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Author Topic: g40 alpha final Mistergreen(axis) vs questioneer(allies) triplea  (Read 515 times)
Mistergreen
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« Reply #15 on: April 25, 2012, 07:12:47 am »
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

Game History

    Round :1

        Purchase Units - Italians
            Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

        Combat Move - Italians
            Giving bonus movement to units
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 submarine moved from 95 Sea Zone to 94 Sea Zone
            1 bomber moved from Northern Italy to 94 Sea Zone
            1 fighter moved from Southern Italy to 94 Sea Zone
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
            1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from Libya to Tunisia
            2 artilleries and 2 infantry moved from Northern Italy to Southern France
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British

        Combat - Italians
            Battle in Tunisia
                Italians attack with 1 artillery and 1 infantry
                French defend with 1 infantry
                Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
                Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in 93 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
                French defend with 1 cruiser and 1 destroyer
                Units damaged: 1 battleship owned by the Italians
                Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 20
                Casualties for French: 1 cruiser and 1 destroyer
                Italians win with 1 battleship, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 20
                Casualties for French: 1 cruiser and 1 destroyer
            Battle in 96 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 94 Sea Zone
                Italians attack with 1 bomber, 1 fighter and 1 submarine
                British defend with 1 destroyer
                Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
                Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Southern France
                Italians attack with 2 artilleries and 4 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                Italians win, taking Southern France from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
                Casualties for French: 1 artillery and 1 infantry
                Casualties for Italians: 2 infantry
                Italians win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
                Casualties for French: 1 artillery and 1 infantry
                Casualties for Italians: 2 infantry
            Recording Battle Statistics
            Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
            Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
            Setting uses for triggers used this phase.

        Non Combat Move - Italians
            1 armour moved from Northern Italy to Albania
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Albania
            2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy
            1 fighter moved from 96 Sea Zone to Southern Italy
            1 bomber and 1 fighter moved from 94 Sea Zone to Southern Italy

        Place Units - Italians
            1 transport placed in 95 Sea Zone
            1 infantry placed in Northern Italy

        Turn Complete - Italians
            Italians collect 15 PUs (1 lost to blockades); end with 15 PUs total

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Mistergreen
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« Reply #16 on: April 25, 2012, 07:16:46 am »
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Btw I would very much appreciate if you would use the dice server.  smiley
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questioneer
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« Reply #17 on: April 25, 2012, 03:42:09 pm »
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What's wrong with the internal dice server??? It says it even records the dice results and you can view them on history if you want.  Its no different than the AA.org dice server.  Don't freak out its completely trustworthy.  The other diceserver is really if you are playing by e-mail- which we are not- we are playing by forum.  That way you and I don't get all those annoying emails with every dice result. 

I tell you what, I'll play my turn and post you the dice results with the extra post option for dice results at the end so you can see them.  Don't do this for me though, I don't need to see them- if I want to see them I'll look it up on the "history" option.
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questioneer
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« Reply #18 on: April 25, 2012, 03:45:47 pm »
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

Game History

    Round :1

        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources:

        Combat Move - ANZAC
            Giving bonus movement to units

        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            2 infantry moved from Queensland to New South Wales
            1 fighter moved from Queensland to Java
            1 artillery moved from Queensland to New South Wales
            2 fighters moved from New Zealand to New South Wales

        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 20 PUs total

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questioneer
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G40_A3/2nd Ed. Record: 4-3 (Axis 2-1, Allies 2-2)


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« Reply #19 on: April 25, 2012, 03:49:08 pm »
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

Game History

    Round :1

        Combat Move - French
            Giving bonus movement to units
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  French take Holland Belgium from Germans
            1 fighter moved from United Kingdom to 104 Sea Zone
            1 fighter moved from 104 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to 87 Sea Zone
            1 fighter moved from 87 Sea Zone to French West Africa
            1 infantry moved from French West Africa to French Central Africa
            1 destroyer moved from 72 Sea Zone to 76 Sea Zone
            1 destroyer moved from 76 Sea Zone to 81 Sea Zone

        Combat - French
            Recording Battle Statistics

        Non Combat Move - French

        Turn Complete - French

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Mistergreen
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« Reply #20 on: April 26, 2012, 04:43:58 am »
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Quote
If you're worried about spam I suggest you create a spam mail account or redirect the mail from the dice server to a specific folder. I've done both.

The external dice server's is like the internal in the same way the AA.org dice server is like allowing your esteemed opponent roll the dice offline and tell you the result.

Create a game of triplea. Save the game just before dice rolls to ask for scramble, ool or whatnot. Roll and important battle and have the dice hate you. What is preventing you from loading up your save and have a do-over leaving your opponent completely in the dark?

Perhaps aa.org are completly devoid of people that would fall for the temptation. Another advantage of regulated dice is that I don't have to fear that my ungodly luck is interpreted as anything but.  evil

So do you mind if we use the external dice server?  smiley
I'll stall my turn to give you to option to better handle the spam...
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questioneer
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« Reply #21 on: April 26, 2012, 04:54:47 am »
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What is preventing you from loading up your save and have a do-over leaving your opponent completely in the dark?

I see what you mean...now I see why they instructed using the outside dice server.  Ok, no problem, I need to tell my other players this too.  Let me try to fix my e-mail to put these in a separate folder so I can browse through them if I need too.

