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Author Topic: Trajan01 (Allies) vs Alex (Axis), G40 alpha3+  (Read 3502 times)
alexgreat
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« Reply #90 on: April 20, 2012, 12:45:44 pm »
0

GERMANY 3

DOW USSR

1. PURCHASE (53)

* DD (8 )
* 2 Inf (6)
* Art (4)
* Fig (10)
* 2 Arm (12)
* 3 Inf (9)
* 1 Art (4)

2. COMBAT MOVES

Kar <-- 8 Inf Fin
Vyb <-- 1 Inf Fin
Bal <-- 21 Inf, 5 Art Pol; 7 Arm Hun; 3 Arm, 5 Mech Germ; *** I will only roll for defense as I think I manage one hit***
D
Dice
Rolls: 1@2; Total Hits: 0
1@2: (6)


E-Pol <-- 2 Inf Pol; Bomber Fra
A
Dice
Rolls: 1@4 2@1; Total Hits: 1
1@4: (2)2@1: (2, 5)

D
Dice
Rolls: 1@2; Total Hits: 0
1@2: (3)


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alexgreat
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« Reply #91 on: April 20, 2012, 01:22:42 pm »
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3. NON-COMBAT MOVEMENT

Fleet SZ 112 --> SZ 113
2 Subs SZ 109 --> SZ 112
Sub SZ 108 --> SZ 110
2 Inf Nor --> Fin
Inf W-Ger --> Nor
2 Mech Ger --> Rum
2 Mech Hun --> Rum
3 Arm Yugo --> Rum
Bomb E-Pol --> Gre
AA Germ --> Hun
German Inf debarks TT to Egypt
Fig Egy --> TJ
Fig SZ 112 --> S-Ita
Fig SZ 112 --> SZ 113
Tac W-Germ --> S-Ita
Tac W-Germ --> TJ
2 Art W-Ger --> Ger

4. MOBILIZATION

DD, Fig SZ 113
Inf, 2 Art Fra
2 Inf, 2 Arm Ger
2 Inf W-Ger

***make that 2 Mech in Ger and one Mech in W-Germ instead, that ok? Worth the same as 4 Inf***

5. INCOME

46 (terr) + 10 (NO) = 56

This was G4 of course

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Trajan01
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« Reply #92 on: April 20, 2012, 01:26:09 pm »
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OK with that switch. You need to take damage on Nor. Working on R4 now.
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Trajan01
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« Reply #93 on: April 20, 2012, 01:48:22 pm »
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R4:
Build:
2 Tk (12)
8 Inf (24)
Save 1

Combat:
EPl (2 Inf):
3 Inf Bel
Tac, 2 Ftr Nov
A:
Dice
Rolls: 3@1 2@3 1@4; Total Hits: 2
3@1: (3, 5, 6)2@3: (4, 1)1@4: (4)

D:
Dice
Rolls: 2@2; Total Hits: 1
2@2: (2, 4)


z110 (Sub):
Sub z125
===> I assume you submerge here.



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Trajan01
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« Reply #94 on: April 20, 2012, 01:59:30 pm »
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EPl twlo Inf.

Non-Com:
EPl air lands in Bes
All Nov to Arch
All Bel to Smo
All Rus to Smo
All N/SUkr to Bes
3 Tk, Mec Bry to Bes
Rest of Bry to Smo
Mec Cau to NPr
Ftr Yak to Volo
Shuffle Siberian Infs

Place All Rus

Earn 35 Ter + 5 NO + 1 saved = 41

Map attached. Back in a week or so, interested to see J4
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Trajan01
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« Reply #95 on: April 20, 2012, 02:02:27 pm »
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US should have 3 tech tokens. Fixed.
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alexgreat
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« Reply #96 on: April 20, 2012, 02:28:55 pm »
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will do CD. Good trip.
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alexgreat
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« Reply #97 on: April 20, 2012, 11:32:36 pm »
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JAPAN 4

