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Author Topic: Axis & Allies: BATTLEGROUND  (Read 236 times)
empireman
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« on: April 28, 2012, 01:01:07 am »
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Everyone knows how awesome the minitures are, but I think it always lacked the true feeling of a massive battle where 50 Infantry Units and 20 Tank units do a full fledge attack. This game is a post to put that feeling into you.

Axis and Allies: BATTLEGROUND

Setup:

Use any map for land minitures

Combat system:
Each unit has a 1d12 roll

There 3 to classes of units; Foot, Vehicle, and Air

VEHICLE FIRING:
 @ a Vehicle
Rolls a 1-6: miss
Rolls a 7: -1 HP
8: -2 HP
9: -3
10: -3
11: -4
12: DEAD

@ a Foot unit
1-6 Miss
7: -0
8: -1
9: -3
10: -4
11: DEAD
12: DEAD

FOOT UNIT FIRING:

@ a Foot unit
1-8 Miss
9: -1
10: -2
11: -3
12: DEAD

@ a Vehicle
1-7 a miss
8: -1
9: -1
10: -2
11: -3
12: -4

Foot units: Infantry, Artillery, AA gun
Armor Units: Tank, Mech

AIR COMBAT

Move just like air units in Minis
Use a d6

Fighter
(All units)
1: DEAD
2: -3
3: -2

Tac bomber
(All units)
4: -2
3: -3
2: -4
1: DEAD

Bomber
(all units)
4: -3
3: -4
2: -6
1: DEAD

AIR DEFENSE
Mech and Artillery can gave light AA defense. Rolls a 1d6
1: -2
2: -1

AA gun can use Heavy AA defense. Rolls 1d6
1: -2
2: -3
3: -3
UNIT STATS:

Infantry: Range:2 HP:3 Move:1
Mech: Range:3 HP:5 Move:3
Artillery: Range:7 HP:4 Move:1
AA gun: Range:3 (only air units) HP:5 Move:1
Tank: Range:4 HP:8 Move:2
Air units have range 3 (bomber 1) Move like air units in AA minis and have 5 HP

Setup:

20 Infantry, 14 Mech, 8 Artillery, 12 Tanks, 4 Fighters, 3 Tac, 2 Bombers, 3 AA guns

Thoughts?
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empireman
A&A.org Submarine
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Posts: 671


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« Reply #1 on: May 01, 2012, 05:36:46 pm »
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