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Author Topic: Cmd Jen (Axis) vs Botider (Allies) Alpha+3 Gm 1  (Read 4019 times)
Botider
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« Reply #315 on: July 04, 2012, 11:09:35 am »
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sz34 cleared w/out loss
sz21 cleared w/ loss of ss

noncombat
2 ftr, tbmb sz21 > sz33
2 ftr, tbmb sz34 > sz33
dd, ss sz25 > sz32
dd, 2 ss sz10 > sz26
inf, mech haw > ala... trn sz26 > sz1
ftr mid > sz33
bmb sz92 > mor
2 inf, rtl, arm eus > mor via 2 trn sz101 > sz91
dd, ca sz101 > sz91
3 trn sz91 > sz101
cv, 2 ftr sz110 > sz91

deployment
5 inf, arm > cus
2 ss, dd, cv, ftr, tbmb > sz101

collect
$85

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Botider
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« Reply #316 on: July 04, 2012, 11:10:20 am »
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england 8
(london only)
purchase
7 inf, 2 rtl, arm, dd... spend $43

combat
hol (2 inf)
2 inf eng via trn sz110
2 ftr sz110
ftr, sbmb, tbmb eng
bb, ca bombardment sz110

sfr (inf)
12 inf, 2 rtl, mech wfr

npr (inf)
inf, arm cpr

syr (rtl)
inf, rtl irq

alx ( )
inf egy

trj (inf)
inf, arm irq
inf sud / rtl egy via trn sz80 > sz81
2 ftr sz80
bb, ca sz80 > sz81 for bombardment
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Botider
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« Reply #317 on: July 04, 2012, 11:11:03 am »
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hol
2 inf @ 1, 3 ftr/ca @ 3, sbmb/tbmb/bb @ 4
Dice
Rolls: 2@1 4@3 3@4; Total Hits: 5
2@1: (1, 6)4@3: (4, 5, 5, 1)3@4: (3, 4, 1)

vs
2 inf @ 2
Dice
Rolls: 2@2; Total Hits: 0
2@2: (4, 5)

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Botider
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« Reply #318 on: July 04, 2012, 11:12:05 am »
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hol taken w/out loss

sfr
11 inf @ 1, inf/mech/2 rtl @ 2
Dice
Rolls: 11@1 4@2; Total Hits: 2
11@1: (1, 2, 3, 3, 3, 5, 5, 3, 3, 5, 2)4@2: (4, 6, 1, 3)

vs
inf @ 2
Dice
Rolls: 1@2; Total Hits: 0
1@2: (3)

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Botider
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« Reply #319 on: July 04, 2012, 11:12:59 am »
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sfr liberated w/out loss

npr
inf @ 1, arm @ 3
Dice
Rolls: 1@1 1@3; Total Hits: 0
1@1: (6)1@3: (6)

vs
inf @ 2
Dice
Rolls: 1@2; Total Hits: 0
1@2: (5)

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Botider
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« Reply #320 on: July 04, 2012, 11:13:20 am »
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npr
inf @ 1, arm @ 3
Dice
Rolls: 1@1 1@3; Total Hits: 0
1@1: (2)1@3: (5)

vs
inf @ 2
Dice
Rolls: 1@2; Total Hits: 1
1@2: (2)

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Botider
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« Reply #321 on: July 04, 2012, 11:13:49 am »
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there's always one... first to hit

npr
arm @ 3
Dice
Rolls: 10@3; Total Hits: 6
10@3: (3, 5, 2, 4, 2, 1, 3, 4, 1, 4)

vs
inf @ 2
Dice
Rolls: 10@2; Total Hits: 3
10@2: (4, 3, 2, 3, 5, 5, 6, 1, 2, 6)

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Botider
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« Reply #322 on: July 04, 2012, 11:14:32 am »
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npr taken w/ loss of inf

syr
inf/rtl @ 2
Dice
Rolls: 2@2; Total Hits: 1
2@2: (2, 5)

vs
rtl @ 2
Dice
Rolls: 1@2; Total Hits: 0
1@2: (6)


