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Author Topic: G40 A3.9 NT seththenewb(axis) vs vance(allies) Triplea Baby!  (Read 811 times)
Vance
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« Reply #15 on: April 28, 2012, 05:35:27 am »
0

This will be a VERY interesting game!
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Vance
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« Reply #16 on: April 28, 2012, 05:40:45 am »
0

I am attacking z113 and I am assuming youscramble 3 fighters because it would to insane not to.
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Vance
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« Reply #17 on: April 28, 2012, 05:46:21 am »
0

TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

Game History

    Round :1

        Purchase Units - Russians
            Russians buy 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

        Combat Move - Russians
            Giving bonus movement to units
            2 infantry moved from Karelia to Finland
            3 infantry moved from Vyborg to Finland
            1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 fighter moved from Novgorod to Finland
            1 fighter and 1 tactical_bomber moved from Russia to Finland

        Combat - Russians
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in 113 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 1 cruiser, 3 fighters and 1 transport
                Germans win with 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is -18
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in Finland
                Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
                Germans defend with 7 infantry
                 retreated to Finland
                Germans win with 3 infantry remaining. Battle score for attacker is -13
                Casualties for Germans: 4 infantry
                Casualties for Russians: 1 fighter and 5 infantry
            Recording Battle Statistics
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany

        Non Combat Move - Russians
            1 fighter moved from Finland to Karelia
            1 tactical_bomber moved from Finland to Karelia
            1 artillery moved from Novgorod to Karelia
            1 infantry moved from Archangel to Novgorod
            1 aaGun moved from Novgorod to Karelia
            3 infantry moved from Novgorod to Karelia
            1 artillery moved from Western Ukraine to Bryansk
            3 infantry moved from Ukraine to Bryansk
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            2 aaGuns moved from Russia to Bryansk
            2 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            1 armour and 1 mech_infantry moved from Russia to Rostov
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            6 infantry moved from Amur to Buryatia

        Place Units - Russians
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            2 mech_infantrys and 1 tactical_bomber placed in Volgograd

        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs total
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs

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seththenewb
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« Reply #18 on: April 28, 2012, 06:17:24 am »
0

Yeah, it should be an interesting game. I DOW on all allies but USSR w/Japan, need scramble orders for sz26 & sz35
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Vance
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« Reply #19 on: April 28, 2012, 06:19:25 am »
0

Wow a Pearl Harbour!  No scrambles.
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seththenewb
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« Reply #20 on: April 28, 2012, 06:32:27 am »
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Thanks for the scramble and yes I would have. That's the one thing I really don't like about my buy and the G1 attacks, it opens up me losing my trn/ca to a sub shot. But I really want to have that bomber and I also like having the mech/arm. I'm still playing around with my buys and attacks with Germany. I'm also thinking I should bring the one tac over to sz110 instead of the baltic states. I underestimated how often people would scramble .. . but I guess I could get away with it some before because I was threatening a sealion.

I beat MrG the first time I tried this out. And we've got another game going to test whether someone who's seen it and knows what to expect can beat/stall the Barbarossa. That game's not too far ahead of this one, but it's looking promising early. He scrambled both times and I lost air both times, but was able to clear the ships/RAF like the odds tell me I should've. I can chalk the first scramble as a fluke decision, the 2nd scramble as a personal choice based on his playstyle/priorities, but a 3rd scramble in 3 games and one against another opponent has all the makings of a trend. Maybe you and Noll(if he's still reading this) could answer my question. Would you scramble into sz110 facing an ss, bb, 2ftr, 2tac, 2bmb and knowing that it's a G1 Barbarossa with no chance of a sealion? Noll, would you scramble in this situation minus a tac? I already know your answer to that last one vance, stupid dice. I got a little of that back in Finland and sz113. It's a dice game, they do that from time to time.
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seththenewb
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« Reply #21 on: April 28, 2012, 06:37:41 am »
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

Game History

    Round :1

        Politics - Japanese
            Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs;

        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
            Setting uses for triggers used this phase.
            Giving bonus movement to units
            1 cruiser moved from 20 Sea Zone to 37 Sea Zone
            2 bombers moved from Japan to 37 Sea Zone
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 fighter moved from Formosa to 35 Sea Zone
            1 artillery moved from Jehol to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            2 infantry moved from Kiangsi to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 2 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Kiangsi to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 fighter moved from Okinawa to Kwangtung
            1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
            1 fighter moved from Manchuria to Hunan
            1 fighter and 2 tactical_bombers moved from Japan to Kwangtung
            1 tactical_bomber moved from Manchuria to Hunan

