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Author Topic: Looking for gamers up for playing Napoleonic Empires, play by forum (on triplea)  (Read 877 times)
Veqryn
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« on: April 16, 2012, 01:03:24 am »
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I was thinking of starting a Play By Forum game of Napoleonic Empires.

If we can find 8 players (including me), we can do the version with Politics (in other words, it is a Free for All)

Otherwise, I need just one opponent for a game of the standard version that has only 2 sides.  


If you don't know what Napoleonic Empires is, then check out this thread:
http://tripleadev.1671093.n2.nabble.com/Napoleonic-Empires-FFA-tp6967206p6967206.html

The game comes with TripleA, so if you've downloaded triplea then you already have it.  http://triplea.sourceforge.net/

If you are interested, please post, and mention in your post which Alliance and which Nations you are interested in playing:

Alliance choice:
* Carolingians  (france, spain, sweden, ottomans)
* Coalition  (uk, austria, prussia, russia)

Nation choices (in turn order):
France  - Cow
UK  - Veqryn
Spain  - Funcioneta
Prussia  - Gargantua
Sweden  - Seth The Newb
Austria  - Canuck
Ottoman Empire  - Noll
Russia  - Ol' Blood & Guts




I'm pretty much fine with any side, so I'll pick whoever is left after everyone else picks.

thanks,
veqryn
« Last Edit: May 02, 2012, 09:00:00 pm by Veqryn » Logged
Veqryn
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« Reply #1 on: April 16, 2012, 01:08:01 am »
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Another screenshot from a game i had of it:
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Gargantua
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« Reply #2 on: April 16, 2012, 08:52:47 am »
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I'm In.

I'll take Prussia, because I know that by being caught in the middle it's going to be all about the Deal or No Deal scenarios. Tongue
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hendriks1
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« Reply #3 on: April 26, 2012, 05:12:51 am »
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I'm out for now, sorry but thanks for the invite!
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ColomaChuck
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« Reply #4 on: April 26, 2012, 05:17:38 am »
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I am in...and I will take whichever side gives me the best shot at Gargantua!  evil
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ColomaChuck
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« Reply #5 on: April 26, 2012, 05:27:19 am »
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On second thought...I will take the Russians  cool
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seththenewb
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« Reply #6 on: April 26, 2012, 06:19:15 am »
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I think I want to be a naval power, so that leaves UK, France, Spain, or Sweden. I haven't ever played this before and will have to find a set of rules and play against the cpu some. So I don't know if I want to be a major power like France/UK . . . freedom fries ftw!  tongue

Spain or Sweden would be my choice.
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Canuck12
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« Reply #7 on: April 26, 2012, 06:30:30 am »
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Love to give it a try because I basically got addicted to "great war" after just 1 game but if you guys are starting right away I might be pressed for time. If you're still organising it in a week or so let me know.

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Veqryn
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« Reply #8 on: April 26, 2012, 07:00:01 am »
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We can wait a week to get 8 players in.  The game is really much better with 8 humans and zero AIs.


For the rules, this plays mostly by "Revised" rules (with an exception for bombarding).
Since there is no Air, that means there are actually very few differences between this and AA50 or Revised.

So, for clarification:

Battleships do not repair, ever. (custom rule)
If you make an amphibious assault, noone can retreat (not even the non-amphibious guys). (Revised rule)
Your bombardments will kill units, with no chance for them to fire back at all. (Revised rule)
You can not have more bombardments than the total number of units being offloaded from the sea into the amphibious assault. (AA50 rule)
You can only enter an Enemy owned convoy zone during Combat Movement phase, and never during non-combat unit phase. (all A&A games, in particular the original europe and pacific)
Only sea units with attack power (ie: everything but transports) can capture a Convoy zone from the enemy.  (all A&A games, in particular the original europe and pacific)
Convoy zones only generate income for their original owner.  If captured, they generate income for noone (they can only be "denied", not captured).  (all A&A games, in particular the original europe and pacific)
Corvettes are treated as submarines from the original Axis & Allies Classic. Corvettes can retreat separately from the main force during offense, and can retreat when on the defense to any adjacent friendly/empty sea zone.  They do not submerge, they actually move to an adjacent friendly or empty sea zone.  (A&A Classic rule)

that is everything...



Now we just need 3 more people....
« Last Edit: April 26, 2012, 07:05:17 am by Veqryn » Logged
Funcioneta
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« Reply #9 on: April 26, 2012, 08:27:30 am »
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Bah, what the... I join! I pick Spain, of course  grin
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ColomaChuck
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« Reply #10 on: April 26, 2012, 09:00:08 am »
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Love to give it a try because I basically got addicted to "great war" after just 1 game but if you guys are starting right away I might be pressed for time. If you're still organising it in a week or so let me know.

