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Author Topic: 12L wheatbeer (axis) vs questioneer (allies) g40f  (Read 1269 times)
wheatbeer
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« Reply #105 on: May 30, 2012, 08:48:18 am »
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

Game History

    Round :8

        Purchase Units - Japanese
            Japanese buy 1 artillery, 6 bombers and 1 infantry; Remaining resources: 0 PUs;

        Combat Move - Japanese
            Giving bonus movement to units
            1 battleship, 3 carriers, 2 cruisers and 4 destroyers moved from 33 Sea Zone to 31 Sea Zone
            2 battleships and 2 carriers moved from 16 Sea Zone to 31 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            4 fighters moved from 16 Sea Zone to 25 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 48 Sea Zone
            2 fighters moved from 33 Sea Zone to 30 Sea Zone
            1 fighter moved from Caroline Islands to 25 Sea Zone
            2 fighters moved from Caroline Islands to 30 Sea Zone
            1 artillery and 1 infantry moved from Anhwe to Hopei
            2 infantry moved from Anhwe to Kweichow
            1 fighter and 1 tactical_bomber moved from India to Kweichow
            2 fighters and 2 tactical_bombers moved from India to West India
            1 artillery and 2 infantry moved from India to West India
            1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            2 bombers moved from Guam to 46 Sea Zone
            2 carriers and 1 destroyer moved from 6 Sea Zone to 31 Sea Zone
            1 submarine moved from 6 Sea Zone to 31 Sea Zone

        Combat - Japanese
            Battle in 30 Sea Zone
                Japanese attack with 4 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 4 fighters in 30 Sea Zone, round 1 :  1/4 hits
                    Americans roll dice for 1 destroyer in 30 Sea Zone, round 1 :  0/1 hits
                    1 destroyer owned by the Americans lost in 30 Sea Zone
                Japanese win with 4 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
                Japanese win with 4 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Hopei
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 1 :  1/2 hits
                    Chinese roll dice for 1 infantry in Hopei, round 1 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
                Japanese win with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 1 :  1/4 hits
                    Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Japanese win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in West India
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in West India, round 1 :  3/7 hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 1 :  1/2 hits
                    1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
                Japanese win with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in 48 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 48 Sea Zone, round 1 :  3/4 hits
                    Americans roll dice for 1 destroyer in 48 Sea Zone, round 1 :  0/1 hits
                    1 destroyer owned by the Americans lost in 48 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 31 Sea Zone
                Japanese attack with 3 battleships, 7 carriers, 2 cruisers, 5 destroyers, 1 submarine and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 1 :  0/1 hits
                    Japanese roll dice for 3 battleships, 7 carriers, 2 cruisers, 5 destroyers and 1 transport in 31 Sea Zone, round 1 :  3/10 hits
                    Americans roll dice for 1 destroyer in 31 Sea Zone, round 1 :  1/1 hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the Americans lost in 31 Sea Zone
                Japanese win with 3 battleships, 7 carriers, 2 cruisers, 5 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
                Japanese win with 3 battleships, 7 carriers, 2 cruisers, 5 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 46 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 :  1/1 hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 1 :  1/1 hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone
                Japanese win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
                Japanese win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 3 destroyers
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  1/1 hits
                    Japanese roll dice for 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 1 :  1/6 hits
                    Americans roll dice for 3 destroyers in 25 Sea Zone, round 1 :  1/3 hits
                    2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese roll dice for 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 :  3/6 hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 25 Sea Zone
                Japanese win, taking Wake Island from Americans with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 fighter and 1 submarine
                Casualties for Americans: 3 destroyers
                Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 fighter and 1 submarine
                Casualties for Americans: 3 destroyers
            Recording Battle Statistics

        Non Combat Move - Japanese
            4 fighters and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
            4 fighters moved from 30 Sea Zone to 31 Sea Zone
            2 fighters moved from 48 Sea Zone to 31 Sea Zone
            2 tactical_bombers moved from 48 Sea Zone to 31 Sea Zone
            3 artilleries and 5 infantry moved from Caroline Islands to 33 Sea Zone
            3 artilleries, 5 infantry and 4 transports moved from 33 Sea Zone to 31 Sea Zone
            2 armour and 4 mech_infantrys moved from India to Yunnan
            1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
            2 artilleries and 1 infantry moved from Kiangsu to Anhwe
            2 bombers moved from 46 Sea Zone to Caroline Islands
            2 fighters and 2 tactical_bombers moved from West India to India
            1 destroyer moved from 6 Sea Zone to 31 Sea Zone
            1 tactical_bomber moved from Japan to 31 Sea Zone
            1 transport moved from 19 Sea Zone to 36 Sea Zone

