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Author Topic: How much would the game change if.......  (Read 693 times)
Keodis
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« on: March 29, 2012, 05:01:37 pm »
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Cruisers cost was reduced to 10, and battleships cost was reduced to 18?

or if subs increased to 8 and destroyers increased to 10?

what one would be more balanced? im trying to see if i can get cruisers to see more play without adding/changing rules and just messing with the costs.
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italiansarecoming
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« Reply #1 on: March 29, 2012, 05:07:21 pm »
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Aircraft CaRriers are going to even look like a tastier buy.  Also with Cruisers at 10 they are deffiantly better buy since you raised the cheaper units.
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techroll42
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« Reply #2 on: March 29, 2012, 05:12:08 pm »
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Both scenarios would see cruisers built a LOT more. Probably too much.
In the first, it would make BB's nearly better than carriers for straight sea battles and cruisers nearly as well. Carriers would see less use.
In the second one, I doubt anyone would build subs anymore, and therefore no one would build destroyers. So it would work theoretically, but cruisers again would be OP as the lightest ship around at a reasonable cost. Carriers and BB's would comprise the rest of the fleets.

So neither works really. I'm probably going to house rule either +1 move or AA capability with 2 rolls.
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Keodis
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« Reply #3 on: March 29, 2012, 05:20:49 pm »
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i like the first scenario but how would i have it so it doesnt compromise carriers?  make carriers 15?

what if destroyers increase to 9 and cruisers to down to 11?

or just increase destroyers to 10?
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wheatbeer
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« Reply #4 on: March 29, 2012, 05:30:10 pm »
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A. If you made it cruiser 10 / battleship 18, then I would build no subs and few destroyers.

B. If you made it subs 8 / destroyers 10, then I would build no subs and no destroyers.

Scenario A would make cruisers explode in popularity.  It would still be a playable game, though bombardment might get excessive.

Scenario B would result in tiny navies and would spoil the game in my opinion.  Sensible players would build mostly air units for battles at sea.
« Last Edit: March 29, 2012, 05:33:38 pm by wheatbeer » Logged
Vance
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« Reply #5 on: March 29, 2012, 05:54:47 pm »
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If you want a more naval type of game, how about a house rule that gives every power the "improved shipyards" tech.  All of the ships are a little cheaper, but air units stay at the normal price so carriers should be built less and other ships built more. 
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Uncrustable
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« Reply #6 on: March 29, 2012, 06:05:39 pm »
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make cruisers cost 11

and/or give them 1 AA shot each before battle with enemy air units

or possible give them 3 movement range from any seazone regardless of starting at naval base or not (naval base does not increase to 4 movement)

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barney
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« Reply #7 on: March 29, 2012, 06:08:27 pm »
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interesting ideas

how about cruisers 10$ attack at 3 defend at 2?

everything else the same
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italiansarecoming
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« Reply #8 on: March 29, 2012, 06:14:27 pm »
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And let's make subs 1 attack no - 1 defense at 4 ipcs?
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Gargantua
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« Reply #9 on: March 30, 2012, 06:31:35 am »
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How about we leave things alone since they are perfect now? Cheesy
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Vance
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« Reply #10 on: March 30, 2012, 06:37:54 am »
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yes.
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techroll42
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« Reply #11 on: March 30, 2012, 07:32:39 am »
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Or that. I guess as long as cruisers stay as non-major buys I'll always beat my friend.
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Admiral of the Combined Fleet
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« Reply #12 on: April 07, 2012, 11:51:34 am »
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Still don't see why people rag the cruiser. It makes an excellent addition to any navy and great pair up with destroyer.
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techroll42
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« Reply #13 on: April 07, 2012, 02:20:46 pm »
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Still don't see why people rag the cruiser. It makes an excellent addition to any navy and great pair up with destroyer.

I think what people complain about is cruisers don't have "special abilities" and for their cost they aren't efficient at all in combat.
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Admiral of the Combined Fleet
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« Reply #14 on: April 11, 2012, 02:22:17 pm »
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Still don't see why people rag the cruiser. It makes an excellent addition to any navy and great pair up with destroyer.

I think what people complain about is cruisers don't have "special abilities" and for their cost they aren't efficient at all in combat.

The special ability is a cheaper version of offshore bombardment, lol. But, I can understand the "complaint", but do not agree with it. I've seen the AA idea floating around, though I can see the obvious follies in it.
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