Gargantua has got me addicted to it after one game as well!
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seththenewb
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« Reply #11 on: April 26, 2012, 09:52:04 am »
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Sweden for me then  grin

I was so very tempted to choose Spain, but I was worried what would happen if either France turned their attention Spain's way right away or if England/France teamed up isolating spain from any potential help.

I did have some questions about the encampment and open border treaties. It probably won't happen to sweden, at least not right away. But say I get into an open borders treaty with someone and they start marching troops through my nation to get somewhere else. What's to stop them from suddenly saying just kidding and attacking you or conversely me pouncing on them? Is it set in stone for a certain period, can neither of us just do away with it if we have troops in each other's nations? Is there like a one turn warning or what?

And what about encampments? Is it like a minor factory and produces 3 units? Or is it the ipc worth of the terr? Is it something else? Do your capitals have units placement limits?
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Cow
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« Reply #12 on: April 26, 2012, 05:00:30 pm »
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Spain for me... this reminds me of risk in starcraft. I warn you guys, I never played this before and I don't make promises I can't keep. Smiley
« Last Edit: April 26, 2012, 05:02:17 pm by Cow » Logged
Veqryn
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« Reply #13 on: April 26, 2012, 07:50:22 pm »
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About Treaties:

There are 4 "Political States" that you can be in with a player: War, Ceasefire, Open-Borders, and Alliance.
War is self explanatory.
Ceasefire is just like being "neutral" in Global1940.  It means you can not enter that player's land territories.  You can still have ships in the same sea zone though.  Otherwise, you are completely ignored by the other player.
Open-Borders means you can enter that player's land territories.  You are otherwise completely ignored by that player.  If an enemy of that player, who is neutral/ceasefire/allied to you, attacks that player on their territory, your units will be ignored.  If an enemy of that player, is also an enemy of you, attacks that player on their territory, your units will participate.  
Allied is also self explanatory.  Allied also means you give back any original territories you have conquered from this player (if you were previously at war, or if you conquered it from a 3rd nation, etc).  
If you are allied/open-borders with someone, then they switch to ceasefire, any units you have in their territories may move out of their territories IF they are touching a territory that they can move into (ie: border territories).  If they are in a territory that is surrounded by territories you can not move to, then they are stuck there until either you declare war, or you go back to open-borders/alliance.



What is to stop someone from becoming Allied one turn, then declaring War the next turn?  Let me address this:
When you declare a "political state" with someone, it lasts for a certain number of turns.  The formula is very simple.

When you declare "War" on someone (doesn't matter what state you were previously), then you are stuck in a State of War for 2 full rounds (this current round, plus the whole next round).  After 2 rounds, you remain in a State of War but are given the option to change it to "Ceasefire".

When you declare "Ceasefire" with someone (doesn't matter what state you were previously), then you are stuck in a State of Ceasefire for 1 full round (the current round).  You will remain in a State of Ceasefire after this round, but are given the option to change it to either: "War" or "Open-Borders".

When you declare "Open-Borders" with someone (doesn't matter what state you were previously), then you are stuck in State of Open-Borders for 1 full round (the current round).  You will remain in a State of Open-Borders after this round, but are given the option to change it to either: "Ceasefire" or "Open-Borders".  Additionally, after 2 full rounds, you will be given the option to change it directly to "War".  

When you declare "Allied" with someone (doesn't matter what state you were previously), then you are stuck in State of Alliance for 1 full round (the current round).  You will remain in a State of Alliance after this round, but are given the option to change it to "Open-Borders".  Additionally, after 2 full rounds, you will be given the option to change it directly to "Ceasefire"

Essentially, the formula is that you must wait 1 round to go "up" the ladder one at a time, from War -> Ceasefire -> Open-Borders -> Alliance.  You must also wait 1 round to go down the ladder one at a time.  But if you wait 2 rounds, you can go down two spaces (openborders -> war, or alliance -> ceasefire).   Declaring War forces you to wait 2 rounds to do anything.


Alliances and War do not chain together by default.  Meaning, I can be allied to Seth, and Seth can be allied to you, and I can be at War with you.  If you guys do not like that, there is a 'game option' that will force alliances and war to chain together.  Let me know.



We have 7 people so far.  Need just 1 more.

Nation choices (in turn order):
France  -
UK  -
Spain  - Funcioneta
Prussia  - Gargantua
Sweden  - Seth The Newb
Austria  -
Ottoman Empire  -
Russia  - Ol' Blood & Guts

Haven't picked yet:
Veqryn
Cow
Canuck12


@Cow, sorry but Funcioneta got Spain already.  If you want a naval power, you can do UK.  Otherwise both France and Ottomans usually do both naval and land, while Austria is just land based.

@Canuck, who do you want?
« Last Edit: April 26, 2012, 07:52:42 pm by Veqryn » Logged
seththenewb
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« Reply #14 on: April 26, 2012, 08:14:42 pm »
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Does the fact that you're allied automatically mean you'll defend together or do you actually have to be at war with the attacking player?
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