        Place Units - Japanese
            1 artillery and 1 infantry placed in Kiangsu
            6 bombers placed in Japan

        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

Production/PUs Summary :

    Germans : 59 / 82
    Russians : 17 / 23
    Japanese : 67 / 77
    Americans : 52 / 72
    Chinese : 6 / 10
    British : 33 / 38
    UK_Pacific : 0 / 0
    Italians : 13 / 15
    ANZAC : 10 / 10
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0

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questioneer
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« Reply #106 on: May 30, 2012, 02:09:57 pm »
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

Game History

    Round :8

        Purchase Units - Americans
            Americans buy 5 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;

        Combat Move - Americans
            Giving bonus movement to units

        Non Combat Move - Americans
            2 transports moved from 91 Sea Zone to 89 Sea Zone
            2 transports moved from 89 Sea Zone to 64 Sea Zone
            6 fighters moved from 26 Sea Zone to Hawaiian Islands
            3 carriers moved from 26 Sea Zone to 12 Sea Zone
            1 destroyer moved from 26 Sea Zone to 12 Sea Zone
            1 cruiser moved from 26 Sea Zone to 12 Sea Zone
            1 destroyer moved from 47 Sea Zone to 53 Sea Zone
            9 destroyers moved from 10 Sea Zone to 12 Sea Zone
            4 infantry moved from Egypt to Trans-Jordan
            4 artilleries moved from Egypt to Trans-Jordan

        Place Units - Americans
            5 fighters and 2 tactical_bombers placed in Western United States

        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

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questioneer
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G40_A3/2nd Ed. Record: 4-3 (Axis 2-1, Allies 2-2)


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« Reply #107 on: May 30, 2012, 02:13:14 pm »
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

Game History

    Round :8

        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFr ontier called productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs;

        Combat Move - Chinese
            Giving bonus movement to units
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            2 infantry moved from Shensi to Hopei
            3 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Shensi to Hopei
            2 infantry moved from Shensi to Tsinghai

        Combat - Chinese
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 2 infantry
                Chinese win with 1 infantry remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 2 infantry
            Battle in Kweichow
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 infantry
                Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Chinese win with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Recording Battle Statistics

        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Tsinghai

        Place Units - Chinese
            3 infantry placed in Tsinghai

        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs total

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questioneer
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Posts: 3860


G40_A3/2nd Ed. Record: 4-3 (Axis 2-1, Allies 2-2)


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« Reply #108 on: May 30, 2012, 07:52:04 pm »
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

Game History

    Round :8

        Purchase Units - British
            British buy 1 bomber, 1 carrier and 1 fighter; Remaining resources: 0 PUs;

        Combat Move - British
            Giving bonus movement to units
            1 mech_infantry moved from Egypt to Iraq
            8 armour moved from Egypt to Iraq

        Non Combat Move - British

        Place Units - British
            1 carrier and 1 fighter placed in 98 Sea Zone
            1 bomber placed in Egypt

        Turn Complete - British
            British collect 33 PUs; end with 33 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

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wheatbeer
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« Reply #109 on: May 31, 2012, 05:28:17 am »
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

Game History

    Round :8

        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

        Combat Move - Italians
            Giving bonus movement to units
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            2 fighters moved from Southern Italy to 95 Sea Zone
            1 bomber and 1 fighter moved from Southern Italy to 96 Sea Zone
            1 fighter moved from Yugoslavia to 96 Sea Zone

        Combat - Italians
            Battle in 95 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                British defend with 1 destroyer
                    Italians roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 1 :  2/3 hits
                    British roll dice for 1 destroyer in 95 Sea Zone, round 1 :  0/1 hits
                    1 destroyer owned by the British lost in 95 Sea Zone
                Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
                Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 96 Sea Zone
                Italians attack with 1 bomber and 2 fighters
                British defend with 1 destroyer
                    Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 1 :  3/3 hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 1 :  0/1 hits
                    1 destroyer owned by the British lost in 96 Sea Zone
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Recording Battle Statistics

        Non Combat Move - Italians
            1 fighter moved from 95 Sea Zone to Yugoslavia
            1 fighter moved from 95 Sea Zone to Southern Italy
            1 bomber and 2 fighters moved from 96 Sea Zone to Southern Italy

        Place Units - Italians
            1 destroyer and 1 submarine placed in 97 Sea Zone

        Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs total

Production/PUs Summary :

    Germans : 59 / 82
    Russians : 17 / 23
    Japanese : 64 / 77
    Americans : 52 / 72
    Chinese : 9 / 10
    British : 33 / 38
    UK_Pacific : 0 / 0
    Italians : 13 / 14
    ANZAC : 10 / 10
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0