Make sense now...good eye.  I post when I'm ready. smiley
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questioneer
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« Reply #22 on: April 26, 2012, 04:59:54 am »
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Ok, just go ahead with your turn, I'll get the copies of the dice rolls on my email, then I can have a copy of them to file away and direct any others to a separate folder.

In the meantime, I'll tell my other players

Thanks
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questioneer
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« Reply #23 on: April 26, 2012, 05:19:31 am »
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To all playzas:


Mistergreen just mentioned that we shouldn't use the Internal Dice Roller b/c someone could do their combat move and dice rolls over before posting so that they could get the rolls they want, so yes I need you to PM your email to me again and I'll give you mine.  When you get the dice result emails, set up your email so that these can go into another folder (Spam folder or whatever) so that you have the option to look these over and/or throw them out later, then they don't flood your Inbox folder.

I guess this is why they instructed players to use the outside dice server on the TripleA PBF instructions- duh- now I know.  Thanks Mistergreen and seth for pointing this out. 

Also, save your game before you press "Done" for your combat moves, b/c it is at this time you need to ask your opponent about interceptors for SBRs and scrambling.  Once you press "Done", you can't go back and you will have to do your turn over again.

I also heard that the SBRs don't do the +2 with bombers yet.  I'm gonna check this out and see and ask the editors about this.  This would be and immediate fix for them that they could do right away.
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questioneer
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« Reply #24 on: April 26, 2012, 05:59:10 am »
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to my playaz...


SBR is not d6+2 for the bombers yet...I'll tell Veryqn to fix very soon.

However you can adjust this in EDIT mode on the menu- Territory change, IPC changes and Add/Deleting units

Your EDIT moves WILL be shown on the Turn Summary so make sure you give your opponents a heads up as to the reasons why.

Vance, As far as your sub issue, I tried your scenario you explained and didn't have a problem with it.

Another tip: When moving the units, click on the units as many times as the number of units and you will move the whole stack of those units or click the tt (I think) and choose all the units to move- or a certain number of them.

Any issues, tell Veryqn- he updates the thing.

BTW- please PM me your e-mail if you haven't already, thanks.  I'm sure it will take all of us a little while to adjust to the new options, but they are definitely worth it.  Take some time to discover all the options in the menu- I think he does have a thread for all this in the "Software" category of AA.org
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Mistergreen
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« Reply #25 on: April 26, 2012, 08:09:21 am »
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Intercept? 2 fig, 2 bmb vs 4 fig. Should have made sure fra couldn't take hol.  smiley
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questioneer
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« Reply #26 on: April 26, 2012, 08:40:59 am »
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No intercept, however, I don't think you need all those planes since my planes can't fire on SS anyway.  I'll let you commit those planes though since you already did. wink
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Mistergreen
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« Reply #27 on: April 26, 2012, 09:03:10 am »
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They aren't supporting the ss sink trn, they are bombing your IC, ergo intercept?  smiley
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questioneer
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« Reply #28 on: April 26, 2012, 09:35:01 am »
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oops...uh yeah...let me try and interception this time.

Intercept all 4 ftrs please
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Mistergreen
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« Reply #29 on: April 26, 2012, 11:00:35 am »
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

Game History

    Round :2

        Purchase Units - Germans
            Germans buy 1 infantry and 9 transports; Remaining resources: 2 PUs;

        Combat Move - Germans
            Giving bonus movement to units
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            2 bombers and 2 fighters moved from Western Germany to United Kingdom
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 artillery and 1 mech_infantry moved from France to Holland Belgium
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
            2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
            2 tactical_bombers moved from Western Germany to Normandy Bordeaux
            Game Loaded
                Japanese are now being played by: Human
                Germans are now being played by: Human
                French is now being played by: Human
                British are now being played by: Human
                Chinese are now being played by: Human
                Dutch is now being played by: Human
                Neutral_Axis are now being played by: Human
                Neutral_Allies are now being played by: Human
                ANZAC is now being played by: Human
                Russians are now being played by: Human
                UK_Pacific is now being played by: Human
                Mongolians are now being played by: Human
                Neutral_True is now being played by: Human
                Italians are now being played by: Human
                Americans are now being played by: Human

        Combat - Germans
            Air Battle in United Kingdom
            Germans attacks with 4 units heading to United Kingdom
            British launches 4 interceptors out of United Kingdom
                Air Battle is over, the remaining Bombers go on to their targets
            Strategic bombing raid in United Kingdom
                1 bomber killed by AA guns
            Bombing raid in United Kingdom causes: 3 damage to unit: factory_major
                Bombing raid in United Kingdom causes 3 damage total.
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
            Battle in 109 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery
                Germans win with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery
            Battle in Holland Belgium
                Germans attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                French defend with 1 infantry
                Germans win, taking Holland Belgium from French with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
                Germans win with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Recording Battle Statistics
            Cleaning up after air battles

        Non Combat Move - Germans
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 bomber moved from United Kingdom to Western Germany
            1 fighter and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany
            2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            5 infantry moved from Finland to Norway
            3 mech_infantrys moved from France to Germany
            6 armour and 1 artillery moved from France to Western Germany
            3 aaGuns moved from Germany to Poland
            3 armour moved from Yugoslavia to Western Germany
            5 infantry moved from Bulgaria to Romania
            2 infantry moved from Poland to Germany
            2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary

        Place Units - Germans
            9 transports placed in 112 Sea Zone
            1 infantry placed in Western Germany

        Turn Complete - Germans
            Germans collect 41 PUs; end with 43 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

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