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Author Topic: Fighter and DD vs. 2 subs  (Read 626 times)
IKE
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« on: April 17, 2012, 04:53:57 pm »
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Three questions for the board:

1. Suppose a Fighter and DD attack 2 subs, and both subs score hits on defense. � How are the two hits absorbed since the rule as I understand it is that subs can't hit planes?

2. Suppose UK drops a navy in the same SZ as Germany occupies. � On G next turn, can they move in the combat phase to an open SZ to avoid the fight, even though the move is not a combat move but rather a move to AVOID combat? �  Or is that German navy forced to fight, either in another SZ or the current one shared with UK?

3. Where can I find the optional rules of including the neutrals in the game play?

Thanks
« Last Edit: April 17, 2012, 05:38:45 pm by IKE » Logged
Bunnies P Wrath
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« Reply #1 on: April 17, 2012, 06:35:43 pm »
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1.  The subs can't hit air, so only the destroyer can be destroyed.  The extra hit is simply lost.

2.  Nothing can move in a combat phase.  In the case you cite, the Germans can move in the combat movement phase (before combat phase).

The German player may move all, some, or none of the units in question.

Units moved into an adjacent sea zone that contains enemy units that are not transports or subs, they will have to stop there and fight.
Units moved into an adjacent sea zone that contain only enemy subs and/or transports (or nothing at all) can continue movement.
If a unit moved into an adjacent sea zone and could continue movement, it could continue to another adjacent sea zone to enter another combat, or including the original sea zone it started in.  (Why move back and forth?  For retreat movement rules, for example.)

If the combat movement phase ends, and there are enemy units in a sea zone or land territory, combat is initiated in the combat phase.

To be clear, any, all, or none of the German units may be involved in combats, at the German player's discretion.

3.  There are no optional rules for including neutrals in the game.  There are a few optional rules in Spring 1942, but neutrals is not one of them.  If you want to play a house rule with neutrals, you can look for them or make up your own.  I am not aware of any commonly accepted house rules for neutrals in Spring 1942.
« Last Edit: April 17, 2012, 06:43:30 pm by Bunnies P Wrath » Logged
IKE
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« Reply #2 on: April 17, 2012, 07:29:41 pm »
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1. Understood.  Thanks

2. I meant combat move phase.  Just so I'm clear, in the combat move phase the Germans can move away from the SZ shared with the UK even if they are not moving to another hostile SZ? I always thought combat movements had to actually end with combat, so is it the case that they are avoiding combat and that's why they can move to a friendly SZ during the combat move phase?

3. I was referencing IL's map which has IPC values assigned to some neutrals.  In the thread he discusses the project for optional rules being added to 1942 to allow for conquering neutrals, but I didn't know if that work had been completed or not.
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P@nther
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« Reply #3 on: April 17, 2012, 11:03:14 pm »
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Quote from: IKE
2. I meant combat move phase.  Just so I'm clear, in the combat move phase the Germans can move away from the SZ shared with the UK even if they are not moving to another hostile SZ? I always thought combat movements had to actually end with combat, so is it the case that they are avoiding combat and that's why they can move to a friendly SZ during the combat move phase?
See  the rulebook Page 11, third clause, third point:
"See units moving from a hostile seazone to escape combat as their combat move..."
is covered there.
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IKE
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« Reply #4 on: April 20, 2012, 02:17:51 pm »
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Thanks
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skillfulabbot
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« Reply #5 on: July 31, 2012, 12:29:17 am »
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1. Suppose a Fighter and DD attack 2 subs, and both subs score hits on defense. � How are the two hits absorbed since the rule as I understand it is that subs can't hit planes?


According to the faq, the fighter and the DD both take hits.

The Faq can be found on Harris Game Design's blog.
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P@nther
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« Reply #6 on: July 31, 2012, 01:47:27 am »
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1. Suppose a Fighter and DD attack 2 subs, and both subs score hits on defense. � How are the two hits absorbed since the rule as I understand it is that subs can't hit planes?


According to the faq, the fighter and the DD both take hits.

The Faq can be found on Harris Game Design's blog.
Just read the FAQ carefully. The scenarios are different.
Subs can never hit planes.
I think you refer to a case, where a fighter and a destroyer attack a sub and a cruiser.  Here both hits can (and must) be assigned legally. Sub hits destroyer and cruiser hits fighter.

In the above scenario there is only one hit that can be legally assigned - as subs never can hit planes.
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skillfulabbot
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« Reply #7 on: July 31, 2012, 04:44:19 pm »
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Just read the FAQ carefully. The scenarios are different.
Subs can never hit planes.
I think you refer to a case, where a fighter and a destroyer attack a sub and a cruiser.  Here both hits can (and must) be assigned legally. Sub hits destroyer and cruiser hits fighter.

In the above scenario there is only one hit that can be legally assigned - as subs never can hit planes.

Ah, I see.
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