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Botider
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« Reply #323 on: July 04, 2012, 11:15:38 am »
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syr liberated w/out loss
alx taken w/out opposition

trj
inf @ 1, inf/rtl @ 2, arm/2 ftr/ca @ 3, bb @ 4
Dice
Rolls: 1@1 2@2 4@3 1@4; Total Hits: 3
1@1: (1)2@2: (3, 2)4@3: (4, 5, 2, 4)1@4: (5)

vs
inf @ 2
Dice
Rolls: 1@2; Total Hits: 1
1@2: (1)

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Botider
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« Reply #324 on: July 04, 2012, 11:19:25 am »
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trj liberated w/ loss of inf

noncombat
sbmb, tbmb, ftr hol > eng
2 ftr hol > sz110
ftr trj > sz81
ftr trj > egy
fleet sz80 > sz81
2 inf, 2 rtl sud > egy
mech sud > trj
tbmb sud > sz81
4 inf, rtl, arm eng > wfr
2 inf saf > rho
arm saf > cng

deployment
3 inf > wfr
dd > sz110
4 inf, 2 rtl, arm > eng

collect
$47
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Cmdr Jennifer
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« Reply #325 on: July 08, 2012, 06:44:42 pm »
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gunna finish?
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Cmdr Jennifer
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« Reply #326 on: July 08, 2012, 06:46:32 pm »
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Also, Russia does not get the Mongolians.  Japan has not invaded any Russian territories that border Mongolia - the explicit reason they have not yet done so.
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Botider
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« Reply #327 on: July 08, 2012, 07:02:52 pm »
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first the german tanks blitzed through china (an allied territory) without russia being able to chase them down.... but i tipped my hat to you on that one, bizarre as it was. but now, if the japs can tip-toe around mongolia, they can still attack russia and there's no penalty whatsoever? why in the world do they not attack from the get-go?!?!?!

this is the very definition of "unintended consequences"... i think we've turned this game completely on its head. alpha+3 needs some serious revision if it allows this kind of circumvention of the spirit of the rules. we're no longer concocting serious strategy, we're performing contortions to find loopholes for bizarre ways to conquer territories that are not "against the rules."

italy is up...

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Botider
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« Reply #328 on: July 08, 2012, 08:20:26 pm »
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Sorry if I got on my soapboxed there... nothing personal. I know you've been involved in a lot of the revisions on this edition and others, and I appreciate that as much as most folks who get enjoyment from these game boards. It just seems to me we are having a forest/trees issue with this latest edition. We are so determined to create the perfect game that we are losing sight of the basic reason so many people come to this site: to enjoy playing a historically based game. We can't imagine actually playing the game by its base rules -- even though the designers are people with a proven track record. No, we need to constantly tinker with rules in our quest for the perfectly balanced game. Which is ironic considering that dice (the epitome of chance and luck) quite literally determine the outcome of every game. It is to the point now that a casual player can't even keep up with what ruleset is being used from one day to the next. I have even stopped the use of anything but out of box rules for any F2F games... I can't keep up with the nearly-daily versions. It's almost as bad as software releases. Okay... I've had my say. Play it however you like. It is Italy's turn...
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Cmdr Jennifer
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« Reply #329 on: July 14, 2012, 08:36:22 am »
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A)  I've been trying to convince Larry and Krieghund that it's a glaring hole in the rules.  But they don't care, you can attack any Russian territory with Japan so long as it does not border Mongolia and Mongolia won't care.  (Though, I thought the whole premise was that Mongolia would be worried about a Japanese hegemony...but whatever.)

B)  Why are the Mongolians not worried about a German hegemony???  As I demonstrated, tanks can easily get around the Russians and sneak out some IPC in the far east. If Japan cant get it, it's still a good way to sap Russian strength, right?

C)  I feel, and I have no proof of this, that Larry wanted Japan to not ignore China (as I long advocated before the rule change) and instead get bogged down in the tarbaby known as China (way too much effort, no where CLOSE too enough reward.  Maybe up Chihar to 2 IPC so you can put a complex there and we'd have something worth going for.)  I went in this game, because I knew Germany was going for the Mongolian border so Japan could ignore the need to sap Russian strength.




But that's how I feel.  IF you want to wrack the pieces back and start over, maybe switch sides if you want, I'd be glad for another game - unless you want to continue this one now that you own the Atlantic and the Suez Canal.
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