        Combat - Japanese
            Battle in 26 Sea Zone
                Japanese attack with 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                Japanese win, taking 26 Sea Zone from Neutral with 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                Japanese win with 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 2 bombers and 1 cruiser
                British defend with 1 battleship
                Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20
                Casualties for British: 1 battleship
                Japanese win with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20
                Casualties for British: 1 battleship
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 1 destroyer, 1 fighter, 1 submarine and 2 transports
                Americans defend with 1 destroyer and 1 submarine
                Units damaged: 1 battleship owned by the Japanese
                Japanese win with 2 battleships, 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
                Japanese win with 2 battleships, 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 fighter and 2 infantry
                Japanese win with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
                Japanese win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in Kwangtung
                Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 harbour and 2 infantry
                Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
                Japanese win with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Hunan
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
                Japanese win with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Recording Battle Statistics

        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
            2 bombers moved from 37 Sea Zone to Kwangsi
            1 fighter moved from 35 Sea Zone to Kiangsi
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            2 carriers and 1 cruiser moved from 6 Sea Zone to 31 Sea Zone
            2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer moved from 33 Sea Zone to 31 Sea Zone
            1 fighter moved from Japan to Kwangsi
            1 fighter moved from Korea to Japan
            1 mech_infantry moved from Manchuria to Anhwe
            1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
            4 infantry moved from Korea to Manchuria

        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            2 transports placed in 6 Sea Zone

        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs total

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seththenewb
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« Reply #22 on: April 28, 2012, 06:40:21 am »
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Pearl Harbor is a good move for a J1 DOW, between that and sz35/Phi I kill 61 ipc's worth of equipment and US only makes an extra $20 assuming they take brazil. It's a net worth for me imo, especially since it's usually a lot more painful to kill once it escapes and consolidates.  afro

The question now is whether a G1 Barbarossa + a J1 DOW is a good move. Stop me if you can wink
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Vance
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« Reply #23 on: April 28, 2012, 06:42:44 am »
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the other thing USA gets it the minor ICs become majors.  I have to go out for a while today but I will get back to this later
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seththenewb
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« Reply #24 on: April 28, 2012, 06:49:51 am »
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That reminds me, I'll be heading out in a couple of hours to play some global with like 8+ other guys. I love our Axis and Allies group meetups. I probably won't have another post today.

And true about the ICs. But you only have so much $$$ to spend and there are two brush fires that WILL become raging infernos if US doesn't stop them. That's the crux of this strat, can US contain both of them in time?
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Noll
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« Reply #25 on: April 28, 2012, 07:05:37 am »
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@seththenewb

Yeah I'd scramble 110. Check my game with questioneer, that's what I did.
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Vance
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« Reply #26 on: April 28, 2012, 06:19:30 pm »
0

TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

Game History

    Round :1

        Politics - Americans
            Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Setting uses for triggers used this phase.

        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 harbour, 1 submarine and 1 transport; Remaining resources: 0 PUs;

        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
            Setting uses for triggers used this phase.
            Giving bonus movement to units

        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 64 Sea Zone
            1 artillery and 1 infantry moved from 64 Sea Zone to Central America
            1 cruiser moved from 101 Sea Zone to 64 Sea Zone
            1 infantry moved from Central United States to Western United States
            1 armour and 3 mech_infantrys moved from Central United States to Southeast Mexico
            1 mech_infantry moved from Western United States to Southeast Mexico
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 64 Sea Zone
            1 artillery and 1 infantry moved from 64 Sea Zone to Central America
            1 destroyer moved from 10 Sea Zone to 7 Sea Zone
            1 bomber moved from Central United States to Central America
            2 fighters moved from Hawaiian Islands to 10 Sea Zone

        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 harbour placed in Central America

        Turn Complete - Americans
            Americans collect 49 PUs (1 lost to blockades); end with 49 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

Logged
Vance
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« Reply #27 on: April 28, 2012, 06:26:22 pm »
0

TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

Game History

    Round :1

        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFr ontier called productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs;

        Combat Move - Chinese
            Giving bonus movement to units
            2 infantry moved from Kweichow to Hunan
            1 fighter moved from Szechwan to Hunan
            4 infantry moved from Szechwan to Yunnan

        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 2 infantry
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery and 1 infantry
                Japanese win with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
            Recording Battle Statistics

        Non Combat Move - Chinese
            1 fighter moved from Hunan to Szechwan

        Place Units - Chinese
            4 infantry placed in Shensi

        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs total

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Vance
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« Reply #28 on: April 28, 2012, 06:28:26 pm »
0

Goddammit I screwed up the chinese NCM and had to use Edit mode to move them.  When I removed the Chinese fighter I discovered could not add it where I wanted it!  So I put an American fighter instead.  That means I won't be able to attac with it but I can defend with it.  sucks.
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Vance
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« Reply #29 on: April 28, 2012, 06:43:55 pm »
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tripleA gave e an error rolling a battle in z91 and then crashed.  I will redo UKs turn
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