1. PURCHASE (51)

2 Tech tokens (10)

DiceRolling 4d6:
(1, 5, 6, 6)  


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alexgreat
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« Reply #98 on: April 20, 2012, 11:34:17 pm »
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2 break throughs, list 2:
First
DiceRolling 1d6:
(3)  
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alexgreat
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« Reply #99 on: April 20, 2012, 11:35:01 pm »
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Improved Shipyards

Second:
DiceRolling 1d6:
(1)  
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alexgreat
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« Reply #100 on: April 27, 2012, 08:38:44 am »
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* 2 Subs (10)
* AC (13)
* 1 Arm (6)
* 4 Inf (12)

2. COMBAT MOVES

Burma <-- Inf Yun
Sumatra <-- TT SZ 44 + Inf from Celeb
Kan <-- Inf Sui

Hop <-- 5 Inf, Art Sui; Inf, 2 Bomber Cha
A
Dice
Rolls: 2@4 2@2 5@1; Total Hits: 4
2@4: (3, 6)2@2: (5, 2)5@1: (6, 1, 1, 3, 4)

D
Dice
Rolls: 1@2; Total Hits: 0
1@2: (5)


Kwe <-- 6 Inf, Art, Arm Yun; Fig, Tac Cha
A
Dice
Rolls: 1@4 2@3 2@2 5@1; Total Hits: 2
1@4: (6)2@3: (6, 6)2@2: (2, 1)5@1: (2, 2, 4, 6, 6)

D
Dice
Rolls: 1@2; Total Hits: 0
1@2: (6)


Sze <-- Inf Yun; 3 Tac FIC
A
Dice
Rolls: 3@3 1@1; Total Hits: 1
3@3: (4, 6, 1)1@1: (5)

D
Dice
Rolls: 1@2; Total Hits: 1
1@2: (1)

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alexgreat
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« Reply #101 on: April 27, 2012, 09:06:12 am »
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Hop, Kwe twol
Sze cleared

3. NON-COMBAT MOVES

AA Sui --> Hop
Art, Inf Kor --> Man
2 Bomb Hop --> FIC
Fig, Tac Kwe --> Hun
Mech Yun --> Mal
3 Tac Sze --> Hun
TT SZ 6 --> SZ 35 + 2 Inf ��� to Phil
TT SZ 36 --> SZ 6
TT SZ 43 --> SZ 35 + Art Kwa, Inf FIC to Phil
All ships to SZ 35 bar
1 DD to SZ 42
2 Fig ��� --> Phil
Inf FIC --> Shan
Fig ��� --> SZ 6

4. MOBILIZATION

AC, 2 Subs SZ 6
2 Inf ���
Arm, 2 Inf FIC

5. INCOME

57 (terr)

*** NCM subject to a final review later today***





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alexgreat
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« Reply #102 on: April 27, 2012, 10:42:00 am »
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Corr, DD goes to SZ 55, not 42
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Trajan01
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« Reply #103 on: April 30, 2012, 07:44:36 pm »
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Another rule I guess I am not clear on - I thought if you hit 2 Tech Rolls, you still only get one advance (i.e. to prevent somebody from just buying 10 at once and getting many). If I'm wrong, no big deal, but I'm going to buy 1 for the US that I wouldn't in my interpretation.

Buy one more tech roll (5)
Tech Rolls:
Dice
Rolls: 4@6; Total Hits: 4
4@6: (4, 5, 5, 2)
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Trajan01
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« Reply #104 on: April 30, 2012, 08:04:22 pm »
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OK, Nothing again, save 4.

Purchase:
2 AC (32)
1 Tac (11)
3 Tr (21)

Save 4

Combat:
DGu ():
Inf Que via Tr

z55 (DD):
3 Ftr, Tac z54
Ftr Que
A:
Dice
Rolls: 4@3 1@4; Total Hits: 4
4@3: (3, 1, 5, 3)1@4: (1)

D:
Dice
Rolls: 1@2; Total Hits: 0
1@2: (3)
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