Sabotage enemy technology - you get nothing, but an enemy power loses 1 technology of your choosing.
4) Copy technology from a friend- you get 1 tech of your choosing that is owned by a friendly power, so you both have it
5) Share technology with a friend - a friendly power of your choosing also gets a technology that you already have
6) Double crossed - You get nothing but an enemy power of their choosing gets to share one of your technologies!

 evil
« Last Edit: April 29, 2012, 07:37:00 pm by Vance » Logged
knp7765
A&A.org Destroyer
*****
Posts: 1911


View Profile
« Reply #1 on: April 30, 2012, 05:51:50 am »
0

This would work well with Grasshopper's Tech Tree, don't you think? The purchase and rolling seems to be a similar system.

One question: If you did use it with Grasshopper's Tech Tree, if an enemy spy caused you to lose one of your technologies, would that lower your level of dice rolling? EG: You have achieved the level where you can roll a D8. Enemy spy steals or destroys the tech you attained. Do you have to go back to D6, or can you still roll D8?
Logged
Vance
Guest
« Reply #2 on: April 30, 2012, 06:47:51 am »
0

Not sure, but i think you'd have to go back.
Logged
Young Grasshopper
A&A.org Bomber
*
*
*
*****
Posts: 2381


The Cliffside Bunker


View Profile
« Reply #3 on: April 30, 2012, 07:42:55 am »
0

I first changed espionage to read: steal one technology from an enemy power, but for the consistent progression up the tech ladder, I thought it was to powerful. So I changed my espionage to read: you may develop any technology that an enemy power possesses. This way you have choice, but your enemy keeps their technologies they earned. Vance's rule is different and ment to work with the original R&D system, but if Vance wants to make an espionage house rule within my R&D ladder house rule, that would be very cool, but I don't want to mess with the simplicity of my tech ladder as it stands.
Logged
Vance
Guest
« Reply #4 on: April 30, 2012, 07:50:20 am »
0

yeah this one is more of a funny rule that people could play with in a not-so-serious game.  "hey you stole my rockets!" kind of thing.
Logged
Gargantua
A&A.org Heavy Bomber
*
*
*
*******
Posts: 10514


AA.org's Villain


View Profile
« Reply #5 on: April 30, 2012, 01:46:41 pm »
0

I think each country should have 6 of their OWN techs.

That means with Espionage, depending on how you do it, you could legitimately steal other countries techs, which would be DIFFERENT from your own.
Logged
crusaderiv
A&A.org Submarine
****
Posts: 680


View Profile
« Reply #6 on: May 02, 2012, 08:49:57 am »
0

Espionnage rules should effect the situation on the battle field,piece movement and or player turn.
Logged
Der Kuenstler
A&A.org Tank
*
***
Posts: 350



View Profile
« Reply #7 on: May 05, 2012, 06:40:06 pm »
0

Sounds like a fun and creative idea to try! I like the doublecross on "six" - makes it more of a gamble. 
Logged
Pages: 1
  Print  
 
Jump to:  

2013 Support Drive
Support Level
Forum Username
Buy Axis & Allies
  • Axis & Allies 1942 [Amazon]
  • A&A Pacific 1940 [Amazon]
  • A&A Europe 1940 [FMG]
  • [eBay]
  • [eBay]
  • A&A D-Day [Amazon]
  • A&A Battle of the Bulge [Amazon]
  • [eBay]
  • [eBay]
  • WWII Themed Combat Dice [FMG]


Axis and Allies.org Official Sponsor: Field Marshal Games
Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!