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wheatbeer
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« Reply #110 on: June 01, 2012, 02:21:25 pm »
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Leaving for vacation, I'll be back June 11th or 12th.
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questioneer
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Posts: 3860


G40_A3/2nd Ed. Record: 4-3 (Axis 2-1, Allies 2-2)


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« Reply #111 on: June 01, 2012, 05:35:58 pm »
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

Game History

    Round :8

        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

        Combat Move - ANZAC
            Giving bonus movement to units

        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland

        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales

        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs total

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questioneer
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Posts: 3860


G40_A3/2nd Ed. Record: 4-3 (Axis 2-1, Allies 2-2)


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« Reply #112 on: June 01, 2012, 05:36:33 pm »
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

Game History

    Round :8

        Combat Move - French
            Giving bonus movement to units

        Non Combat Move - French

        Turn Complete - French

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questioneer
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Posts: 3860


G40_A3/2nd Ed. Record: 4-3 (Axis 2-1, Allies 2-2)


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« Reply #113 on: June 06, 2012, 07:19:18 am »
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Hey guys, I'll be pretty busy over the next 3 weeks so I'm gonna ask that you be patient and wait till around June 25th for me to post next time.

I need to put all my games on hold til then b/c of vacation/weddings/birthdays and other stuff.

I will still be playing in Garg's tourny game but that's all I can handle right now.  Is that OK with you guys???

Thanks. smiley
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wheatbeer
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« Reply #114 on: June 10, 2012, 11:12:44 am »
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No problem.
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wheatbeer
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« Reply #115 on: June 12, 2012, 08:29:10 am »
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

Game History

    Round :9

        Purchase Units - Germans
            Germans buy 3 artilleries, 3 destroyers, 6 infantry and 6 mech_infantrys; Remaining resources: 4 PUs;

        Combat Move - Germans
            Giving bonus movement to units
            1 infantry moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            2 mech_infantrys moved from Volgograd to Samara
            1 artillery and 2 infantry moved from Belarus to Smolensk
            1 artillery and 1 infantry moved from Bryansk to Tambov
            1 fighter and 2 tactical_bombers moved from Bryansk to Samara
            1 fighter and 2 tactical_bombers moved from Bryansk to Tambov
            1 bomber moved from Bryansk to Smolensk
            1 bomber moved from Bryansk to Samara
            1 infantry moved from Bryansk to Tambov

        Combat - Germans
            Battle in Tambov
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Tambov, round 1 :  3/6 hits
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 1 :  1/3 hits
                    2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
                Germans win with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Smolensk
                Germans attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Smolensk, round 1 :  2/4 hits
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 1 :  1/3 hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Smolensk, round 2 :  1/3 hits
                    Russians roll dice for 1 artillery in Smolensk, round 2 :  0/1 hits
                    1 artillery owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
                Germans win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Samara
                Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Samara, round 1 :  3/6 hits
                    Russians roll dice for 1 artillery and 2 infantry in Samara, round 1 :  0/3 hits
                    2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 2 infantry
                Germans win with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 2 infantry
            Recording Battle Statistics

        Non Combat Move - Germans
            1 bomber, 1 fighter and 2 tactical_bombers moved from Samara to Bryansk
            1 fighter and 2 tactical_bombers moved from Tambov to Bryansk
            3 artilleries and 3 infantry moved from Ukraine to Bryansk
            1 aaGun moved from Belarus to Bryansk
            1 artillery and 4 infantry moved from Novgorod to Belarus
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 mech_infantry moved from Bessarabia to Bryansk
            2 artilleries moved from Bessarabia to Ukraine
            1 artillery moved from Caucasus to Rostov
            3 mech_infantrys moved from Yugoslavia to Bessarabia
            2 infantry moved from Finland to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 bomber moved from Smolensk to Bryansk
            1 aaGun moved from Bryansk to Smolensk
            1 aaGun moved from Bryansk to Tambov

        Place Units - Germans
            1 artillery and 2 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Western Ukraine
            1 artillery and 2 infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Yugoslavia
            Germans undo move 5.
            3 destroyers placed in 97 Sea Zone
            3 mech_infantrys placed in Germany

        Turn Complete - Germans
            Germans collect 63 PUs; end with 67 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs

Production/PUs Summary :

    Germans : 63 / 87
    Russians : 13 / 23
    Japanese : 64 / 77
    Americans : 52 / 72
    Chinese : 9 / 10
    British : 33 / 38
    UK_Pacific : 0 / 0
    Italians : 13 / 14
    ANZAC : 10 / 10
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0

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wheatbeer
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« Reply #116 on: June 12, 2012, 08:33:12 am »
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I didn't forget that you might not post again until the 25th, but I posted since it was still my turn.
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